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Difference between revisions of "Volume/Panner block"

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=User contributions=
 
=User contributions=
  
==Audio tapers in volume block==
+
==Audio tapers in Volume block==
 
* The Volume block offers various audio tapers. Cliff: "The number is the percentage at the halfway point. I.e. Log 20A means that the resistance is 20% at the halfway point in the travel. So if you put the knob at noon, the volume would be 20% of maximum (about -14 dB)." [http://forum.fractalaudio.com/axe-fx-ii-discussion/58160-volume-blk-volume-tapers.html#post727942 Source]
 
* The Volume block offers various audio tapers. Cliff: "The number is the percentage at the halfway point. I.e. Log 20A means that the resistance is 20% at the halfway point in the travel. So if you put the knob at noon, the volume would be 20% of maximum (about -14 dB)." [http://forum.fractalaudio.com/axe-fx-ii-discussion/58160-volume-blk-volume-tapers.html#post727942 Source]
 
* To simulate a Log taper in a modifier menu, set "Mid" in the modifier menu to 20%. Adjust Slope to avoid the dead zone.  
 
* To simulate a Log taper in a modifier menu, set "Mid" in the modifier menu to 20%. Adjust Slope to avoid the dead zone.  
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* Alternatively, for example for Van Halen's Cathedral effect, set the noise gate to a low threshold, set ratio to around 4 and turn down the volume on your guitar.
 
* Alternatively, for example for Van Halen's Cathedral effect, set the noise gate to a low threshold, set ratio to around 4 and turn down the volume on your guitar.
  
==Using the volume block as a noise gate==
+
==Using the Volume block as a noise gate==
 
* [http://forum.fractalaudio.com/threads/30163-YT-Energyballs This thread] offers a method to keep the noise low. It's a Volume block with its Volume parameter tied to Envelope. As long as you don't hit the strings, the input signal is off.
 
* [http://forum.fractalaudio.com/threads/30163-YT-Energyballs This thread] offers a method to keep the noise low. It's a Volume block with its Volume parameter tied to Envelope. As long as you don't hit the strings, the input signal is off.
  
==Using the volume block to route the signal==
+
==Using the Volume block to route the signal==
 
* The fact that the Volume block doesn't require much CPU makes it a good gatekeeper for routing scenarios. By setting its Bypass parameter to mute and placing it at the start of a certain routing, you can enable or disable a certain routing within a preset, depending on the state of the Volume block. You can set it per scene.
 
* The fact that the Volume block doesn't require much CPU makes it a good gatekeeper for routing scenarios. By setting its Bypass parameter to mute and placing it at the start of a certain routing, you can enable or disable a certain routing within a preset, depending on the state of the Volume block. You can set it per scene.
  
 
[[category:Presets and effects]]
 
[[category:Presets and effects]]

Revision as of 12:21, 5 April 2014

File:Volume.jpg File:Pedal.jpg

Manual

5.32 Vol/Pan (VOL)

User contributions

Audio tapers in Volume block

  • The Volume block offers various audio tapers. Cliff: "The number is the percentage at the halfway point. I.e. Log 20A means that the resistance is 20% at the halfway point in the travel. So if you put the knob at noon, the volume would be 20% of maximum (about -14 dB)." Source
  • To simulate a Log taper in a modifier menu, set "Mid" in the modifier menu to 20%. Adjust Slope to avoid the dead zone.

Automating volume swells

  • To automate volume swells (like the Boss Slow Gear pedal), use a Volume block and attach Envelope to its Volume parameter. You can use the block and Envelope settings from a factory preset, such as Auto Swell Pongverb, Ganymede or Atmosphere.
  • Alternatively, for example for Van Halen's Cathedral effect, set the noise gate to a low threshold, set ratio to around 4 and turn down the volume on your guitar.

Using the Volume block as a noise gate

  • This thread offers a method to keep the noise low. It's a Volume block with its Volume parameter tied to Envelope. As long as you don't hit the strings, the input signal is off.

Using the Volume block to route the signal

  • The fact that the Volume block doesn't require much CPU makes it a good gatekeeper for routing scenarios. By setting its Bypass parameter to mute and placing it at the start of a certain routing, you can enable or disable a certain routing within a preset, depending on the state of the Volume block. You can set it per scene.