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Difference between revisions of "X/Y switching (legacy)"
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=X/Y switching: on floor controllers= | =X/Y switching: on floor controllers= | ||
− | * You can configure X/Y effect blocks to engage the effect in either X or Y mode. [http://forum.fractalaudio.com/axe-fx-ii/38230-ia-x-y-control-how-turn-switch-xy.html source] | + | * You can configure X/Y effect blocks to engage the effect in either X or Y mode. Example: ([http://forum.fractalaudio.com/axe-fx-ii/38230-ia-x-y-control-how-turn-switch-xy.html source]) |
*# IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127) | *# IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127) | ||
*# IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127) | *# IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127) |
Revision as of 19:18, 25 March 2015
Contents
- 1 X/Y switching: in the owner's manual
- 2 X/Y switching: what is it?
- 3 X/Y switching: in the software editor
- 4 X/Y switching: copying and swapping
- 5 X/Y switching: controllers and modifiers
- 6 X/Y switching: using Recall Effect on the Axe-Fx II
- 7 X/Y switching: compare sounds and check settingsI
- 8 X/Y switching: on floor controllers
- 9 X/Y switching: tutorials
X/Y switching: in the owner's manual
X/Y switching: what is it?
- Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."
- X/Y-switching occurs at block level, not on preset level.
- The X/Y state of an effect can vary per preset scene.
- There's no crossfading when switching between X and Y. If you want crossfading, you can use scene controllers as an alternative to X/Y switching.
X/Y switching: in the software editor
- Press the "X" key on the keyboard to switch a block between X and Y.
- The X/Y-states of the blocks are displayed on the grid, without needing to select the block first.
X/Y switching: copying and swapping
- X and Y states can be copied on the hardware. To swap them, the software editor must be used.
X/Y switching: controllers and modifiers
- An assigned modifier always applies to X and Y block states. It's not possible to have different modifier settings for X and Y. The architecture doesn't allow for this. source
X/Y switching: using Recall Effect on the Axe-Fx II
- Using Axe-Fx II: Recall Effect will always import the entire effect block settings: X and Y. You can't use Recall Effect for X or Y only. Use the software editor to copy and paste the X- or Y-settings.
X/Y switching: compare sounds and check settingsI
- X/Y is an easy way to compare sounds when tweakings. Example:
- Go to the effect block, state "X".
- Double-click the "Y" knob on the front panel, to copy the "X" settings to "Y".
- Select "Y" and change settings. Or doubleclick Bypass to reset the block entirely.
- Now alternate between X and Y to see and hear the differences.
- You can also do this in the software editor.
- An alternative approach to comparing sounds, on the Axe-Fx II: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit.
X/Y switching: on floor controllers
- You can configure X/Y effect blocks to engage the effect in either X or Y mode. Example: (source)
- IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
- IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127)
- IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0)
- IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0)
- Or use the controller's group/switch-link functionality.
- On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state.