Read the Owners Manual first!
Difference between revisions of "Spillover"
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* [[media:5.27 Reverb -REV-.pdf|Axe-Fx II: 5.27 Reverb [REV]]] | * [[media:5.27 Reverb -REV-.pdf|Axe-Fx II: 5.27 Reverb [REV]]] | ||
* [[media:16.14 Setting Up Spillover.pdf|Axe-Fx II: 16.14 Setting Up Spillover]] | * [[media:16.14 Setting Up Spillover.pdf|Axe-Fx II: 16.14 Setting Up Spillover]] | ||
+ | |||
+ | =Spillover: global= | ||
+ | * Spillover is enabled or disabled in the Global menu. | ||
=Spillover: limitations= | =Spillover: limitations= |
Revision as of 19:29, 2 April 2015
Contents
Spillover: in the owner's manual
Spillover: global
- Spillover is enabled or disabled in the Global menu.
Spillover: limitations
- Multi Delay and Megatap Delay don’t support spillover.
- Spillover may be affected when switching between X/Y states, if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.
- User: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." source
Spillover: preventing bursts when switching presets
- If you use Mix and Level to dial in the effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. source