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	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Editing&amp;diff=1185</id>
		<title>Editing</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Editing&amp;diff=1185"/>
		<updated>2008-04-17T04:13:54Z</updated>

		<summary type="html">&lt;p&gt;Cemmusic: /* Saving Presets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editing==&lt;br /&gt;
&lt;br /&gt;
Eventually you’ll probably want to build your own presets. With the Axe-Fx this is easy and&lt;br /&gt;
straightforward. There are three basic steps: placement, routing and effect editing.&lt;br /&gt;
&lt;br /&gt;
===Placing Effects===&lt;br /&gt;
Press the '''LAYOUT''' button. Use the PAGE buttons to get to the '''EDIT''' page. This page shows you a&lt;br /&gt;
portion of the routing grid. The complete grid is 4 rows by 12 columns. Effects can be placed at any&lt;br /&gt;
position in the grid. Move the cursor using the navigation buttons until the desired block is&lt;br /&gt;
highlighted.&lt;br /&gt;
&lt;br /&gt;
To change the effect at this grid position use the value dial. As you turn the dial the effect type is&lt;br /&gt;
displayed in an overlay box. When you reach the desired effect press '''ENTER''' to place the effect.&lt;br /&gt;
For this example let's place a compressor. Turn the value dial until '''COMPRESSOR 1''' is displayed.&lt;br /&gt;
Then press '''ENTER''' to place the effect. The block should now display '''CMP''' indicating that a&lt;br /&gt;
compressor is in this position.&lt;br /&gt;
&lt;br /&gt;
You may be asking what those blocks with the lines through them are. These are called shunts and&lt;br /&gt;
allow routing through grid positions. Additionally, shunts sum up to four inputs allowing hybrid&lt;br /&gt;
serial/parallel routings. When no effect (or shunt) is present the grid block is represented by a dotted&lt;br /&gt;
outline with an empty interior.&lt;br /&gt;
&lt;br /&gt;
Let's place another effect in the block to the right of the compressor. Move to that position using the&lt;br /&gt;
navigation buttons and the using the dial wheel select '''CHORUS 1'''. Press '''ENTER''' to place the effect.&lt;br /&gt;
&lt;br /&gt;
===Routing===&lt;br /&gt;
The lines between blocks are routing indicators. Any effect in a column can be connected to any&lt;br /&gt;
other effect in the adjacent columns. To create or delete a route, highlight the source effect using&lt;br /&gt;
the navigation buttons and then press '''ENTER'''. The adjacent block in the next column will blink.&lt;br /&gt;
&lt;br /&gt;
Move the blinking cursor to the desired destination block and press enter. If no route was present a&lt;br /&gt;
route will be added. If a route was present then it will be deleted. Movement is only allowed&lt;br /&gt;
vertically in routing mode. To cancel routing press '''EXIT'''. Note that effects in the first column are&lt;br /&gt;
automatically connected to the input and effects in the last column are automatically connected to&lt;br /&gt;
the output. An effect can have multiple inputs and outputs. Inputs are summed prior to processing.&lt;br /&gt;
An empty block can not be routed from/to. Removing an effect and replacing it with an empty block&lt;br /&gt;
will delete all routes to that block.&lt;br /&gt;
&lt;br /&gt;
===Auto Routing===&lt;br /&gt;
Instead of having to manually set empty blocks to shunts to complete an effects chain the Axe-Fx&lt;br /&gt;
contains an auto routing feature. By pressing and holding '''ENTER''' the Axe-Fx will automatically&lt;br /&gt;
change an empty block to a shunt and place a route. Simply hold '''ENTER''' down until the chain&lt;br /&gt;
completes routing to the output.&lt;br /&gt;
&lt;br /&gt;
===Moving Effects===&lt;br /&gt;
Effects can be moved once placed. To do this select the MOVE page using the '''PAGE''' buttons.&lt;br /&gt;
Highlight the desired block (or row or column) to be moved and then select the appropriate move&lt;br /&gt;
function using the value dial. You do not need to create a space for the block you are moving, simply press '''ENTER''' until the block is in the desired location--the other block(s)  will automatically be moved down the row.  Return to the main LAYOUT page to make sure the block is where you want it.  When moving a block in a&lt;br /&gt;
complex routing the routing to that block may be destroyed. In this case you will need to restore the&lt;br /&gt;
routing. Simply use the '''ENTER''' button as usual to reroute the block.&lt;br /&gt;
&lt;br /&gt;
===Editing Effects===&lt;br /&gt;
To edit the effect press the '''EDIT''' button. This brings up the edit display for that effect. If more than&lt;br /&gt;
one effect is present in a preset successive presses of the '''EDIT''' button will bring up the next effect's&lt;br /&gt;
edit display. Try it.&lt;br /&gt;
&lt;br /&gt;
Bring up the Chorus edit display. There are three pages in this display. The first page is the '''BASIC'''&lt;br /&gt;
page. Most effects have a basic editing page allowing quick access to the most frequently used&lt;br /&gt;
parameters. Use the navigation buttons to move around in the page. Change the parameter values&lt;br /&gt;
using the value dial. To access the other pages in the display use the '''PAGE''' buttons. The chorus&lt;br /&gt;
also has an '''ADV''' (advanced) page. This offers in-depth editing of all the parameters available in the&lt;br /&gt;
chorus effect.&lt;br /&gt;
&lt;br /&gt;
''NOTE: To reset an effect to its default parameters double-click the BYPASS button.''&lt;br /&gt;
&lt;br /&gt;
===Effect Mixer===&lt;br /&gt;
Each effect has an output mixer. Its controls are usually on the '''MIX''' page. Use the '''PAGE''' buttons&lt;br /&gt;
to access the '''MIX''' page. Most effects have a '''MIX''' page like this. The '''MIX''' page allows you to control&lt;br /&gt;
the mix, level, panning and bypass mode of the effect. On some effects these controls may be&lt;br /&gt;
duplicated on other pages as they are frequently used. Not all effects have a '''MIX''' or '''GLBL MIX'''&lt;br /&gt;
control. These are effects that don’t mix wet and dry but just output processed (100% wet) signals.&lt;br /&gt;
Examples are the equalizers and the Amp Simulator.&lt;br /&gt;
&lt;br /&gt;
The '''MIX''' control controls the ratio of wet and dry signals. With the control fully clockwise the output&lt;br /&gt;
signal of the effect is 100% wet meaning that only the effected signal is present. For effects like&lt;br /&gt;
chorus, reverb, delay etc. adjust the '''MIX''' control to achieve the desired effect amount. When routing&lt;br /&gt;
effects in parallel you'll often want to set the mix to 100% and use the LEVEL control to control the&lt;br /&gt;
mix of that effect.&lt;br /&gt;
&lt;br /&gt;
The '''LEVEL''' control controls the output level of the block. The mixed signal is increased or decreased&lt;br /&gt;
according to this control. The proper way to set the level is to bypass the effect using the '''EFF BYP'''&lt;br /&gt;
button and compare the levels. Adjust the level until the volume is the same with the effect active.&lt;br /&gt;
You may desire some boost with a particular effect active (distortion for example) so you can also&lt;br /&gt;
increase the level to achieve this.&lt;br /&gt;
&lt;br /&gt;
The '''PAN''' control controls the output panning of the mixed signal. Every effect in the Axe-Fx has&lt;br /&gt;
stereo outputs. With the control at 12:00 the signal is equal in both the left and right channels.&lt;br /&gt;
Turning the control left or right pans the signal accordingly. The PAN control can be used to achieve&lt;br /&gt;
complex stereo routings with different effects on the left and right.&lt;br /&gt;
&lt;br /&gt;
The '''BYPASS''' mode controls the operation of the effect when the block is bypassed. There are three&lt;br /&gt;
modes of operation for most effects:&lt;br /&gt;
* '''MIX''' = 0% : In this mode the '''MIX''' control is effectively turned to 0 and the '''LEVE'''L&lt;br /&gt;
control to 0 dB. The block is effectively the same as a shunt in this case.&lt;br /&gt;
* '''MUTE FX OUT''' : In this mode the wet signal is muted and the dry signal is&lt;br /&gt;
preserved at the level set by the '''MIX''' and '''LEVEL''' controls.&lt;br /&gt;
* '''MUTE OUT''' : In this mode the output of the block is shut off (both wet and dry&lt;br /&gt;
muted).&lt;br /&gt;
* '''MUTE FX IN''' : In this mode the effects input of the block is muted and the dry&lt;br /&gt;
signal is preserved at the level set by the '''MIX''' and '''LEVEL''' controls. Only the&lt;br /&gt;
Reverb, Delay and Pitch blocks have this mode. This allows the effect to&lt;br /&gt;
continue after the effect has been bypassed. This mode can be used, for&lt;br /&gt;
example, to allow a delay to continue after the block is bypassed without&lt;br /&gt;
abruptly cutting off.&lt;br /&gt;
* '''MUTE IN''' : This mode mutes all data into the block when the block is bypassed&lt;br /&gt;
&lt;br /&gt;
For effects like Chorus, Flanger, etc. '''MIX''' = 0% is the most effective mode when used in a series&lt;br /&gt;
configuration. Use the Level control to balance the effect volume between normal and bypassed&lt;br /&gt;
states.&lt;br /&gt;
&lt;br /&gt;
For effects like Delay and Reverb, the '''MUTE EFF''' or '''MUTE IN''' modes are usually the most effective&lt;br /&gt;
as the dry level is unaltered allowing the effect to be turned on or off without changing the direct&lt;br /&gt;
signal level.&lt;br /&gt;
&lt;br /&gt;
For non-mixable effects such as equalization (Graphic EQ, Wah), distortion (Amplifier) and&lt;br /&gt;
Cabinet Emulation the bypass mode is one of two states:&lt;br /&gt;
* '''THRU''' : In this mode bypassing the effect effectively turns the effect into a shunt.&lt;br /&gt;
* '''MUTE''' : Mutes the output of the effect.&lt;br /&gt;
&lt;br /&gt;
To bypass an effect press the '''EFF BYP''' button. Press it again to activate the effect. Effects can also&lt;br /&gt;
be bypassed remotely using external controllers (i.e. MIDI continuous controllers). If an effect&lt;br /&gt;
doesn't seem to be doing anything make sure it hasn't been bypassed accidentally. A bypassed effect&lt;br /&gt;
will have a dotted outline in the layout EDIT page and in the effect page the effect name will alternate&lt;br /&gt;
with the word “'''BYPASSED'''”.&lt;br /&gt;
&lt;br /&gt;
The rightmost switch on the '''MIX''' page is labeled '''GLBL MIX'''. This is the global mix control enable for&lt;br /&gt;
the block. When on, the mix for this block will be altered by the Global Mix control. This is used&lt;br /&gt;
to allow overall mixing of effects to compensate for venue differences. For example, you've&lt;br /&gt;
tweaked your patch &amp;quot;MY MONSTER SOUND&amp;quot; in your rehearsal studio and everyone thinks it&lt;br /&gt;
sounds great. You then get out to the gig and the effects are too prominent because the room has&lt;br /&gt;
hard floors and tin ceilings. What do you do? One solution is to frantically edit the patch going&lt;br /&gt;
through each block and adjusting the mixes. OR… since you previously turned on '''GLBL MIX''' on the&lt;br /&gt;
desired effects blocks you have a &amp;quot;master&amp;quot; effects control at your disposal. We'll talk more about&lt;br /&gt;
the Global Parameters later.&lt;br /&gt;
&lt;br /&gt;
===Output Mixer===&lt;br /&gt;
The main output has a four channel mixer for fine-tuning a preset’s mix. It is accessed from the&lt;br /&gt;
'''LAYOUT''' menu on the '''MIX''' page. Each row in the layout has it’s own individual level and pan&lt;br /&gt;
control. The overall level of the preset can be controlled using the '''MAIN''' slider.&lt;br /&gt;
&lt;br /&gt;
===Attaching Controllers===&lt;br /&gt;
To attach a controller select the knob that you would like to control and press '''ENTER'''. If that&lt;br /&gt;
parameter is capable of being controlled (indicated by the -[ ]- icon below the knob) you will be&lt;br /&gt;
taken to the '''MODIFIER''' menu to select the control parameters. See the Controllers and Modifiers&lt;br /&gt;
chapter for more details.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controllable_Parameter.jpg|center|175px]]&lt;br /&gt;
&lt;br /&gt;
===Saving Presets===&lt;br /&gt;
All editing in the Axe-Fx modifies data in what’s known as the “edit buffer”. Upon saving, the&lt;br /&gt;
contents of the edit buffer are written to a memory location. If a new preset is recalled prior to saving&lt;br /&gt;
all the edits are lost. Recalling a preset loads the data from that preset into the edit buffer.&lt;br /&gt;
To save a preset press the '''STORE''' button. This brings up the '''STORE''' menu. The '''LOCATION''' box&lt;br /&gt;
contains the preset location at which the edit buffer will be stored. Next to that is the name of the&lt;br /&gt;
preset currently at that location (if any). If the preset is empty the name will say “EMPTY”. To save&lt;br /&gt;
at a different location turn the value daily to modify the location number. To save your changes&lt;br /&gt;
press the '''ENTER''' button.&lt;br /&gt;
&lt;br /&gt;
The '''NAME''' box contains the name of the preset as stored in the edit buffer. To change the name&lt;br /&gt;
select the character you wish to change with the navigation buttons and turn the value dial to alter&lt;br /&gt;
the character.  For convenience, the '''PAGE''' buttons have been set to &amp;quot;jump&amp;quot; through the character selection, reducing the amount of scrolling necessary with the dial.&lt;br /&gt;
&lt;br /&gt;
===Recalling Presets===&lt;br /&gt;
Recalling a preset on the Axe-Fx is done simply by pressing the '''RECALL''' button and turning the&lt;br /&gt;
dial until the desired preset is selected.&lt;br /&gt;
&lt;br /&gt;
The Axe-Fx features and “Effects Recall” function. This allows the parameters of an effect in a&lt;br /&gt;
preset to copied into the edit buffer. To use this feature simply navigate to the '''EFFECT''' tab under the&lt;br /&gt;
'''RECALL''' menu. Select the preset that you wish to load from and the effect in that preset that you wish&lt;br /&gt;
to load, and then press '''ENTER'''. The parameters of that effect will be loaded into the same effect&lt;br /&gt;
in the edit buffer.&lt;br /&gt;
&lt;br /&gt;
This is useful when you have an effect set up just the way you like it and only want to copy that&lt;br /&gt;
effect into a preset you are building. Also note that any modifiers that are connected to the effect&lt;br /&gt;
will be copied as well greatly simplifying preset construction.&lt;br /&gt;
button. This brings up the edit display for that effect. If more than&lt;br /&gt;
one effect is present in a preset successive presses of the EDIT button will bring up the next effect's&lt;br /&gt;
edit display. Try it.&lt;br /&gt;
&lt;br /&gt;
Bring up the Chorus edit display. There are three pages in this display. The first page is the '''BASIC'''&lt;br /&gt;
page. Most effects have a basic editing page allowing quick access to the most frequently used&lt;br /&gt;
parameters. Use the navigation buttons to move around in the page. Change the parameter values&lt;br /&gt;
using the value dial. To access the other pages in the display use the '''PAGE''' buttons. The chorus&lt;br /&gt;
also has an '''ADV''' (advanced) page. This offers in-depth editing of all the parameters available in the&lt;br /&gt;
chorus effect.&lt;/div&gt;</summary>
		<author><name>Cemmusic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Editing&amp;diff=1184</id>
		<title>Editing</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Editing&amp;diff=1184"/>
		<updated>2008-04-17T03:59:46Z</updated>

		<summary type="html">&lt;p&gt;Cemmusic: /* Moving Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editing==&lt;br /&gt;
&lt;br /&gt;
Eventually you’ll probably want to build your own presets. With the Axe-Fx this is easy and&lt;br /&gt;
straightforward. There are three basic steps: placement, routing and effect editing.&lt;br /&gt;
&lt;br /&gt;
===Placing Effects===&lt;br /&gt;
Press the '''LAYOUT''' button. Use the PAGE buttons to get to the '''EDIT''' page. This page shows you a&lt;br /&gt;
portion of the routing grid. The complete grid is 4 rows by 12 columns. Effects can be placed at any&lt;br /&gt;
position in the grid. Move the cursor using the navigation buttons until the desired block is&lt;br /&gt;
highlighted.&lt;br /&gt;
&lt;br /&gt;
To change the effect at this grid position use the value dial. As you turn the dial the effect type is&lt;br /&gt;
displayed in an overlay box. When you reach the desired effect press '''ENTER''' to place the effect.&lt;br /&gt;
For this example let's place a compressor. Turn the value dial until '''COMPRESSOR 1''' is displayed.&lt;br /&gt;
Then press '''ENTER''' to place the effect. The block should now display '''CMP''' indicating that a&lt;br /&gt;
compressor is in this position.&lt;br /&gt;
&lt;br /&gt;
You may be asking what those blocks with the lines through them are. These are called shunts and&lt;br /&gt;
allow routing through grid positions. Additionally, shunts sum up to four inputs allowing hybrid&lt;br /&gt;
serial/parallel routings. When no effect (or shunt) is present the grid block is represented by a dotted&lt;br /&gt;
outline with an empty interior.&lt;br /&gt;
&lt;br /&gt;
Let's place another effect in the block to the right of the compressor. Move to that position using the&lt;br /&gt;
navigation buttons and the using the dial wheel select '''CHORUS 1'''. Press '''ENTER''' to place the effect.&lt;br /&gt;
&lt;br /&gt;
===Routing===&lt;br /&gt;
The lines between blocks are routing indicators. Any effect in a column can be connected to any&lt;br /&gt;
other effect in the adjacent columns. To create or delete a route, highlight the source effect using&lt;br /&gt;
the navigation buttons and then press '''ENTER'''. The adjacent block in the next column will blink.&lt;br /&gt;
&lt;br /&gt;
Move the blinking cursor to the desired destination block and press enter. If no route was present a&lt;br /&gt;
route will be added. If a route was present then it will be deleted. Movement is only allowed&lt;br /&gt;
vertically in routing mode. To cancel routing press '''EXIT'''. Note that effects in the first column are&lt;br /&gt;
automatically connected to the input and effects in the last column are automatically connected to&lt;br /&gt;
the output. An effect can have multiple inputs and outputs. Inputs are summed prior to processing.&lt;br /&gt;
An empty block can not be routed from/to. Removing an effect and replacing it with an empty block&lt;br /&gt;
will delete all routes to that block.&lt;br /&gt;
&lt;br /&gt;
===Auto Routing===&lt;br /&gt;
Instead of having to manually set empty blocks to shunts to complete an effects chain the Axe-Fx&lt;br /&gt;
contains an auto routing feature. By pressing and holding '''ENTER''' the Axe-Fx will automatically&lt;br /&gt;
change an empty block to a shunt and place a route. Simply hold '''ENTER''' down until the chain&lt;br /&gt;
completes routing to the output.&lt;br /&gt;
&lt;br /&gt;
===Moving Effects===&lt;br /&gt;
Effects can be moved once placed. To do this select the MOVE page using the '''PAGE''' buttons.&lt;br /&gt;
Highlight the desired block (or row or column) to be moved and then select the appropriate move&lt;br /&gt;
function using the value dial. You do not need to create a space for the block you are moving, simply press '''ENTER''' until the block is in the desired location--the other block(s)  will automatically be moved down the row.  Return to the main LAYOUT page to make sure the block is where you want it.  When moving a block in a&lt;br /&gt;
complex routing the routing to that block may be destroyed. In this case you will need to restore the&lt;br /&gt;
routing. Simply use the '''ENTER''' button as usual to reroute the block.&lt;br /&gt;
&lt;br /&gt;
===Editing Effects===&lt;br /&gt;
To edit the effect press the '''EDIT''' button. This brings up the edit display for that effect. If more than&lt;br /&gt;
one effect is present in a preset successive presses of the '''EDIT''' button will bring up the next effect's&lt;br /&gt;
edit display. Try it.&lt;br /&gt;
&lt;br /&gt;
Bring up the Chorus edit display. There are three pages in this display. The first page is the '''BASIC'''&lt;br /&gt;
page. Most effects have a basic editing page allowing quick access to the most frequently used&lt;br /&gt;
parameters. Use the navigation buttons to move around in the page. Change the parameter values&lt;br /&gt;
using the value dial. To access the other pages in the display use the '''PAGE''' buttons. The chorus&lt;br /&gt;
also has an '''ADV''' (advanced) page. This offers in-depth editing of all the parameters available in the&lt;br /&gt;
chorus effect.&lt;br /&gt;
&lt;br /&gt;
''NOTE: To reset an effect to its default parameters double-click the BYPASS button.''&lt;br /&gt;
&lt;br /&gt;
===Effect Mixer===&lt;br /&gt;
Each effect has an output mixer. Its controls are usually on the '''MIX''' page. Use the '''PAGE''' buttons&lt;br /&gt;
to access the '''MIX''' page. Most effects have a '''MIX''' page like this. The '''MIX''' page allows you to control&lt;br /&gt;
the mix, level, panning and bypass mode of the effect. On some effects these controls may be&lt;br /&gt;
duplicated on other pages as they are frequently used. Not all effects have a '''MIX''' or '''GLBL MIX'''&lt;br /&gt;
control. These are effects that don’t mix wet and dry but just output processed (100% wet) signals.&lt;br /&gt;
Examples are the equalizers and the Amp Simulator.&lt;br /&gt;
&lt;br /&gt;
The '''MIX''' control controls the ratio of wet and dry signals. With the control fully clockwise the output&lt;br /&gt;
signal of the effect is 100% wet meaning that only the effected signal is present. For effects like&lt;br /&gt;
chorus, reverb, delay etc. adjust the '''MIX''' control to achieve the desired effect amount. When routing&lt;br /&gt;
effects in parallel you'll often want to set the mix to 100% and use the LEVEL control to control the&lt;br /&gt;
mix of that effect.&lt;br /&gt;
&lt;br /&gt;
The '''LEVEL''' control controls the output level of the block. The mixed signal is increased or decreased&lt;br /&gt;
according to this control. The proper way to set the level is to bypass the effect using the '''EFF BYP'''&lt;br /&gt;
button and compare the levels. Adjust the level until the volume is the same with the effect active.&lt;br /&gt;
You may desire some boost with a particular effect active (distortion for example) so you can also&lt;br /&gt;
increase the level to achieve this.&lt;br /&gt;
&lt;br /&gt;
The '''PAN''' control controls the output panning of the mixed signal. Every effect in the Axe-Fx has&lt;br /&gt;
stereo outputs. With the control at 12:00 the signal is equal in both the left and right channels.&lt;br /&gt;
Turning the control left or right pans the signal accordingly. The PAN control can be used to achieve&lt;br /&gt;
complex stereo routings with different effects on the left and right.&lt;br /&gt;
&lt;br /&gt;
The '''BYPASS''' mode controls the operation of the effect when the block is bypassed. There are three&lt;br /&gt;
modes of operation for most effects:&lt;br /&gt;
* '''MIX''' = 0% : In this mode the '''MIX''' control is effectively turned to 0 and the '''LEVE'''L&lt;br /&gt;
control to 0 dB. The block is effectively the same as a shunt in this case.&lt;br /&gt;
* '''MUTE FX OUT''' : In this mode the wet signal is muted and the dry signal is&lt;br /&gt;
preserved at the level set by the '''MIX''' and '''LEVEL''' controls.&lt;br /&gt;
* '''MUTE OUT''' : In this mode the output of the block is shut off (both wet and dry&lt;br /&gt;
muted).&lt;br /&gt;
* '''MUTE FX IN''' : In this mode the effects input of the block is muted and the dry&lt;br /&gt;
signal is preserved at the level set by the '''MIX''' and '''LEVEL''' controls. Only the&lt;br /&gt;
Reverb, Delay and Pitch blocks have this mode. This allows the effect to&lt;br /&gt;
continue after the effect has been bypassed. This mode can be used, for&lt;br /&gt;
example, to allow a delay to continue after the block is bypassed without&lt;br /&gt;
abruptly cutting off.&lt;br /&gt;
* '''MUTE IN''' : This mode mutes all data into the block when the block is bypassed&lt;br /&gt;
&lt;br /&gt;
For effects like Chorus, Flanger, etc. '''MIX''' = 0% is the most effective mode when used in a series&lt;br /&gt;
configuration. Use the Level control to balance the effect volume between normal and bypassed&lt;br /&gt;
states.&lt;br /&gt;
&lt;br /&gt;
For effects like Delay and Reverb, the '''MUTE EFF''' or '''MUTE IN''' modes are usually the most effective&lt;br /&gt;
as the dry level is unaltered allowing the effect to be turned on or off without changing the direct&lt;br /&gt;
signal level.&lt;br /&gt;
&lt;br /&gt;
For non-mixable effects such as equalization (Graphic EQ, Wah), distortion (Amplifier) and&lt;br /&gt;
Cabinet Emulation the bypass mode is one of two states:&lt;br /&gt;
* '''THRU''' : In this mode bypassing the effect effectively turns the effect into a shunt.&lt;br /&gt;
* '''MUTE''' : Mutes the output of the effect.&lt;br /&gt;
&lt;br /&gt;
To bypass an effect press the '''EFF BYP''' button. Press it again to activate the effect. Effects can also&lt;br /&gt;
be bypassed remotely using external controllers (i.e. MIDI continuous controllers). If an effect&lt;br /&gt;
doesn't seem to be doing anything make sure it hasn't been bypassed accidentally. A bypassed effect&lt;br /&gt;
will have a dotted outline in the layout EDIT page and in the effect page the effect name will alternate&lt;br /&gt;
with the word “'''BYPASSED'''”.&lt;br /&gt;
&lt;br /&gt;
The rightmost switch on the '''MIX''' page is labeled '''GLBL MIX'''. This is the global mix control enable for&lt;br /&gt;
the block. When on, the mix for this block will be altered by the Global Mix control. This is used&lt;br /&gt;
to allow overall mixing of effects to compensate for venue differences. For example, you've&lt;br /&gt;
tweaked your patch &amp;quot;MY MONSTER SOUND&amp;quot; in your rehearsal studio and everyone thinks it&lt;br /&gt;
sounds great. You then get out to the gig and the effects are too prominent because the room has&lt;br /&gt;
hard floors and tin ceilings. What do you do? One solution is to frantically edit the patch going&lt;br /&gt;
through each block and adjusting the mixes. OR… since you previously turned on '''GLBL MIX''' on the&lt;br /&gt;
desired effects blocks you have a &amp;quot;master&amp;quot; effects control at your disposal. We'll talk more about&lt;br /&gt;
the Global Parameters later.&lt;br /&gt;
&lt;br /&gt;
===Output Mixer===&lt;br /&gt;
The main output has a four channel mixer for fine-tuning a preset’s mix. It is accessed from the&lt;br /&gt;
'''LAYOUT''' menu on the '''MIX''' page. Each row in the layout has it’s own individual level and pan&lt;br /&gt;
control. The overall level of the preset can be controlled using the '''MAIN''' slider.&lt;br /&gt;
&lt;br /&gt;
===Attaching Controllers===&lt;br /&gt;
To attach a controller select the knob that you would like to control and press '''ENTER'''. If that&lt;br /&gt;
parameter is capable of being controlled (indicated by the -[ ]- icon below the knob) you will be&lt;br /&gt;
taken to the '''MODIFIER''' menu to select the control parameters. See the Controllers and Modifiers&lt;br /&gt;
chapter for more details.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controllable_Parameter.jpg|center|175px]]&lt;br /&gt;
&lt;br /&gt;
===Saving Presets===&lt;br /&gt;
All editing in the Axe-Fx modifies data in what’s known as the “edit buffer”. Upon saving, the&lt;br /&gt;
contents of the edit buffer are written to a memory location. If a new preset is recalled prior to saving&lt;br /&gt;
all the edits are lost. Recalling a preset loads the data from that preset into the edit buffer.&lt;br /&gt;
To save a preset press the '''STORE''' button. This brings up the '''STORE''' menu. The '''LOCATION''' box&lt;br /&gt;
contains the preset location at which the edit buffer will be stored. Next to that is the name of the&lt;br /&gt;
preset currently at that location (if any). If the preset is empty the name will say “EMPTY”. To save&lt;br /&gt;
at a different location turn the value daily to modify the location number. To save your changes&lt;br /&gt;
press the '''ENTER''' button.&lt;br /&gt;
&lt;br /&gt;
The '''NAME''' box contains the name of the preset as stored in the edit buffer. To change the name&lt;br /&gt;
select the character you wish to change with the navigation buttons and turn the value dial to alter&lt;br /&gt;
the character.&lt;br /&gt;
&lt;br /&gt;
===Recalling Presets===&lt;br /&gt;
Recalling a preset on the Axe-Fx is done simply by pressing the '''RECALL''' button and turning the&lt;br /&gt;
dial until the desired preset is selected.&lt;br /&gt;
&lt;br /&gt;
The Axe-Fx features and “Effects Recall” function. This allows the parameters of an effect in a&lt;br /&gt;
preset to copied into the edit buffer. To use this feature simply navigate to the '''EFFECT''' tab under the&lt;br /&gt;
'''RECALL''' menu. Select the preset that you wish to load from and the effect in that preset that you wish&lt;br /&gt;
to load, and then press '''ENTER'''. The parameters of that effect will be loaded into the same effect&lt;br /&gt;
in the edit buffer.&lt;br /&gt;
&lt;br /&gt;
This is useful when you have an effect set up just the way you like it and only want to copy that&lt;br /&gt;
effect into a preset you are building. Also note that any modifiers that are connected to the effect&lt;br /&gt;
will be copied as well greatly simplifying preset construction.&lt;br /&gt;
button. This brings up the edit display for that effect. If more than&lt;br /&gt;
one effect is present in a preset successive presses of the EDIT button will bring up the next effect's&lt;br /&gt;
edit display. Try it.&lt;br /&gt;
&lt;br /&gt;
Bring up the Chorus edit display. There are three pages in this display. The first page is the '''BASIC'''&lt;br /&gt;
page. Most effects have a basic editing page allowing quick access to the most frequently used&lt;br /&gt;
parameters. Use the navigation buttons to move around in the page. Change the parameter values&lt;br /&gt;
using the value dial. To access the other pages in the display use the '''PAGE''' buttons. The chorus&lt;br /&gt;
also has an '''ADV''' (advanced) page. This offers in-depth editing of all the parameters available in the&lt;br /&gt;
chorus effect.&lt;/div&gt;</summary>
		<author><name>Cemmusic</name></author>
		
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