Always consult the official Owners Manuals first

Difference between revisions of "X/Y switching"

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[[image:Axe-fx-ii-fx.jpg|link=]]
 
[[image:Axe-fx-ii-fx.jpg|link=]]
  
=Manual=
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==X/Y: owner's manual==
 
 
 
* [[media:4.4 X-Y Switching.pdf|Axe-Fx II: 4.4 X/Y Switching]]
 
* [[media:4.4 X-Y Switching.pdf|Axe-Fx II: 4.4 X/Y Switching]]
 
* [[media:9.6 X-Y Quick-Jump Assign.pdf|Axe-Fx II: 9.6 X/Y Quick-Jump Assign]]
 
* [[media:9.6 X-Y Quick-Jump Assign.pdf|Axe-Fx II: 9.6 X/Y Quick-Jump Assign]]
  
=User contributions=
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=X/Y: what is it=
 
 
==X/Y: what is it==
 
 
* Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."
 
* Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."
 
* X/Y-switching occurs at block level, not on preset level.
 
* X/Y-switching occurs at block level, not on preset level.
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* There's no crossfading when switching between X and Y. If you want crossfading on the Axe-Fx II, you can use [[Scene controllers | scene controllers]] as an alternative to X/Y switching.
 
* There's no crossfading when switching between X and Y. If you want crossfading on the Axe-Fx II, you can use [[Scene controllers | scene controllers]] as an alternative to X/Y switching.
  
==X/Y: using Axe-Edit==
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=X/Y: using Axe-Edit=
 
* Press the "X" key on the keyboard to switch a block between X and Y.
 
* Press the "X" key on the keyboard to switch a block between X and Y.
 
* The X/Y-states of the blocks are displayed on the grid, without needing to select the block first.
 
* The X/Y-states of the blocks are displayed on the grid, without needing to select the block first.
  
==X/Y: controllers and modifiers==
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=X/Y: controllers and modifiers=
 
* An assigned [[Controllers and modifiers|controller/modifier]] always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y.
 
* An assigned [[Controllers and modifiers|controller/modifier]] always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y.
  
==X/Y: using Recall Effect on the Axe-Fx II==
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=X/Y: using Recall Effect on the Axe-Fx II=
 
* Using [[Recall effect on the Axe-Fx II]] will always import the entire effect block settings: X and Y. You can't use Recall for X or Y only. Use Axe-Edit to copy and paste the X- or Y-settings.
 
* Using [[Recall effect on the Axe-Fx II]] will always import the entire effect block settings: X and Y. You can't use Recall for X or Y only. Use Axe-Edit to copy and paste the X- or Y-settings.
  
==X/Y: compare sounds and check settings on the Axe-Fx II==
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=X/Y: compare sounds and check settings on the Axe-Fx II=
 
* X/Y is an easy way to compare sounds when tweakings. Example:
 
* X/Y is an easy way to compare sounds when tweakings. Example:
 
*# Go to the Amp block, state "X".
 
*# Go to the Amp block, state "X".
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* An alternative approach to comparing sounds: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit.
 
* An alternative approach to comparing sounds: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit.
  
==X/Y: configuring floor controllers==
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=X/Y: configuring floor controllers=
 
* You can configure X/Y effect blocks to engage the effect in either X or Y mode. [http://forum.fractalaudio.com/axe-fx-ii/38230-ia-x-y-control-how-turn-switch-xy.html Source] Example:
 
* You can configure X/Y effect blocks to engage the effect in either X or Y mode. [http://forum.fractalaudio.com/axe-fx-ii/38230-ia-x-y-control-how-turn-switch-xy.html Source] Example:
 
*# IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
 
*# IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
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* On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state.
 
* On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state.
  
==X/Y: tutorials==
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=X/Y: tutorials=
 
* [http://www.g66.eu/nl/support/fractal-audio-support X/Y tutorial on G66 site.]
 
* [http://www.g66.eu/nl/support/fractal-audio-support X/Y tutorial on G66 site.]
  

Revision as of 13:16, 15 March 2015

File:Axe-fx-ii-fx.jpg

X/Y: owner's manual

X/Y: what is it

  • Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."
  • X/Y-switching occurs at block level, not on preset level.
  • The X/Y state of an effect can vary per preset scene.
  • There's no crossfading when switching between X and Y. If you want crossfading on the Axe-Fx II, you can use scene controllers as an alternative to X/Y switching.

X/Y: using Axe-Edit

  • Press the "X" key on the keyboard to switch a block between X and Y.
  • The X/Y-states of the blocks are displayed on the grid, without needing to select the block first.

X/Y: controllers and modifiers

  • An assigned controller/modifier always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y.

X/Y: using Recall Effect on the Axe-Fx II

  • Using Recall effect on the Axe-Fx II will always import the entire effect block settings: X and Y. You can't use Recall for X or Y only. Use Axe-Edit to copy and paste the X- or Y-settings.

X/Y: compare sounds and check settings on the Axe-Fx II

  • X/Y is an easy way to compare sounds when tweakings. Example:
    1. Go to the Amp block, state "X".
    2. Double-click the "Y" knob on the front panel, to copy the "X" settings to "Y".
    3. Select "Y" and re-select the amp type to reset the model's advanced parameters. Or doubleclick Bypass and to reset the block entirely.
    4. Now alternate between X and Y on every tab page of the Amp block to see the differences.
  • You can also do this in Axe-Edit.
  • An alternative approach to comparing sounds: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit.

X/Y: configuring floor controllers

  • You can configure X/Y effect blocks to engage the effect in either X or Y mode. Source Example:
    1. IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
    2. IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127)
    3. IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0)
    4. IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0)
  • Or use the controller's group/switch-link functionality.
  • On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state.

X/Y: tutorials