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Difference between revisions of "Spillover"
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==Spillover: more information== | ==Spillover: more information== | ||
− | * | + | * [http://forum.fractalaudio.com/axe-fx-ii-discussion/49144-wicked-wiki-1-optimizing-spillover.html?highlight=wicked+wiki Wicked Wiki]. |
[[category:Presets and effects]] | [[category:Presets and effects]] |
Revision as of 09:44, 11 April 2014
Contents
Manual
User contributions
Spillover: limitations
- Multi Delay and Megatap Delay don’t support spillover.
- Spillover may be affected if switching between X/Y states if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.
- User: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." Source
Spillover: preventing bursts when switching presets
- If you use Mix and Level to dial in the effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. Source