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	<id>https://wiki.fractalaudio.com/gen1/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlbertA</id>
	<title>Fractal Audio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.fractalaudio.com/gen1/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlbertA"/>
	<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Special:Contributions/AlbertA"/>
	<updated>2026-04-09T20:05:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Axe-Edit&amp;diff=2957</id>
		<title>Axe-Edit</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Axe-Edit&amp;diff=2957"/>
		<updated>2010-09-03T19:26:22Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: moved Axe editor to Axe-Edit:&amp;amp;#32;Axe editor was not correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Axe-Edit (formerly Axe-Editor) is the companion editor/manager for the Axe-Fx. It fully supports both the Axe-Fx Standard and the Axe-Fx Ultra, providing computer remote control of all functions required to view, modify, and save sound programs (presets)&lt;br /&gt;
&lt;br /&gt;
Fractal Audio's web site asserts that Axe-Edit &amp;quot;offers a faster, smarter, easier way to edit and manage your Axe-FX, as well as providing a basis for our future software products.&amp;quot; (The last reference is assumed to be to a standalone software version of the DSP algorithms of the Axe-FX)  Axe Edit is currently in BETA and is not yet officially supported by Fractal Audio Systems.&lt;br /&gt;
&lt;br /&gt;
The product's official web page is at:&lt;br /&gt;
http://www.fractalaudio.com/products-axe-edit.html&lt;br /&gt;
&lt;br /&gt;
Axe-Edit is in version 0.9.x after several early betas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fractal Audio Forum Topics ==&lt;br /&gt;
&lt;br /&gt;
[http://www.fractalaudio.com/forum/viewtopic.php?f=27&amp;amp;t=12710'''Version 0.9.x Announced''']&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.fractalaudio.com/forum/viewtopic.php?f=27&amp;amp;t=12711'''Bug reports for v0.9.x''']&lt;br /&gt;
&lt;br /&gt;
[http://www.fractalaudio.com/forum/viewtopic.php?f=27&amp;amp;t=8392'''Frequently Asked Questions''']&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.fractalaudio.com/forum/viewtopic.php?f=27&amp;amp;t=6679 '''Feature Request Only Here'''] This is for wish list or enhancements.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Axe_editor&amp;diff=2958</id>
		<title>Axe editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Axe_editor&amp;diff=2958"/>
		<updated>2010-09-03T19:26:22Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: moved Axe editor to Axe-Edit:&amp;amp;#32;Axe editor was not correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Axe-Edit]]&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=MediaWiki:Sidebar&amp;diff=2737</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=MediaWiki:Sidebar&amp;diff=2737"/>
		<updated>2010-05-13T19:44:35Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Axe-Fx Wiki&lt;br /&gt;
** mainpage|Home&lt;br /&gt;
** Special:AllPages | Content&lt;br /&gt;
** Axe-Fx Wiki Manual | Axe-Fx Wiki Manual&lt;br /&gt;
** Tips | Tips&lt;br /&gt;
** Tutorials | Tutorials/How-to's&lt;br /&gt;
** Frequently Asked Questions|FAQ&lt;br /&gt;
** helppage|help&lt;br /&gt;
&lt;br /&gt;
* Contributors&lt;br /&gt;
** Special:Userlogin | Log-in/Create account&lt;br /&gt;
** How to contribute | How To Contribute&lt;br /&gt;
** Templates | Templates&lt;br /&gt;
** Tag Reference | Wiki Tag reference&lt;br /&gt;
** MediaWiki:Sidebar | Edit SideBar&lt;br /&gt;
* Downloads&lt;br /&gt;
** http://www.fractalaudio.com/Documents/AxeFxManual.pdf | Axe-Fx Manual** &lt;br /&gt;
** http://fractalaudio.com/Documents/ir2syx.zip | IR2Sysex Utility&lt;br /&gt;
** http://www.fractalaudio.com/Documents/Version9_00/axefx9_03.zip | Latest Standard Firmware (9.03)&lt;br /&gt;
** http://www.fractalaudio.com/Documents/Version9_00/ultra9_03.zip | Latest Ultra Firmware (9.03)&lt;br /&gt;
** Axe_editor|Axe-Fx Editor&lt;br /&gt;
** http://guitarlogic.org/index.php?action=tpmod;dl=0 | AlbertA Axe-Fx Software&lt;br /&gt;
&lt;br /&gt;
* Axe-Fx Community&lt;br /&gt;
** http://www.fractalaudio.com | Fractal Audio website&lt;br /&gt;
** http://www.fractalaudio.com/forum/ | User Forum&lt;br /&gt;
** http://www.axechange.net | Patch exchange site&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=MediaWiki:Sidebar&amp;diff=2631</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=MediaWiki:Sidebar&amp;diff=2631"/>
		<updated>2010-03-04T22:56:26Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Axe-Fx Wiki&lt;br /&gt;
** mainpage|Home&lt;br /&gt;
** Special:AllPages | Content&lt;br /&gt;
** Axe-Fx Wiki Manual | Axe-Fx Wiki Manual&lt;br /&gt;
** Tips | Tips&lt;br /&gt;
** Tutorials | Tutorials/How-to's&lt;br /&gt;
** Frequently Asked Questions|FAQ&lt;br /&gt;
** helppage|help&lt;br /&gt;
&lt;br /&gt;
* Contributors&lt;br /&gt;
** Special:Userlogin | Log-in/Create account&lt;br /&gt;
** How to contribute | How To Contribute&lt;br /&gt;
** Templates | Templates&lt;br /&gt;
** Tag Reference | Wiki Tag reference&lt;br /&gt;
** MediaWiki:Sidebar | Edit SideBar&lt;br /&gt;
* Downloads&lt;br /&gt;
** http://www.fractalaudio.com/Documents/AxeFxManual.pdf | Axe-Fx Manual** &lt;br /&gt;
** http://fractalaudio.com/Documents/ir2syx.zip | IR2Sysex Utility&lt;br /&gt;
** http://www.fractalaudio.com/Documents/Version9_00/axefx9_02.zip | Latest Standard Firmware (9.02)&lt;br /&gt;
** http://www.fractalaudio.com/Documents/Version9_00/ultra9_02.zip | Latest Ultra Firmware (9.02)&lt;br /&gt;
** Axe_editor|Axe-Fx Editor&lt;br /&gt;
** http://guitarlogic.org/index.php?action=tpmod;dl=0 | AlbertA Axe-Fx Software&lt;br /&gt;
&lt;br /&gt;
* Axe-Fx Community&lt;br /&gt;
** http://www.fractalaudio.com | Fractal Audio website&lt;br /&gt;
** http://www.fractalaudio.com/forum/ | User Forum&lt;br /&gt;
** http://www.axechange.net | Patch exchange site&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Axe-Fx_Wiki_Manual&amp;diff=2019</id>
		<title>Axe-Fx Wiki Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Axe-Fx_Wiki_Manual&amp;diff=2019"/>
		<updated>2009-11-23T17:50:34Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
 | __TOC__&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{{:Introduction}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting Set Up==&lt;br /&gt;
{{:Rear Panel}}&lt;br /&gt;
{{:Front Panel}}&lt;br /&gt;
{{:Example Connections}}&lt;br /&gt;
{{:I/O Configuration}}&lt;br /&gt;
{{:Editing}}&lt;br /&gt;
{{:The effects}}&lt;br /&gt;
{{:Controllers and modifiers}}&lt;br /&gt;
{{:Global parameters}}&lt;br /&gt;
{{:Tuner}}&lt;br /&gt;
{{:Utilities}}&lt;br /&gt;
{{:Tips and tricks}}&lt;br /&gt;
{{:Specifications}}&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Main_Page&amp;diff=2018</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Main_Page&amp;diff=2018"/>
		<updated>2009-11-23T17:20:12Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: /* Links of interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;EnWpMpSearch2&amp;quot; style=&amp;quot;white-space: nowrap; margin-bottom: .5em; background-color: #ffffff; border: 1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;div id=&amp;quot;EnWpMpBook2&amp;quot; style=&amp;quot;padding: 1em 0 .6em; background-repeat: no-repeat; background-position: 0% 20%;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;margin-left:0%&amp;quot;&amp;gt;&lt;br /&gt;
         &amp;lt;div style=&amp;quot;text-align: center; white-space: nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h1 style=&amp;quot;font-size: 200%; border: none; margin: 0; padding: 0;&amp;quot;&amp;gt;&lt;br /&gt;
                Welcome to the '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Axe-Fx Wiki&amp;lt;/span&amp;gt;'''&lt;br /&gt;
            &amp;lt;/h1&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position: relative; top: -.1em; font-size: 100%;&amp;quot;&amp;gt;the '''user manual''' that ''[[Help:Contents|anyone can   edit]]'', and don't forget it was ACWILD's idea!&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:AxeFx.jpg|Fractal Audio Axe-FX]]&lt;br /&gt;
         &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;clear: left&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;/div&amp;gt;&lt;br /&gt;
   {| cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#f4f1fc&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-bottom: solid 1px #C0C8CF; border-top: solid 1px      #C0C8CF; font-size:90%; text-align:center; margin:0; padding:0;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#F0F8FF&amp;quot;|&lt;br /&gt;
&amp;amp;nbsp;''[[Special:AllPages | Content]] · [[Axe-Fx Wiki Manual]] · [[Tips]] · [[Frequently Asked Questions | FAQ]] · [[Tutorials]] · [[Help:Contents | Help]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Welcome to the [[Axe-Fx Wiki]]. This site contains many helpful hints, tips, descriptions, FAQs and other user contributed material for Fractal Audio Systems ''[[Axe-Fx]]'' and ''[[Axe-Fx Ultra]]'' pre-amp/effects processors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The compilation of resources and ''online manual'' in the Axe-Fx Wiki, aim to expand on the official user manual provided by [http://www.fractalaudio.com Fractal Audio Systems]. You can help expand the Axe-Fx Wiki by [http://axefxwiki.guitarlogic.org?title=Special:Userlogin&amp;amp;returnto=Main_Page creating a user account]. It's easy to join and start contributing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This pulls a random tip from Templates:Tips --AlbertA--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space: normal; margin-bottom: .5em; background-color: #ffffff; border: 1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
 {| cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#f4f1fc&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:120%; text-align:left; margin:0; padding:0;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;center&amp;quot; &lt;br /&gt;
| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#F0F8FF&amp;quot;|[[Image:Crystal_Clear_app_ktip.png|left|40px|Random Tip]]&amp;amp;nbsp;'''''Random Tip:''''' {{#tag:random | {{:Tips}}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;  border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;12&amp;quot; bordercolor=&amp;quot;#EFEFEF&amp;quot; bgcolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr bgcolor=&amp;quot;#EFEFEF&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==''Online manual links''==&lt;br /&gt;
*[[Axe-Fx Wiki Manual]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Introduction|Introduction]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Additional Ultra features|Additional Ultra Features]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Getting Set Up|Getting Set Up]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Editing|Editing]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Controllers and Modifiers|Controllers and Modifiers]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Tuner|Tuner]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Utilities|Utilities]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Tips And Tricks|Tips and Tricks]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Warranty_information|Warranty Information]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Specifications|Specifications]]&lt;br /&gt;
*[[Axe_editor|Axe-Fx Editor]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Pages of Interest''==&lt;br /&gt;
* [[FAQ | Browse the FAQ]]&lt;br /&gt;
* [[:Category:Effect_blocks | List of effect blocks]]&lt;br /&gt;
* [[List_of_amp_simulations | List of amp simulations]]&lt;br /&gt;
* [[List_of_cabinet_simulations | List of cabinet simulations]]&lt;br /&gt;
* [[Description_of_Mic_Models | List of mic models]]&lt;br /&gt;
* [[Description_of_drive_models | List of drive models]]&lt;br /&gt;
&lt;br /&gt;
For new &amp;amp; potential Axe-Fx owners:&lt;br /&gt;
* [[Feature comparison]]&lt;br /&gt;
* [[List of suggested Axe-Fx accessories]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#EFEFEF&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==''Links of interest''==&lt;br /&gt;
* [http://www.fractalaudio.com Official Fractal Audio Systems Site]&lt;br /&gt;
* [http://www.fractalaudio.com/forum/ Official Axe-Fx User Forum]&lt;br /&gt;
* [http://www.setbb.com/axefx Axe-Fx Previous User Forum]&lt;br /&gt;
* [http://groups.google.com/group/axe-fx Axe-Fx Google Group]&lt;br /&gt;
* [http://tinyurl.com/axefx-gmap Axe-Fx User Map Experiment]&lt;br /&gt;
* [http://launch.groups.yahoo.com/group/axe-fx/ Axe-Fx Yahoo Group]&lt;br /&gt;
For new &amp;amp; potential Axe-Fx owners:&lt;br /&gt;
* [http://www.fractalaudio.com/forum/viewtopic.php?f=11&amp;amp;t=256 Some Thoughts for First-Time and Prospective Axe-Fx Users]&lt;br /&gt;
* [http://www.fractalaudio.com/forum/viewtopic.php?f=11&amp;amp;t=769 So you have your Axe-Fx. Now what?]&lt;br /&gt;
For existing owners:&lt;br /&gt;
* [http://www.fractalaudio.com/Documents/Version9_00/axefx9_00.zip Latest Standard Firmware (9.0)]&lt;br /&gt;
* [http://www.fractalaudio.com/Documents/Version9_00/ultra9_00.zip Latest Ultra Firmware (9.0)]&lt;br /&gt;
* [http://fractalaudio.com/Documents/ir2syx.zip IR2Sysex Utility]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Interesting Wiki stats and other''==&lt;br /&gt;
* [[Special:Popularpages| Popular Pages]] &lt;br /&gt;
* [[Special:Statistics| Page Statistics]] &lt;br /&gt;
* [[Special:Newpages| New Pages]] &lt;br /&gt;
* [[Special:Random| Random Page]] &lt;br /&gt;
* [[Special:Allpages| All Pages]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=2 align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFEECC&amp;quot;&amp;gt;&lt;br /&gt;
=== [[How to contribute | Contributing to the site]] ===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#EFEFEF&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; bgcolor=&amp;quot;#EFEFEF&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Getting Started''==&lt;br /&gt;
* To edit or create new pages, please [http://axefxwiki.guitarlogic.org?title=Special:Userlogin&amp;amp;returnto=Main_Page create a user account].  It's easy to join and start contributing. &lt;br /&gt;
* Submit a new entry &lt;br /&gt;
** You can edit or create a page by using the box below&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
buttonlabel=Create Article&lt;br /&gt;
bgcolor=#EFEFEF&lt;br /&gt;
default=Page Name&lt;br /&gt;
width=24&lt;br /&gt;
break=no&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
* [[Special:Wantedpages | List of wanted pages]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Quick Guidelines''==&lt;br /&gt;
* Search first to see if a page already exists for the particular topic you want to write about. If the page already exists, add your entry to the existing pages to avoid redundancy.&lt;br /&gt;
* [[Redirecting pages| Create redirection pages]], so that if a user misspells or there's synonyms for a particular search term, the user is taken to a relevant page. &lt;br /&gt;
* Always preview your edits before saving a page&lt;br /&gt;
* Think about creating a new page for new additions and transcluding it into the place you want it displayed.&lt;br /&gt;
* More information in [[How to Contribute]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Main_Page&amp;diff=2017</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Main_Page&amp;diff=2017"/>
		<updated>2009-11-18T22:21:04Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: /* Links of interest */&lt;/p&gt;
&lt;hr /&gt;
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            &amp;lt;h1 style=&amp;quot;font-size: 200%; border: none; margin: 0; padding: 0;&amp;quot;&amp;gt;&lt;br /&gt;
                Welcome to the '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Axe-Fx Wiki&amp;lt;/span&amp;gt;'''&lt;br /&gt;
            &amp;lt;/h1&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position: relative; top: -.1em; font-size: 100%;&amp;quot;&amp;gt;the '''user manual''' that ''[[Help:Contents|anyone can   edit]]'', and don't forget it was ACWILD's idea!&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:AxeFx.jpg|Fractal Audio Axe-FX]]&lt;br /&gt;
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|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#F0F8FF&amp;quot;|&lt;br /&gt;
&amp;amp;nbsp;''[[Special:AllPages | Content]] · [[Axe-Fx Wiki Manual]] · [[Tips]] · [[Frequently Asked Questions | FAQ]] · [[Tutorials]] · [[Help:Contents | Help]]''&lt;br /&gt;
|}&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Welcome to the [[Axe-Fx Wiki]]. This site contains many helpful hints, tips, descriptions, FAQs and other user contributed material for Fractal Audio Systems ''[[Axe-Fx]]'' and ''[[Axe-Fx Ultra]]'' pre-amp/effects processors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The compilation of resources and ''online manual'' in the Axe-Fx Wiki, aim to expand on the official user manual provided by [http://www.fractalaudio.com Fractal Audio Systems]. You can help expand the Axe-Fx Wiki by [http://axefxwiki.guitarlogic.org?title=Special:Userlogin&amp;amp;returnto=Main_Page creating a user account]. It's easy to join and start contributing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This pulls a random tip from Templates:Tips --AlbertA--&amp;gt;&lt;br /&gt;
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|- valign=&amp;quot;center&amp;quot; &lt;br /&gt;
| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#F0F8FF&amp;quot;|[[Image:Crystal_Clear_app_ktip.png|left|40px|Random Tip]]&amp;amp;nbsp;'''''Random Tip:''''' {{#tag:random | {{:Tips}}}}&lt;br /&gt;
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&lt;br /&gt;
==''Online manual links''==&lt;br /&gt;
*[[Axe-Fx Wiki Manual]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Introduction|Introduction]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Additional Ultra features|Additional Ultra Features]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Getting Set Up|Getting Set Up]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Editing|Editing]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Controllers and Modifiers|Controllers and Modifiers]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Tuner|Tuner]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Utilities|Utilities]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Tips And Tricks|Tips and Tricks]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Warranty_information|Warranty Information]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Specifications|Specifications]]&lt;br /&gt;
*[[Axe_editor|Axe-Fx Editor]]&lt;br /&gt;
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&lt;br /&gt;
==''Pages of Interest''==&lt;br /&gt;
* [[FAQ | Browse the FAQ]]&lt;br /&gt;
* [[:Category:Effect_blocks | List of effect blocks]]&lt;br /&gt;
* [[List_of_amp_simulations | List of amp simulations]]&lt;br /&gt;
* [[List_of_cabinet_simulations | List of cabinet simulations]]&lt;br /&gt;
* [[Description_of_Mic_Models | List of mic models]]&lt;br /&gt;
* [[Description_of_drive_models | List of drive models]]&lt;br /&gt;
&lt;br /&gt;
For new &amp;amp; potential Axe-Fx owners:&lt;br /&gt;
* [[Feature comparison]]&lt;br /&gt;
* [[List of suggested Axe-Fx accessories]]&lt;br /&gt;
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&lt;br /&gt;
==''Links of interest''==&lt;br /&gt;
* [http://www.fractalaudio.com Official Fractal Audio Systems Site]&lt;br /&gt;
* [http://www.fractalaudio.com/forum/ Official Axe-Fx User Forum]&lt;br /&gt;
* [http://www.setbb.com/axefx Axe-Fx Previous User Forum]&lt;br /&gt;
* [http://groups.google.com/group/axe-fx Axe-Fx Google Group]&lt;br /&gt;
* [http://tinyurl.com/axefx-gmap Axe-Fx User Map Experiment]&lt;br /&gt;
* [http://launch.groups.yahoo.com/group/axe-fx/ Axe-Fx Yahoo Group]&lt;br /&gt;
For new &amp;amp; potential Axe-Fx owners:&lt;br /&gt;
* [http://www.fractalaudio.com/forum/viewtopic.php?f=11&amp;amp;t=256 Some Thoughts for First-Time and Prospective Axe-Fx Users]&lt;br /&gt;
* [http://www.fractalaudio.com/forum/viewtopic.php?f=11&amp;amp;t=769 So you have your Axe-Fx. Now what?]&lt;br /&gt;
For existing owners:&lt;br /&gt;
* [http://www.musicgearsource.com/fractal.html Interview with Cliff Chase about the Axe-Fx]&lt;br /&gt;
* [http://www.fractalaudio.com/Documents/Version9_00/axefx9_00.zip Latest Standard Firmware (9.0)]&lt;br /&gt;
* [http://www.fractalaudio.com/Documents/Version9_00/ultra9_00.zip Latest Ultra Firmware (9.0)]&lt;br /&gt;
* [http://fractalaudio.com/Documents/ir2syx.zip IR2Sysex Utility]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==''Interesting Wiki stats and other''==&lt;br /&gt;
* [[Special:Popularpages| Popular Pages]] &lt;br /&gt;
* [[Special:Statistics| Page Statistics]] &lt;br /&gt;
* [[Special:Newpages| New Pages]] &lt;br /&gt;
* [[Special:Random| Random Page]] &lt;br /&gt;
* [[Special:Allpages| All Pages]] &lt;br /&gt;
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=== [[How to contribute | Contributing to the site]] ===&lt;br /&gt;
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&lt;br /&gt;
==''Getting Started''==&lt;br /&gt;
* To edit or create new pages, please [http://axefxwiki.guitarlogic.org?title=Special:Userlogin&amp;amp;returnto=Main_Page create a user account].  It's easy to join and start contributing. &lt;br /&gt;
* Submit a new entry &lt;br /&gt;
** You can edit or create a page by using the box below&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
buttonlabel=Create Article&lt;br /&gt;
bgcolor=#EFEFEF&lt;br /&gt;
default=Page Name&lt;br /&gt;
width=24&lt;br /&gt;
break=no&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
* [[Special:Wantedpages | List of wanted pages]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==''Quick Guidelines''==&lt;br /&gt;
* Search first to see if a page already exists for the particular topic you want to write about. If the page already exists, add your entry to the existing pages to avoid redundancy.&lt;br /&gt;
* [[Redirecting pages| Create redirection pages]], so that if a user misspells or there's synonyms for a particular search term, the user is taken to a relevant page. &lt;br /&gt;
* Always preview your edits before saving a page&lt;br /&gt;
* Think about creating a new page for new additions and transcluding it into the place you want it displayed.&lt;br /&gt;
* More information in [[How to Contribute]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=MediaWiki:Sidebar&amp;diff=2016</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=MediaWiki:Sidebar&amp;diff=2016"/>
		<updated>2009-11-18T22:14:50Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Axe-Fx Wiki&lt;br /&gt;
** mainpage|Home&lt;br /&gt;
** Special:AllPages | Content&lt;br /&gt;
** Axe-Fx Wiki Manual | Axe-Fx Wiki Manual&lt;br /&gt;
** Tips | Tips&lt;br /&gt;
** Tutorials | Tutorials/How-to's&lt;br /&gt;
** Frequently Asked Questions|FAQ&lt;br /&gt;
** helppage|help&lt;br /&gt;
&lt;br /&gt;
* Contributors&lt;br /&gt;
** Special:Userlogin | Log-in/Create account&lt;br /&gt;
** How to contribute | How To Contribute&lt;br /&gt;
** Templates | Templates&lt;br /&gt;
** Tag Reference | Wiki Tag reference&lt;br /&gt;
** MediaWiki:Sidebar | Edit SideBar&lt;br /&gt;
* Downloads&lt;br /&gt;
** http://www.fractalaudio.com/Documents/AxeFxManual.pdf | Axe-Fx Manual** &lt;br /&gt;
** http://fractalaudio.com/Documents/ir2syx.zip | IR2Sysex Utility&lt;br /&gt;
** http://www.fractalaudio.com/Documents/Version9_00/axefx9_00.zip | Latest Standard Firmware (9.0)&lt;br /&gt;
** http://www.fractalaudio.com/Documents/Version9_00/ultra9_00.zip | Latest Ultra Firmware (9.0)&lt;br /&gt;
** Axe_editor|Axe-Fx Editor&lt;br /&gt;
** http://guitarlogic.org/index.php?action=tpmod;dl=0 | AlbertA Axe-Fx Software&lt;br /&gt;
&lt;br /&gt;
* Axe-Fx Community&lt;br /&gt;
** http://www.fractalaudio.com | Fractal Audio website&lt;br /&gt;
** http://www.fractalaudio.com/forum/ | User Forum&lt;br /&gt;
** http://www.axechange.net | Patch exchange site&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=MediaWiki:Sidebar&amp;diff=2015</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=MediaWiki:Sidebar&amp;diff=2015"/>
		<updated>2009-11-18T22:13:55Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Axe-Fx Wiki&lt;br /&gt;
** mainpage|Home&lt;br /&gt;
** Special:AllPages | Content&lt;br /&gt;
** Axe-Fx Wiki Manual | Axe-Fx Wiki Manual&lt;br /&gt;
** Tips | Tips&lt;br /&gt;
** Tutorials | Tutorials/How-to's&lt;br /&gt;
** Frequently Asked Questions|FAQ&lt;br /&gt;
** helppage|help&lt;br /&gt;
&lt;br /&gt;
* Contributors&lt;br /&gt;
** Special:Userlogin | Log-in/Create account&lt;br /&gt;
** How to contribute | How To Contribute&lt;br /&gt;
** Templates | Templates&lt;br /&gt;
** Tag Reference | Wiki Tag reference&lt;br /&gt;
** MediaWiki:Sidebar | Edit SideBar&lt;br /&gt;
* Downloads&lt;br /&gt;
** http://www.fractalaudio.com/Documents/AxeFxManual.pdf | Official Manual (v8.xx and above)** &lt;br /&gt;
** http://fractalaudio.com/Documents/ir2syx.zip | IR2Sysex Utility&lt;br /&gt;
** http://www.fractalaudio.com/Documents/Version9_00/axefx9_00.zip | Latest Standard Firmware (9.0)&lt;br /&gt;
** http://www.fractalaudio.com/Documents/Version9_00/ultra9_00.zip | Latest Ultra Firmware (9.0)&lt;br /&gt;
** Axe_editor|Axe-Fx Editor&lt;br /&gt;
** http://guitarlogic.org/index.php?action=tpmod;dl=0 | AlbertA Axe-Fx Software&lt;br /&gt;
&lt;br /&gt;
* Axe-Fx Community&lt;br /&gt;
** http://www.fractalaudio.com | Fractal Audio website&lt;br /&gt;
** http://www.fractalaudio.com/forum/ | User Forum&lt;br /&gt;
** http://www.axechange.net | Patch exchange site&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Axe-Fx_Wiki_Manual&amp;diff=2014</id>
		<title>Axe-Fx Wiki Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Axe-Fx_Wiki_Manual&amp;diff=2014"/>
		<updated>2009-11-18T21:57:45Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: Replaced content with '{| align=&amp;quot;left&amp;quot;
 | __TOC__
 |}

{{:Introduction}}


==Getting Set Up==
{{:Rear Panel}}
{{:Front Panel}}
{{:Example Connections}}
{{:I/O Configuration}}
{{:Editing}}
{{:The ef…'&lt;/p&gt;
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&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
 | __TOC__&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{{:Introduction}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting Set Up==&lt;br /&gt;
{{:Rear Panel}}&lt;br /&gt;
{{:Front Panel}}&lt;br /&gt;
{{:Example Connections}}&lt;br /&gt;
{{:I/O Configuration}}&lt;br /&gt;
{{:Editing}}&lt;br /&gt;
{{:The effects}}&lt;br /&gt;
{{:Controllers and modifiers}}&lt;br /&gt;
{{:Global parameters}}&lt;br /&gt;
{{:Tuner}}&lt;br /&gt;
{{:Utilities}}&lt;br /&gt;
{{:Tips and tricks}}&lt;br /&gt;
{{:Warranty information}}&lt;br /&gt;
{{:Specifications}}&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=I/O_Configuration&amp;diff=2013</id>
		<title>I/O Configuration</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=I/O_Configuration&amp;diff=2013"/>
		<updated>2009-11-18T21:56:56Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: Created page with '===I/O Configuration===  Press the I/O button to access the I/O configuration menus. These menus allow you to configure the audio, MIDI and pedals of the Axe-Fx.  '''Mode Configu…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===I/O Configuration===&lt;br /&gt;
&lt;br /&gt;
Press the I/O button to access the I/O configuration menus. These menus allow you&lt;br /&gt;
to configure the audio, MIDI and pedals of the Axe-Fx.&lt;br /&gt;
&lt;br /&gt;
'''Mode Configuration'''&lt;br /&gt;
&lt;br /&gt;
The first page of the I/O menu configures the primary input source. Setting the INPUT&lt;br /&gt;
SOURCE to ANALOG FRONT or ANALOG REAR configures the unit to slave all clocks to&lt;br /&gt;
the internal 48 kHz word clock. Setting to DIGITAL selects the DIGITAL input as the&lt;br /&gt;
main input and slaves all clocks to this bit stream.&lt;br /&gt;
The Axe-Fx can only run at 48 kHz. If you connect a digital source to the unit be&lt;br /&gt;
sure that its sample rate is 48 kHz.&lt;br /&gt;
Set the INPUT SOURCE to ANALOG FRONT when using the front-panel input. This input&lt;br /&gt;
is conditioned to provide optimum noise performance for use with an electric guitar.&lt;br /&gt;
Set the INPUT SOURCE to ANALOG REAR when using the rear-panel input. This input is&lt;br /&gt;
a generic line-level input and works with any line-level source.&lt;br /&gt;
&lt;br /&gt;
'''Audio Configuration'''&lt;br /&gt;
&lt;br /&gt;
The next page of the I/O menu configures the inputs to the Axe-Fx. Select the&lt;br /&gt;
desired mode for each of the inputs as follows:&lt;br /&gt;
LEFT ONLY - Use for monophonic input sources. For INPUT 1 use the front panel&lt;br /&gt;
INSTR jack or the rear panel INPUT1 - LEFT / MONO jack (set INPUT SOURCE as&lt;br /&gt;
described above). For INPUT 2 use the rear panel INPUT2 - LEFT / MONO jack.&lt;br /&gt;
In this mode the left input signal is copied to the right channel.&lt;br /&gt;
L+R SUM - Use when you wish to sum two sources using the LEFT and RIGHT input&lt;br /&gt;
jacks.&lt;br /&gt;
STEREO - Select this if your input source is stereo.&lt;br /&gt;
&lt;br /&gt;
'''MIDI Configuration'''&lt;br /&gt;
&lt;br /&gt;
The MIDI page configures the MIDI parameters and preset mapping of the Axe-Fx.&lt;br /&gt;
The Axe-Fx contains memory for 384 presets. From a MIDI standpoint these&lt;br /&gt;
presets are arranged in 3 banks of 128 each. To recall presets above 127 your MIDI&lt;br /&gt;
device must be capable of transmitting a MIDI Bank Select Coarse controller&lt;br /&gt;
message (controller #0). The value of this message selects the bank (0 - 2).&lt;br /&gt;
Subsequent MIDI Program Change messages access programs from the selected&lt;br /&gt;
bank.&lt;br /&gt;
MIDI CHANNEL - Selects the MIDI channel to which the Axe-Fx will respond. If set to&lt;br /&gt;
OMNI the Axe-Fx will respond to MIDI messages on all channels.&lt;br /&gt;
PROG CHANGE - When set to ON the Axe-Fx will respond to MIDI Program Change&lt;br /&gt;
messages. When set to OFF it will ignore them.&lt;br /&gt;
&lt;br /&gt;
MAPPING MODE - When set to OFF the Axe-Fx will recall the preset given in the&lt;br /&gt;
Program Change message. When set to CUSTOM you can set up a custom map&lt;br /&gt;
where an incoming number is mapped to a desired preset&lt;br /&gt;
MAP FROM - Sets the input MIDI Program Change number that is mapped.&lt;br /&gt;
MAP TO - The actual preset that is recalled when the MAP FROM number is received.&lt;br /&gt;
NOTE: Mapping is only supported within Bank A (presets 0 - 127).&lt;br /&gt;
SYSEX ID - Sets the System Exclusive ID of the unit.&lt;br /&gt;
&lt;br /&gt;
'''Control Configuration'''&lt;br /&gt;
&lt;br /&gt;
The CTRL page configures the external control capabilities of the Axe-Fx. Each item&lt;br /&gt;
in the list can be controlled by either of the pedals or by a MIDI continuous&lt;br /&gt;
controller. To set up the control for an item simply turn the value dial to select the&lt;br /&gt;
MIDI continuous controller number (or desired pedal) that will control that item. The&lt;br /&gt;
Axe-Fx has a “learn” feature that allows it to detect the controller. Simply select the&lt;br /&gt;
desired item to control and press ENTER. Now move the controller and the Axe-Fx&lt;br /&gt;
will learn the controller number.&lt;br /&gt;
&lt;br /&gt;
*Example&lt;br /&gt;
To set the main output volume to be controlled by Pedal1 select OUT1 VOLUME with the navigation buttons. Then turn the value dial to select&lt;br /&gt;
PEDAL1. Alternatively press ENTER and then move your pedal connected to&lt;br /&gt;
the PEDAL1 jack until the Axe-Fx learns the source.&lt;br /&gt;
&lt;br /&gt;
In the list there are eight external controllers labeled EXTERNAL 1, EXTERNAL 2, etc.&lt;br /&gt;
These are the external sources that can be attached to controllable parameters.&lt;br /&gt;
The actual source can be either of the PEDAL inputs or any MIDI continuos&lt;br /&gt;
controller.&lt;br /&gt;
&lt;br /&gt;
*Example&lt;br /&gt;
Manual control of effects like Wah requires an external controller to be&lt;br /&gt;
attached to the Wah’s CTRL knob. In this example we’ll assume an&lt;br /&gt;
expression pedal is connected to the PEDAL 2 input jack. The first step is&lt;br /&gt;
to assign PEDAL 2 to an external controller. In this case we’ll use EXTERNAL&lt;br /&gt;
1. To do this select EXTERNAL 1 with the navigation buttons and turn the value&lt;br /&gt;
dial until PEDAL 2 is displayed (or use the Auto-Learn function). Now when&lt;br /&gt;
you attach a modifier to the Wah’s CTRL knob simply select EXTRN 1 as the&lt;br /&gt;
control source.&lt;br /&gt;
&lt;br /&gt;
In this example we could have used any of the eight external controllers or any&lt;br /&gt;
MIDI continuous controller. The main point to understand here is that there are&lt;br /&gt;
eight logical external control sources. Each source is assigned to a physical source&lt;br /&gt;
via the CTRL menu page. This source can be the PEDAL inputs or a MIDI continuos&lt;br /&gt;
controller. The logical source is then attached to an effects parameter (via the&lt;br /&gt;
MODIFIER menu, see the Controllers and Modifiers chapter).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GLOBAL BYPASS - The Global Bypass controller is a special type of bypass control.&lt;br /&gt;
Whenever the Axe-Fx receives a Global Bypass controller message it toggles the&lt;br /&gt;
state of any effects that were bypassed in the current preset. For example, if a&lt;br /&gt;
preset has a Wah in it and that preset is saved with the Wah in a bypassed state&lt;br /&gt;
the Global Bypass message would un-bypass it. This controller can be used as a&lt;br /&gt;
universal master bypass control that toggles the bypassed blocks for each preset.&lt;br /&gt;
Normally you would have to remember what effect is bypassed in a preset and then&lt;br /&gt;
send the appropriate controller for that effect. With the Global Bypass, however,&lt;br /&gt;
you can use a single controller to toggle effects for each preset on and off. For&lt;br /&gt;
some presets you may have a Drive block that you wish to toggle on|off to switch&lt;br /&gt;
between rhythm and lead work. For others you may have a Wah or Flanger or&lt;br /&gt;
whatever that you wish to toggle. So instead of having to use a different controller&lt;br /&gt;
for each preset you can simplify and just use one.&lt;br /&gt;
&lt;br /&gt;
When a preset is recalled the effects are in the bypass state that they were stored&lt;br /&gt;
in. Any that are bypassed may then by activated using either their individual bypass&lt;br /&gt;
controllers or all may be activated by using the Global Bypass.&lt;br /&gt;
EFFECT BYPASS - Each effect in the Axe-Fx can be toggled in and out of bypass&lt;br /&gt;
using a MIDI continuous controller. Following the Global Bypass item are the&lt;br /&gt;
individual bypass controllers. Simply set the value to the desired controller number&lt;br /&gt;
(or pedal number).&lt;br /&gt;
&lt;br /&gt;
*Example&lt;br /&gt;
To control the bypass state of Flanger 1 use the navigation buttons to select&lt;br /&gt;
FLANGER 1 BYP. Then turn the value knob (or press ENTER to&lt;br /&gt;
automatically learn) to select the desired controller number. In this example&lt;br /&gt;
we’ll use CC# 12. Now whenever the Axe-Fx receives a CC# 12 message&lt;br /&gt;
the bypass state of Flanger 1 will be set to the value of the controller.&lt;br /&gt;
Note that the Axe-Fx uses negative logic for the bypass state. A controller value of&lt;br /&gt;
zero bypasses the effect and non-zero the effect is active. So if the controller value&lt;br /&gt;
equals zero, effect off, controller value greater than zero, effect on.&lt;br /&gt;
Pedal Configuration&lt;br /&gt;
&lt;br /&gt;
The PEDAL page configures the pedals. The pedals can be used for parameter&lt;br /&gt;
control, volume control, effect bypass, preset switching and other purposes. When&lt;br /&gt;
used for preset switching the Axe-Fx can change presets without the use of a MIDI&lt;br /&gt;
controller.&lt;br /&gt;
&lt;br /&gt;
The two pedal jacks on the back of the Axe-Fx support continuous, momentary or&lt;br /&gt;
latching pedals. Continuous pedals are normally used for real-time continuous&lt;br /&gt;
control of effect or global parameters (i.e. volume). The other types are normally&lt;br /&gt;
used for bypass control or preset switching. It is important to understand how the&lt;br /&gt;
various pedal modes operate to use them to the ultimate capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the pedal for switching operations such as bypass or preset change be sure&lt;br /&gt;
to set the pedal type to match the type of footswitch. Momentary footswitches close&lt;br /&gt;
a contact while the pedal is depressed. They typically do not &amp;quot;click&amp;quot; when pressed.&lt;br /&gt;
Latching footswitches alternate between contacts closed and opened each time&lt;br /&gt;
the switch is depressed, they usually click.&lt;br /&gt;
Internally the Axe-Fx stores a state for the pedal. For momentary footswitches&lt;br /&gt;
depressing the switch toggles the internal state between 0 and 1. When set to&lt;br /&gt;
latching the state of the contacts sets the internal state: contacts closed = 0,&lt;br /&gt;
contacts open = 1.&lt;br /&gt;
&lt;br /&gt;
Footswitches are normally used to control an effects bypass state or for preset&lt;br /&gt;
increment/decrement. Of course one can still assign a footswitch as an external&lt;br /&gt;
controller but the &amp;quot;value&amp;quot; from the switch will be either 0 or 1. This may be used, for&lt;br /&gt;
example, to change the rate of a Rotary simulator between two speeds, when the&lt;br /&gt;
controller is at value 0 the rate would be slow and when at 1 the rate would be fast.&lt;br /&gt;
This would be setup using a modifier on the Rotary simulator rate control.&lt;br /&gt;
When using a footswitch to control preset recall, a change of state causes a preset&lt;br /&gt;
change. For example, if a momentary footswitch is connected depressing the&lt;br /&gt;
switch toggles the internal state. This in turn would increment/decrement the&lt;br /&gt;
current preset if configured as such. However, if a latching footswitch were&lt;br /&gt;
connected but the type is incorrectly set to momentary then the preset would only&lt;br /&gt;
change every other time the pedal was depressed as it would interpret the first&lt;br /&gt;
press as the pedal being depressed and the second press as the pedal being&lt;br /&gt;
released.&lt;br /&gt;
&lt;br /&gt;
If the pedal type is set to continuous it CANNOT be used to control bypass or preset&lt;br /&gt;
change. This prevents unwanted behavior in the event the I/O setup is not exact.&lt;br /&gt;
Pedal Setup Parameters&lt;br /&gt;
PEDAL1 TYPE - Chooses the type of pedal: continuous, momentary or latching.&lt;br /&gt;
PEDAL2 TYPE - Chooses the type of pedal: continuous, momentary or latching.&lt;br /&gt;
PRESET INCR - Chooses which pedal to use to increment the preset. When the&lt;br /&gt;
selected pedal is depressed the next preset will be recalled.&lt;br /&gt;
PRESET DECR - Chooses which pedal to use to decrement the preset.&lt;br /&gt;
PRESET START/END - When using a footswitch to control preset increment/decrement&lt;br /&gt;
the preset recalled will range between these values, wrapping around at the limits.&lt;br /&gt;
For example if you wish to use a single footswitch to change presets you could plug&lt;br /&gt;
it into PEDAL 2 and set PRESET INCR to PEDAL2. Each time you press the footswitch&lt;br /&gt;
the preset will increment by one until the PRESET END value is exceed in which case&lt;br /&gt;
it will jump to the PRESET START value. If you wish to cycle through presets 10&lt;br /&gt;
through 14 you would set PRESET START to 10 and PRESET END to 14.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PEDAL1 CAL - To calibrate a continuos pedal connected to PEDAL 1 press ENTER&lt;br /&gt;
and move the pedal through its full range several times. Press ENTER again when&lt;br /&gt;
finished.&lt;br /&gt;
&lt;br /&gt;
PEDAL2 CAL - To calibrate a continuos pedal connected to PEDAL 2 press ENTER&lt;br /&gt;
and move the pedal through its full range several times. Press ENTER again when&lt;br /&gt;
finished.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Example_Connections&amp;diff=2012</id>
		<title>Example Connections</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Example_Connections&amp;diff=2012"/>
		<updated>2009-11-18T21:53:59Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: Created page with '===Example Connections=== Below are examples of the Axe-Fx in various configurations along with explanations and tips on usage.  '''As an Effects Unit with Separate Preamp and Po…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Example Connections===&lt;br /&gt;
Below are examples of the Axe-Fx in various configurations along with&lt;br /&gt;
explanations and tips on usage.&lt;br /&gt;
&lt;br /&gt;
'''As an Effects Unit with Separate Preamp and Power Amp'''&lt;br /&gt;
&lt;br /&gt;
The Axe-Fx can be used as an effects processor along with a dedicated preamp&lt;br /&gt;
and power amp. In this configuration the preamp provides the primary distortion&lt;br /&gt;
and tone shaping while the Axe-Fx provides effects. By using the preamp in the&lt;br /&gt;
Axe-Fx’s effects loop you can place effects both before and after the preamp.&lt;br /&gt;
Certain effects, like wah and phaser, tend to work better before distortion, whereas&lt;br /&gt;
time-based effects such as delay, chorus, reverb, etc. sound best after distortion.&lt;br /&gt;
This configuration also allows you to use the Axe-Fx amp simulations as well. In&lt;br /&gt;
this way you can use the outboard preamp for certain sounds, and the Axe-Fx for&lt;br /&gt;
others. Be warned, however, after using the Axe-Fx’s amp sims you may find your&lt;br /&gt;
preamp redundant and just adding unnecessary weight to your rack!&lt;br /&gt;
Of course you can always use the Axe-Fx between the preamp and power amp, if&lt;br /&gt;
desired, in the classic post-distortion configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:Connections1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''As an Effects Unit with a Combo Amp (or Head and Cab)'''&lt;br /&gt;
&lt;br /&gt;
Below are two possible configurations for using the Axe-Fx with a combo amp (or&lt;br /&gt;
head and cabinet). In the first configuration the Axe-Fx is simply used in the effects&lt;br /&gt;
loop of the amp. The second configuration is more complicated but allows effects&lt;br /&gt;
both before and after the amp’s preamp stage. In this configuration you are using&lt;br /&gt;
the amp in the Axe-Fx’s effects loop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Connections2.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''As a Preamp / Processor Into a Power Amp and Guitar Cabinet(s)'''&lt;br /&gt;
&lt;br /&gt;
In this configuration the Axe-Fx is providing all distortion and tone-shaping. The&lt;br /&gt;
output of the Axe-Fx is connected to a power amp and cabinets equipped with&lt;br /&gt;
guitar speakers. Since the cabinets are not full-range, the cabinet simulation in the&lt;br /&gt;
Axe-Fx should be defeated. This can be done globally via the GLOBAL menu, or perpreset&lt;br /&gt;
by bypassing the cabinet block or removing it from the signal chain. If the&lt;br /&gt;
power amp is a tube amp you may want to bypass the Axe-Fx power amp&lt;br /&gt;
simulations as well. This can be done via the GLOBAL menu, or per-preset by turning&lt;br /&gt;
the SAG control fully counter-clockwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Connections3.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''As a Preamp / Processor Into a Full-Range System'''&lt;br /&gt;
&lt;br /&gt;
In this configuration the Axe-Fx is providing all distortion and tone-shaping. The&lt;br /&gt;
output of the Axe-Fx is connected to a full-range sound reinforcement system.&lt;br /&gt;
Since the system is full-range the Axe-Fx’s cabinet simulation should be active.&lt;br /&gt;
The configuration shown would be typical of using the Axe-Fx straight into a FOH&lt;br /&gt;
mixer. Your sound man would then send you your sound back into your stage&lt;br /&gt;
monitor(s).&lt;br /&gt;
You can also use this configuration without the mixer as a stage rig. Simply connect&lt;br /&gt;
the Axe-Fx into a power amp and full-range speakers for the ultimate in tonal&lt;br /&gt;
flexibility.&lt;br /&gt;
&lt;br /&gt;
[[Image:Connections4.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recording'''&lt;br /&gt;
&lt;br /&gt;
Using the Axe-Fx in the studio is straightforward. Simply connect the main outputs&lt;br /&gt;
(analog or digital) to a mixer, computer, etc.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Front_Panel&amp;diff=2011</id>
		<title>Front Panel</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Front_Panel&amp;diff=2011"/>
		<updated>2009-11-18T21:50:49Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: Created page with '===Front Panel===  center   # '''Status / Warning Indicators''' - These four LED's consist of #*'''EDITED''' - Lit if the current preset has been edited…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Front Panel===&lt;br /&gt;
[[Image:FrontPanel.jpg | center ]]&lt;br /&gt;
&lt;br /&gt;
# '''Status / Warning Indicators''' - These four LED's consist of&lt;br /&gt;
#*'''EDITED''' - Lit if the current preset has been edited, reminding you to save your changes.&lt;br /&gt;
#*'''MIDI IN''' - Lights whenever MIDI data is received.&lt;br /&gt;
#*'''OUT1 CLIP''' - Lights whenever the digital signal level at OUTPUT1 has exceeded that which is representable by 24-bits. Internally the Axe-Fx uses 32-bit floating point numbers so clipping is virtually impossible. These values are then converted to 24-bit fixed-point numbers prior to being output. If the converted value is greater than that which can be represented by a 24-bit fixed-point number, this will cause clipping of the D/A converter and clipping of the digital output. If the clipping is severe, audible distortion may result. Reduce the output level by either turning down the level in one or more of the effect blocks or by turning the master output level down in the layout mixer.&lt;br /&gt;
#*'''OUT2 CLIP''' - Lights whenever the signal level at OUTPUT2 has exceeded that which is representable by 24-bits. Reduce the output level by either turning down the level in one or more of the effect blocks or by turning the master output level down in the effects loop mixer.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
# '''VALUE / ENTER / EXIT''' - The VALUE dial is used to adjust values of various parameters. The ENTER button is used to commit effects to a block, attach controllers and various other activities. The EXIT button cancels dialogs and escapes from various states.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
# '''Navigation''' - The four navigation buttons allow movement within a page. The PAGE buttons switch between pages.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
# '''Menu''' - Pressing a menu button brings you to that menu instantly&lt;br /&gt;
#*'''LAYOUT''' - This is the effects grid placement and routing menu. There are four pages: EDIT, MOVE, GATE and MIX. &lt;br /&gt;
#**The '''EDIT''' page is used to place and route effects.&lt;br /&gt;
#**The '''MOVE''' page allows moving an effect once it's been placed. &lt;br /&gt;
#**The '''GATE''' page contains the adjustable parameters for the Noise Gate. &lt;br /&gt;
#**The '''MIX''' page allows overall mixing and panning of the four rows in the grid as well as overall output level adjustment.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''EDIT''' - To edit an individual effect, highlight that effect in the LAYOUT&amp;gt;EDIT menu and press EDIT. This brings up the edit pages for that effect. Pressing EDIT again switches to the next effect in the grid.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''CONTROL''' - Pressing CONTROL brings up the menu pages for the internal controllers. These are TEMPO, LFO1, LFO2, ADSR1, ADSR2, ENV and MODS. These are discussed in more detail in the [[controllers]] section.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''EFF. BYP''' - To bypass and individual effect, highlight the effect and press EFF. BYP. The outline of the effect in the grid will change to a dotted line indicating the effect has been bypassed. Pressing the button again will restore the effect.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#*'''GLOBAL''' - This brings up the Global parameters menu. There are three pages: OUT1, OUT2, and MIX. These are discussed in more detail in the [[Global Parameters]] section.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''TUNER''' - Pressing this button brings up the tuner display.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''I/O''' - This button brings up the I/O Setup menu. This menu allows you to configure the various audio and control options of the Axe-Fx. See the I/O Section for more details.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''UTILITY''' - This menu contains various utility functions. See the Utility section for more details.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''RECALL''' - Brings up the Recall display and allows you to recall presets using the value dial.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''STORE''' - Enters the Store menu allowing naming and saving of the current preset.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''BYPASS''' - Pressing this button bypasses the Axe-Fx. The LED on the button is lit indicating the bypass state. Press the button again to defeat the bypass. Pressing this button twice in rapid succession (or by holding it) restores all parameters of the selected effect to their default values.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''TEMPO''' - Tap the song tempo using this button. The LED on the button flashes at the tempo that was tapped in. The tempo is saved with the preset but may be overridden at any time. Recalling a preset loads the tempo of that preset. Any effects set to use tempo will adjust their dependent parameters to the current tempo.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
# '''Level Controls'''&lt;br /&gt;
#* '''INPUT1/2''' - These controls set the input levels to the A/D converters. For best signal-to-noise ratio adjust the levels until the top red LED just barely lights on the strongest peaks. For example, adjust INPUT1 so that when you strum your guitar loudly with its volume all the way up the red LED should light only occasionally. Setting the level controls too high may result in clipping of the input causing audible distortion. For guitars with humbucking pickups the INPUT1 control will normally be around the 2:00 position. For single coils you may wish to set this control slightly higher. For best results when plugging line-level devices into an input set the controls at midpoint and adjust the output level of the device so that the red LED barely lights on the strongest signal peaks. The LED’s indicate the signal level at the A/D converter. When the red LED lights the signal into the A/D is 6 dB below full-scale (6 dB headroom).&lt;br /&gt;
#* '''OUTPUT1/2''' - These controls set the output level of the Axe-Fx. Adjust these to suit the equipment connected to the outputs. Setting the levels too high may result in clipping of the attached equipment. The Axe-Fx is capable of delivering about +18 dBu maximum with level controls at full.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
# '''INSTR''' - Plug your guitar into this jack. This input is conditioned especially for use with your guitar. Plugging a ine-level device into this input is not recommended as this may cause clipping of the input amplifier. Be sure to set the INPUT SOURCE to ANALOG FRONT in the I/O menu. If a plug is inserted into the INPUT1 LEFT/MONO jack on the rear panel this input is defeated.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Axe-Fx_Wiki_Manual&amp;diff=2010</id>
		<title>Axe-Fx Wiki Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Axe-Fx_Wiki_Manual&amp;diff=2010"/>
		<updated>2009-11-18T21:48:44Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: /* Front Panel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
 | __TOC__&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{{:Introduction}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting Set Up==&lt;br /&gt;
&lt;br /&gt;
===Rear Panel===&lt;br /&gt;
&lt;br /&gt;
[[Image:RearPanel.jpg | frame | center | 200px | Figure 4. Axe-Fx rear panel]]&lt;br /&gt;
&lt;br /&gt;
*'''INPUT 1''' - Connect line-level input sources to these jacks. &lt;br /&gt;
If using the Axe-Fx as an effects processor use these jacks and set the INPUT SOURCE to ANALOG&lt;br /&gt;
REAR in the I/O menu.&lt;br /&gt;
&lt;br /&gt;
''NOTE: The front panel INSTR input is defeated whenever a plug is inserted into this input.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''INPUT 2 / FX Return''' - If you are using external effects, the output of the last effect in the chain would be connected here. You can also use this as a generic input. The output of the [[Effects loop/aux out]] block inside the Axe-fx grid then is the signal presented here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''OUTPUT 1''' - Main outputs. There are two sets of outputs, unbalanced and balanced.&lt;br /&gt;
The balanced outputs are intended for use with a mixing board and balanced&lt;br /&gt;
cables (mic cables). The unbalanced outputs are intended for connecting to a&lt;br /&gt;
power amp or other unbalanced equipment. The GND LIFT switch lifts the shield&lt;br /&gt;
ground on the balanced outputs. If you get hum using the balanced outputs flip this&lt;br /&gt;
switch to isolate the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''OUTPUT 2 / FX Send''' - Connect this to the input of the effect(s) in your effects loop.&lt;br /&gt;
You can also use this as an auxiliary output for on-stage monitoring or other uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''DIGITAL I/O''' - The IN connector provides 24-bit / 48 kHz digital input to the Axe-Fx.&lt;br /&gt;
**When configured to use the digital input, INPUT1 is defeated and the effects loop is not active (see I/O Configuration). The analog outputs (OUTPUT1 and OUTPUT2) are not functional when DIGITAL IN is selected in the I/O menu (Take precaution when DIGITAL IN is enag, as pulsating noise or other artifacts will be heard on OUTPUT1)&lt;br /&gt;
**The OUT connectors (RCA and XLR) output the audio coming out of the output mixer (see [[Concept]]). The format is 24-bit / 48 kHz. &lt;br /&gt;
**Digital audio output is provided on both RCA and XLR connectors. Digital in is provided on an RCA connector. You can connect and AES digital source (XLR connector) to the RCA digital input jack using commonly available AES to SPDIF adaptor cables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''MIDI''' - MIDI interface. Connect your MIDI controller to MIDI IN. The POWER jack&lt;br /&gt;
provides power (the original power brick needs to be connected to this jack) on pins 6 and 7 of MIDI IN allowing phantom powering of pedal boards that support this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''PEDAL''' Connect your expression pedals and/or footswitches here. Each jack is a ¼&amp;quot; stereo jack capable of supporting an&lt;br /&gt;
expression pedal or a footswitch (either momentary or latching).&lt;br /&gt;
When connecting an expression pedal, the pedal data can be used to control&lt;br /&gt;
various parameters continuously such as volume, rate, drive, etc. A footswitch&lt;br /&gt;
would normally be used to control bypass or preset recall. See the I/O&lt;br /&gt;
Configuration section for more information on pedal types and configuration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''A/C In''' - Mains power. Connect to a grounded AC receptacle.&lt;br /&gt;
&lt;br /&gt;
===Front Panel===&lt;br /&gt;
[[Image:FrontPanel.jpg | center ]]&lt;br /&gt;
&lt;br /&gt;
# '''Status / Warning Indicators''' - These four LED's consist of&lt;br /&gt;
#*'''EDITED''' - Lit if the current preset has been edited, reminding you to save your changes.&lt;br /&gt;
#*'''MIDI IN''' - Lights whenever MIDI data is received.&lt;br /&gt;
#*'''OUT1 CLIP''' - Lights whenever the digital signal level at OUTPUT1 has exceeded that which is representable by 24-bits. Internally the Axe-Fx uses 32-bit floating point numbers so clipping is virtually impossible. These values are then converted to 24-bit fixed-point numbers prior to being output. If the converted value is greater than that which can be represented by a 24-bit fixed-point number, this will cause clipping of the D/A converter and clipping of the digital output. If the clipping is severe, audible distortion may result. Reduce the output level by either turning down the level in one or more of the effect blocks or by turning the master output level down in the layout mixer.&lt;br /&gt;
#*'''OUT2 CLIP''' - Lights whenever the signal level at OUTPUT2 has exceeded that which is representable by 24-bits. Reduce the output level by either turning down the level in one or more of the effect blocks or by turning the master output level down in the effects loop mixer.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
# '''VALUE / ENTER / EXIT''' - The VALUE dial is used to adjust values of various parameters. The ENTER button is used to commit effects to a block, attach controllers and various other activities. The EXIT button cancels dialogs and escapes from various states.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
# '''Navigation''' - The four navigation buttons allow movement within a page. The PAGE buttons switch between pages.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
# '''Menu''' - Pressing a menu button brings you to that menu instantly&lt;br /&gt;
#*'''LAYOUT''' - This is the effects grid placement and routing menu. There are four pages: EDIT, MOVE, GATE and MIX. &lt;br /&gt;
#**The '''EDIT''' page is used to place and route effects.&lt;br /&gt;
#**The '''MOVE''' page allows moving an effect once it's been placed. &lt;br /&gt;
#**The '''GATE''' page contains the adjustable parameters for the Noise Gate. &lt;br /&gt;
#**The '''MIX''' page allows overall mixing and panning of the four rows in the grid as well as overall output level adjustment.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''EDIT''' - To edit an individual effect, highlight that effect in the LAYOUT&amp;gt;EDIT menu and press EDIT. This brings up the edit pages for that effect. Pressing EDIT again switches to the next effect in the grid.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''CONTROL''' - Pressing CONTROL brings up the menu pages for the internal controllers. These are TEMPO, LFO1, LFO2, ADSR1, ADSR2, ENV and MODS. These are discussed in more detail in the [[controllers]] section.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''EFF. BYP''' - To bypass and individual effect, highlight the effect and press EFF. BYP. The outline of the effect in the grid will change to a dotted line indicating the effect has been bypassed. Pressing the button again will restore the effect.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#*'''GLOBAL''' - This brings up the Global parameters menu. There are three pages: OUT1, OUT2, and MIX. These are discussed in more detail in the [[Global Parameters]] section.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''TUNER''' - Pressing this button brings up the tuner display.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''I/O''' - This button brings up the I/O Setup menu. This menu allows you to configure the various audio and control options of the Axe-Fx. See the I/O Section for more details.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''UTILITY''' - This menu contains various utility functions. See the Utility section for more details.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''RECALL''' - Brings up the Recall display and allows you to recall presets using the value dial.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''STORE''' - Enters the Store menu allowing naming and saving of the current preset.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''BYPASS''' - Pressing this button bypasses the Axe-Fx. The LED on the button is lit indicating the bypass state. Press the button again to defeat the bypass. Pressing this button twice in rapid succession (or by holding it) restores all parameters of the selected effect to their default values.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
#* '''TEMPO''' - Tap the song tempo using this button. The LED on the button flashes at the tempo that was tapped in. The tempo is saved with the preset but may be overridden at any time. Recalling a preset loads the tempo of that preset. Any effects set to use tempo will adjust their dependent parameters to the current tempo.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
# '''Level Controls'''&lt;br /&gt;
#* '''INPUT1/2''' - These controls set the input levels to the A/D converters. For best signal-to-noise ratio adjust the levels until the top red LED just barely lights on the strongest peaks. For example, adjust INPUT1 so that when you strum your guitar loudly with its volume all the way up the red LED should light only occasionally. Setting the level controls too high may result in clipping of the input causing audible distortion. For guitars with humbucking pickups the INPUT1 control will normally be around the 2:00 position. For single coils you may wish to set this control slightly higher. For best results when plugging line-level devices into an input set the controls at midpoint and adjust the output level of the device so that the red LED barely lights on the strongest signal peaks. The LED’s indicate the signal level at the A/D converter. When the red LED lights the signal into the A/D is 6 dB below full-scale (6 dB headroom).&lt;br /&gt;
#* '''OUTPUT1/2''' - These controls set the output level of the Axe-Fx. Adjust these to suit the equipment connected to the outputs. Setting the levels too high may result in clipping of the attached equipment. The Axe-Fx is capable of delivering about +18 dBu maximum with level controls at full.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
# '''INSTR''' - Plug your guitar into this jack. This input is conditioned especially for use with your guitar. Plugging a ine-level device into this input is not recommended as this may cause clipping of the input amplifier. Be sure to set the INPUT SOURCE to ANALOG FRONT in the I/O menu. If a plug is inserted into the INPUT1 LEFT/MONO jack on the rear panel this input is defeated.&lt;br /&gt;
&lt;br /&gt;
===Example Connections===&lt;br /&gt;
Below are examples of the Axe-Fx in various configurations along with&lt;br /&gt;
explanations and tips on usage.&lt;br /&gt;
&lt;br /&gt;
'''As an Effects Unit with Separate Preamp and Power Amp'''&lt;br /&gt;
&lt;br /&gt;
The Axe-Fx can be used as an effects processor along with a dedicated preamp&lt;br /&gt;
and power amp. In this configuration the preamp provides the primary distortion&lt;br /&gt;
and tone shaping while the Axe-Fx provides effects. By using the preamp in the&lt;br /&gt;
Axe-Fx’s effects loop you can place effects both before and after the preamp.&lt;br /&gt;
Certain effects, like wah and phaser, tend to work better before distortion, whereas&lt;br /&gt;
time-based effects such as delay, chorus, reverb, etc. sound best after distortion.&lt;br /&gt;
This configuration also allows you to use the Axe-Fx amp simulations as well. In&lt;br /&gt;
this way you can use the outboard preamp for certain sounds, and the Axe-Fx for&lt;br /&gt;
others. Be warned, however, after using the Axe-Fx’s amp sims you may find your&lt;br /&gt;
preamp redundant and just adding unnecessary weight to your rack!&lt;br /&gt;
Of course you can always use the Axe-Fx between the preamp and power amp, if&lt;br /&gt;
desired, in the classic post-distortion configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:Connections1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''As an Effects Unit with a Combo Amp (or Head and Cab)'''&lt;br /&gt;
&lt;br /&gt;
Below are two possible configurations for using the Axe-Fx with a combo amp (or&lt;br /&gt;
head and cabinet). In the first configuration the Axe-Fx is simply used in the effects&lt;br /&gt;
loop of the amp. The second configuration is more complicated but allows effects&lt;br /&gt;
both before and after the amp’s preamp stage. In this configuration you are using&lt;br /&gt;
the amp in the Axe-Fx’s effects loop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Connections2.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''As a Preamp / Processor Into a Power Amp and Guitar Cabinet(s)'''&lt;br /&gt;
&lt;br /&gt;
In this configuration the Axe-Fx is providing all distortion and tone-shaping. The&lt;br /&gt;
output of the Axe-Fx is connected to a power amp and cabinets equipped with&lt;br /&gt;
guitar speakers. Since the cabinets are not full-range, the cabinet simulation in the&lt;br /&gt;
Axe-Fx should be defeated. This can be done globally via the GLOBAL menu, or perpreset&lt;br /&gt;
by bypassing the cabinet block or removing it from the signal chain. If the&lt;br /&gt;
power amp is a tube amp you may want to bypass the Axe-Fx power amp&lt;br /&gt;
simulations as well. This can be done via the GLOBAL menu, or per-preset by turning&lt;br /&gt;
the SAG control fully counter-clockwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Connections3.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''As a Preamp / Processor Into a Full-Range System'''&lt;br /&gt;
&lt;br /&gt;
In this configuration the Axe-Fx is providing all distortion and tone-shaping. The&lt;br /&gt;
output of the Axe-Fx is connected to a full-range sound reinforcement system.&lt;br /&gt;
Since the system is full-range the Axe-Fx’s cabinet simulation should be active.&lt;br /&gt;
The configuration shown would be typical of using the Axe-Fx straight into a FOH&lt;br /&gt;
mixer. Your sound man would then send you your sound back into your stage&lt;br /&gt;
monitor(s).&lt;br /&gt;
You can also use this configuration without the mixer as a stage rig. Simply connect&lt;br /&gt;
the Axe-Fx into a power amp and full-range speakers for the ultimate in tonal&lt;br /&gt;
flexibility.&lt;br /&gt;
&lt;br /&gt;
[[Image:Connections4.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recording'''&lt;br /&gt;
&lt;br /&gt;
Using the Axe-Fx in the studio is straightforward. Simply connect the main outputs&lt;br /&gt;
(analog or digital) to a mixer, computer, etc.&lt;br /&gt;
&lt;br /&gt;
===I/O Configuration===&lt;br /&gt;
&lt;br /&gt;
Press the I/O button to access the I/O configuration menus. These menus allow you&lt;br /&gt;
to configure the audio, MIDI and pedals of the Axe-Fx.&lt;br /&gt;
&lt;br /&gt;
'''Mode Configuration'''&lt;br /&gt;
&lt;br /&gt;
The first page of the I/O menu configures the primary input source. Setting the INPUT&lt;br /&gt;
SOURCE to ANALOG FRONT or ANALOG REAR configures the unit to slave all clocks to&lt;br /&gt;
the internal 48 kHz word clock. Setting to DIGITAL selects the DIGITAL input as the&lt;br /&gt;
main input and slaves all clocks to this bit stream.&lt;br /&gt;
The Axe-Fx can only run at 48 kHz. If you connect a digital source to the unit be&lt;br /&gt;
sure that its sample rate is 48 kHz.&lt;br /&gt;
Set the INPUT SOURCE to ANALOG FRONT when using the front-panel input. This input&lt;br /&gt;
is conditioned to provide optimum noise performance for use with an electric guitar.&lt;br /&gt;
Set the INPUT SOURCE to ANALOG REAR when using the rear-panel input. This input is&lt;br /&gt;
a generic line-level input and works with any line-level source.&lt;br /&gt;
&lt;br /&gt;
'''Audio Configuration'''&lt;br /&gt;
&lt;br /&gt;
The next page of the I/O menu configures the inputs to the Axe-Fx. Select the&lt;br /&gt;
desired mode for each of the inputs as follows:&lt;br /&gt;
LEFT ONLY - Use for monophonic input sources. For INPUT 1 use the front panel&lt;br /&gt;
INSTR jack or the rear panel INPUT1 - LEFT / MONO jack (set INPUT SOURCE as&lt;br /&gt;
described above). For INPUT 2 use the rear panel INPUT2 - LEFT / MONO jack.&lt;br /&gt;
In this mode the left input signal is copied to the right channel.&lt;br /&gt;
L+R SUM - Use when you wish to sum two sources using the LEFT and RIGHT input&lt;br /&gt;
jacks.&lt;br /&gt;
STEREO - Select this if your input source is stereo.&lt;br /&gt;
&lt;br /&gt;
'''MIDI Configuration'''&lt;br /&gt;
&lt;br /&gt;
The MIDI page configures the MIDI parameters and preset mapping of the Axe-Fx.&lt;br /&gt;
The Axe-Fx contains memory for 384 presets. From a MIDI standpoint these&lt;br /&gt;
presets are arranged in 3 banks of 128 each. To recall presets above 127 your MIDI&lt;br /&gt;
device must be capable of transmitting a MIDI Bank Select Coarse controller&lt;br /&gt;
message (controller #0). The value of this message selects the bank (0 - 2).&lt;br /&gt;
Subsequent MIDI Program Change messages access programs from the selected&lt;br /&gt;
bank.&lt;br /&gt;
MIDI CHANNEL - Selects the MIDI channel to which the Axe-Fx will respond. If set to&lt;br /&gt;
OMNI the Axe-Fx will respond to MIDI messages on all channels.&lt;br /&gt;
PROG CHANGE - When set to ON the Axe-Fx will respond to MIDI Program Change&lt;br /&gt;
messages. When set to OFF it will ignore them.&lt;br /&gt;
&lt;br /&gt;
MAPPING MODE - When set to OFF the Axe-Fx will recall the preset given in the&lt;br /&gt;
Program Change message. When set to CUSTOM you can set up a custom map&lt;br /&gt;
where an incoming number is mapped to a desired preset&lt;br /&gt;
MAP FROM - Sets the input MIDI Program Change number that is mapped.&lt;br /&gt;
MAP TO - The actual preset that is recalled when the MAP FROM number is received.&lt;br /&gt;
NOTE: Mapping is only supported within Bank A (presets 0 - 127).&lt;br /&gt;
SYSEX ID - Sets the System Exclusive ID of the unit.&lt;br /&gt;
&lt;br /&gt;
'''Control Configuration'''&lt;br /&gt;
&lt;br /&gt;
The CTRL page configures the external control capabilities of the Axe-Fx. Each item&lt;br /&gt;
in the list can be controlled by either of the pedals or by a MIDI continuous&lt;br /&gt;
controller. To set up the control for an item simply turn the value dial to select the&lt;br /&gt;
MIDI continuous controller number (or desired pedal) that will control that item. The&lt;br /&gt;
Axe-Fx has a “learn” feature that allows it to detect the controller. Simply select the&lt;br /&gt;
desired item to control and press ENTER. Now move the controller and the Axe-Fx&lt;br /&gt;
will learn the controller number.&lt;br /&gt;
&lt;br /&gt;
*Example&lt;br /&gt;
To set the main output volume to be controlled by Pedal1 select OUT1 VOLUME with the navigation buttons. Then turn the value dial to select&lt;br /&gt;
PEDAL1. Alternatively press ENTER and then move your pedal connected to&lt;br /&gt;
the PEDAL1 jack until the Axe-Fx learns the source.&lt;br /&gt;
&lt;br /&gt;
In the list there are eight external controllers labeled EXTERNAL 1, EXTERNAL 2, etc.&lt;br /&gt;
These are the external sources that can be attached to controllable parameters.&lt;br /&gt;
The actual source can be either of the PEDAL inputs or any MIDI continuos&lt;br /&gt;
controller.&lt;br /&gt;
&lt;br /&gt;
*Example&lt;br /&gt;
Manual control of effects like Wah requires an external controller to be&lt;br /&gt;
attached to the Wah’s CTRL knob. In this example we’ll assume an&lt;br /&gt;
expression pedal is connected to the PEDAL 2 input jack. The first step is&lt;br /&gt;
to assign PEDAL 2 to an external controller. In this case we’ll use EXTERNAL&lt;br /&gt;
1. To do this select EXTERNAL 1 with the navigation buttons and turn the value&lt;br /&gt;
dial until PEDAL 2 is displayed (or use the Auto-Learn function). Now when&lt;br /&gt;
you attach a modifier to the Wah’s CTRL knob simply select EXTRN 1 as the&lt;br /&gt;
control source.&lt;br /&gt;
&lt;br /&gt;
In this example we could have used any of the eight external controllers or any&lt;br /&gt;
MIDI continuous controller. The main point to understand here is that there are&lt;br /&gt;
eight logical external control sources. Each source is assigned to a physical source&lt;br /&gt;
via the CTRL menu page. This source can be the PEDAL inputs or a MIDI continuos&lt;br /&gt;
controller. The logical source is then attached to an effects parameter (via the&lt;br /&gt;
MODIFIER menu, see the Controllers and Modifiers chapter).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GLOBAL BYPASS - The Global Bypass controller is a special type of bypass control.&lt;br /&gt;
Whenever the Axe-Fx receives a Global Bypass controller message it toggles the&lt;br /&gt;
state of any effects that were bypassed in the current preset. For example, if a&lt;br /&gt;
preset has a Wah in it and that preset is saved with the Wah in a bypassed state&lt;br /&gt;
the Global Bypass message would un-bypass it. This controller can be used as a&lt;br /&gt;
universal master bypass control that toggles the bypassed blocks for each preset.&lt;br /&gt;
Normally you would have to remember what effect is bypassed in a preset and then&lt;br /&gt;
send the appropriate controller for that effect. With the Global Bypass, however,&lt;br /&gt;
you can use a single controller to toggle effects for each preset on and off. For&lt;br /&gt;
some presets you may have a Drive block that you wish to toggle on|off to switch&lt;br /&gt;
between rhythm and lead work. For others you may have a Wah or Flanger or&lt;br /&gt;
whatever that you wish to toggle. So instead of having to use a different controller&lt;br /&gt;
for each preset you can simplify and just use one.&lt;br /&gt;
&lt;br /&gt;
When a preset is recalled the effects are in the bypass state that they were stored&lt;br /&gt;
in. Any that are bypassed may then by activated using either their individual bypass&lt;br /&gt;
controllers or all may be activated by using the Global Bypass.&lt;br /&gt;
EFFECT BYPASS - Each effect in the Axe-Fx can be toggled in and out of bypass&lt;br /&gt;
using a MIDI continuous controller. Following the Global Bypass item are the&lt;br /&gt;
individual bypass controllers. Simply set the value to the desired controller number&lt;br /&gt;
(or pedal number).&lt;br /&gt;
&lt;br /&gt;
*Example&lt;br /&gt;
To control the bypass state of Flanger 1 use the navigation buttons to select&lt;br /&gt;
FLANGER 1 BYP. Then turn the value knob (or press ENTER to&lt;br /&gt;
automatically learn) to select the desired controller number. In this example&lt;br /&gt;
we’ll use CC# 12. Now whenever the Axe-Fx receives a CC# 12 message&lt;br /&gt;
the bypass state of Flanger 1 will be set to the value of the controller.&lt;br /&gt;
Note that the Axe-Fx uses negative logic for the bypass state. A controller value of&lt;br /&gt;
zero bypasses the effect and non-zero the effect is active. So if the controller value&lt;br /&gt;
equals zero, effect off, controller value greater than zero, effect on.&lt;br /&gt;
Pedal Configuration&lt;br /&gt;
&lt;br /&gt;
The PEDAL page configures the pedals. The pedals can be used for parameter&lt;br /&gt;
control, volume control, effect bypass, preset switching and other purposes. When&lt;br /&gt;
used for preset switching the Axe-Fx can change presets without the use of a MIDI&lt;br /&gt;
controller.&lt;br /&gt;
&lt;br /&gt;
The two pedal jacks on the back of the Axe-Fx support continuous, momentary or&lt;br /&gt;
latching pedals. Continuous pedals are normally used for real-time continuous&lt;br /&gt;
control of effect or global parameters (i.e. volume). The other types are normally&lt;br /&gt;
used for bypass control or preset switching. It is important to understand how the&lt;br /&gt;
various pedal modes operate to use them to the ultimate capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the pedal for switching operations such as bypass or preset change be sure&lt;br /&gt;
to set the pedal type to match the type of footswitch. Momentary footswitches close&lt;br /&gt;
a contact while the pedal is depressed. They typically do not &amp;quot;click&amp;quot; when pressed.&lt;br /&gt;
Latching footswitches alternate between contacts closed and opened each time&lt;br /&gt;
the switch is depressed, they usually click.&lt;br /&gt;
Internally the Axe-Fx stores a state for the pedal. For momentary footswitches&lt;br /&gt;
depressing the switch toggles the internal state between 0 and 1. When set to&lt;br /&gt;
latching the state of the contacts sets the internal state: contacts closed = 0,&lt;br /&gt;
contacts open = 1.&lt;br /&gt;
&lt;br /&gt;
Footswitches are normally used to control an effects bypass state or for preset&lt;br /&gt;
increment/decrement. Of course one can still assign a footswitch as an external&lt;br /&gt;
controller but the &amp;quot;value&amp;quot; from the switch will be either 0 or 1. This may be used, for&lt;br /&gt;
example, to change the rate of a Rotary simulator between two speeds, when the&lt;br /&gt;
controller is at value 0 the rate would be slow and when at 1 the rate would be fast.&lt;br /&gt;
This would be setup using a modifier on the Rotary simulator rate control.&lt;br /&gt;
When using a footswitch to control preset recall, a change of state causes a preset&lt;br /&gt;
change. For example, if a momentary footswitch is connected depressing the&lt;br /&gt;
switch toggles the internal state. This in turn would increment/decrement the&lt;br /&gt;
current preset if configured as such. However, if a latching footswitch were&lt;br /&gt;
connected but the type is incorrectly set to momentary then the preset would only&lt;br /&gt;
change every other time the pedal was depressed as it would interpret the first&lt;br /&gt;
press as the pedal being depressed and the second press as the pedal being&lt;br /&gt;
released.&lt;br /&gt;
&lt;br /&gt;
If the pedal type is set to continuous it CANNOT be used to control bypass or preset&lt;br /&gt;
change. This prevents unwanted behavior in the event the I/O setup is not exact.&lt;br /&gt;
Pedal Setup Parameters&lt;br /&gt;
PEDAL1 TYPE - Chooses the type of pedal: continuous, momentary or latching.&lt;br /&gt;
PEDAL2 TYPE - Chooses the type of pedal: continuous, momentary or latching.&lt;br /&gt;
PRESET INCR - Chooses which pedal to use to increment the preset. When the&lt;br /&gt;
selected pedal is depressed the next preset will be recalled.&lt;br /&gt;
PRESET DECR - Chooses which pedal to use to decrement the preset.&lt;br /&gt;
PRESET START/END - When using a footswitch to control preset increment/decrement&lt;br /&gt;
the preset recalled will range between these values, wrapping around at the limits.&lt;br /&gt;
For example if you wish to use a single footswitch to change presets you could plug&lt;br /&gt;
it into PEDAL 2 and set PRESET INCR to PEDAL2. Each time you press the footswitch&lt;br /&gt;
the preset will increment by one until the PRESET END value is exceed in which case&lt;br /&gt;
it will jump to the PRESET START value. If you wish to cycle through presets 10&lt;br /&gt;
through 14 you would set PRESET START to 10 and PRESET END to 14.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PEDAL1 CAL - To calibrate a continuos pedal connected to PEDAL 1 press ENTER&lt;br /&gt;
and move the pedal through its full range several times. Press ENTER again when&lt;br /&gt;
finished.&lt;br /&gt;
&lt;br /&gt;
PEDAL2 CAL - To calibrate a continuos pedal connected to PEDAL 2 press ENTER&lt;br /&gt;
and move the pedal through its full range several times. Press ENTER again when&lt;br /&gt;
finished.&lt;br /&gt;
&lt;br /&gt;
{{:Editing}}&lt;br /&gt;
&lt;br /&gt;
{{:The effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Controllers and modifiers}}&lt;br /&gt;
&lt;br /&gt;
{{:Global parameters}}&lt;br /&gt;
&lt;br /&gt;
{{:Tuner}}&lt;br /&gt;
&lt;br /&gt;
{{:Utilities}}&lt;br /&gt;
&lt;br /&gt;
{{:Tips and tricks}}&lt;br /&gt;
&lt;br /&gt;
{{:Warranty information}}&lt;br /&gt;
&lt;br /&gt;
{{:Specifications}}&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Rear_Panel&amp;diff=2009</id>
		<title>Rear Panel</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Rear_Panel&amp;diff=2009"/>
		<updated>2009-11-18T21:47:52Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: Created page with '===Rear Panel===   center   #'''INPUT 1''' - Connect line-level input sources to these jacks.  #:If using the Axe-Fx as an effects processor use these ja…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Rear Panel===&lt;br /&gt;
&lt;br /&gt;
[[Image:RearPanel.jpg | center ]]&lt;br /&gt;
&lt;br /&gt;
#'''INPUT 1''' - Connect line-level input sources to these jacks. &lt;br /&gt;
#:If using the Axe-Fx as an effects processor use these jacks and set the INPUT SOURCE to ANALOG REAR in the I/O menu.&lt;br /&gt;
#:''NOTE: The front panel INSTR input is defeated whenever a plug is inserted into this input.''&lt;br /&gt;
# '''INPUT 2 / FX Return''' - If you are using external effects, the output of the last effect in the chain would be connected here. You can also use this as a generic input. &lt;br /&gt;
#:The output of the [[Effects loop/aux out]] block inside the Axe-fx grid then is the signal presented here.&lt;br /&gt;
#'''OUTPUT 1''' - Main outputs. There are two sets of outputs, unbalanced and balanced.&lt;br /&gt;
#:The balanced outputs are intended for use with a mixing board and balanced cables (mic cables). The unbalanced outputs are intended for connecting to a power amp or other unbalanced equipment. The GND LIFT switch lifts the shield ground on the balanced outputs. If you get hum using the balanced outputs flip this switch to isolate the ground.&lt;br /&gt;
# '''OUTPUT 2 / FX Send''' - Connect this to the input of the effect(s) in your effects loop.&lt;br /&gt;
#:You can also use this as an auxiliary output for on-stage monitoring or other uses.&lt;br /&gt;
# '''DIGITAL I/O''' - The IN connector provides 24-bit / 48 kHz digital input to the Axe-Fx.&lt;br /&gt;
#*When configured to use the digital input, INPUT1 is defeated and the effects loop is not active (see I/O Configuration). The analog outputs (OUTPUT1 and OUTPUT2) are not functional when DIGITAL IN is selected in the I/O menu (Take precaution when DIGITAL IN is engaged, as pulsating noise or other artifacts will be heard on OUTPUT1).&lt;br /&gt;
#*The OUT connectors (RCA and XLR) output the audio coming out of the output mixer (see [[Concept]]). The format is 24-bit / 48 kHz. &lt;br /&gt;
#*Digital audio output is provided on both RCA and XLR connectors. Digital in is provided on an RCA connector. You can connect and AES digital source (XLR connector) to the RCA digital input jack using commonly available AES to SPDIF adaptor cables.&lt;br /&gt;
# '''MIDI''' - MIDI interface. Connect your MIDI controller to MIDI IN. The POWER jack provides power (the original power brick needs to be connected to this jack) on pins 6 and 7 of MIDI IN allowing phantom powering of pedal boards that support this.&lt;br /&gt;
# '''PEDAL''' Connect your expression pedals and/or footswitches here.&lt;br /&gt;
#* Each jack is a ¼&amp;quot; stereo jack capable of supporting an expression pedal or a footswitch (either momentary or latching).&lt;br /&gt;
#*When connecting an expression pedal, the pedal data can be used to control various parameters continuously such as volume, rate, drive, etc. &lt;br /&gt;
#* A footswitch would normally be used to control bypass or preset recall. &lt;br /&gt;
#* See the I/O Configuration section for more information on pedal types and configuration.&lt;br /&gt;
# '''A/C In''' - Mains power. Connect to a grounded AC receptacle.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Axe-Fx_Wiki_Manual&amp;diff=2008</id>
		<title>Axe-Fx Wiki Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Axe-Fx_Wiki_Manual&amp;diff=2008"/>
		<updated>2009-11-18T20:52:09Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: /* Rear Panel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
 | __TOC__&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{{:Introduction}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting Set Up==&lt;br /&gt;
&lt;br /&gt;
===Rear Panel===&lt;br /&gt;
&lt;br /&gt;
[[Image:RearPanel.jpg | frame | center | 200px | Figure 4. Axe-Fx rear panel]]&lt;br /&gt;
&lt;br /&gt;
*'''INPUT 1''' - Connect line-level input sources to these jacks. &lt;br /&gt;
If using the Axe-Fx as an effects processor use these jacks and set the INPUT SOURCE to ANALOG&lt;br /&gt;
REAR in the I/O menu.&lt;br /&gt;
&lt;br /&gt;
''NOTE: The front panel INSTR input is defeated whenever a plug is inserted into this input.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''INPUT 2 / FX Return''' - If you are using external effects, the output of the last effect in the chain would be connected here. You can also use this as a generic input. The output of the [[Effects loop/aux out]] block inside the Axe-fx grid then is the signal presented here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''OUTPUT 1''' - Main outputs. There are two sets of outputs, unbalanced and balanced.&lt;br /&gt;
The balanced outputs are intended for use with a mixing board and balanced&lt;br /&gt;
cables (mic cables). The unbalanced outputs are intended for connecting to a&lt;br /&gt;
power amp or other unbalanced equipment. The GND LIFT switch lifts the shield&lt;br /&gt;
ground on the balanced outputs. If you get hum using the balanced outputs flip this&lt;br /&gt;
switch to isolate the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''OUTPUT 2 / FX Send''' - Connect this to the input of the effect(s) in your effects loop.&lt;br /&gt;
You can also use this as an auxiliary output for on-stage monitoring or other uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''DIGITAL I/O''' - The IN connector provides 24-bit / 48 kHz digital input to the Axe-Fx.&lt;br /&gt;
**When configured to use the digital input, INPUT1 is defeated and the effects loop is not active (see I/O Configuration). The analog outputs (OUTPUT1 and OUTPUT2) are not functional when DIGITAL IN is selected in the I/O menu (Take precaution when DIGITAL IN is enag, as pulsating noise or other artifacts will be heard on OUTPUT1)&lt;br /&gt;
**The OUT connectors (RCA and XLR) output the audio coming out of the output mixer (see [[Concept]]). The format is 24-bit / 48 kHz. &lt;br /&gt;
**Digital audio output is provided on both RCA and XLR connectors. Digital in is provided on an RCA connector. You can connect and AES digital source (XLR connector) to the RCA digital input jack using commonly available AES to SPDIF adaptor cables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''MIDI''' - MIDI interface. Connect your MIDI controller to MIDI IN. The POWER jack&lt;br /&gt;
provides power (the original power brick needs to be connected to this jack) on pins 6 and 7 of MIDI IN allowing phantom powering of pedal boards that support this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''PEDAL''' Connect your expression pedals and/or footswitches here. Each jack is a ¼&amp;quot; stereo jack capable of supporting an&lt;br /&gt;
expression pedal or a footswitch (either momentary or latching).&lt;br /&gt;
When connecting an expression pedal, the pedal data can be used to control&lt;br /&gt;
various parameters continuously such as volume, rate, drive, etc. A footswitch&lt;br /&gt;
would normally be used to control bypass or preset recall. See the I/O&lt;br /&gt;
Configuration section for more information on pedal types and configuration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''A/C In''' - Mains power. Connect to a grounded AC receptacle.&lt;br /&gt;
&lt;br /&gt;
===Front Panel===&lt;br /&gt;
[[Image:FrontPanel.jpg | frame | center | 200px | Figure 5. The front panel of the Axe-FX]]&lt;br /&gt;
&lt;br /&gt;
1. Status / Warning Indicators - These four LED's consist of:&lt;br /&gt;
EDITED - Lit if the current preset has been edited, reminding you to save your&lt;br /&gt;
changes.&lt;br /&gt;
MIDI IN - Lights whenever MIDI data is received.&lt;br /&gt;
OUT1 CLIP - Lights whenever the digital signal level at OUTPUT1 has exceeded&lt;br /&gt;
that which is representable by 24-bits. Internally the Axe-Fx uses 32-bit floatingpoint&lt;br /&gt;
numbers so clipping is virtually impossible. These values are then converted&lt;br /&gt;
to 24-bit fixed-point numbers prior to being output. If the converted value is greater&lt;br /&gt;
than that which can be represented by a 24-bit fixed-point number, this will cause&lt;br /&gt;
clipping of the D/A converter and clipping of the digital output. If the clipping is&lt;br /&gt;
severe audible distortion may result. Reduce the output level by either turning&lt;br /&gt;
down the level in one or more of the effect blocks or by turning the master output&lt;br /&gt;
level down in the layout mixer.&lt;br /&gt;
&lt;br /&gt;
OUT2 CLIP - Lights whenever the signal level at OUTPUT2 has exceeded that&lt;br /&gt;
which is representable by 24-bits. Reduce the output level by either turning down&lt;br /&gt;
the level in one or more of the effect blocks or by turning the master output level&lt;br /&gt;
down in the effects loop mixer.&lt;br /&gt;
&lt;br /&gt;
2. Value / Enter / Exit - The value dial is used to adjust values of various parameters.&lt;br /&gt;
The ENTER button is used to commit effects to a block, attach controllers and&lt;br /&gt;
various other activities. The EXIT button cancels dialogs and escapes from various&lt;br /&gt;
states&lt;br /&gt;
&lt;br /&gt;
3. Navigation - The four navigation buttons allow movement within a page. The&lt;br /&gt;
PAGE buttons switch between pages.&lt;br /&gt;
&lt;br /&gt;
4. Menu Pressing a menu button brings you to that menu instantly:&lt;br /&gt;
LAYOUT - This is the effects grid placement and routing menu. There are four&lt;br /&gt;
pages: EDIT, MOVE, GATE and MIX. The EDIT page is used to place and route effects.&lt;br /&gt;
The MOVE page allows moving an effect once it's been placed. The GATE page&lt;br /&gt;
contains the adjustable parameters for the Noise Gate. The MIX page allows overall&lt;br /&gt;
mixing and panning of the four rows in the grid as well as overall output level&lt;br /&gt;
adjustment.&lt;br /&gt;
EDIT - To edit an individual effect, highlight that effect in the LAYOUT&amp;gt;EDIT menu and&lt;br /&gt;
press EDIT. This brings up the edit pages for that effect. Pressing EDIT again&lt;br /&gt;
switches to the next effect in the grid.&lt;br /&gt;
CONTROL - Pressing CONTROL brings up the menu pages for the internal&lt;br /&gt;
controllers. These are TEMPO, LFO1, LFO2, ADSR1, ADSR2, ENV and MODS. These are&lt;br /&gt;
discussed in more detail in the controllers section.&lt;br /&gt;
EFF. BYP - To bypass and individual effect, highlight the effect and press EFF. BYP.&lt;br /&gt;
The outline of the effect in the grid will change to a dotted line indicating the effect&lt;br /&gt;
has been bypassed. Pressing the button again will restore the effect.&lt;br /&gt;
GLOBAL - This brings up the Global parameters menu. There are three pages:&lt;br /&gt;
OUT1, OUT2, and MIX. These are discussed in more detail in the Global section.&lt;br /&gt;
TUNER - Pressing this button brings up the tuner display.&lt;br /&gt;
I/O - This button brings up the I/O Setup menu. This menu allows you to configure&lt;br /&gt;
the various audio and control options of the Axe-Fx. See the I/O Section for more&lt;br /&gt;
details.&lt;br /&gt;
UTILITY - This menu contains various utility functions. See the Utility section for&lt;br /&gt;
more details.&lt;br /&gt;
RECALL - Brings up the Recall display and allows you to recall presets using the&lt;br /&gt;
value dial.&lt;br /&gt;
STORE - Enters the Store menu allowing naming and saving of the current preset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BYPASS - Pressing this button bypasses the Axe-Fx. The LED on the button is lit&lt;br /&gt;
indicating the bypass state. Press the button again to defeat the bypass. Pressing&lt;br /&gt;
this button twice in rapid succession restores all parameters of the selected effect&lt;br /&gt;
to their default values.&lt;br /&gt;
TEMPO - Tap the song tempo using this button. The LED on the button flashes at&lt;br /&gt;
the tempo that was tapped in. The tempo is saved with the preset but may be&lt;br /&gt;
overridden at any time. Recalling a preset loads the tempo of that preset. Any&lt;br /&gt;
effects set to use tempo will adjust their dependent parameters to the current&lt;br /&gt;
tempo.&lt;br /&gt;
&lt;br /&gt;
5. Level Controls&lt;br /&gt;
INPUT1/2 - These controls set the input levels to the A/D converters. For best&lt;br /&gt;
signal-to-noise ratio adjust the levels until the top red LED just barely lights on the&lt;br /&gt;
strongest peaks. For example, adjust INPUT1 so that when you strum your guitar&lt;br /&gt;
loudly with its volume all the way up the red LED should light only occasionally.&lt;br /&gt;
Setting the level controls too high may result in clipping of the input causing audible&lt;br /&gt;
distortion. For guitars with humbucking pickups the INPUT1 control will normally&lt;br /&gt;
be around the 2:00 position. For single coils you may wish to set this control slightly&lt;br /&gt;
higher.&lt;br /&gt;
For best results when plugging line-level devices into an input set the controls at&lt;br /&gt;
midpoint and adjust the output level of the device so that the red LED barely lights&lt;br /&gt;
on the strongest signal peaks.&lt;br /&gt;
The LED’s indicate the signal level at the A/D converter. When the red LED lights&lt;br /&gt;
the signal into the A/D is 6 dB below full-scale (6 dB headroom).&lt;br /&gt;
OUTPUT1/2 - These controls set the output level of the Axe-Fx. Adjust these to suit&lt;br /&gt;
the equipment connected to the outputs. Setting the levels too high may result in&lt;br /&gt;
clipping of the attached equipment. The Axe-Fx is capable of delivering about +18&lt;br /&gt;
dBu maximum with level controls at full.&lt;br /&gt;
&lt;br /&gt;
6. Instr - Plug your guitar into this jack. This input is conditioned especially for use&lt;br /&gt;
with your guitar. Plugging a line-level device into this input is not recommended as&lt;br /&gt;
this may cause clipping of the input amplifier. Be sure to set the INPUT SOURCE to&lt;br /&gt;
ANALOG FRONT in the I/O menu. If a plug is inserted into the INPUT1 LEFT/MONO&lt;br /&gt;
jack on the rear panel this input is defeated.&lt;br /&gt;
&lt;br /&gt;
===Example Connections===&lt;br /&gt;
Below are examples of the Axe-Fx in various configurations along with&lt;br /&gt;
explanations and tips on usage.&lt;br /&gt;
&lt;br /&gt;
'''As an Effects Unit with Separate Preamp and Power Amp'''&lt;br /&gt;
&lt;br /&gt;
The Axe-Fx can be used as an effects processor along with a dedicated preamp&lt;br /&gt;
and power amp. In this configuration the preamp provides the primary distortion&lt;br /&gt;
and tone shaping while the Axe-Fx provides effects. By using the preamp in the&lt;br /&gt;
Axe-Fx’s effects loop you can place effects both before and after the preamp.&lt;br /&gt;
Certain effects, like wah and phaser, tend to work better before distortion, whereas&lt;br /&gt;
time-based effects such as delay, chorus, reverb, etc. sound best after distortion.&lt;br /&gt;
This configuration also allows you to use the Axe-Fx amp simulations as well. In&lt;br /&gt;
this way you can use the outboard preamp for certain sounds, and the Axe-Fx for&lt;br /&gt;
others. Be warned, however, after using the Axe-Fx’s amp sims you may find your&lt;br /&gt;
preamp redundant and just adding unnecessary weight to your rack!&lt;br /&gt;
Of course you can always use the Axe-Fx between the preamp and power amp, if&lt;br /&gt;
desired, in the classic post-distortion configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:Connections1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''As an Effects Unit with a Combo Amp (or Head and Cab)'''&lt;br /&gt;
&lt;br /&gt;
Below are two possible configurations for using the Axe-Fx with a combo amp (or&lt;br /&gt;
head and cabinet). In the first configuration the Axe-Fx is simply used in the effects&lt;br /&gt;
loop of the amp. The second configuration is more complicated but allows effects&lt;br /&gt;
both before and after the amp’s preamp stage. In this configuration you are using&lt;br /&gt;
the amp in the Axe-Fx’s effects loop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Connections2.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''As a Preamp / Processor Into a Power Amp and Guitar Cabinet(s)'''&lt;br /&gt;
&lt;br /&gt;
In this configuration the Axe-Fx is providing all distortion and tone-shaping. The&lt;br /&gt;
output of the Axe-Fx is connected to a power amp and cabinets equipped with&lt;br /&gt;
guitar speakers. Since the cabinets are not full-range, the cabinet simulation in the&lt;br /&gt;
Axe-Fx should be defeated. This can be done globally via the GLOBAL menu, or perpreset&lt;br /&gt;
by bypassing the cabinet block or removing it from the signal chain. If the&lt;br /&gt;
power amp is a tube amp you may want to bypass the Axe-Fx power amp&lt;br /&gt;
simulations as well. This can be done via the GLOBAL menu, or per-preset by turning&lt;br /&gt;
the SAG control fully counter-clockwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Connections3.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''As a Preamp / Processor Into a Full-Range System'''&lt;br /&gt;
&lt;br /&gt;
In this configuration the Axe-Fx is providing all distortion and tone-shaping. The&lt;br /&gt;
output of the Axe-Fx is connected to a full-range sound reinforcement system.&lt;br /&gt;
Since the system is full-range the Axe-Fx’s cabinet simulation should be active.&lt;br /&gt;
The configuration shown would be typical of using the Axe-Fx straight into a FOH&lt;br /&gt;
mixer. Your sound man would then send you your sound back into your stage&lt;br /&gt;
monitor(s).&lt;br /&gt;
You can also use this configuration without the mixer as a stage rig. Simply connect&lt;br /&gt;
the Axe-Fx into a power amp and full-range speakers for the ultimate in tonal&lt;br /&gt;
flexibility.&lt;br /&gt;
&lt;br /&gt;
[[Image:Connections4.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recording'''&lt;br /&gt;
&lt;br /&gt;
Using the Axe-Fx in the studio is straightforward. Simply connect the main outputs&lt;br /&gt;
(analog or digital) to a mixer, computer, etc.&lt;br /&gt;
&lt;br /&gt;
===I/O Configuration===&lt;br /&gt;
&lt;br /&gt;
Press the I/O button to access the I/O configuration menus. These menus allow you&lt;br /&gt;
to configure the audio, MIDI and pedals of the Axe-Fx.&lt;br /&gt;
&lt;br /&gt;
'''Mode Configuration'''&lt;br /&gt;
&lt;br /&gt;
The first page of the I/O menu configures the primary input source. Setting the INPUT&lt;br /&gt;
SOURCE to ANALOG FRONT or ANALOG REAR configures the unit to slave all clocks to&lt;br /&gt;
the internal 48 kHz word clock. Setting to DIGITAL selects the DIGITAL input as the&lt;br /&gt;
main input and slaves all clocks to this bit stream.&lt;br /&gt;
The Axe-Fx can only run at 48 kHz. If you connect a digital source to the unit be&lt;br /&gt;
sure that its sample rate is 48 kHz.&lt;br /&gt;
Set the INPUT SOURCE to ANALOG FRONT when using the front-panel input. This input&lt;br /&gt;
is conditioned to provide optimum noise performance for use with an electric guitar.&lt;br /&gt;
Set the INPUT SOURCE to ANALOG REAR when using the rear-panel input. This input is&lt;br /&gt;
a generic line-level input and works with any line-level source.&lt;br /&gt;
&lt;br /&gt;
'''Audio Configuration'''&lt;br /&gt;
&lt;br /&gt;
The next page of the I/O menu configures the inputs to the Axe-Fx. Select the&lt;br /&gt;
desired mode for each of the inputs as follows:&lt;br /&gt;
LEFT ONLY - Use for monophonic input sources. For INPUT 1 use the front panel&lt;br /&gt;
INSTR jack or the rear panel INPUT1 - LEFT / MONO jack (set INPUT SOURCE as&lt;br /&gt;
described above). For INPUT 2 use the rear panel INPUT2 - LEFT / MONO jack.&lt;br /&gt;
In this mode the left input signal is copied to the right channel.&lt;br /&gt;
L+R SUM - Use when you wish to sum two sources using the LEFT and RIGHT input&lt;br /&gt;
jacks.&lt;br /&gt;
STEREO - Select this if your input source is stereo.&lt;br /&gt;
&lt;br /&gt;
'''MIDI Configuration'''&lt;br /&gt;
&lt;br /&gt;
The MIDI page configures the MIDI parameters and preset mapping of the Axe-Fx.&lt;br /&gt;
The Axe-Fx contains memory for 384 presets. From a MIDI standpoint these&lt;br /&gt;
presets are arranged in 3 banks of 128 each. To recall presets above 127 your MIDI&lt;br /&gt;
device must be capable of transmitting a MIDI Bank Select Coarse controller&lt;br /&gt;
message (controller #0). The value of this message selects the bank (0 - 2).&lt;br /&gt;
Subsequent MIDI Program Change messages access programs from the selected&lt;br /&gt;
bank.&lt;br /&gt;
MIDI CHANNEL - Selects the MIDI channel to which the Axe-Fx will respond. If set to&lt;br /&gt;
OMNI the Axe-Fx will respond to MIDI messages on all channels.&lt;br /&gt;
PROG CHANGE - When set to ON the Axe-Fx will respond to MIDI Program Change&lt;br /&gt;
messages. When set to OFF it will ignore them.&lt;br /&gt;
&lt;br /&gt;
MAPPING MODE - When set to OFF the Axe-Fx will recall the preset given in the&lt;br /&gt;
Program Change message. When set to CUSTOM you can set up a custom map&lt;br /&gt;
where an incoming number is mapped to a desired preset&lt;br /&gt;
MAP FROM - Sets the input MIDI Program Change number that is mapped.&lt;br /&gt;
MAP TO - The actual preset that is recalled when the MAP FROM number is received.&lt;br /&gt;
NOTE: Mapping is only supported within Bank A (presets 0 - 127).&lt;br /&gt;
SYSEX ID - Sets the System Exclusive ID of the unit.&lt;br /&gt;
&lt;br /&gt;
'''Control Configuration'''&lt;br /&gt;
&lt;br /&gt;
The CTRL page configures the external control capabilities of the Axe-Fx. Each item&lt;br /&gt;
in the list can be controlled by either of the pedals or by a MIDI continuous&lt;br /&gt;
controller. To set up the control for an item simply turn the value dial to select the&lt;br /&gt;
MIDI continuous controller number (or desired pedal) that will control that item. The&lt;br /&gt;
Axe-Fx has a “learn” feature that allows it to detect the controller. Simply select the&lt;br /&gt;
desired item to control and press ENTER. Now move the controller and the Axe-Fx&lt;br /&gt;
will learn the controller number.&lt;br /&gt;
&lt;br /&gt;
*Example&lt;br /&gt;
To set the main output volume to be controlled by Pedal1 select OUT1 VOLUME with the navigation buttons. Then turn the value dial to select&lt;br /&gt;
PEDAL1. Alternatively press ENTER and then move your pedal connected to&lt;br /&gt;
the PEDAL1 jack until the Axe-Fx learns the source.&lt;br /&gt;
&lt;br /&gt;
In the list there are eight external controllers labeled EXTERNAL 1, EXTERNAL 2, etc.&lt;br /&gt;
These are the external sources that can be attached to controllable parameters.&lt;br /&gt;
The actual source can be either of the PEDAL inputs or any MIDI continuos&lt;br /&gt;
controller.&lt;br /&gt;
&lt;br /&gt;
*Example&lt;br /&gt;
Manual control of effects like Wah requires an external controller to be&lt;br /&gt;
attached to the Wah’s CTRL knob. In this example we’ll assume an&lt;br /&gt;
expression pedal is connected to the PEDAL 2 input jack. The first step is&lt;br /&gt;
to assign PEDAL 2 to an external controller. In this case we’ll use EXTERNAL&lt;br /&gt;
1. To do this select EXTERNAL 1 with the navigation buttons and turn the value&lt;br /&gt;
dial until PEDAL 2 is displayed (or use the Auto-Learn function). Now when&lt;br /&gt;
you attach a modifier to the Wah’s CTRL knob simply select EXTRN 1 as the&lt;br /&gt;
control source.&lt;br /&gt;
&lt;br /&gt;
In this example we could have used any of the eight external controllers or any&lt;br /&gt;
MIDI continuous controller. The main point to understand here is that there are&lt;br /&gt;
eight logical external control sources. Each source is assigned to a physical source&lt;br /&gt;
via the CTRL menu page. This source can be the PEDAL inputs or a MIDI continuos&lt;br /&gt;
controller. The logical source is then attached to an effects parameter (via the&lt;br /&gt;
MODIFIER menu, see the Controllers and Modifiers chapter).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GLOBAL BYPASS - The Global Bypass controller is a special type of bypass control.&lt;br /&gt;
Whenever the Axe-Fx receives a Global Bypass controller message it toggles the&lt;br /&gt;
state of any effects that were bypassed in the current preset. For example, if a&lt;br /&gt;
preset has a Wah in it and that preset is saved with the Wah in a bypassed state&lt;br /&gt;
the Global Bypass message would un-bypass it. This controller can be used as a&lt;br /&gt;
universal master bypass control that toggles the bypassed blocks for each preset.&lt;br /&gt;
Normally you would have to remember what effect is bypassed in a preset and then&lt;br /&gt;
send the appropriate controller for that effect. With the Global Bypass, however,&lt;br /&gt;
you can use a single controller to toggle effects for each preset on and off. For&lt;br /&gt;
some presets you may have a Drive block that you wish to toggle on|off to switch&lt;br /&gt;
between rhythm and lead work. For others you may have a Wah or Flanger or&lt;br /&gt;
whatever that you wish to toggle. So instead of having to use a different controller&lt;br /&gt;
for each preset you can simplify and just use one.&lt;br /&gt;
&lt;br /&gt;
When a preset is recalled the effects are in the bypass state that they were stored&lt;br /&gt;
in. Any that are bypassed may then by activated using either their individual bypass&lt;br /&gt;
controllers or all may be activated by using the Global Bypass.&lt;br /&gt;
EFFECT BYPASS - Each effect in the Axe-Fx can be toggled in and out of bypass&lt;br /&gt;
using a MIDI continuous controller. Following the Global Bypass item are the&lt;br /&gt;
individual bypass controllers. Simply set the value to the desired controller number&lt;br /&gt;
(or pedal number).&lt;br /&gt;
&lt;br /&gt;
*Example&lt;br /&gt;
To control the bypass state of Flanger 1 use the navigation buttons to select&lt;br /&gt;
FLANGER 1 BYP. Then turn the value knob (or press ENTER to&lt;br /&gt;
automatically learn) to select the desired controller number. In this example&lt;br /&gt;
we’ll use CC# 12. Now whenever the Axe-Fx receives a CC# 12 message&lt;br /&gt;
the bypass state of Flanger 1 will be set to the value of the controller.&lt;br /&gt;
Note that the Axe-Fx uses negative logic for the bypass state. A controller value of&lt;br /&gt;
zero bypasses the effect and non-zero the effect is active. So if the controller value&lt;br /&gt;
equals zero, effect off, controller value greater than zero, effect on.&lt;br /&gt;
Pedal Configuration&lt;br /&gt;
&lt;br /&gt;
The PEDAL page configures the pedals. The pedals can be used for parameter&lt;br /&gt;
control, volume control, effect bypass, preset switching and other purposes. When&lt;br /&gt;
used for preset switching the Axe-Fx can change presets without the use of a MIDI&lt;br /&gt;
controller.&lt;br /&gt;
&lt;br /&gt;
The two pedal jacks on the back of the Axe-Fx support continuous, momentary or&lt;br /&gt;
latching pedals. Continuous pedals are normally used for real-time continuous&lt;br /&gt;
control of effect or global parameters (i.e. volume). The other types are normally&lt;br /&gt;
used for bypass control or preset switching. It is important to understand how the&lt;br /&gt;
various pedal modes operate to use them to the ultimate capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the pedal for switching operations such as bypass or preset change be sure&lt;br /&gt;
to set the pedal type to match the type of footswitch. Momentary footswitches close&lt;br /&gt;
a contact while the pedal is depressed. They typically do not &amp;quot;click&amp;quot; when pressed.&lt;br /&gt;
Latching footswitches alternate between contacts closed and opened each time&lt;br /&gt;
the switch is depressed, they usually click.&lt;br /&gt;
Internally the Axe-Fx stores a state for the pedal. For momentary footswitches&lt;br /&gt;
depressing the switch toggles the internal state between 0 and 1. When set to&lt;br /&gt;
latching the state of the contacts sets the internal state: contacts closed = 0,&lt;br /&gt;
contacts open = 1.&lt;br /&gt;
&lt;br /&gt;
Footswitches are normally used to control an effects bypass state or for preset&lt;br /&gt;
increment/decrement. Of course one can still assign a footswitch as an external&lt;br /&gt;
controller but the &amp;quot;value&amp;quot; from the switch will be either 0 or 1. This may be used, for&lt;br /&gt;
example, to change the rate of a Rotary simulator between two speeds, when the&lt;br /&gt;
controller is at value 0 the rate would be slow and when at 1 the rate would be fast.&lt;br /&gt;
This would be setup using a modifier on the Rotary simulator rate control.&lt;br /&gt;
When using a footswitch to control preset recall, a change of state causes a preset&lt;br /&gt;
change. For example, if a momentary footswitch is connected depressing the&lt;br /&gt;
switch toggles the internal state. This in turn would increment/decrement the&lt;br /&gt;
current preset if configured as such. However, if a latching footswitch were&lt;br /&gt;
connected but the type is incorrectly set to momentary then the preset would only&lt;br /&gt;
change every other time the pedal was depressed as it would interpret the first&lt;br /&gt;
press as the pedal being depressed and the second press as the pedal being&lt;br /&gt;
released.&lt;br /&gt;
&lt;br /&gt;
If the pedal type is set to continuous it CANNOT be used to control bypass or preset&lt;br /&gt;
change. This prevents unwanted behavior in the event the I/O setup is not exact.&lt;br /&gt;
Pedal Setup Parameters&lt;br /&gt;
PEDAL1 TYPE - Chooses the type of pedal: continuous, momentary or latching.&lt;br /&gt;
PEDAL2 TYPE - Chooses the type of pedal: continuous, momentary or latching.&lt;br /&gt;
PRESET INCR - Chooses which pedal to use to increment the preset. When the&lt;br /&gt;
selected pedal is depressed the next preset will be recalled.&lt;br /&gt;
PRESET DECR - Chooses which pedal to use to decrement the preset.&lt;br /&gt;
PRESET START/END - When using a footswitch to control preset increment/decrement&lt;br /&gt;
the preset recalled will range between these values, wrapping around at the limits.&lt;br /&gt;
For example if you wish to use a single footswitch to change presets you could plug&lt;br /&gt;
it into PEDAL 2 and set PRESET INCR to PEDAL2. Each time you press the footswitch&lt;br /&gt;
the preset will increment by one until the PRESET END value is exceed in which case&lt;br /&gt;
it will jump to the PRESET START value. If you wish to cycle through presets 10&lt;br /&gt;
through 14 you would set PRESET START to 10 and PRESET END to 14.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PEDAL1 CAL - To calibrate a continuos pedal connected to PEDAL 1 press ENTER&lt;br /&gt;
and move the pedal through its full range several times. Press ENTER again when&lt;br /&gt;
finished.&lt;br /&gt;
&lt;br /&gt;
PEDAL2 CAL - To calibrate a continuos pedal connected to PEDAL 2 press ENTER&lt;br /&gt;
and move the pedal through its full range several times. Press ENTER again when&lt;br /&gt;
finished.&lt;br /&gt;
&lt;br /&gt;
{{:Editing}}&lt;br /&gt;
&lt;br /&gt;
{{:The effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Controllers and modifiers}}&lt;br /&gt;
&lt;br /&gt;
{{:Global parameters}}&lt;br /&gt;
&lt;br /&gt;
{{:Tuner}}&lt;br /&gt;
&lt;br /&gt;
{{:Utilities}}&lt;br /&gt;
&lt;br /&gt;
{{:Tips and tricks}}&lt;br /&gt;
&lt;br /&gt;
{{:Warranty information}}&lt;br /&gt;
&lt;br /&gt;
{{:Specifications}}&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Feature_comparison&amp;diff=2007</id>
		<title>Feature comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Feature_comparison&amp;diff=2007"/>
		<updated>2009-11-18T19:55:58Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: /* Additional Ultra features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!colspan=11| '''Effect Block Count in Different Axe-Fx Products'''&lt;br /&gt;
|-&lt;br /&gt;
! Effect&lt;br /&gt;
! Standard&lt;br /&gt;
! [[Ultra]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Noise gate]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Gate/expander]]&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|[[Compressor]]&lt;br /&gt;
|2&lt;br /&gt;
|2 &lt;br /&gt;
|- &lt;br /&gt;
|[[Multiband compressor]]&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|[[Drive]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|[[Amp simulator]]&lt;br /&gt;
|2&lt;br /&gt;
|2 &lt;br /&gt;
|- &lt;br /&gt;
|[[Cabinet simulator]]&lt;br /&gt;
|2&lt;br /&gt;
|2 &lt;br /&gt;
|- &lt;br /&gt;
|[[Chorus]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|[[Quad chorus]]&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|[[Flanger]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|[[Phaser]]&lt;br /&gt;
|2&lt;br /&gt;
|2 &lt;br /&gt;
|- &lt;br /&gt;
|[[Rotary cabinet]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|[[Wah-wah]]&lt;br /&gt;
|2&lt;br /&gt;
|2 &lt;br /&gt;
|- &lt;br /&gt;
|[[Filter]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|- &lt;br /&gt;
|[[Formant filter]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Graphic equalizer]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|- &lt;br /&gt;
|[[Parametric equalizer]]&lt;br /&gt;
|2&lt;br /&gt;
|4 &lt;br /&gt;
|- &lt;br /&gt;
|[[Crossover]]&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|[[Delay]]&lt;br /&gt;
* [[Looper]]&lt;br /&gt;
* Stereo diffusor&lt;br /&gt;
|2&lt;br /&gt;
 -&lt;br /&gt;
 -&lt;br /&gt;
|2&lt;br /&gt;
 2&lt;br /&gt;
 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Multi-delay]]&lt;br /&gt;
* [[Multi-delay|Quad-series delay]]&lt;br /&gt;
* [[Multi-delay#Ten_Tap_Delay|10-tap delay]]&lt;br /&gt;
* [[Multi-delay#Rhythm_Tap_Delay|10-tap rhythm-tap delay]]&lt;br /&gt;
* [[Multi-delay#Diffusor|Diffusor]]&lt;br /&gt;
|2&lt;br /&gt;
 -&lt;br /&gt;
 -&lt;br /&gt;
 -&lt;br /&gt;
 -&lt;br /&gt;
|2&lt;br /&gt;
 2&lt;br /&gt;
 2&lt;br /&gt;
 2&lt;br /&gt;
 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[MegaTap delay]]&lt;br /&gt;
| -&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Reverb]]&lt;br /&gt;
|2&lt;br /&gt;
|2 &lt;br /&gt;
|- &lt;br /&gt;
|[[Pitch shifter]]&lt;br /&gt;
* Arpeggiator&lt;br /&gt;
* Custom scales&lt;br /&gt;
* Arbitrary custom shifter map&lt;br /&gt;
* Faster pitch detection&lt;br /&gt;
* Pitch corrector&lt;br /&gt;
|1&lt;br /&gt;
 -&lt;br /&gt;
 -&lt;br /&gt;
 -&lt;br /&gt;
 -&lt;br /&gt;
 -&lt;br /&gt;
|2&lt;br /&gt;
 2&lt;br /&gt;
 2&lt;br /&gt;
 2&lt;br /&gt;
 2&lt;br /&gt;
 2&lt;br /&gt;
|- &lt;br /&gt;
|[[Synth]]&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|[[Vocoder]]&lt;br /&gt;
| -&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Ring modulator]]&lt;br /&gt;
| -&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Resonator]]&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|[[Stereo enhancer]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Pan/tremolo]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|[[Volume/pan]]&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
|- &lt;br /&gt;
|[[Mixer]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|[[Effects loop/aux out]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Feedback send/return]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Axe-Fx_Ultra&amp;diff=2006</id>
		<title>Axe-Fx Ultra</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Axe-Fx_Ultra&amp;diff=2006"/>
		<updated>2009-11-18T19:36:41Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ultra.jpg | Axe-Fx Ultra]]&lt;br /&gt;
&lt;br /&gt;
==About the ULTRA model==&lt;br /&gt;
&lt;br /&gt;
The Axe-Fx UltraTM is a “souped-up” version of the Axe-Fx. All the same great sounds but with a&lt;br /&gt;
faster DSP and more memory. The UltraTM contains a large selection of effects and sub-algorithms&lt;br /&gt;
not present in the regular Axe-Fx and is geared toward serious studio and live use. The Ultra is&lt;br /&gt;
equally at home in a FOH or studio effects rack as it is in a guitar rig. Features exclusive to the Ultra&lt;br /&gt;
model are indicated as such through this on-line manual.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[feature comparison]] table for differences between the Axe-Fx and the Axe-Fx Ultra.&lt;br /&gt;
&lt;br /&gt;
==Axe-Fx Ultra DSP==&lt;br /&gt;
The Axe-Fx Ultra edition uses the [http://www.analog.com/en/epProd/0,,ADSP-TS201S,00.html ''Tiger''SHARC ADSP-TS201S], which runs at 600MHz and has 24Mbits (3MBytes) of on-chip memory, which no other DSP's to date have offered. &lt;br /&gt;
&lt;br /&gt;
The [http://www.analog.com/en/epProd/0,,ADSP-TS201S,00.html ''Tiger''SHARC ADSP-TS201S] has 6x the amount of memory and is 20% faster than the [http://www.analog.com/en/epProd/0,,ADSP-TS203S,00.html ADSP-TS203S] 500MHz/4Mbit version used in the Axe-Fx.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Axe-Fx_Ultra&amp;diff=2005</id>
		<title>Axe-Fx Ultra</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Axe-Fx_Ultra&amp;diff=2005"/>
		<updated>2009-11-18T19:32:51Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: /* About the ULTRA model */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ultra.jpg | Axe-Fx Ultra]]&lt;br /&gt;
&lt;br /&gt;
==About the ULTRA model==&lt;br /&gt;
&lt;br /&gt;
The Axe-Fx UltraTM is a “souped-up” version of the Axe-Fx. All the same great sounds but with a&lt;br /&gt;
faster DSP and more memory. The UltraTM contains a large selection of effects and sub-algorithms&lt;br /&gt;
not present in the regular Axe-Fx and is geared toward serious studio and live use. The Ultra is&lt;br /&gt;
equally at home in a FOH or studio effects rack as it is in a guitar rig. Features exclusive to the Ultra&lt;br /&gt;
model are indicated as such through this on-line manual.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[feature comparison]] table for differences between the Axe-Fx and the Axe-Fx Ultra.&lt;br /&gt;
&lt;br /&gt;
==Axe-Fx Ultra DSP==&lt;br /&gt;
The Axe-Fx Ultra edition uses the [http://www.analog.com/en/epProd/0,,ADSP-TS201S,00.html ''Tiger''SHARC ADSP-TS201S], which runs at 600MHz and has 24Mbits (3MBytes) of on-chip memory, which no other DSP's to date have offered. &lt;br /&gt;
&lt;br /&gt;
The [http://www.analog.com/en/epProd/0,,ADSP-TS201S,00.html ''Tiger''SHARC ADSP-TS201S] has 6x the amount of memory and is 20% faster than the [http://www.analog.com/en/epProd/0,,ADSP-TS203S,00.html ADSP-TS203S] 500MHz/4Mbit version used in the Axe-Fx.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Axe-Fx_Ultra&amp;diff=2004</id>
		<title>Axe-Fx Ultra</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Axe-Fx_Ultra&amp;diff=2004"/>
		<updated>2009-11-18T19:31:23Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About the ULTRA model==&lt;br /&gt;
[[Image:Ultra.jpg | Axe-Fx Ultra]]&lt;br /&gt;
&lt;br /&gt;
The Axe-Fx UltraTM is a “souped-up” version of the Axe-Fx. All the same great sounds but with a&lt;br /&gt;
faster DSP and more memory. The UltraTM contains a large selection of effects and sub-algorithms&lt;br /&gt;
not present in the regular Axe-Fx and is geared toward serious studio and live use. The Ultra is&lt;br /&gt;
equally at home in a FOH or studio effects rack as it is in a guitar rig. Features exclusive to the Ultra&lt;br /&gt;
model are indicated as such.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[feature comparison]] table for differences between the Axe-Fx and the Axe-Fx Ultra.&lt;br /&gt;
&lt;br /&gt;
==Axe-Fx Ultra DSP==&lt;br /&gt;
The Axe-Fx Ultra edition uses the [http://www.analog.com/en/epProd/0,,ADSP-TS201S,00.html ''Tiger''SHARC ADSP-TS201S], which runs at 600MHz and has 24Mbits (3MBytes) of on-chip memory, which no other DSP's to date have offered. &lt;br /&gt;
&lt;br /&gt;
The [http://www.analog.com/en/epProd/0,,ADSP-TS201S,00.html ''Tiger''SHARC ADSP-TS201S] has 6x the amount of memory and is 20% faster than the [http://www.analog.com/en/epProd/0,,ADSP-TS203S,00.html ADSP-TS203S] 500MHz/4Mbit version used in the Axe-Fx.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=MediaWiki:Sidebar&amp;diff=2003</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=MediaWiki:Sidebar&amp;diff=2003"/>
		<updated>2009-11-18T19:21:21Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Axe-Fx Wiki&lt;br /&gt;
** mainpage|Home&lt;br /&gt;
** Special:AllPages | Content&lt;br /&gt;
** Axe-Fx Wiki Manual | Axe-Fx Wiki Manual&lt;br /&gt;
** Tips | Tips&lt;br /&gt;
** Tutorials | Tutorials/How-to's&lt;br /&gt;
** Frequently Asked Questions|FAQ&lt;br /&gt;
** helppage|help&lt;br /&gt;
&lt;br /&gt;
* Contributors&lt;br /&gt;
** Special:Userlogin | Log-in/Create account&lt;br /&gt;
** How to contribute | How To Contribute&lt;br /&gt;
** Templates | Templates&lt;br /&gt;
** Tag Reference | Wiki Tag reference&lt;br /&gt;
** MediaWiki:Sidebar | Edit SideBar&lt;br /&gt;
* Downloads&lt;br /&gt;
** http://www.fractalaudio.com/Documents/AxeFxManual.pdf | Official Manual (v8.xx and above)** &lt;br /&gt;
** http://fractalaudio.com/Documents/ir2syx.zip | IR2Sysex Utility&lt;br /&gt;
** http://www.fractalaudio.com/Documents/Version8_00/axefx8_09.zip | Latest Standard Firmware (8.09)&lt;br /&gt;
** http://www.fractalaudio.com/Documents/Version8_00/ultra8_09.zip | Latest Ultra Firmware (8.09)&lt;br /&gt;
** Axe_editor|Axe-Fx Editor&lt;br /&gt;
** http://guitarlogic.org/index.php?action=tpmod;dl=0 | AlbertA Axe-Fx Software&lt;br /&gt;
&lt;br /&gt;
* Axe-Fx Community&lt;br /&gt;
** http://www.fractalaudio.com | Fractal Audio website&lt;br /&gt;
** http://www.fractalaudio.com/forum/ | User Forum&lt;br /&gt;
** http://www.axechange.net | Patch exchange site&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=1707</id>
		<title>Room Simulation</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=1707"/>
		<updated>2009-02-18T17:29:24Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: /* Improved early reflections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using the Reverb effect block to simulate early reflections of a room (or amp booth or similar) adds a very realistic touch if you are recording direct. &lt;br /&gt;
&lt;br /&gt;
Here are some more detailed explanations on early reflections and reverb:&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/effects_reverb.html&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/tutorial_effects_1.html&lt;br /&gt;
&lt;br /&gt;
==Improved early reflections==&lt;br /&gt;
Lately I've been experimenting in using two reverb blocks in parallel to the dry signal each with GEQ/PEQs to shape the resulting sound. I suppose this simulates cabinet reflections (poor man's approach) given the size of the reverbs; regardless of what it simulates it gives that feeling that sometimes it's missing when when mic'ing a real cab. I tend to keep the size very small to retain that in your face tonality and not a live room type of vibe.&lt;br /&gt;
&lt;br /&gt;
[[Image:reverb_parallel.png]]&lt;br /&gt;
&lt;br /&gt;
With the following settings:&lt;br /&gt;
*Mix: 100% (since it's parallel)&lt;br /&gt;
*Level: -18dB to -10dB (depending how dramatic you want to get)&lt;br /&gt;
*Type: Small room in one block, small Hall in the other block&lt;br /&gt;
*Time: 0.10 sec&lt;br /&gt;
*Size: 1.4-2.0 (something really small) = 2.2 feet to 6 feet essentially keeping the room is really &amp;quot;cabinet size&amp;quot;. I try to keep these very close if not the same on both blocks. 1.0 is way to small and results in complete metallic ringing.&lt;br /&gt;
*Color: 0-2 (I like to damp the high frequencies, the lower the more damp)&lt;br /&gt;
*Lo-cut: 150Hz-400Hz (Since the size is so small, the reverb will get very boomy at the end, so I cut it)&lt;br /&gt;
*Hi-cut: 10000-15000Hz (adjust to taste, this is rather subtle) &lt;br /&gt;
*Diffusion: 100% (This doesn't matter as will only do early reflections). Input diffusion and time are the same they don't matter here as we are turning off the &amp;quot;reverb&amp;quot; level and leaving only early reflections.&lt;br /&gt;
*Pre-delay: 0ms -0.4ms (I usually keep it at 0ms, but changing to 0.4ms/0.8ms has a lot of impact on the sound due to phasing which may or may not sound better). You may do 0.4 ms on one block and 0 on another or keep them the same. &lt;br /&gt;
*Density: 12 (Lost of density to avoid metallic ringing)&lt;br /&gt;
*Early delay: (No real value here, experiment, this affects the phasing of the early reflections so go through the range to find the most pleasing value). I set this to a different value for each of the reverb blocks. &lt;br /&gt;
*Early level: 0dB (we just care about early reflections for this simulation. Same on both blocks.&lt;br /&gt;
*Reverb level: -40dB (the minimum you can set it at). Same on both blocks&lt;br /&gt;
*Mod: 0% (this don't matter on early reflections).&lt;br /&gt;
&lt;br /&gt;
For the GEQ's that are inline with the Reverb blocks, I tend to bring up the highs, as the reverb will be fairly dark (even with color set to 10). This is of course completely up to taste. &lt;br /&gt;
&lt;br /&gt;
I usually set the bypass mode to Mute out, so that I can compare taking the reverbs in/out of the chain and compare the tonality (I assign reverb 1 and 2 bypass to the same cc).&lt;br /&gt;
&lt;br /&gt;
== Old Previous Notes about room reverb ==&lt;br /&gt;
&lt;br /&gt;
On the Axe-Fx you can use these initial settings to simulate a small space like an &amp;quot;amp booth&amp;quot; for example:&lt;br /&gt;
&lt;br /&gt;
*Mix: 50% (Adjust to taste)&lt;br /&gt;
*Level: 0-8dB (adjust to balance non bypassed vs. bypassed state)&lt;br /&gt;
*Type: Small room&lt;br /&gt;
*Time: 0.10-.26sec&lt;br /&gt;
*Size: 1.4-20 (any more will sound like too big of a room) - 2.0 = 1m wall, 4.0 = 2m wall&lt;br /&gt;
*Color: 1-5 (adjust to taste again, this is just a starting point).&lt;br /&gt;
*Lo-cut: 100Hz-200Hz (Used to reduce reverb low freq boom)&lt;br /&gt;
*Hi-cut: 80000-13000Hz (if your settings give too much harshness you can tame it with this) &lt;br /&gt;
*Diffusion: 100%&lt;br /&gt;
*Pre-delay: 0ms-0.4ms (This will really change the phasing if you are using Mix &amp;lt; 100%)&lt;br /&gt;
*Density: 9-12 (I find a lot of density really improves the early reflections)&lt;br /&gt;
*Early delay: 13.8%&lt;br /&gt;
*Early level: -8dB (keep the early and reverb level fairly close, but again experiment)&lt;br /&gt;
*Reverb level: -9dB&lt;br /&gt;
*Mod: 0%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In general here are some guidelines for modifying the parameters (but they are not rules, experiment!!). Also see [[Reverb]] for an official explanation of what the controls do.&lt;br /&gt;
*Size. This will set up all the pre-delay, early delay time etc. This is the most crucial parameter that you should experiment with to get the sound you want, then you can &amp;quot;fine tune&amp;quot; the other controls once you establish the base sound.&lt;br /&gt;
*Time. Keep this farly, try to avoid any metallic ringing. &lt;br /&gt;
*Color. This is a bit more subtle, but keep it low for a more darker room. Adjust to taste depending on how reflective you want the walls of the virtual space.&lt;br /&gt;
*Lo-cut. Use this to reduce boominess.&lt;br /&gt;
*High-cut. Adjust to taste, depending on how bright you want the space to be.&lt;br /&gt;
*Diffusion: Keep it fairly high if not 100%. As per the name, this will diffuse the early reflections so they are not as direct.&lt;br /&gt;
*Pre-delay: The pre-delay is set by the size parameter. Change this value if your mix is not 100% as this will affect phasing.&lt;br /&gt;
*Early Delay: This is to change the default time set by size (i.e. 0% is the default). Adjust it to match the sound you are looking for. This also affects phasing. If it's too echoey, decrease this (to the negative side). This effectively reduces the room size.&lt;br /&gt;
*Early Level, Reverb Level: May want to keep early level close to the reverb level.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=1706</id>
		<title>Room Simulation</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=1706"/>
		<updated>2009-02-18T17:28:20Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: /* Improved early reflections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using the Reverb effect block to simulate early reflections of a room (or amp booth or similar) adds a very realistic touch if you are recording direct. &lt;br /&gt;
&lt;br /&gt;
Here are some more detailed explanations on early reflections and reverb:&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/effects_reverb.html&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/tutorial_effects_1.html&lt;br /&gt;
&lt;br /&gt;
==Improved early reflections==&lt;br /&gt;
Lately I've been experimenting in using two reverb blocks in parallel to the dry signal each with GEQ/PEQs to shape the resulting sound. I suppose this simulates cabinet reflections (poor man's approach) given the size of the reverbs; regardless of what it simulates it gives that feeling that sometimes it's missing when when mic'ing a real cab. I tend to keep the size very small to retain that in your face tonality and not a live room type of vibe.&lt;br /&gt;
&lt;br /&gt;
[[Image:reverb_parallel.png]]&lt;br /&gt;
&lt;br /&gt;
With the following settings:&lt;br /&gt;
*Mix: 100% (since it's parallel)&lt;br /&gt;
*Level: -18dB to -10dB (depending how dramatic you want to get)&lt;br /&gt;
*Type: Small room in one block, Hall in the other block&lt;br /&gt;
*Time: 0.10 sec&lt;br /&gt;
*Size: 1.4-2.0 (something really small) = 2.2 feet to 6 feet essentially keeping the room is really &amp;quot;cabinet size&amp;quot;. I try to keep these very close if not the same on both blocks. 1.0 is way to small and results in complete metallic ringing.&lt;br /&gt;
*Color: 0-2 (I like to damp the high frequencies, the lower the more damp)&lt;br /&gt;
*Lo-cut: 150Hz-400Hz (Since the size is so small, the reverb will get very boomy at the end, so I cut it)&lt;br /&gt;
*Hi-cut: 10000-15000Hz (adjust to taste, this is rather subtle) &lt;br /&gt;
*Diffusion: 100% (This doesn't matter as will only do early reflections). Input diffusion and time are the same they don't matter here as we are turning off the &amp;quot;reverb&amp;quot; level and leaving only early reflections.&lt;br /&gt;
*Pre-delay: 0ms -0.4ms (I usually keep it at 0ms, but changing to 0.4ms/0.8ms has a lot of impact on the sound due to phasing which may or may not sound better). You may do 0.4 ms on one block and 0 on another or keep them the same. &lt;br /&gt;
*Density: 12 (Lost of density to avoid metallic ringing)&lt;br /&gt;
*Early delay: (No real value here, experiment, this affects the phasing of the early reflections so go through the range to find the most pleasing value). I set this to a different value for each of the reverb blocks. &lt;br /&gt;
*Early level: 0dB (we just care about early reflections for this simulation. Same on both blocks.&lt;br /&gt;
*Reverb level: -40dB (the minimum you can set it at). Same on both blocks&lt;br /&gt;
*Mod: 0% (this don't matter on early reflections).&lt;br /&gt;
&lt;br /&gt;
For the GEQ's that are inline with the Reverb blocks, I tend to bring up the highs, as the reverb will be fairly dark (even with color set to 10). This is of course completely up to taste. &lt;br /&gt;
&lt;br /&gt;
I usually set the bypass mode to Mute out, so that I can compare taking the reverbs in/out of the chain and compare the tonality (I assign reverb 1 and 2 bypass to the same cc).&lt;br /&gt;
&lt;br /&gt;
== Old Previous Notes about room reverb ==&lt;br /&gt;
&lt;br /&gt;
On the Axe-Fx you can use these initial settings to simulate a small space like an &amp;quot;amp booth&amp;quot; for example:&lt;br /&gt;
&lt;br /&gt;
*Mix: 50% (Adjust to taste)&lt;br /&gt;
*Level: 0-8dB (adjust to balance non bypassed vs. bypassed state)&lt;br /&gt;
*Type: Small room&lt;br /&gt;
*Time: 0.10-.26sec&lt;br /&gt;
*Size: 1.4-20 (any more will sound like too big of a room) - 2.0 = 1m wall, 4.0 = 2m wall&lt;br /&gt;
*Color: 1-5 (adjust to taste again, this is just a starting point).&lt;br /&gt;
*Lo-cut: 100Hz-200Hz (Used to reduce reverb low freq boom)&lt;br /&gt;
*Hi-cut: 80000-13000Hz (if your settings give too much harshness you can tame it with this) &lt;br /&gt;
*Diffusion: 100%&lt;br /&gt;
*Pre-delay: 0ms-0.4ms (This will really change the phasing if you are using Mix &amp;lt; 100%)&lt;br /&gt;
*Density: 9-12 (I find a lot of density really improves the early reflections)&lt;br /&gt;
*Early delay: 13.8%&lt;br /&gt;
*Early level: -8dB (keep the early and reverb level fairly close, but again experiment)&lt;br /&gt;
*Reverb level: -9dB&lt;br /&gt;
*Mod: 0%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In general here are some guidelines for modifying the parameters (but they are not rules, experiment!!). Also see [[Reverb]] for an official explanation of what the controls do.&lt;br /&gt;
*Size. This will set up all the pre-delay, early delay time etc. This is the most crucial parameter that you should experiment with to get the sound you want, then you can &amp;quot;fine tune&amp;quot; the other controls once you establish the base sound.&lt;br /&gt;
*Time. Keep this farly, try to avoid any metallic ringing. &lt;br /&gt;
*Color. This is a bit more subtle, but keep it low for a more darker room. Adjust to taste depending on how reflective you want the walls of the virtual space.&lt;br /&gt;
*Lo-cut. Use this to reduce boominess.&lt;br /&gt;
*High-cut. Adjust to taste, depending on how bright you want the space to be.&lt;br /&gt;
*Diffusion: Keep it fairly high if not 100%. As per the name, this will diffuse the early reflections so they are not as direct.&lt;br /&gt;
*Pre-delay: The pre-delay is set by the size parameter. Change this value if your mix is not 100% as this will affect phasing.&lt;br /&gt;
*Early Delay: This is to change the default time set by size (i.e. 0% is the default). Adjust it to match the sound you are looking for. This also affects phasing. If it's too echoey, decrease this (to the negative side). This effectively reduces the room size.&lt;br /&gt;
*Early Level, Reverb Level: May want to keep early level close to the reverb level.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=File:Reverb_parallel.png&amp;diff=1705</id>
		<title>File:Reverb parallel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=File:Reverb_parallel.png&amp;diff=1705"/>
		<updated>2009-02-18T17:27:35Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: Image showing how to hook up the reverbs in parallel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image showing how to hook up the reverbs in parallel.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=1704</id>
		<title>Room Simulation</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=1704"/>
		<updated>2009-02-18T17:26:38Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using the Reverb effect block to simulate early reflections of a room (or amp booth or similar) adds a very realistic touch if you are recording direct. &lt;br /&gt;
&lt;br /&gt;
Here are some more detailed explanations on early reflections and reverb:&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/effects_reverb.html&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/tutorial_effects_1.html&lt;br /&gt;
&lt;br /&gt;
==Improved early reflections==&lt;br /&gt;
Lately I've been experimenting in using two reverb blocks in parallel to the dry signal each with GEQ/PEQs to shape the resulting sound. I suppose this simulates cabinet reflections (poor man's approach) given the size of the reverbs; regardless of what it simulates it gives that feeling that sometimes it's missing when when mic'ing a real cab. I tend to keep the size very small to retain that in your face tonality and not a live room type of vibe.&lt;br /&gt;
[[Image:reverb_parallel.png]]&lt;br /&gt;
&lt;br /&gt;
With the following settings:&lt;br /&gt;
*Mix: 100% (since it's parallel)&lt;br /&gt;
*Level: -18dB to -10dB (depending how dramatic you want to get)&lt;br /&gt;
*Type: Small room in one block, Hall in the other block&lt;br /&gt;
*Time: 0.10 sec&lt;br /&gt;
*Size: 1.4-2.0 (something really small) = 2.2 feet to 6 feet essentially keeping the room is really &amp;quot;cabinet size&amp;quot;. I try to keep these very close if not the same on both blocks. 1.0 is way to small and results in complete metallic ringing.&lt;br /&gt;
*Color: 0-2 (I like to damp the high frequencies, the lower the more damp)&lt;br /&gt;
*Lo-cut: 150Hz-400Hz (Since the size is so small, the reverb will get very boomy at the end, so I cut it)&lt;br /&gt;
*Hi-cut: 10000-15000Hz (adjust to taste, this is rather subtle) &lt;br /&gt;
*Diffusion: 100% (This doesn't matter as will only do early reflections). Input diffusion and time are the same they don't matter here as we are turning off the &amp;quot;reverb&amp;quot; level and leaving only early reflections.&lt;br /&gt;
*Pre-delay: 0ms -0.4ms (I usually keep it at 0ms, but changing to 0.4ms/0.8ms has a lot of impact on the sound due to phasing which may or may not sound better). You may do 0.4 ms on one block and 0 on another or keep them the same. &lt;br /&gt;
*Density: 12 (Lost of density to avoid metallic ringing)&lt;br /&gt;
*Early delay: (No real value here, experiment, this affects the phasing of the early reflections so go through the range to find the most pleasing value). I set this to a different value for each of the reverb blocks. &lt;br /&gt;
*Early level: 0dB (we just care about early reflections for this simulation. Same on both blocks.&lt;br /&gt;
*Reverb level: -40dB (the minimum you can set it at). Same on both blocks&lt;br /&gt;
*Mod: 0% (this don't matter on early reflections).&lt;br /&gt;
&lt;br /&gt;
For the GEQ's that are inline with the Reverb blocks, I tend to bring up the highs, as the reverb will be fairly dark (even with color set to 10). This is of course completely up to taste. &lt;br /&gt;
&lt;br /&gt;
I usually set the bypass mode to Mute out, so that I can compare taking the reverbs in/out of the chain and compare the tonality (I assign reverb 1 and 2 bypass to the same cc). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Old Previous Notes about room reverb ==&lt;br /&gt;
&lt;br /&gt;
On the Axe-Fx you can use these initial settings to simulate a small space like an &amp;quot;amp booth&amp;quot; for example:&lt;br /&gt;
&lt;br /&gt;
*Mix: 50% (Adjust to taste)&lt;br /&gt;
*Level: 0-8dB (adjust to balance non bypassed vs. bypassed state)&lt;br /&gt;
*Type: Small room&lt;br /&gt;
*Time: 0.10-.26sec&lt;br /&gt;
*Size: 1.4-20 (any more will sound like too big of a room) - 2.0 = 1m wall, 4.0 = 2m wall&lt;br /&gt;
*Color: 1-5 (adjust to taste again, this is just a starting point).&lt;br /&gt;
*Lo-cut: 100Hz-200Hz (Used to reduce reverb low freq boom)&lt;br /&gt;
*Hi-cut: 80000-13000Hz (if your settings give too much harshness you can tame it with this) &lt;br /&gt;
*Diffusion: 100%&lt;br /&gt;
*Pre-delay: 0ms-0.4ms (This will really change the phasing if you are using Mix &amp;lt; 100%)&lt;br /&gt;
*Density: 9-12 (I find a lot of density really improves the early reflections)&lt;br /&gt;
*Early delay: 13.8%&lt;br /&gt;
*Early level: -8dB (keep the early and reverb level fairly close, but again experiment)&lt;br /&gt;
*Reverb level: -9dB&lt;br /&gt;
*Mod: 0%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In general here are some guidelines for modifying the parameters (but they are not rules, experiment!!). Also see [[Reverb]] for an official explanation of what the controls do.&lt;br /&gt;
*Size. This will set up all the pre-delay, early delay time etc. This is the most crucial parameter that you should experiment with to get the sound you want, then you can &amp;quot;fine tune&amp;quot; the other controls once you establish the base sound.&lt;br /&gt;
*Time. Keep this farly, try to avoid any metallic ringing. &lt;br /&gt;
*Color. This is a bit more subtle, but keep it low for a more darker room. Adjust to taste depending on how reflective you want the walls of the virtual space.&lt;br /&gt;
*Lo-cut. Use this to reduce boominess.&lt;br /&gt;
*High-cut. Adjust to taste, depending on how bright you want the space to be.&lt;br /&gt;
*Diffusion: Keep it fairly high if not 100%. As per the name, this will diffuse the early reflections so they are not as direct.&lt;br /&gt;
*Pre-delay: The pre-delay is set by the size parameter. Change this value if your mix is not 100% as this will affect phasing.&lt;br /&gt;
*Early Delay: This is to change the default time set by size (i.e. 0% is the default). Adjust it to match the sound you are looking for. This also affects phasing. If it's too echoey, decrease this (to the negative side). This effectively reduces the room size.&lt;br /&gt;
*Early Level, Reverb Level: May want to keep early level close to the reverb level.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=1619</id>
		<title>Room Simulation</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=1619"/>
		<updated>2008-11-04T21:25:47Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using the Reverb effect block to simulate early reflections of a room (or amp booth or similar) adds a very realistic touch if you are recording direct. &lt;br /&gt;
&lt;br /&gt;
Here are some more detailed explanations on early reflections and reverb:&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/effects_reverb.html&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/tutorial_effects_1.html&lt;br /&gt;
&lt;br /&gt;
On the Axe-Fx you can use these initial settings to simulate a small space like an &amp;quot;amp booth&amp;quot; for example:&lt;br /&gt;
&lt;br /&gt;
*Mix: 50% (Adjust to taste)&lt;br /&gt;
*Level: 0-8dB (adjust to balance non bypassed vs. bypassed state)&lt;br /&gt;
*Type: Small room&lt;br /&gt;
*Time: 0.10-.26sec&lt;br /&gt;
*Size: 2-20 (any more will sound like too big of a room) - 2.0 = 1m wall, 4.0 = 8m wall&lt;br /&gt;
*Color: 2-5 (adjust to taste again, this is just a starting point).&lt;br /&gt;
*Lo-cut: 100Hz-200Hz (Used to reduce reverb low freq boom)&lt;br /&gt;
*Hi-cut: 80000-13000Hz (if your settings give too much harshness you can tame it with this) &lt;br /&gt;
*Diffusion: 100%&lt;br /&gt;
*Pre-delay: 0ms-0.4ms (This will really change the phasing if you are using Mix &amp;lt; 100%)&lt;br /&gt;
*Density: 9-12 (I find a lot of density really improves the early reflections)&lt;br /&gt;
*Early delay: 13.8%&lt;br /&gt;
*Early level: -8dB (keep the early and reverb level fairly close, but again experiment)&lt;br /&gt;
*Reverb level: -9dB&lt;br /&gt;
*Mod: 0%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In general here are some guidelines for modifying the parameters (but they are not rules, experiment!!). Also see [[Reverb]] for an official explanation of what the controls do.&lt;br /&gt;
*Size. This will set up all the pre-delay, early delay time etc. This is the most crucial parameter that you should experiment with to get the sound you want, then you can &amp;quot;fine tune&amp;quot; the other controls once you establish the base sound.&lt;br /&gt;
*Time. Keep this farly, try to avoid any metallic ringing. &lt;br /&gt;
*Color. This is a bit more subtle, but keep it low for a more darker room. Adjust to taste depending on how reflective you want the walls of the virtual space.&lt;br /&gt;
*Lo-cut. Use this to reduce boominess.&lt;br /&gt;
*High-cut. Adjust to taste, depending on how bright you want the space to be.&lt;br /&gt;
*Diffusion: Keep it fairly high if not 100%. As per the name, this will diffuse the early reflections so they are not as direct.&lt;br /&gt;
*Pre-delay: The pre-delay is set by the size parameter. Change this value if your mix is not 100% as this will affect phasing.&lt;br /&gt;
*Early Delay: This is to change the default time set by size (i.e. 0% is the default). Adjust it to match the sound you are looking for. This also affects phasing. If it's too echoey, decrease this (to the negative side). This effectively reduces the room size.&lt;br /&gt;
*Early Level, Reverb Level: May want to keep early level close to the reverb level.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Reverb&amp;diff=1575</id>
		<title>Reverb</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Reverb&amp;diff=1575"/>
		<updated>2008-10-07T18:47:00Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Reverb_block.jpg|right|350px]]&lt;br /&gt;
Aside from distortion no effect is probably more important to the electric guitar than reverb. From almost the instant that amplifiers were created, guitarists yearned to be able to duplicate the sound of their amps in a hall or large room. Early reverb simulators incorporated springs or large metal plates. Most fine recording studios had their own large rooms dedicated to providing reverb. A speaker and microphone were placed in the room and the reverberated sound was recorded. &lt;br /&gt;
&lt;br /&gt;
Digital processing excels at simulating reverberation and the Axe-Fx has one of the finest reverbs you've likely heard. A proprietary bandpass comb-filter algorithm provides extremely dense and smooth reverbs with no graininess or metallic qualities. The Axe-Fx provides five basic reverb types: Spring, Room, Hall, Chamber and Plate. &lt;br /&gt;
&lt;br /&gt;
The Spring reverb type simulates the sound of the old spring reverbs used in popular guitar amplifiers (except for the crashing sound when someone trips over it). It is characterized by a smooth tail with a slightly &amp;quot;boingy&amp;quot; quality. For surf and rockabilly dial up the Spring reverb, plug in your Strat or Tele and lay down some Dick Dale. &lt;br /&gt;
&lt;br /&gt;
The Room reverb type simulates an actual room. It is the type to use when you want the most natural, realistic reverb. Also great on vocals and percussion. &lt;br /&gt;
&lt;br /&gt;
The Hall reverb type is similar to the Room reverb but simulates a concert hall. It is a little less smooth and has some response peaks lending it a unique character. Use this when you want your sound to stand out a little. &lt;br /&gt;
&lt;br /&gt;
The Chamber reverb type simulates the sound of large, boxy chamber. It is useful when you want a bright, resonant reverb sound. &lt;br /&gt;
&lt;br /&gt;
The Plate type simulates the sound of a vintage reverb plate. These are large metal plates suspended in a frame. An acoustic signal is launched into the plate and pickups record the sound that is produced as it bounces around inside the metal. Plate reverbs are characterized by their smooth yet bright sound and were popular in the 70's and 80's especially for vocals. The Axe-Fx Plate simulation captures the &amp;quot;shiny&amp;quot; sound of a plate reverb but without all the complicated setup. &lt;br /&gt;
&lt;br /&gt;
For those more technically inclined, the designer of the axe-fx states: &amp;quot;The reverb in the Axe-Fx is a kind of hybrid physical/synthetic model. It's based on an amalgam of various techniques including FDN, BABO (ball-in-a-box), scattering waveguides and ray-tracing. Hence some of the classic parameters don't apply on a 1-to-1 basis. I spent two years developing the algorithm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Axe-Fx Reverb edit menu has three pages. The basic page has the most commonly used of the parameters below. The mix page is the standard mixer. The advanced page allows for more in-depth editing and contains all the adjustable parameters (except for the mixer parameters). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Parameters====&lt;br /&gt;
*'''TYPE''' - Selects the reverb type. The are five basic types with three variations for each type, small, medium, and large. Each type sets the parameters below to a preset value. You can override the parameter values afterward but if you then change the type the values will be reset to the default values for that type. &lt;br /&gt;
*'''TIME''' - Sets the reverb decay time. This is the amount of time for the reverb to vanish beyond the point of perception. This is known as the t60 time, referring to the amount of time required for the reverb to decay to 0.001 of its initial value (-60 dB). &lt;br /&gt;
*'''SIZE''' - Sets the size of the spring, room, hall etc. This controls the length of time it takes for an echo to bounce between the walls. Increasing this increases the echo time and also increases the delay before the reverb starts. Small values smooth out the reverb, very small values can be used to obtain a metallic sound. Large values can make the reverb more grainy as the time between the individual repeats increases. Also, as the size is increased the reverb will become somewhat darker as the high frequencies are absorbed more. &amp;lt;br&amp;gt; This control is important in that it actually sets the size of the room, hall, etc. that is simulated by the algorithm. If you want the reverb to sound like a huge concert hall then best results will be obtained by increasing this value. Of course there are no rules and you can set the size small and the time high to obtain some interesting effects. The separation of the early reflections is also controlled by this parameter as well as the reverb tail. The Size parameter is actually proportional to the length of one &amp;quot;wall&amp;quot;. With size set to max the simulated room (in room mode) is roughly the size of a football field!&lt;br /&gt;
*'''INLVL''' - Sets input level to the reverb. Primarily for use with a controller to control the reverb and allow the reverb to continue to sound. Set to 100% normally. Attach a controller to vary the reverb level without disturbing the mix. &lt;br /&gt;
*'''LOCUT''' - Decreases the low-frequency content of the wet signal &lt;br /&gt;
*'''HICUT''' - Decreases the high-frequency content of the wet signal &lt;br /&gt;
*'''COLOR''' - Sets the color of the reverb. Higher values simulate less high-frequency wall absorption and result in a brighter reverb. This is equivalent to the &amp;quot;Damping&amp;quot; parameter in other reverb algorithms.&lt;br /&gt;
*'''DIFFUSION''' - Controls the density of the reverb tail. Higher values give a smoother sound. Lower values allow the individual repeats to be more easily discerned. It controls how &amp;quot;rough&amp;quot; the &amp;quot;walls&amp;quot; are. A low diffusion value means the walls are mirror-like and the individual echoes will be more audible. Higher values means reflections are scattered more. Ideally the parameter would have a tanh() type response as the control is more sensitive at the extremes but it's a linear function so be aware of this. On older firmware, this control defaults to 0% for spring models, which may sound strange (instead set it to 100%).&lt;br /&gt;
*'''PRE DELAY''' - Adds extra delay before the reverb starts. The '''SIZE''' control automatically imparts a certain amount of delay before the reverb starts. Use this control to add more delay if desired. For example, if the SIZE is low the reverb will start almost immediately. You can use this control to add some delay before the reverb starts but keep the small sounding size. &lt;br /&gt;
*'''EARLY DELAY''' - This controls the relationship between the early reflections and the reverb tail. This allows a +/- 50% change in the early reflections initial delay. The size control automatically sets the time between the early reflections and the tail. You can use this control to vary that time. &lt;br /&gt;
*'''EARLY LEVEL''' - Adjusts the relative volume level of the early reflections. This control has no effect for the Spring reverb type. &lt;br /&gt;
*'''REVERB LEVEL''' - Adjusts the relative volume level of the reverb tail. &lt;br /&gt;
*'''MOD DEPTH''' - This parameter controls the depth of modulation of the reverb tail. For a more musical sound experiment with this and the '''MOD RATE''' control. The reverb contains an LFO that modulates the delay lines that comprise the reverb. This modulation helps fill out the soundstage and makes the reverb sound fuller. The modulation is best used on pitched instruments. For percussive instruments (i.e. drums) it may sound better with the modulation off. Set the depth to zero to defeat the modulation. To hear the effect of the modulation turn the mix to max and adjust the depth and rate, then set the mix to the desired amount. &amp;lt;br&amp;gt; ''NOTE: The modulation depth defaults to zero. To use the modulation you must enter the advanced parameter page and set the depth and rate as desired.'' &lt;br /&gt;
*'''MOD RATE''' - This parameter controls the rate of modulation of the reverb tail. &lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Room Simulation===&lt;br /&gt;
{{:Room Simulation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Effect blocks]]&lt;br /&gt;
11&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Reverb&amp;diff=1574</id>
		<title>Reverb</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Reverb&amp;diff=1574"/>
		<updated>2008-10-07T18:24:38Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Reverb_block.jpg|right|350px]]&lt;br /&gt;
Aside from distortion no effect is probably more important to the electric guitar than reverb. From almost the instant that amplifiers were created, guitarists yearned to be able to duplicate the sound of their amps in a hall or large room. Early reverb simulators incorporated springs or large metal plates. Most fine recording studios had their own large rooms dedicated to providing reverb. A speaker and microphone were placed in the room and the reverberated sound was recorded. &lt;br /&gt;
&lt;br /&gt;
Digital processing excels at simulating reverberation and the Axe-Fx has one of the finest reverbs you've likely heard. A proprietary bandpass comb-filter algorithm provides extremely dense and smooth reverbs with no graininess or metallic qualities. The Axe-Fx provides five basic reverb types: Spring, Room, Hall, Chamber and Plate. &lt;br /&gt;
&lt;br /&gt;
The Spring reverb type simulates the sound of the old spring reverbs used in popular guitar amplifiers (except for the crashing sound when someone trips over it). It is characterized by a smooth tail with a slightly &amp;quot;boingy&amp;quot; quality. For surf and rockabilly dial up the Spring reverb, plug in your Strat or Tele and lay down some Dick Dale. &lt;br /&gt;
&lt;br /&gt;
The Room reverb type simulates an actual room. It is the type to use when you want the most natural, realistic reverb. Also great on vocals and percussion. &lt;br /&gt;
&lt;br /&gt;
The Hall reverb type is similar to the Room reverb but simulates a concert hall. It is a little less smooth and has some response peaks lending it a unique character. Use this when you want your sound to stand out a little. &lt;br /&gt;
&lt;br /&gt;
The Chamber reverb type simulates the sound of large, boxy chamber. It is useful when you want a bright, resonant reverb sound. &lt;br /&gt;
&lt;br /&gt;
The Plate type simulates the sound of a vintage reverb plate. These are large metal plates suspended in a frame. An acoustic signal is launched into the plate and pickups record the sound that is produced as it bounces around inside the metal. Plate reverbs are characterized by their smooth yet bright sound and were popular in the 70's and 80's especially for vocals. The Axe-Fx Plate simulation captures the &amp;quot;shiny&amp;quot; sound of a plate reverb but without all the complicated setup. &lt;br /&gt;
&lt;br /&gt;
For those more technically inclined, the designer of the axe-fx states: &amp;quot;The reverb in the Axe-Fx is a kind of hybrid physical/synthetic model. It's based on an amalgam of various techniques including FDN, BABO (ball-in-a-box), scattering waveguides and ray-tracing. Hence some of the classic parameters don't apply on a 1-to-1 basis. I spent two years developing the algorithm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Axe-Fx Reverb edit menu has three pages. The basic page has the most commonly used of the parameters below. The mix page is the standard mixer. The advanced page allows for more in-depth editing and contains all the adjustable parameters (except for the mixer parameters). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Parameters====&lt;br /&gt;
*'''TYPE''' - Selects the reverb type. The are five basic types with three variations for each type, small, medium, and large. Each type sets the parameters below to a preset value. You can override the parameter values afterward but if you then change the type the values will be reset to the default values for that type. &lt;br /&gt;
*'''TIME''' - Sets the reverb decay time. This is the amount of time for the reverb to vanish beyond the point of perception. This is known as the t60 time, referring to the amount of time required for the reverb to decay to 0.001 of its initial value (-60 dB). &lt;br /&gt;
*'''SIZE''' - Sets the size of the spring, room, hall etc. This controls the length of time it takes for an echo to bounce between the walls. Increasing this increases the echo time and also increases the delay before the reverb starts. Small values smooth out the reverb, very small values can be used to obtain a metallic sound. Large values can make the reverb more grainy as the time between the individual repeats increases. Also, as the size is increased the reverb will become somewhat darker as the high frequencies are absorbed more. &amp;lt;br&amp;gt; This control is important in that it actually sets the size of the room, hall, etc. that is simulated by the algorithm. If you want the reverb to sound like a huge concert hall then best results will be obtained by increasing this value. Of course there are no rules and you can set the size small and the time high to obtain some interesting effects. The separation of the early reflections is also controlled by this parameter as well as the reverb tail. The Size parameter is actually proportional to the length of one &amp;quot;wall&amp;quot;. With size set to max the simulated room (in room mode) is roughly the size of a football field!&lt;br /&gt;
*'''INLVL''' - Sets input level to the reverb. Primarily for use with a controller to control the reverb and allow the reverb to continue to sound. Set to 100% normally. Attach a controller to vary the reverb level without disturbing the mix. &lt;br /&gt;
*'''LOCUT''' - Decreases the low-frequency content of the wet signal &lt;br /&gt;
*'''HICUT''' - Decreases the high-frequency content of the wet signal &lt;br /&gt;
*'''COLOR''' - Sets the color of the reverb. Higher values simulate less high-frequency wall absorption and result in a brighter reverb. This is equivalent to the &amp;quot;Damping&amp;quot; parameter in other reverb algorithms.&lt;br /&gt;
*'''DIFFUSION''' - Controls the density of the reverb tail. Higher values give a smoother sound. Lower values allow the individual repeats to be more easily discerned. It controls how &amp;quot;rough&amp;quot; the &amp;quot;walls&amp;quot; are. A low diffusion value means the walls are mirror-like and the individual echoes will be more audible. Higher values means reflections are scattered more. Ideally the parameter would have a tanh() type response as the control is more sensitive at the extremes but it's a linear function so be aware of this. &lt;br /&gt;
*'''PRE DELAY''' - Adds extra delay before the reverb starts. The '''SIZE''' control automatically imparts a certain amount of delay before the reverb starts. Use this control to add more delay if desired. For example, if the SIZE is low the reverb will start almost immediately. You can use this control to add some delay before the reverb starts but keep the small sounding size. &lt;br /&gt;
*'''EARLY DELAY''' - This controls the relationship between the early reflections and the reverb tail. This allows a +/- 50% change in the early reflections initial delay. The size control automatically sets the time between the early reflections and the tail. You can use this control to vary that time. &lt;br /&gt;
*'''EARLY LEVEL''' - Adjusts the relative volume level of the early reflections. This control has no effect for the Spring reverb type. &lt;br /&gt;
*'''REVERB LEVEL''' - Adjusts the relative volume level of the reverb tail. &lt;br /&gt;
*'''MOD DEPTH''' - This parameter controls the depth of modulation of the reverb tail. For a more musical sound experiment with this and the '''MOD RATE''' control. The reverb contains an LFO that modulates the delay lines that comprise the reverb. This modulation helps fill out the soundstage and makes the reverb sound fuller. The modulation is best used on pitched instruments. For percussive instruments (i.e. drums) it may sound better with the modulation off. Set the depth to zero to defeat the modulation. To hear the effect of the modulation turn the mix to max and adjust the depth and rate, then set the mix to the desired amount. &amp;lt;br&amp;gt; ''NOTE: The modulation depth defaults to zero. To use the modulation you must enter the advanced parameter page and set the depth and rate as desired.'' &lt;br /&gt;
*'''MOD RATE''' - This parameter controls the rate of modulation of the reverb tail. &lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Room Simulation===&lt;br /&gt;
{{:Room Simulation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Effect blocks]]&lt;br /&gt;
11&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=1573</id>
		<title>Room Simulation</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=1573"/>
		<updated>2008-10-02T13:20:37Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using the Reverb effect block to simulate early reflections of a room (or amp booth or similar) adds a very realistic touch if you are recording direct. &lt;br /&gt;
&lt;br /&gt;
Here are some more detailed explanations on early reflections and reverb:&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/effects_reverb.html&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/tutorial_effects_1.html&lt;br /&gt;
&lt;br /&gt;
On the Axe-Fx you can use these initial settings to simulate a small space like an &amp;quot;amp booth&amp;quot; for example:&lt;br /&gt;
&lt;br /&gt;
*Mix: 40-100% (Adjust to taste)&lt;br /&gt;
*Level: 0-8dB (adjust to balance non bypassed vs. bypassed state)&lt;br /&gt;
*Type: Small room&lt;br /&gt;
*Time: 0.10-.26sec&lt;br /&gt;
*Size: 6.1-25 (any more will sound like too big of a room)&lt;br /&gt;
*Color: 7.0 (adjust to taste again, this is just a starting point).&lt;br /&gt;
*Lo-cut: 20Hz-200Hz (Used to reduce reverb low freq boom)&lt;br /&gt;
*Hi-cut: 80000-13000Hz (if your settings give too much harshness you can tame it with this) &lt;br /&gt;
*Diffusion: 100%&lt;br /&gt;
*Pre-delay: 0ms &lt;br /&gt;
*Density: 9-12 (I find a lot of density really improves the early reflections)&lt;br /&gt;
*Early delay: 13.8%&lt;br /&gt;
*Early level: -8dB (keep the early and reverb level fairly close, but again experiment)&lt;br /&gt;
*Reverb level: -9dB&lt;br /&gt;
*Mod: 0%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In general here are some guidelines for modifying the parameters (but they are not rules, experiment!!). Also see [[Reverb]] for an official explanation of what the controls do.&lt;br /&gt;
*Size. This will set up all the pre-delay, early delay time etc. This is the most crucial parameter that you should experiment with to get the sound you want, then you can &amp;quot;fine tune&amp;quot; the other controls once you establish the base sound.&lt;br /&gt;
*Time. Keep this farly, try to avoid any metallic ringing. &lt;br /&gt;
*Color. This is a bit more subtle, but keep it low for a more darker room. Adjust to taste depending on how reflective you want the walls of the virtual space.&lt;br /&gt;
*Lo-cut. Use this to reduce boominess.&lt;br /&gt;
*High-cut. Adjust to taste, depending on how bright you want the space to be.&lt;br /&gt;
*Diffusion: Keep it fairly high if not 100%. As per the name, this will diffuse the early reflections so they are not as direct.&lt;br /&gt;
*Pre-delay: The pre-delay is set by the size parameter. Change this value if your mix is not 100% as this will affect phasing.&lt;br /&gt;
*Early Delay: This is to change the default time set by size (i.e. 0% is the default). Adjust it to match the sound you are looking for. This also affects phasing. If it's too echoey, decrease this (to the negative side). This effectively reduces the room size.&lt;br /&gt;
*Early Level, Reverb Level: May want to keep early level close to the reverb level.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Main_Page&amp;diff=1552</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Main_Page&amp;diff=1552"/>
		<updated>2008-09-03T17:26:24Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: Fixed parser issue with RandomInclude plugin for MW 1.13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;EnWpMpSearch2&amp;quot; style=&amp;quot;white-space: nowrap; margin-bottom: .5em; background-color: #ffffff; border: 1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;div id=&amp;quot;EnWpMpBook2&amp;quot; style=&amp;quot;padding: 1em 0 .6em; background-repeat: no-repeat; background-position: 0% 20%;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;margin-left:0%&amp;quot;&amp;gt;&lt;br /&gt;
         &amp;lt;div style=&amp;quot;text-align: center; white-space: nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h1 style=&amp;quot;font-size: 200%; border: none; margin: 0; padding: 0;&amp;quot;&amp;gt;&lt;br /&gt;
                Welcome to the '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Axe-Fx Wiki&amp;lt;/span&amp;gt;'''&lt;br /&gt;
            &amp;lt;/h1&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position: relative; top: -.1em; font-size: 100%;&amp;quot;&amp;gt;the '''user manual''' that ''[[Help:Contents|anyone can   edit]]'', and don't forget it was ACWILD's idea!&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:AxeFx.jpg|Fractal Audio Axe-FX]]&lt;br /&gt;
         &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;clear: left&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;/div&amp;gt;&lt;br /&gt;
   {| cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#f4f1fc&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-bottom: solid 1px #C0C8CF; border-top: solid 1px      #C0C8CF; font-size:90%; text-align:center; margin:0; padding:0;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#F0F8FF&amp;quot;|&lt;br /&gt;
&amp;amp;nbsp;''[[Special:AllPages | Content]] · [[Axe-Fx Wiki Manual]] · [[Tips]] · [[Frequently Asked Questions | FAQ]] · [[Tutorials]] · [[Help:Contents | Help]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Welcome to the [[Axe-Fx Wiki]]. This site contains many helpful hints, tips, descriptions, FAQs and other user contributed material for Fractal Audio Systems ''[[Axe-Fx]]'' and ''[[Axe-Fx Ultra]]'' pre-amp/effects processors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The compilation of resources and ''online manual'' in the Axe-Fx Wiki, aim to expand on the official user manual provided by [http://www.fractalaudio.com Fractal Audio Systems]. You can help expand the Axe-Fx Wiki by [http://axefxwiki.guitarlogic.org?title=Special:Userlogin&amp;amp;returnto=Main_Page creating a user account]. It's easy to join and start contributing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This pulls a random tip from Templates:Tips --AlbertA--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space: normal; margin-bottom: .5em; background-color: #ffffff; border: 1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
 {| cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#f4f1fc&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:120%; text-align:left; margin:0; padding:0;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;center&amp;quot; &lt;br /&gt;
| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#F0F8FF&amp;quot;|[[Image:Crystal_Clear_app_ktip.png|left|40px|Random Tip]]&amp;amp;nbsp;'''''Random Tip:''''' {{#tag:random | {{:Tips}}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;  border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;12&amp;quot; bordercolor=&amp;quot;#EFEFEF&amp;quot; bgcolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr bgcolor=&amp;quot;#EFEFEF&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; bgcolor=&amp;quot;#EFEFEF&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Online manual links''==&lt;br /&gt;
*[[Axe-Fx Wiki Manual]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Introduction|Introduction]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Additional Ultra features|Additional Ultra Features]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Getting Set Up|Getting Set Up]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Editing|Editing]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Controllers and Modifiers|Controllers and Modifiers]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Tuner|Tuner]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Utilities|Utilites]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Tips And Tricks|Tips and Tricks]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Warranty_information|Warranty Information]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Specifications|Specifications]]&lt;br /&gt;
*[[Axe_editor|Axe-Fx Editor]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Pages of Interest''==&lt;br /&gt;
* [[FAQ | Browse the FAQ]]&lt;br /&gt;
* [[:Category:Effect_blocks | List of effect blocks]]&lt;br /&gt;
* [[List_of_amp_simulations | List of amp simulations]]&lt;br /&gt;
* [[List_of_cabinet_simulations | List of cabinet simulations]]&lt;br /&gt;
* [[Description_of_Mic_Models | List of mic models]]&lt;br /&gt;
* [[Description_of_drive_models | List of drive models]]&lt;br /&gt;
&lt;br /&gt;
For new &amp;amp; potential Axe-Fx owners:&lt;br /&gt;
* [[Feature comparison]]&lt;br /&gt;
* [[List of suggested Axe-Fx accessories]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#EFEFEF&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; bgcolor=&amp;quot;#EFEFEF&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Links of interest''==&lt;br /&gt;
* [http://www.fractalaudio.com Official Fractal Audio Systems Site]&lt;br /&gt;
* [http://www.fractalaudio.com/forum/ Official Axe-Fx User Forum]&lt;br /&gt;
* [http://www.setbb.com/axefx Axe-Fx Previous User Forum]&lt;br /&gt;
* [http://groups.google.com/group/axe-fx Axe-Fx Google Group]&lt;br /&gt;
For new &amp;amp; potential Axe-Fx owners:&lt;br /&gt;
* [http://www.fractalaudio.com/forum/viewtopic.php?f=11&amp;amp;t=256 Some Thoughts for First-Time and Prospective Axe-Fx Users]&lt;br /&gt;
* [http://www.fractalaudio.com/forum/viewtopic.php?f=11&amp;amp;t=769 So you have your Axe-Fx. Now what?]&lt;br /&gt;
For existing owners:&lt;br /&gt;
* [http://www.axechange.net Axe-Fx Patch exchange website]&lt;br /&gt;
* [http://www.musicgearsource.com/fractal.html Interview with Cliff Chase about the Axe-Fx]&lt;br /&gt;
* [http://www.fractalaudio.com/Documents/axefx5_24.zip Latest Standard Firmware (5.24)]&lt;br /&gt;
* [http://www.fractalaudio.com/temp/ultra5_24.zip Latest Ultra Firmware (5.24)]&lt;br /&gt;
* [http://axechange.net/editorbeta.aspx Axe-Fx PC/Mac Editor Beta]&lt;br /&gt;
* [http://fractalaudio.com/Documents/ir2syx.zip IR2Sysex Utility]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Interesting Wiki stats and other''==&lt;br /&gt;
* [[Special:Popularpages| Popular Pages]] &lt;br /&gt;
* [[Special:Statistics| Page Statistics]] &lt;br /&gt;
* [[Special:Newpages| New Pages]] &lt;br /&gt;
* [[Special:Random| Random Page]] &lt;br /&gt;
* [[Special:Allpages| All Pages]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=2 align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFEECC&amp;quot;&amp;gt;&lt;br /&gt;
=== [[How to contribute | Contributing to the site]] ===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#EFEFEF&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; bgcolor=&amp;quot;#EFEFEF&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Getting Started''==&lt;br /&gt;
* To edit or create new pages, please [http://axefxwiki.guitarlogic.org?title=Special:Userlogin&amp;amp;returnto=Main_Page create a user account].  It's easy to join and start contributing. &lt;br /&gt;
* Submit a new entry &lt;br /&gt;
** You can edit or create a page by using the box below&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
buttonlabel=Create Article&lt;br /&gt;
bgcolor=#EFEFEF&lt;br /&gt;
default=Page Name&lt;br /&gt;
width=24&lt;br /&gt;
break=no&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
* [[Special:Wantedpages | List of wanted pages]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Quick Guidelines''==&lt;br /&gt;
* Search first to see if a page already exists for the particular topic you want to write about. If the page already exists, add your entry to the existing pages to avoid redundancy.&lt;br /&gt;
* [[Redirecting pages| Create redirection pages]], so that if a user misspells or there's synonyms for a particular search term, the user is taken to a relevant page. &lt;br /&gt;
* Always preview your edits before saving a page&lt;br /&gt;
* Think about creating a new page for new additions and transcluding it into the place you want it displayed.&lt;br /&gt;
* More information in [[How to Contribute]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Main_Page&amp;diff=1551</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Main_Page&amp;diff=1551"/>
		<updated>2008-09-03T17:23:51Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;EnWpMpSearch2&amp;quot; style=&amp;quot;white-space: nowrap; margin-bottom: .5em; background-color: #ffffff; border: 1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;div id=&amp;quot;EnWpMpBook2&amp;quot; style=&amp;quot;padding: 1em 0 .6em; background-repeat: no-repeat; background-position: 0% 20%;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;margin-left:0%&amp;quot;&amp;gt;&lt;br /&gt;
         &amp;lt;div style=&amp;quot;text-align: center; white-space: nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h1 style=&amp;quot;font-size: 200%; border: none; margin: 0; padding: 0;&amp;quot;&amp;gt;&lt;br /&gt;
                Welcome to the '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Axe-Fx Wiki&amp;lt;/span&amp;gt;'''&lt;br /&gt;
            &amp;lt;/h1&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position: relative; top: -.1em; font-size: 100%;&amp;quot;&amp;gt;the '''user manual''' that ''[[Help:Contents|anyone can   edit]]'', and don't forget it was ACWILD's idea!&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:AxeFx.jpg|Fractal Audio Axe-FX]]&lt;br /&gt;
         &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;clear: left&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;/div&amp;gt;&lt;br /&gt;
   {| cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#f4f1fc&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-bottom: solid 1px #C0C8CF; border-top: solid 1px      #C0C8CF; font-size:90%; text-align:center; margin:0; padding:0;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#F0F8FF&amp;quot;|&lt;br /&gt;
&amp;amp;nbsp;''[[Special:AllPages | Content]] · [[Axe-Fx Wiki Manual]] · [[Tips]] · [[Frequently Asked Questions | FAQ]] · [[Tutorials]] · [[Help:Contents | Help]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Welcome to the [[Axe-Fx Wiki]]. This site contains many helpful hints, tips, descriptions, FAQs and other user contributed material for Fractal Audio Systems ''[[Axe-Fx]]'' and ''[[Axe-Fx Ultra]]'' pre-amp/effects processors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The compilation of resources and ''online manual'' in the Axe-Fx Wiki, aim to expand on the official user manual provided by [http://www.fractalaudio.com Fractal Audio Systems]. You can help expand the Axe-Fx Wiki by [http://axefxwiki.guitarlogic.org?title=Special:Userlogin&amp;amp;returnto=Main_Page creating a user account]. It's easy to join and start contributing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This pulls a random tip from Templates:Tips --AlbertA--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space: normal; margin-bottom: .5em; background-color: #ffffff; border: 1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
 {| cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#f4f1fc&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:120%; text-align:left; margin:0; padding:0;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;center&amp;quot; &lt;br /&gt;
| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#F0F8FF&amp;quot;|[[Image:Crystal_Clear_app_ktip.png|left|40px|Random Tip]]&amp;amp;nbsp;'''''Random Tip:''''' {{#tag:random | {{Tips}}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;  border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;12&amp;quot; bordercolor=&amp;quot;#EFEFEF&amp;quot; bgcolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr bgcolor=&amp;quot;#EFEFEF&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==''Online manual links''==&lt;br /&gt;
*[[Axe-Fx Wiki Manual]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Introduction|Introduction]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Additional Ultra features|Additional Ultra Features]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Getting Set Up|Getting Set Up]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Editing|Editing]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Controllers and Modifiers|Controllers and Modifiers]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Tuner|Tuner]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Utilities|Utilites]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Tips And Tricks|Tips and Tricks]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Warranty_information|Warranty Information]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Specifications|Specifications]]&lt;br /&gt;
*[[Axe_editor|Axe-Fx Editor]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Pages of Interest''==&lt;br /&gt;
* [[FAQ | Browse the FAQ]]&lt;br /&gt;
* [[:Category:Effect_blocks | List of effect blocks]]&lt;br /&gt;
* [[List_of_amp_simulations | List of amp simulations]]&lt;br /&gt;
* [[List_of_cabinet_simulations | List of cabinet simulations]]&lt;br /&gt;
* [[Description_of_Mic_Models | List of mic models]]&lt;br /&gt;
* [[Description_of_drive_models | List of drive models]]&lt;br /&gt;
&lt;br /&gt;
For new &amp;amp; potential Axe-Fx owners:&lt;br /&gt;
* [[Feature comparison]]&lt;br /&gt;
* [[List of suggested Axe-Fx accessories]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#EFEFEF&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; bgcolor=&amp;quot;#EFEFEF&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Links of interest''==&lt;br /&gt;
* [http://www.fractalaudio.com Official Fractal Audio Systems Site]&lt;br /&gt;
* [http://www.fractalaudio.com/forum/ Official Axe-Fx User Forum]&lt;br /&gt;
* [http://www.setbb.com/axefx Axe-Fx Previous User Forum]&lt;br /&gt;
* [http://groups.google.com/group/axe-fx Axe-Fx Google Group]&lt;br /&gt;
For new &amp;amp; potential Axe-Fx owners:&lt;br /&gt;
* [http://www.fractalaudio.com/forum/viewtopic.php?f=11&amp;amp;t=256 Some Thoughts for First-Time and Prospective Axe-Fx Users]&lt;br /&gt;
* [http://www.fractalaudio.com/forum/viewtopic.php?f=11&amp;amp;t=769 So you have your Axe-Fx. Now what?]&lt;br /&gt;
For existing owners:&lt;br /&gt;
* [http://www.axechange.net Axe-Fx Patch exchange website]&lt;br /&gt;
* [http://www.musicgearsource.com/fractal.html Interview with Cliff Chase about the Axe-Fx]&lt;br /&gt;
* [http://www.fractalaudio.com/Documents/axefx5_24.zip Latest Standard Firmware (5.24)]&lt;br /&gt;
* [http://www.fractalaudio.com/temp/ultra5_24.zip Latest Ultra Firmware (5.24)]&lt;br /&gt;
* [http://axechange.net/editorbeta.aspx Axe-Fx PC/Mac Editor Beta]&lt;br /&gt;
* [http://fractalaudio.com/Documents/ir2syx.zip IR2Sysex Utility]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Interesting Wiki stats and other''==&lt;br /&gt;
* [[Special:Popularpages| Popular Pages]] &lt;br /&gt;
* [[Special:Statistics| Page Statistics]] &lt;br /&gt;
* [[Special:Newpages| New Pages]] &lt;br /&gt;
* [[Special:Random| Random Page]] &lt;br /&gt;
* [[Special:Allpages| All Pages]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=2 align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFEECC&amp;quot;&amp;gt;&lt;br /&gt;
=== [[How to contribute | Contributing to the site]] ===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#EFEFEF&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; bgcolor=&amp;quot;#EFEFEF&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Getting Started''==&lt;br /&gt;
* To edit or create new pages, please [http://axefxwiki.guitarlogic.org?title=Special:Userlogin&amp;amp;returnto=Main_Page create a user account].  It's easy to join and start contributing. &lt;br /&gt;
* Submit a new entry &lt;br /&gt;
** You can edit or create a page by using the box below&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
buttonlabel=Create Article&lt;br /&gt;
bgcolor=#EFEFEF&lt;br /&gt;
default=Page Name&lt;br /&gt;
width=24&lt;br /&gt;
break=no&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
* [[Special:Wantedpages | List of wanted pages]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Quick Guidelines''==&lt;br /&gt;
* Search first to see if a page already exists for the particular topic you want to write about. If the page already exists, add your entry to the existing pages to avoid redundancy.&lt;br /&gt;
* [[Redirecting pages| Create redirection pages]], so that if a user misspells or there's synonyms for a particular search term, the user is taken to a relevant page. &lt;br /&gt;
* Always preview your edits before saving a page&lt;br /&gt;
* Think about creating a new page for new additions and transcluding it into the place you want it displayed.&lt;br /&gt;
* More information in [[How to Contribute]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Main_Page&amp;diff=1210</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Main_Page&amp;diff=1210"/>
		<updated>2008-05-15T22:58:42Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;EnWpMpSearch2&amp;quot; style=&amp;quot;white-space: nowrap; margin-bottom: .5em; background-color: #ffffff; border: 1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;div id=&amp;quot;EnWpMpBook2&amp;quot; style=&amp;quot;padding: 1em 0 .6em; background-repeat: no-repeat; background-position: 0% 20%;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;margin-left:0%&amp;quot;&amp;gt;&lt;br /&gt;
         &amp;lt;div style=&amp;quot;text-align: center; white-space: nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h1 style=&amp;quot;font-size: 200%; border: none; margin: 0; padding: 0;&amp;quot;&amp;gt;&lt;br /&gt;
                Welcome to the '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Axe-Fx Wiki&amp;lt;/span&amp;gt;'''&lt;br /&gt;
            &amp;lt;/h1&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position: relative; top: -.1em; font-size: 100%;&amp;quot;&amp;gt;the '''user manual''' that ''[[Help:Contents|anyone can   edit]]'', and don't forget it was ACWILD's idea!&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:AxeFx.jpg|Fractal Audio Axe-FX]]&lt;br /&gt;
         &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;clear: left&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;/div&amp;gt;&lt;br /&gt;
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|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#F0F8FF&amp;quot;|&lt;br /&gt;
&amp;amp;nbsp;''[[Special:AllPages | Content]] · [[Axe-Fx Wiki Manual]] · [[Tips]] · [[Frequently Asked Questions | FAQ]] · [[Tutorials]] · [[Help:Contents | Help]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Welcome to the [[Axe-Fx Wiki]]. This site contains many helpful hints, tips, descriptions, FAQs and other user contributed material for Fractal Audio Systems ''[[Axe-Fx]]'' and ''[[Axe-Fx Ultra]]'' pre-amp/effects processors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The compilation of resources and ''online manual'' in the Axe-Fx Wiki, aim to expand on the official user manual provided by [http://www.fractalaudio.com Fractal Audio Systems]. You can help expand the Axe-Fx Wiki by [http://axefxwiki.guitarlogic.org?title=Special:Userlogin&amp;amp;returnto=Main_Page creating a user account]. It's easy to join and start contributing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This pulls a random tip from Templates:Tips --AlbertA--&amp;gt;&lt;br /&gt;
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|- valign=&amp;quot;center&amp;quot; &lt;br /&gt;
| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#F0F8FF&amp;quot;|[[Image:Crystal_Clear_app_ktip.png|left|40px|Random Tip]]&amp;amp;nbsp;'''''Random Tip:''''' {{#random:{{:Tips}}}}&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
==''Online manual links''==&lt;br /&gt;
*[[Axe-Fx_Wiki_Manual]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Introduction|Introduction]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Additional Ultra features|Additional Ultra Features]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Getting Set Up|Getting Set Up]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Editing|Editing]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Controllers and Modifiers|Controllers and Modifiers]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Tuner|Tuner]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Utilities|Utilites]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Tips And Tricks|Tips and Tricks]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Warranty_information|Warranty Information]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Specifications|Specifications]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Pages of Interest''==&lt;br /&gt;
* [[FAQ | Browse the FAQ]]&lt;br /&gt;
* [[:Category:Effect_blocks | List of effect blocks]]&lt;br /&gt;
* [[List_of_amp_simulations | List of amp simulations]]&lt;br /&gt;
* [[List_of_cabinet_simulations | List of cabinet simulations]]&lt;br /&gt;
* [[Description_of_Mic_Models | List of mic models]]&lt;br /&gt;
* [[Description_of_drive_models | List of drive models]]&lt;br /&gt;
* [[Feature comparison]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==''Links of interest''==&lt;br /&gt;
* [http://www.fractalaudio.com Official Fractal Audio Systems Site]&lt;br /&gt;
* [http://www.setbb.com/axefx Axe-Fx User Forum]&lt;br /&gt;
* [http://www.axechange.net Axe-Fx Patch exchange website]&lt;br /&gt;
* [http://www.musicgearsource.com/fractal.html Interview with Cliff Chase about the Axe-Fx]&lt;br /&gt;
* [http://fractalaudio.com/Documents/axefx5_14.zip Latest Standard Firmware (5.14)]&lt;br /&gt;
* [http://fractalaudio.com/Documents/ultra5_13.zip Latest Ultra Firmware (5.13)]&lt;br /&gt;
* [http://axechange.net/editorbeta.aspx Axe-Fx PC/Mac Editor Beta]&lt;br /&gt;
* [http://fractalaudio.com/Documents/ir2syx.zip IR2Sysex Utility]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==''Interesting Wiki stats and other''==&lt;br /&gt;
* [[Special:Popularpages| Popular Pages]] &lt;br /&gt;
* [[Special:Statistics| Page Statistics]] &lt;br /&gt;
* [[Special:Newpages| New Pages]] &lt;br /&gt;
* [[Special:Random| Random Page]] &lt;br /&gt;
* [[Special:Allpages| All Pages]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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&amp;lt;tr&amp;gt;&amp;lt;td colspan=2 align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFEECC&amp;quot;&amp;gt;&lt;br /&gt;
=== [[How to contribute | Contributing to the site]] ===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==''Getting Started''==&lt;br /&gt;
* To edit or create new pages, please [http://axefxwiki.guitarlogic.org?title=Special:Userlogin&amp;amp;returnto=Main_Page create a user account].  It's easy to join and start contributing. &lt;br /&gt;
* Submit a new entry &lt;br /&gt;
** You can edit or create a page by using the box below&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
buttonlabel=Create Article&lt;br /&gt;
bgcolor=#EFEFEF&lt;br /&gt;
default=Page Name&lt;br /&gt;
width=24&lt;br /&gt;
break=no&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
* [[Special:Wantedpages | List of wanted pages]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==''Quick Guidelines''==&lt;br /&gt;
* Search first to see if a page already exists for the particular topic you want to write about. If the page already exists, add your entry to the existing pages to avoid redundancy.&lt;br /&gt;
* [[Redirecting pages| Create redirection pages]], so that if a user misspells or there's synonyms for a particular search term, the user is taken to a relevant page. &lt;br /&gt;
* Always preview your edits before saving a page&lt;br /&gt;
* Think about creating a new page for new additions and transcluding it into the place you want it displayed.&lt;br /&gt;
* More information in [[How to Contribute]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=MediaWiki:Sidebar&amp;diff=1133</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=MediaWiki:Sidebar&amp;diff=1133"/>
		<updated>2008-03-07T01:58:40Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Axe-Fx Wiki&lt;br /&gt;
** mainpage|Home&lt;br /&gt;
** Special:AllPages | Content&lt;br /&gt;
** Axe-Fx Wiki Manual | Axe-Fx Wiki Manual&lt;br /&gt;
** Tips | Tips&lt;br /&gt;
** Tutorials | Tutorials/How-to's&lt;br /&gt;
** Frequently Asked Questions|FAQ&lt;br /&gt;
** helppage|help&lt;br /&gt;
&lt;br /&gt;
* Contributors&lt;br /&gt;
** Special:Userlogin | Log-in/Create account&lt;br /&gt;
** How to contribute | How To Contribute&lt;br /&gt;
** Templates | Templates&lt;br /&gt;
** Tag Reference | Wiki Tag reference&lt;br /&gt;
** MediaWiki:Sidebar | Edit SideBar&lt;br /&gt;
* Downloads&lt;br /&gt;
** http://www.fractalaudio.com/Documents/axefx.pdf | Official Manual&lt;br /&gt;
** http://www.fractalaudio.com/Documents/ultra.pdf | Official Ultra Manual&lt;br /&gt;
** http://fractalaudio.com/Documents/ir2syx.zip | IR2Sysex Utility&lt;br /&gt;
** http://fractalaudio.com/Documents/axefx5_04.zip | Latest Standard Firmware (5.04)&lt;br /&gt;
** http://fractalaudio.com/Documents/ultra5_04.zip | Latest Ultra Firmware (5.04)&lt;br /&gt;
** http://axechange.net/editorbeta.aspx | Axe-Fx PC/Mac Editor Beta&lt;br /&gt;
** http://guitarlogic.org/index.php?action=tpmod;dl=0 | AlbertA Axe-Fx Software&lt;br /&gt;
&lt;br /&gt;
* Axe-Fx Community&lt;br /&gt;
** http://www.fractalaudio.com | Fractal Audio website&lt;br /&gt;
** http://www.setbb.com/axefx | User Forum&lt;br /&gt;
** http://www.axechange.net | Patch exchange site&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=1055</id>
		<title>Room Simulation</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=1055"/>
		<updated>2008-02-25T22:52:33Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using the Reverb effect block to simulate early reflections of a room (or amp booth or similar) adds a very realistic touch if you are recording direct. &lt;br /&gt;
&lt;br /&gt;
Here are some more detailed explanations on early reflections and reverb:&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/effects_reverb.html&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/tutorial_effects_1.html&lt;br /&gt;
&lt;br /&gt;
On the Axe-Fx you can use these initial settings to simulate a small space like an &amp;quot;amp booth&amp;quot; for example:&lt;br /&gt;
&lt;br /&gt;
*Mix: 40-100% (Adjust to taste)&lt;br /&gt;
*Level: 0-8dB (adjust to balance non bypassed vs. bypassed state)&lt;br /&gt;
*Type: Small room&lt;br /&gt;
*Time: 0.10-.26sec&lt;br /&gt;
*Size: 6.1-25 (any more will sound like too big of a room)&lt;br /&gt;
*Color: 7.0 (adjust to taste again, this is just a starting point).&lt;br /&gt;
*Lo-cut: 20Hz &lt;br /&gt;
*Hi-cut: 10933Hz &lt;br /&gt;
*Diffusion: 100%&lt;br /&gt;
*Pre-delay: 0ms &lt;br /&gt;
*Early delay: 13.8%&lt;br /&gt;
*Early level: -11dB (keep the early and reverb level fairly close, but again experiment)&lt;br /&gt;
*Reverb level: -10dB&lt;br /&gt;
*Mod: 0%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In general here are some guidelines for modifying the parameters (but they are not rules, experiment!!). Also see [[Reverb]] for an official explanation of what the controls do.&lt;br /&gt;
*Size. This will set up all the pre-delay, early delay time etc. This is the most crucial parameter that you should experiment with to get the sound you want, then you can &amp;quot;fine tune&amp;quot; the other controls once you establish the base sound.&lt;br /&gt;
*Time. Keep this farly, try to avoid any metallic ringing. &lt;br /&gt;
*Color. This is a bit more subtle, but keep it low for a more darker room. Adjust to taste depending on how reflective you want the walls of the virtual space.&lt;br /&gt;
*Lo-cut. Use this to reduce boominess.&lt;br /&gt;
*High-cut. Adjust to taste, depending on how bright you want the space to be.&lt;br /&gt;
*Diffusion: Keep it fairly high if not 100%. As per the name, this will diffuse the early reflections so they are not as direct.&lt;br /&gt;
*Pre-delay: The pre-delay is set by the size parameter. Change this value if your mix is not 100% as this will affect phasing.&lt;br /&gt;
*Early Delay: This is to change the default time set by size (i.e. 0% is the default). Adjust it to match the sound you are looking for. This also affects phasing. If it's too echoey, decrease this (to the negative side). This effectively reduces the room size.&lt;br /&gt;
*Early Level, Reverb Level: May want to keep early level close to the reverb level.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=MediaWiki:Sidebar&amp;diff=1005</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=MediaWiki:Sidebar&amp;diff=1005"/>
		<updated>2008-02-24T00:29:48Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Axe-Fx Wiki&lt;br /&gt;
** mainpage|Home&lt;br /&gt;
** Special:AllPages | Content&lt;br /&gt;
** Axe-Fx Wiki Manual | Axe-Fx Wiki Manual&lt;br /&gt;
** Tips | Tips&lt;br /&gt;
** Tutorials | Tutorials/How-to's&lt;br /&gt;
** Frequently Asked Questions|FAQ&lt;br /&gt;
** helppage|help&lt;br /&gt;
&lt;br /&gt;
* Contributors&lt;br /&gt;
** Special:Userlogin | Log-in/Create account&lt;br /&gt;
** How to contribute | How To Contribute&lt;br /&gt;
** Templates | Templates&lt;br /&gt;
** Tag Reference | Wiki Tag reference&lt;br /&gt;
** MediaWiki:Sidebar | Edit SideBar&lt;br /&gt;
* Downloads&lt;br /&gt;
** http://www.fractalaudio.com/Documents/axefx.pdf | Official Manual&lt;br /&gt;
** http://www.fractalaudio.com/Documents/ultra.pdf | Official Ultra Manual&lt;br /&gt;
** http://fractalaudio.com/Documents/ir2syx.zip | IR2Sysex Utility&lt;br /&gt;
** http://fractalaudio.com/Documents/axefx5_01.zip | Latest Standard Firmware (5.01)&lt;br /&gt;
** http://fractalaudio.com/Documents/ultra5_00.zip | Latest Ultra Firmware (5.0)&lt;br /&gt;
&lt;br /&gt;
** http://axechange.net/editorbeta.aspx | Axe-Fx PC/Mac Editor Beta&lt;br /&gt;
&lt;br /&gt;
* Axe-Fx Community&lt;br /&gt;
** http://www.fractalaudio.com | Fractal Audio website&lt;br /&gt;
** http://www.setbb.com/axefx | User Forum&lt;br /&gt;
** http://www.axechange.net | Patch exchange site&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=MediaWiki:Sidebar&amp;diff=1004</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=MediaWiki:Sidebar&amp;diff=1004"/>
		<updated>2008-02-24T00:29:29Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Axe-Fx Wiki&lt;br /&gt;
** mainpage|Home&lt;br /&gt;
** Special:AllPages | Content&lt;br /&gt;
** Axe-Fx Wiki Manual | Axe-Fx Wiki Manual&lt;br /&gt;
** Tips | Tips&lt;br /&gt;
** Tutorials | Tutorials/How-to's&lt;br /&gt;
** Frequently Asked Questions|FAQ&lt;br /&gt;
** helppage|help&lt;br /&gt;
&lt;br /&gt;
* Contributors&lt;br /&gt;
** Special:Userlogin | Log-in/Create account&lt;br /&gt;
** How to contribute | How To Contribute&lt;br /&gt;
** Templates | Templates&lt;br /&gt;
** Tag Reference | Wiki Tag reference&lt;br /&gt;
** MediaWiki:Sidebar&amp;amp;action=edit | Edit SideBar&lt;br /&gt;
* Downloads&lt;br /&gt;
** http://www.fractalaudio.com/Documents/axefx.pdf | Official Manual&lt;br /&gt;
** http://www.fractalaudio.com/Documents/ultra.pdf | Official Ultra Manual&lt;br /&gt;
** http://fractalaudio.com/Documents/ir2syx.zip | IR2Sysex Utility&lt;br /&gt;
** http://fractalaudio.com/Documents/axefx5_01.zip | Latest Standard Firmware (5.01)&lt;br /&gt;
** http://fractalaudio.com/Documents/ultra5_00.zip | Latest Ultra Firmware (5.0)&lt;br /&gt;
&lt;br /&gt;
** http://axechange.net/editorbeta.aspx | Axe-Fx PC/Mac Editor Beta&lt;br /&gt;
&lt;br /&gt;
* Axe-Fx Community&lt;br /&gt;
** http://www.fractalaudio.com | Fractal Audio website&lt;br /&gt;
** http://www.setbb.com/axefx | User Forum&lt;br /&gt;
** http://www.axechange.net | Patch exchange site&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=How_to_upload_cabinets&amp;diff=738</id>
		<title>How to upload cabinets</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=How_to_upload_cabinets&amp;diff=738"/>
		<updated>2007-11-20T22:42:10Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With version 4.0 of the firmware, the Axe-Fx is able to use up to ten user [[Cabinet_simulator|cabinets]].  This process involves creating or obtaining an [[impulse response]] of an existing cabinet, converting it for use with the Axe-Fx and uploading it.&lt;br /&gt;
&lt;br /&gt;
=====Obtaining an impulse response=====&lt;br /&gt;
You can record your own impulse response by sending a short burst of noise or a sine sweep to your cabinet and recording the result.  The resulting signal is the impulse response of the cabinet and the microphone combined.  Please see the main article on [[Impulse_response|impulse responses]] for more information.&lt;br /&gt;
&lt;br /&gt;
=====Converting an impulse response=====&lt;br /&gt;
Follow these steps, skipping any that don't apply.  If you aren't comfortable with any of these steps, wait until the conversion utility is updated with more features.:&lt;br /&gt;
* Convert the file to a mono .wav.&lt;br /&gt;
* Zero pad the .wav to 4k (4096) samples or more.  (Value for 48kHz.  Scale accordingly for other sample rates.)&lt;br /&gt;
* Use the [http://fractalaudio.com/Documents/ir2syx.zip FAS conversion utility] to convert the .wav into a SYSEX (.syx) file.&lt;br /&gt;
** Place the wave file(s) you want to convert in the bin/win32 folder.&lt;br /&gt;
** Launch the utility and follow the prompts.&lt;br /&gt;
** The resulting sysex will now be all ready to load into the Axe-Fx in the location you specified.&lt;br /&gt;
&lt;br /&gt;
=====Uploading the impulse response=====&lt;br /&gt;
Simply transfer the SYSEX file to the Axe-Fx using whatever software you use to [[How to download/upload patches|transfer patches]].&lt;br /&gt;
&lt;br /&gt;
=====Changing the impulse response user location=====&lt;br /&gt;
See [[MIDI Tips]]&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=MIDI_Tips&amp;diff=737</id>
		<title>MIDI Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=MIDI_Tips&amp;diff=737"/>
		<updated>2007-11-20T22:39:37Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: New page: ==MIDI Tips/Tutorials==  ===Changing the sysex ID=== You can change the sysex ID of a firmware update, patch, bank dump or impulse response by changing the 4th byte in the sysex file: F0 0...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==MIDI Tips/Tutorials==&lt;br /&gt;
&lt;br /&gt;
===Changing the sysex ID===&lt;br /&gt;
You can change the sysex ID of a firmware update, patch, bank dump or impulse response by changing the 4th byte in the sysex file:&lt;br /&gt;
F0 00 00 7D&lt;br /&gt;
&lt;br /&gt;
7D = 125 Decimal&lt;br /&gt;
&lt;br /&gt;
Bome's SendSX lets you change the bytes right in the MIDI out window or you can use a hex editor such as https://sourceforge.net/projects/hexplorer/ to change raw bytes.&lt;br /&gt;
&lt;br /&gt;
===Changing Bank Location===&lt;br /&gt;
&lt;br /&gt;
The bank location of a bank dump (i.e. Bank A, Bank B or Bank C) is speficied via the 7th byte. Here are the first seven bytes of a bank dump sysex file: &lt;br /&gt;
&lt;br /&gt;
F0 00 00 7D 00 04 03 &lt;br /&gt;
&lt;br /&gt;
the '03' indicates Bank B. So you can just change this to load to the desired bank as follows: &lt;br /&gt;
&lt;br /&gt;
02 = Bank A &lt;br /&gt;
03 = Bank B &lt;br /&gt;
04 = Bank C&lt;br /&gt;
&lt;br /&gt;
===Changing Impulse Response User Location===&lt;br /&gt;
&lt;br /&gt;
The bank location of a user impulse response is specified via the 7th byte (the one after 0A). Here are the first seven bytes of a bank dump sysex file: &lt;br /&gt;
&lt;br /&gt;
F0 00 00 7D 00 0A 01&lt;br /&gt;
&lt;br /&gt;
the '01' means User location 2. The index is zero based so '00' = User location 1, etc.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Tutorials_and_How-Tos&amp;diff=736</id>
		<title>Tutorials and How-Tos</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Tutorials_and_How-Tos&amp;diff=736"/>
		<updated>2007-11-20T22:38:28Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: /* MIDI Tips/Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Effects Tips/Tutorials==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====True Pitch Vibrato=====&lt;br /&gt;
{{:True Pitch Vibrato}}&lt;br /&gt;
&lt;br /&gt;
=====Emulating the Clyde Wah=====&lt;br /&gt;
{{:Clyde wah}}&lt;br /&gt;
&lt;br /&gt;
=====Spillover=====&lt;br /&gt;
{{:Spillover}}&lt;br /&gt;
&lt;br /&gt;
=====Using the Vocoder=====&lt;br /&gt;
{{:Using the vocoder}}&lt;br /&gt;
&lt;br /&gt;
=====Wide Chorus=====&lt;br /&gt;
{{:Wide chorus}}&lt;br /&gt;
&lt;br /&gt;
=====Slapback Delay=====&lt;br /&gt;
{{:Slapback delay}}&lt;br /&gt;
&lt;br /&gt;
=====Room Simulation/Early Reflections=====&lt;br /&gt;
{{:Room Simulation}}&lt;br /&gt;
&lt;br /&gt;
{{:MIDI Tips}}&lt;br /&gt;
&lt;br /&gt;
==Routing Tips/Tutorials==&lt;br /&gt;
&lt;br /&gt;
===How to set up two different effects lines===&lt;br /&gt;
&lt;br /&gt;
If you want to set up two different effects lines for 2 guitars with out using the fx loop:&lt;br /&gt;
&lt;br /&gt;
You can do this with the mixer blocks. &lt;br /&gt;
&lt;br /&gt;
Put mixer1 in row2 column1 and mixer2 in row3 column1. &lt;br /&gt;
&lt;br /&gt;
Set mixer1 pan1 to full left, mixer2 pan1 to full right. Set both mixer output modes to mono. In the routing grid the main input is always in row1 even though it shows up down the left side of the display. &lt;br /&gt;
&lt;br /&gt;
Now row2 is your left input and row3 the right. &lt;br /&gt;
&lt;br /&gt;
Be sure to set you Audio I/O to stereo for the main input. Also, if you are using the rear inputs make sure to set your mode to analog rear. You can use the front panel input along with the rear right input. In this case set the mode to analog front. The mode only controls the selection between front panel and rear left.&lt;br /&gt;
&lt;br /&gt;
==Patch creation tips==&lt;br /&gt;
&lt;br /&gt;
===Pitch Block Placement===&lt;br /&gt;
When going direct, pitch shifting often sounds best when placed BEFORE the cab block. &lt;br /&gt;
&lt;br /&gt;
The factory presets may have the block doing the shifting (pitch or multidelay) after the cabinet block. Try moving the pitch before the cabinet block for smoother results.&lt;br /&gt;
&lt;br /&gt;
===Modulation Before Amp Block===&lt;br /&gt;
&lt;br /&gt;
Placing modulation effects (i.e. chorus, flanger) before the amp block can give a more vintage flavor to a preset. Most of the Axe-Fx factory presets follow the &amp;quot;studio&amp;quot; routing philosophy of putting modulation near the end. &lt;br /&gt;
&lt;br /&gt;
For example the following is the basis for Andy Summers tone: &lt;br /&gt;
&lt;br /&gt;
Compressor-&amp;gt;Flanger-&amp;gt;Blackface Amp-&amp;gt;2x12 Cab-&amp;gt;Stereo Delay w/ mod-&amp;gt;Reverb &lt;br /&gt;
&lt;br /&gt;
Try this with the flanger time set to about 5 ms, rate around 0.8 Hz, Depth at 60% and Autodepth set to High. Set the amp fairly bright. Set the delay time to an eight note. Add a little modulation. &lt;br /&gt;
&lt;br /&gt;
Notice the flanger is before the amp block. The delay could also be before the amp block. It's unclear to me where Andy had his Memory Man. &lt;br /&gt;
&lt;br /&gt;
When using a modulation block before the amp block be sure to check the LFO Phase parameter. The amp blocks are mono and sum the left and right inputs. If you put a modulation block before the amp block set the LFO Phase to 0 degrees otherwise you might get weird cancellation effects when the two signals are summed in the amp block. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Plexi Bright Setting&amp;quot;:====&lt;br /&gt;
&amp;quot;One of the first mods people make to real 'Plexi' Marshalls is to &amp;quot;clip the bright cap&amp;quot;. The bright cap varied over the years, supposedly depending on what was lying around in the shop. The model defaults to the bright cap in the circuit. If you turn the bright off you're effectively clipping the bright cap. &lt;br /&gt;
&lt;br /&gt;
With the bright cap in Marshalls can be very bright and harsh. However, if you crank the Master you might find the extra brightness helps compensate for the power amp getting darker.&amp;quot; - CC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tweaking tones for covers===&lt;br /&gt;
{{:Tweaking tones for covers}}&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=731</id>
		<title>Room Simulation</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=731"/>
		<updated>2007-11-13T23:33:25Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using the Reverb effect block to simulate early reflections of a room (or amp booth or similar) adds a very realistic touch if you are recording direct. &lt;br /&gt;
&lt;br /&gt;
Here are some more detailed explanations on early reflections and reverb:&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/effects_reverb.html&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/tutorial_effects_1.html&lt;br /&gt;
&lt;br /&gt;
On the Axe-Fx you can use these initial settings to simulate a small space like an &amp;quot;amp booth&amp;quot; for example:&lt;br /&gt;
&lt;br /&gt;
*Mix: 100%&lt;br /&gt;
*Level: 8dB&lt;br /&gt;
*Type: Small room&lt;br /&gt;
*Time: 0.18sec&lt;br /&gt;
*Size: 6.1&lt;br /&gt;
*Color: 0.28 &lt;br /&gt;
*Lo-cut: 20Hz &lt;br /&gt;
*Hi-cut: 7933Hz &lt;br /&gt;
*Diffusion: 100%&lt;br /&gt;
*Pre-delay: 0ms &lt;br /&gt;
*Early delay: 13.8%&lt;br /&gt;
*Early level: -11.1dB&lt;br /&gt;
*Reverb level: -9.7dB&lt;br /&gt;
*Mod: 0%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In general here are some guidelines for modifying the parameters (but they are not rules, experiment!!). Also see [[Reverb]] for an official explanation of what the controls do.&lt;br /&gt;
*Size. This will set up all the pre-delay, early delay time etc. This is the most crucial parameter that you should experiment with to get the sound you want, then you can &amp;quot;fine tune&amp;quot; the other controls once you establish the base sound.&lt;br /&gt;
*Time. Keep this low to avoid any metallic ringing. &lt;br /&gt;
*Color. This is a bit more subtle, but keep it low for a more darker room. Adjust to taste depending on how reflective you want the walls of the virtual space.&lt;br /&gt;
*Lo-cut. Use this to reduce boominess.&lt;br /&gt;
*High-cut. Adjust to taste, depending on how bright you want the space to be.&lt;br /&gt;
*Diffusion: Keep it fairly high if not 100%. As per the name, this will diffuse the early reflections so they are not as direct.&lt;br /&gt;
*Pre-delay: The pre-delay is set by the size parameter. Change this value if your mix is not 100% as this will affect phasing.&lt;br /&gt;
*Early Delay: This is to change the default time set by size (i.e. 0% is the default). Adjust it to match the sound you are looking for. This also affects phasing. If it's too echoey, decrease this (to the negative side). This effectively reduces the room size.&lt;br /&gt;
*Early Level, Reverb Level: May want to keep early level close to the reverb level. If it's to echoey/phasey, increase the early level.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=730</id>
		<title>Room Simulation</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=730"/>
		<updated>2007-11-13T23:32:39Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using the Reverb effect block to simulate early reflections of a room (or amp booth or similar) adds a very realistic touch if you are recording direct. &lt;br /&gt;
&lt;br /&gt;
Here are some more detailed explanations on early reflections and reverb:&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/effects_reverb.html&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/tutorial_effects_1.html&lt;br /&gt;
&lt;br /&gt;
On the Axe-Fx you can use these initial settings to simulate a small space like an &amp;quot;amp booth&amp;quot; for example:&lt;br /&gt;
&lt;br /&gt;
*Mix: 100%&lt;br /&gt;
*Level: 8dB&lt;br /&gt;
*Type: Small room&lt;br /&gt;
*Time: 0.18sec&lt;br /&gt;
*Size: 6.1&lt;br /&gt;
*Color: 0.28 &lt;br /&gt;
*Lo-cut: 20Hz &lt;br /&gt;
*Hi-cut: 7933Hz &lt;br /&gt;
*Diffusion: 100%&lt;br /&gt;
*Pre-delay: 0ms &lt;br /&gt;
*Early delay: 13.8%&lt;br /&gt;
*Early level: -11.1dB&lt;br /&gt;
*Reverb level: -9.7dB&lt;br /&gt;
*Mod: 0%&lt;br /&gt;
&lt;br /&gt;
In general here are some guidelines for modifying the parameters (but they are not rules, experiment!!)&lt;br /&gt;
*Size. This will set up all the pre-delay, early delay time etc (see [[Reverb]]). This is the most crucial parameter that you should experiment with to get the sound you want, then you can &amp;quot;fine tune&amp;quot; the other controls once you establish the base sound.&lt;br /&gt;
*Time. Keep this low to avoid any metallic ringing. &lt;br /&gt;
*Color. This is a bit more subtle, but keep it low for a more darker room. Adjust to taste depending on how reflective you want the walls of the virtual space.&lt;br /&gt;
*Lo-cut. Use this to reduce boominess.&lt;br /&gt;
*High-cut. Adjust to taste, depending on how bright you want the space to be.&lt;br /&gt;
*Diffusion: Keep it fairly high if not 100%. As per the name, this will diffuse the early reflections so they are not as direct.&lt;br /&gt;
*Pre-delay: The pre-delay is set by the size parameter. Change this value if your mix is not 100% as this will affect phasing.&lt;br /&gt;
*Early Delay: This is to change the default time set by size (i.e. 0% is the default). Adjust it to match the sound you are looking for. This also affects phasing. If it's too echoey, decrease this (to the negative side). This effectively reduces the room size.&lt;br /&gt;
*Early Level, Reverb Level: May want to keep early level close to the reverb level. If it's to echoey/phasey, increase the early level.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=729</id>
		<title>Room Simulation</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=729"/>
		<updated>2007-11-13T23:31:53Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using the Reverb effect block to simulate early reflections of a room (or amp booth or similar) adds a very realistic touch if you are recording direct. &lt;br /&gt;
&lt;br /&gt;
Here are some more detailed explanations on early reflections and reverb:&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/effects_reverb.html&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/tutorial_effects_1.html&lt;br /&gt;
&lt;br /&gt;
On the Axe-Fx you can use these initial settings to simulate a small space like an &amp;quot;amp booth&amp;quot; for example:&lt;br /&gt;
&lt;br /&gt;
*Mix: 100%&lt;br /&gt;
*Level: 8dB&lt;br /&gt;
*Type: Small room&lt;br /&gt;
*Time: 0.18sec&lt;br /&gt;
*Size: 6.1&lt;br /&gt;
*Color: 0.28 &lt;br /&gt;
*Lo-cut: 20Hz &lt;br /&gt;
*Hi-cut: 7933Hz &lt;br /&gt;
*Diffusion: 100%&lt;br /&gt;
*Pre-delay: 0ms &lt;br /&gt;
*Early delay: 13.8%&lt;br /&gt;
*Early level: -11.1dB&lt;br /&gt;
*Reverb level: -9.7dB&lt;br /&gt;
*Mod: 0%&lt;br /&gt;
&lt;br /&gt;
In general here are some guidelines for modifying the parameters (but they are not rules, experiment!!)&lt;br /&gt;
*Size. This will set up all the pre-delay, early delay time etc (see [[Reverb]]. This is the most crucial parameter that you should experiment with to get the sound you want, then you can &amp;quot;fine tune&amp;quot; the other controls once you establish the base sound.&lt;br /&gt;
*Time. Keep this low to avoid any metallic ringing. &lt;br /&gt;
*Color. This is a bit more subtle, but keep it low for a more darker room. Adjust to taste depending on how reflective you want the walls of the virtual space.&lt;br /&gt;
*Lo-cut. Use this to reduce boominess.&lt;br /&gt;
*High-cut. Adjust to taste, depending on how bright you want the space to be.&lt;br /&gt;
*Diffusion: Keep it fairly high if not 100%. As per the name, this will diffuse the early reflections so they are not as direct.&lt;br /&gt;
*Pre-delay: The pre-delay is set by the size parameter. Change this value if your mix is not 100% as this will affect phasing.&lt;br /&gt;
*Early Delay: This is to change the default time set by size (i.e. 0% is the default). Adjust it to match the sound you are looking for. This also affects phasing. If it's too echoey, decrease this (to the negative side). This effectively reduces the room size.&lt;br /&gt;
*Early Level, Reverb Level: May want to keep early level close to the reverb level. If it's to echoey/phasey, increase the early level.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=728</id>
		<title>Room Simulation</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=728"/>
		<updated>2007-11-13T23:31:13Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using the Reverb effect block to simulate early reflections of a room (or amp booth or similar) adds a very realistic touch if you are recording direct. &lt;br /&gt;
&lt;br /&gt;
Here are some more detailed explanations on early reflections and reverb:&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/effects_reverb.html&lt;br /&gt;
*http://audacity.sourceforge.net/manual-1.2/tutorial_effects_1.html&lt;br /&gt;
&lt;br /&gt;
On the Axe-Fx you can use these initial settings to simulate a small space like an &amp;quot;amp booth&amp;quot; for example:&lt;br /&gt;
&lt;br /&gt;
*Mix: 100%&lt;br /&gt;
*Level: 8dB&lt;br /&gt;
*Type: Small room&lt;br /&gt;
*Time: 0.18sec&lt;br /&gt;
*Size: 6.1&lt;br /&gt;
*Color: 0.28 &lt;br /&gt;
*Lo-cut: 20Hz &lt;br /&gt;
*Hi-cut: 7933Hz &lt;br /&gt;
*Diffusion: 100%&lt;br /&gt;
*Pre-delay: 0ms &lt;br /&gt;
*Early delay: 13.8%&lt;br /&gt;
*Early level: -11.1dB&lt;br /&gt;
*Reverb level: -9.7dB&lt;br /&gt;
*Mod: 0%&lt;br /&gt;
&lt;br /&gt;
In general here are some guidelines for modifying the parameters (&lt;br /&gt;
*Size. This will set up all the pre-delay, early delay time etc (see [[Reverb]]. This is the most crucial parameter that you should experiment with to get the sound you want, then you can &amp;quot;fine tune&amp;quot; the other controls once you establish the base sound.&lt;br /&gt;
*Time. Keep this low to avoid any metallic ringing. &lt;br /&gt;
*Color. This is a bit more subtle, but keep it low for a more darker room. Adjust to taste depending on how reflective you want the walls of the virtual space.&lt;br /&gt;
*Lo-cut. Use this to reduce boominess.&lt;br /&gt;
*High-cut. Adjust to taste, depending on how bright you want the space to be.&lt;br /&gt;
*Diffusion: Keep it fairly high if not 100%. As per the name, this will diffuse the early reflections so they are not as direct.&lt;br /&gt;
*Pre-delay: The pre-delay is set by the size parameter. Change this value if your mix is not 100% as this will affect phasing.&lt;br /&gt;
*Early Delay: This is to change the default time set by size (i.e. 0% is the default). Adjust it to match the sound you are looking for. This also affects phasing. If it's too echoey, decrease this (to the negative side). This effectively reduces the room size.&lt;br /&gt;
*Early Level, Reverb Level: May want to keep early level close to the reverb level. If it's to echoey/phasey, increase the early level.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=727</id>
		<title>Room Simulation</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Room_Simulation&amp;diff=727"/>
		<updated>2007-11-13T23:30:50Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: New page: Using the Reverb effect block to simulate early reflections of a room (or amp booth or similar) adds a very realistic touch if you are recording direct.   Here are some more detailed expla...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using the Reverb effect block to simulate early reflections of a room (or amp booth or similar) adds a very realistic touch if you are recording direct. &lt;br /&gt;
&lt;br /&gt;
Here are some more detailed explanations on early reflections and reverb:&lt;br /&gt;
http://audacity.sourceforge.net/manual-1.2/effects_reverb.html&lt;br /&gt;
&lt;br /&gt;
http://audacity.sourceforge.net/manual-1.2/tutorial_effects_1.html&lt;br /&gt;
&lt;br /&gt;
On the Axe-Fx you can use these initial settings to simulate a small space like an &amp;quot;amp booth&amp;quot; for example:&lt;br /&gt;
&lt;br /&gt;
*Mix: 100%&lt;br /&gt;
*Level: 8dB&lt;br /&gt;
*Type: Small room&lt;br /&gt;
*Time: 0.18sec&lt;br /&gt;
*Size: 6.1&lt;br /&gt;
*Color: 0.28 &lt;br /&gt;
*Lo-cut: 20Hz &lt;br /&gt;
*Hi-cut: 7933Hz &lt;br /&gt;
*Diffusion: 100%&lt;br /&gt;
*Pre-delay: 0ms &lt;br /&gt;
*Early delay: 13.8%&lt;br /&gt;
*Early level: -11.1dB&lt;br /&gt;
*Reverb level: -9.7dB&lt;br /&gt;
*Mod: 0%&lt;br /&gt;
&lt;br /&gt;
In general here are some guidelines for modifying the parameters (&lt;br /&gt;
*Size. This will set up all the pre-delay, early delay time etc (see [[Reverb]]. This is the most crucial parameter that you should experiment with to get the sound you want, then you can &amp;quot;fine tune&amp;quot; the other controls once you establish the base sound.&lt;br /&gt;
*Time. Keep this low to avoid any metallic ringing. &lt;br /&gt;
*Color. This is a bit more subtle, but keep it low for a more darker room. Adjust to taste depending on how reflective you want the walls of the virtual space.&lt;br /&gt;
*Lo-cut. Use this to reduce boominess.&lt;br /&gt;
*High-cut. Adjust to taste, depending on how bright you want the space to be.&lt;br /&gt;
*Diffusion: Keep it fairly high if not 100%. As per the name, this will diffuse the early reflections so they are not as direct.&lt;br /&gt;
*Pre-delay: The pre-delay is set by the size parameter. Change this value if your mix is not 100% as this will affect phasing.&lt;br /&gt;
*Early Delay: This is to change the default time set by size (i.e. 0% is the default). Adjust it to match the sound you are looking for. This also affects phasing. If it's too echoey, decrease this (to the negative side). This effectively reduces the room size.&lt;br /&gt;
*Early Level, Reverb Level: May want to keep early level close to the reverb level. If it's to echoey/phasey, increase the early level.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Tutorials_and_How-Tos&amp;diff=726</id>
		<title>Tutorials and How-Tos</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Tutorials_and_How-Tos&amp;diff=726"/>
		<updated>2007-11-13T22:37:13Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: /* Effects Tips/Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Effects Tips/Tutorials==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====True Pitch Vibrato=====&lt;br /&gt;
{{:True Pitch Vibrato}}&lt;br /&gt;
&lt;br /&gt;
=====Emulating the Clyde Wah=====&lt;br /&gt;
{{:Clyde wah}}&lt;br /&gt;
&lt;br /&gt;
=====Spillover=====&lt;br /&gt;
{{:Spillover}}&lt;br /&gt;
&lt;br /&gt;
=====Using the Vocoder=====&lt;br /&gt;
{{:Using the vocoder}}&lt;br /&gt;
&lt;br /&gt;
=====Wide Chorus=====&lt;br /&gt;
{{:Wide chorus}}&lt;br /&gt;
&lt;br /&gt;
=====Slapback Delay=====&lt;br /&gt;
{{:Slapback delay}}&lt;br /&gt;
&lt;br /&gt;
=====Room Simulation/Early Reflections=====&lt;br /&gt;
{{:Room Simulation}}&lt;br /&gt;
&lt;br /&gt;
==MIDI Tips/Tutorials==&lt;br /&gt;
&lt;br /&gt;
===Changing the sysex ID===&lt;br /&gt;
You can change the sysex ID of a firmware update, patch, bank dump or impulse response by changing the 4th byte in the sysex file:&lt;br /&gt;
F0 00 00 7D&lt;br /&gt;
&lt;br /&gt;
7D = 125 Decimal&lt;br /&gt;
&lt;br /&gt;
Bome's SendSX lets you change the bytes right in the MIDI out window or you can use a hex editor such as https://sourceforge.net/projects/hexplorer/ to change raw bytes.&lt;br /&gt;
&lt;br /&gt;
===Changing Bank Location===&lt;br /&gt;
&lt;br /&gt;
The bank location of a bank dump (i.e. Bank A, Bank B or Bank C) is speficied via the 7th byte. Here are the first seven bytes of a bank dump sysex file: &lt;br /&gt;
&lt;br /&gt;
F0 00 00 7D 00 04 03 &lt;br /&gt;
&lt;br /&gt;
the '03' indicates Bank B. So you can just change this to load to the desired bank as follows: &lt;br /&gt;
&lt;br /&gt;
02 = Bank A &lt;br /&gt;
03 = Bank B &lt;br /&gt;
04 = Bank C&lt;br /&gt;
&lt;br /&gt;
===Changing Impulse Response User Location===&lt;br /&gt;
&lt;br /&gt;
The bank location of a user impulse response is specified via the 7th byte (the one after 0A). Here are the first seven bytes of a bank dump sysex file: &lt;br /&gt;
&lt;br /&gt;
F0 00 00 7D 00 0A 01&lt;br /&gt;
&lt;br /&gt;
the '01' means User location 2. The index is zero based so '00' = User location 1, etc.&lt;br /&gt;
&lt;br /&gt;
==Routing Tips/Tutorials==&lt;br /&gt;
&lt;br /&gt;
===How to set up two different effects lines===&lt;br /&gt;
&lt;br /&gt;
If you want to set up two different effects lines for 2 guitars with out using the fx loop:&lt;br /&gt;
&lt;br /&gt;
You can do this with the mixer blocks. &lt;br /&gt;
&lt;br /&gt;
Put mixer1 in row2 column1 and mixer2 in row3 column1. &lt;br /&gt;
&lt;br /&gt;
Set mixer1 pan1 to full left, mixer2 pan1 to full right. Set both mixer output modes to mono. In the routing grid the main input is always in row1 even though it shows up down the left side of the display. &lt;br /&gt;
&lt;br /&gt;
Now row2 is your left input and row3 the right. &lt;br /&gt;
&lt;br /&gt;
Be sure to set you Audio I/O to stereo for the main input. Also, if you are using the rear inputs make sure to set your mode to analog rear. You can use the front panel input along with the rear right input. In this case set the mode to analog front. The mode only controls the selection between front panel and rear left.&lt;br /&gt;
&lt;br /&gt;
==Patch creation tips==&lt;br /&gt;
&lt;br /&gt;
===Pitch Block Placement===&lt;br /&gt;
When going direct, pitch shifting often sounds best when placed BEFORE the cab block. &lt;br /&gt;
&lt;br /&gt;
The factory presets may have the block doing the shifting (pitch or multidelay) after the cabinet block. Try moving the pitch before the cabinet block for smoother results.&lt;br /&gt;
&lt;br /&gt;
===Modulation Before Amp Block===&lt;br /&gt;
&lt;br /&gt;
Placing modulation effects (i.e. chorus, flanger) before the amp block can give a more vintage flavor to a preset. Most of the Axe-Fx factory presets follow the &amp;quot;studio&amp;quot; routing philosophy of putting modulation near the end. &lt;br /&gt;
&lt;br /&gt;
For example the following is the basis for Andy Summers tone: &lt;br /&gt;
&lt;br /&gt;
Compressor-&amp;gt;Flanger-&amp;gt;Blackface Amp-&amp;gt;2x12 Cab-&amp;gt;Stereo Delay w/ mod-&amp;gt;Reverb &lt;br /&gt;
&lt;br /&gt;
Try this with the flanger time set to about 5 ms, rate around 0.8 Hz, Depth at 60% and Autodepth set to High. Set the amp fairly bright. Set the delay time to an eight note. Add a little modulation. &lt;br /&gt;
&lt;br /&gt;
Notice the flanger is before the amp block. The delay could also be before the amp block. It's unclear to me where Andy had his Memory Man. &lt;br /&gt;
&lt;br /&gt;
When using a modulation block before the amp block be sure to check the LFO Phase parameter. The amp blocks are mono and sum the left and right inputs. If you put a modulation block before the amp block set the LFO Phase to 0 degrees otherwise you might get weird cancellation effects when the two signals are summed in the amp block. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Plexi Bright Setting&amp;quot;:====&lt;br /&gt;
&amp;quot;One of the first mods people make to real 'Plexi' Marshalls is to &amp;quot;clip the bright cap&amp;quot;. The bright cap varied over the years, supposedly depending on what was lying around in the shop. The model defaults to the bright cap in the circuit. If you turn the bright off you're effectively clipping the bright cap. &lt;br /&gt;
&lt;br /&gt;
With the bright cap in Marshalls can be very bright and harsh. However, if you crank the Master you might find the extra brightness helps compensate for the power amp getting darker.&amp;quot; - CC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tweaking tones for covers===&lt;br /&gt;
{{:Tweaking tones for covers}}&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Tutorials_and_How-Tos&amp;diff=725</id>
		<title>Tutorials and How-Tos</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Tutorials_and_How-Tos&amp;diff=725"/>
		<updated>2007-11-13T22:31:11Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: Cleaned up the language a bit, added how to change sysex id and impulse response user location.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Effects Tips/Tutorials==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====True Pitch Vibrato=====&lt;br /&gt;
{{:True Pitch Vibrato}}&lt;br /&gt;
&lt;br /&gt;
=====Emulating the Clyde Wah=====&lt;br /&gt;
{{:Clyde wah}}&lt;br /&gt;
&lt;br /&gt;
=====Spillover=====&lt;br /&gt;
{{:Spillover}}&lt;br /&gt;
&lt;br /&gt;
=====Using the Vocoder=====&lt;br /&gt;
{{:Using the vocoder}}&lt;br /&gt;
&lt;br /&gt;
=====Wide Chorus=====&lt;br /&gt;
{{:Wide chorus}}&lt;br /&gt;
&lt;br /&gt;
=====Slapback Delay=====&lt;br /&gt;
{{:Slapback delay}}&lt;br /&gt;
&lt;br /&gt;
==MIDI Tips/Tutorials==&lt;br /&gt;
&lt;br /&gt;
===Changing the sysex ID===&lt;br /&gt;
You can change the sysex ID of a firmware update, patch, bank dump or impulse response by changing the 4th byte in the sysex file:&lt;br /&gt;
F0 00 00 7D&lt;br /&gt;
&lt;br /&gt;
7D = 125 Decimal&lt;br /&gt;
&lt;br /&gt;
Bome's SendSX lets you change the bytes right in the MIDI out window or you can use a hex editor such as https://sourceforge.net/projects/hexplorer/ to change raw bytes.&lt;br /&gt;
&lt;br /&gt;
===Changing Bank Location===&lt;br /&gt;
&lt;br /&gt;
The bank location of a bank dump (i.e. Bank A, Bank B or Bank C) is speficied via the 7th byte. Here are the first seven bytes of a bank dump sysex file: &lt;br /&gt;
&lt;br /&gt;
F0 00 00 7D 00 04 03 &lt;br /&gt;
&lt;br /&gt;
the '03' indicates Bank B. So you can just change this to load to the desired bank as follows: &lt;br /&gt;
&lt;br /&gt;
02 = Bank A &lt;br /&gt;
03 = Bank B &lt;br /&gt;
04 = Bank C&lt;br /&gt;
&lt;br /&gt;
===Changing Impulse Response User Location===&lt;br /&gt;
&lt;br /&gt;
The bank location of a user impulse response is specified via the 7th byte (the one after 0A). Here are the first seven bytes of a bank dump sysex file: &lt;br /&gt;
&lt;br /&gt;
F0 00 00 7D 00 0A 01&lt;br /&gt;
&lt;br /&gt;
the '01' means User location 2. The index is zero based so '00' = User location 1, etc.&lt;br /&gt;
&lt;br /&gt;
==Routing Tips/Tutorials==&lt;br /&gt;
&lt;br /&gt;
===How to set up two different effects lines===&lt;br /&gt;
&lt;br /&gt;
If you want to set up two different effects lines for 2 guitars with out using the fx loop:&lt;br /&gt;
&lt;br /&gt;
You can do this with the mixer blocks. &lt;br /&gt;
&lt;br /&gt;
Put mixer1 in row2 column1 and mixer2 in row3 column1. &lt;br /&gt;
&lt;br /&gt;
Set mixer1 pan1 to full left, mixer2 pan1 to full right. Set both mixer output modes to mono. In the routing grid the main input is always in row1 even though it shows up down the left side of the display. &lt;br /&gt;
&lt;br /&gt;
Now row2 is your left input and row3 the right. &lt;br /&gt;
&lt;br /&gt;
Be sure to set you Audio I/O to stereo for the main input. Also, if you are using the rear inputs make sure to set your mode to analog rear. You can use the front panel input along with the rear right input. In this case set the mode to analog front. The mode only controls the selection between front panel and rear left.&lt;br /&gt;
&lt;br /&gt;
==Patch creation tips==&lt;br /&gt;
&lt;br /&gt;
===Pitch Block Placement===&lt;br /&gt;
When going direct, pitch shifting often sounds best when placed BEFORE the cab block. &lt;br /&gt;
&lt;br /&gt;
The factory presets may have the block doing the shifting (pitch or multidelay) after the cabinet block. Try moving the pitch before the cabinet block for smoother results.&lt;br /&gt;
&lt;br /&gt;
===Modulation Before Amp Block===&lt;br /&gt;
&lt;br /&gt;
Placing modulation effects (i.e. chorus, flanger) before the amp block can give a more vintage flavor to a preset. Most of the Axe-Fx factory presets follow the &amp;quot;studio&amp;quot; routing philosophy of putting modulation near the end. &lt;br /&gt;
&lt;br /&gt;
For example the following is the basis for Andy Summers tone: &lt;br /&gt;
&lt;br /&gt;
Compressor-&amp;gt;Flanger-&amp;gt;Blackface Amp-&amp;gt;2x12 Cab-&amp;gt;Stereo Delay w/ mod-&amp;gt;Reverb &lt;br /&gt;
&lt;br /&gt;
Try this with the flanger time set to about 5 ms, rate around 0.8 Hz, Depth at 60% and Autodepth set to High. Set the amp fairly bright. Set the delay time to an eight note. Add a little modulation. &lt;br /&gt;
&lt;br /&gt;
Notice the flanger is before the amp block. The delay could also be before the amp block. It's unclear to me where Andy had his Memory Man. &lt;br /&gt;
&lt;br /&gt;
When using a modulation block before the amp block be sure to check the LFO Phase parameter. The amp blocks are mono and sum the left and right inputs. If you put a modulation block before the amp block set the LFO Phase to 0 degrees otherwise you might get weird cancellation effects when the two signals are summed in the amp block. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Plexi Bright Setting&amp;quot;:====&lt;br /&gt;
&amp;quot;One of the first mods people make to real 'Plexi' Marshalls is to &amp;quot;clip the bright cap&amp;quot;. The bright cap varied over the years, supposedly depending on what was lying around in the shop. The model defaults to the bright cap in the circuit. If you turn the bright off you're effectively clipping the bright cap. &lt;br /&gt;
&lt;br /&gt;
With the bright cap in Marshalls can be very bright and harsh. However, if you crank the Master you might find the extra brightness helps compensate for the power amp getting darker.&amp;quot; - CC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tweaking tones for covers===&lt;br /&gt;
{{:Tweaking tones for covers}}&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Tips&amp;diff=722</id>
		<title>Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Tips&amp;diff=722"/>
		<updated>2007-11-11T15:56:04Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This page is intended for quick one to three liner tips. They will be displayed randomly on the main page.&lt;br /&gt;
To add a tip, please insert at the end of the current list and don't forget the four dashes (i.e. ----) at the top&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Press and hold '''ENTER''' to automatically place and route shunts all the way to the output mixer.&lt;br /&gt;
----&lt;br /&gt;
Each time '''EDIT''' is pressed, the next effect edit page is displayed. If you are on a different page, the edit page for the nearest effect will be displayed.&lt;br /&gt;
----&lt;br /&gt;
Hold down '''BYPASS''' to restore all parameters of an effect block to default. &lt;br /&gt;
----&lt;br /&gt;
Each time '''ENTER''' is pressed while in the sequencer menu, a new random set of values is loaded. You can use this feature to find cool sequence patterns.&lt;br /&gt;
----&lt;br /&gt;
The &amp;quot;bright switch&amp;quot; of an amp block may be enabled by selecting the '''TREB''' control and pressing '''ENTER'''. This will toggle the state of the switch. The text “BRT” will appear under the control when the bright circuit is active.&lt;br /&gt;
----&lt;br /&gt;
The &amp;quot;boost switch&amp;quot; of an amp may be enabled selecting the '''DRIVE''' control and pressing '''ENTER'''. This will toggle the state of the switch. The text “BOOST” will appear under the control when the boost circuit is active. The boost switch adds 12db of gain to the amp simulation. This is useful to get more drive out the amp than it would normally have.&lt;br /&gt;
----&lt;br /&gt;
In addition to copying effects block parameters, the controller parameters can also be copied(i.e, Envelope, ADSR, LFO, etc) from one preset to another. Just press the '''RECALL''' button, page over to the '''EFFECT''' tab, select the proper preset to copy from, then select controller from the '''Retrieve''' area.&lt;br /&gt;
----&lt;br /&gt;
You can use the feedback send and return to extend the length of a chain if necessary.&lt;br /&gt;
----&lt;br /&gt;
On units built prior to mid-July 2007 the serial number is underneath the main-board. The serial number now is located on the back next to the AC inlet.&lt;br /&gt;
----&lt;br /&gt;
One thing to try is to use two amps but only one cab. The amps are mono but the cabs are stereo. So you can feed two amps into one cab block. This will save roughly 10% CPU.&lt;br /&gt;
----&lt;br /&gt;
With the power amp simulation off, the depth and deep controls are deactivated; the master becomes a volume control and the presence controls turns into a shelving filter.&lt;br /&gt;
----&lt;br /&gt;
There's a secret menu on the Utility page accessible by pressing and holding the PAGE right button. Be very careful with the the Clear SRAM functions as that will completely wipe out all your presets. On firmware 4.02, the clock rate is now displayed and a TEST LEDS function has been added.&lt;br /&gt;
----&lt;br /&gt;
To insert an effect block, place it at the end of the chain and move it to the desired location (using the MOVE page, MOVE LEFT command). All the other effect blocks will automatically be moved to the right.&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Main_Page&amp;diff=720</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Main_Page&amp;diff=720"/>
		<updated>2007-11-10T07:09:32Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: /* ''Pages of Interest'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;EnWpMpSearch2&amp;quot; style=&amp;quot;white-space: nowrap; margin-bottom: .5em; background-color: #ffffff; border: 1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;div id=&amp;quot;EnWpMpBook2&amp;quot; style=&amp;quot;padding: 1em 0 .6em; background-repeat: no-repeat; background-position: 0% 20%;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;margin-left:0%&amp;quot;&amp;gt;&lt;br /&gt;
         &amp;lt;div style=&amp;quot;text-align: center; white-space: nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h1 style=&amp;quot;font-size: 200%; border: none; margin: 0; padding: 0;&amp;quot;&amp;gt;&lt;br /&gt;
                Welcome to the '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Axe-Fx Wiki&amp;lt;/span&amp;gt;'''&lt;br /&gt;
            &amp;lt;/h1&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position: relative; top: -.1em; font-size: 100%;&amp;quot;&amp;gt;the '''user manual''' that ''[[Help:Contents|anyone can   edit]]''&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:AxeFx.jpg]]&lt;br /&gt;
         &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;clear: left&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;/div&amp;gt;&lt;br /&gt;
   {| cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#f4f1fc&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-bottom: solid 1px #C0C8CF; border-top: solid 1px      #C0C8CF; font-size:90%; text-align:center; margin:0; padding:0;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#F0F8FF&amp;quot;|&lt;br /&gt;
&amp;amp;nbsp;''[[Special:AllPages | Content]] · [[Axe-Fx Wiki Manual]] · [[Tips]] · [[Frequently Asked Questions | FAQ]] · [[Tutorials]] · [[Help:Contents | Help]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Welcome to the [[Axe-Fx Wiki]]. This site contains many helpful hints, tips, descriptions, FAQs and other user contributed material for Fractal Audio Systems ''[[Axe-Fx]]'' and ''[[Axe-Fx Ultra]]'' pre-amp/effects processors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The compilation of resources and ''online manual'' in the Axe-Fx Wiki, aim to expand on the official user manual provided by [http://www.fractalaudio.com Fractal Audio Systems]. You can help expand the Axe-Fx Wiki by [http://axefxwiki.guitarlogic.org?title=Special:Userlogin&amp;amp;returnto=Main_Page creating a user account]. It's easy to join and start contributing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This pulls a random tip from Templates:Tips --AlbertA--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space: normal; margin-bottom: .5em; background-color: #ffffff; border: 1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
 {| cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#f4f1fc&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:120%; text-align:left; margin:0; padding:0;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;center&amp;quot; &lt;br /&gt;
| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#F0F8FF&amp;quot;|[[Image:Crystal_Clear_app_ktip.png|left|40px]]&amp;amp;nbsp;'''''Random Tip:''''' {{#random:{{:Tips}}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;  border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;12&amp;quot; bordercolor=&amp;quot;#EFEFEF&amp;quot; bgcolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr bgcolor=&amp;quot;#EFEFEF&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==''Online manual links''==&lt;br /&gt;
*[[Axe-Fx_Wiki_Manual]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Introduction|Introduction]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Additional Ultra features|Additional Ultra Features]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Getting Set Up|Getting Set Up]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Editing|Editing]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Controllers and Modifiers|Controllers and Modifiers]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Tuner|Tuner]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Utilities|Utilites]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Tips And Tricks|Tips and Tricks]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Warranty_information|Warranty Information]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Specifications|Specifications]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Pages of Interest''==&lt;br /&gt;
* [[FAQ | Browse the FAQ]]&lt;br /&gt;
* [[:Category:Effect_blocks | List of effect blocks]]&lt;br /&gt;
* [[List_of_amp_simulations | List of amp simulations]]&lt;br /&gt;
* [[List_of_cabinet_simulations | List of cabinet simulations]]&lt;br /&gt;
* [[Description_of_Mic_Models | List of mic models]]&lt;br /&gt;
* [[Description_of_drive_models | List of drive models]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#EFEFEF&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==''Links of interest''==&lt;br /&gt;
* [http://www.fractalaudio.com Official Fractal Audio Systems Site]&lt;br /&gt;
* [http://www.setbb.com/axefx Axe-Fx User Forum]&lt;br /&gt;
* [http://www.axechange.net Axe-Fx Patch exchange website]&lt;br /&gt;
* [http://www.musicgearsource.com/fractal.html Interview with Cliff Chase about the Axe-Fx]&lt;br /&gt;
* [http://fractalaudio.com/Documents/axefx4_02.zip Latest Firmware (4.02)]&lt;br /&gt;
* [http://fractalaudio.com/Documents/ultra4_02.zip Latest Ultra Firmware (4.02)]&lt;br /&gt;
* [http://axechange.net/editorbeta.aspx Axe-Fx PC/Mac Editor Beta]&lt;br /&gt;
* [http://fractalaudio.com/Documents/ir2syx.zip IR2Sysex Utility]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Interesting Wiki stats and other''==&lt;br /&gt;
* [[Special:Popularpages| Popular Pages]] &lt;br /&gt;
* [[Special:Statistics| Page Statistics]] &lt;br /&gt;
* [[Special:Newpages| New Pages]] &lt;br /&gt;
* [[Special:Random| Random Page]] &lt;br /&gt;
* [[Special:Allpages| All Pages]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=2 align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFEECC&amp;quot;&amp;gt;&lt;br /&gt;
=== [[How to contribute | Contributing to the site]] ===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#EFEFEF&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; bgcolor=&amp;quot;#EFEFEF&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Getting Started]]''==&lt;br /&gt;
* To edit or create new pages, please [http://axefxwiki.guitarlogic.org?title=Special:Userlogin&amp;amp;returnto=Main_Page create a user account].  It's easy to join and start contributing. &lt;br /&gt;
* Submit a new entry &lt;br /&gt;
** You can edit or create a page by using the box below&lt;br /&gt;
&amp;lt;inputbox&amp;gt;type=create&lt;br /&gt;
bgcolor=#EFEFEF&lt;br /&gt;
default=Page Name&lt;br /&gt;
width=24&lt;br /&gt;
break=no&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
* [[Special:Wantedpages | List of wanted pages]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Quick Guidelines''==&lt;br /&gt;
* Search first to see if a page already exists for the particular topic you want to write about. If the page already exists, add your entry to the existing pages to avoid redundancy.&lt;br /&gt;
* [[Redirecting pages| Create redirection pages]], so that if a user misspells or there's synonyms for a particular search term, the user is taken to a relevant page. &lt;br /&gt;
* Always preview your edits before saving a page&lt;br /&gt;
* Think about creating a new page for new additions and transcluding it into the place you want it displayed.&lt;br /&gt;
* More information in [[How to Contribute]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=Main_Page&amp;diff=719</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=Main_Page&amp;diff=719"/>
		<updated>2007-11-10T07:03:05Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: /* ''Quick Guidelines'' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;EnWpMpSearch2&amp;quot; style=&amp;quot;white-space: nowrap; margin-bottom: .5em; background-color: #ffffff; border: 1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;div id=&amp;quot;EnWpMpBook2&amp;quot; style=&amp;quot;padding: 1em 0 .6em; background-repeat: no-repeat; background-position: 0% 20%;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;margin-left:0%&amp;quot;&amp;gt;&lt;br /&gt;
         &amp;lt;div style=&amp;quot;text-align: center; white-space: nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h1 style=&amp;quot;font-size: 200%; border: none; margin: 0; padding: 0;&amp;quot;&amp;gt;&lt;br /&gt;
                Welcome to the '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Axe-Fx Wiki&amp;lt;/span&amp;gt;'''&lt;br /&gt;
            &amp;lt;/h1&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position: relative; top: -.1em; font-size: 100%;&amp;quot;&amp;gt;the '''user manual''' that ''[[Help:Contents|anyone can   edit]]''&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:AxeFx.jpg]]&lt;br /&gt;
         &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;clear: left&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;/div&amp;gt;&lt;br /&gt;
   {| cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#f4f1fc&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-bottom: solid 1px #C0C8CF; border-top: solid 1px      #C0C8CF; font-size:90%; text-align:center; margin:0; padding:0;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#F0F8FF&amp;quot;|&lt;br /&gt;
&amp;amp;nbsp;''[[Special:AllPages | Content]] · [[Axe-Fx Wiki Manual]] · [[Tips]] · [[Frequently Asked Questions | FAQ]] · [[Tutorials]] · [[Help:Contents | Help]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Welcome to the [[Axe-Fx Wiki]]. This site contains many helpful hints, tips, descriptions, FAQs and other user contributed material for Fractal Audio Systems ''[[Axe-Fx]]'' and ''[[Axe-Fx Ultra]]'' pre-amp/effects processors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The compilation of resources and ''online manual'' in the Axe-Fx Wiki, aim to expand on the official user manual provided by [http://www.fractalaudio.com Fractal Audio Systems]. You can help expand the Axe-Fx Wiki by [http://axefxwiki.guitarlogic.org?title=Special:Userlogin&amp;amp;returnto=Main_Page creating a user account]. It's easy to join and start contributing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This pulls a random tip from Templates:Tips --AlbertA--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space: normal; margin-bottom: .5em; background-color: #ffffff; border: 1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
 {| cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#f4f1fc&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:120%; text-align:left; margin:0; padding:0;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;center&amp;quot; &lt;br /&gt;
| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#F0F8FF&amp;quot;|[[Image:Crystal_Clear_app_ktip.png|left|40px]]&amp;amp;nbsp;'''''Random Tip:''''' {{#random:{{:Tips}}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;  border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;12&amp;quot; bordercolor=&amp;quot;#EFEFEF&amp;quot; bgcolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr bgcolor=&amp;quot;#EFEFEF&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; bgcolor=&amp;quot;#EFEFEF&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Online manual links''==&lt;br /&gt;
*[[Axe-Fx_Wiki_Manual]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Introduction|Introduction]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Additional Ultra features|Additional Ultra Features]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Getting Set Up|Getting Set Up]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Editing|Editing]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Controllers and Modifiers|Controllers and Modifiers]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Tuner|Tuner]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Utilities|Utilites]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Tips And Tricks|Tips and Tricks]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Warranty_information|Warranty Information]]&lt;br /&gt;
** [[Axe-Fx_Wiki_Manual#Specifications|Specifications]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Pages of Interest''==&lt;br /&gt;
* [[FAQ | Browse the FAQ]]&lt;br /&gt;
* [[:Category:Effect_blocks | List of effect blocks]]&lt;br /&gt;
* [[List_of_amp_simulations | List of amp simulations]]&lt;br /&gt;
* [[List_of_cabinet_simulations | List of cabinet simulations]]&lt;br /&gt;
* [[Description_of_Mic_Models | Description of mic models]]&lt;br /&gt;
* [[Description_of_drive_models | Description of drive models]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#EFEFEF&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; bgcolor=&amp;quot;#EFEFEF&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Links of interest''==&lt;br /&gt;
* [http://www.fractalaudio.com Official Fractal Audio Systems Site]&lt;br /&gt;
* [http://www.setbb.com/axefx Axe-Fx User Forum]&lt;br /&gt;
* [http://www.axechange.net Axe-Fx Patch exchange website]&lt;br /&gt;
* [http://www.musicgearsource.com/fractal.html Interview with Cliff Chase about the Axe-Fx]&lt;br /&gt;
* [http://fractalaudio.com/Documents/axefx4_02.zip Latest Firmware (4.02)]&lt;br /&gt;
* [http://fractalaudio.com/Documents/ultra4_02.zip Latest Ultra Firmware (4.02)]&lt;br /&gt;
* [http://axechange.net/editorbeta.aspx Axe-Fx PC/Mac Editor Beta]&lt;br /&gt;
* [http://fractalaudio.com/Documents/ir2syx.zip IR2Sysex Utility]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Interesting Wiki stats and other''==&lt;br /&gt;
* [[Special:Popularpages| Popular Pages]] &lt;br /&gt;
* [[Special:Statistics| Page Statistics]] &lt;br /&gt;
* [[Special:Newpages| New Pages]] &lt;br /&gt;
* [[Special:Random| Random Page]] &lt;br /&gt;
* [[Special:Allpages| All Pages]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=2 align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFEECC&amp;quot;&amp;gt;&lt;br /&gt;
=== [[How to contribute | Contributing to the site]] ===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#EFEFEF&amp;quot; valign=&amp;quot;top&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; bgcolor=&amp;quot;#EFEFEF&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Getting Started]]''==&lt;br /&gt;
* To edit or create new pages, please [http://axefxwiki.guitarlogic.org?title=Special:Userlogin&amp;amp;returnto=Main_Page create a user account].  It's easy to join and start contributing. &lt;br /&gt;
* Submit a new entry &lt;br /&gt;
** You can edit or create a page by using the box below&lt;br /&gt;
&amp;lt;inputbox&amp;gt;type=create&lt;br /&gt;
bgcolor=#EFEFEF&lt;br /&gt;
default=Page Name&lt;br /&gt;
width=24&lt;br /&gt;
break=no&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
* [[Special:Wantedpages | List of wanted pages]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;50%&amp;quot; style=&amp;quot;border:solid 1px #DFDFDF&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Quick Guidelines''==&lt;br /&gt;
* Search first to see if a page already exists for the particular topic you want to write about. If the page already exists, add your entry to the existing pages to avoid redundancy.&lt;br /&gt;
* [[Redirecting pages| Create redirection pages]], so that if a user misspells or there's synonyms for a particular search term, the user is taken to a relevant page. &lt;br /&gt;
* Always preview your edits before saving a page&lt;br /&gt;
* Think about creating a new page for new additions and transcluding it into the place you want it displayed.&lt;br /&gt;
* More information in [[How to Contribute]]. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.fractalaudio.com/gen1/index.php?title=MediaWiki:Sidebar&amp;diff=718</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.fractalaudio.com/gen1/index.php?title=MediaWiki:Sidebar&amp;diff=718"/>
		<updated>2007-11-10T07:01:38Z</updated>

		<summary type="html">&lt;p&gt;AlbertA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Axe-Fx Wiki&lt;br /&gt;
** mainpage|Home&lt;br /&gt;
** Special:AllPages | Content&lt;br /&gt;
** Axe-Fx Wiki Manual | Axe-Fx Wiki Manual&lt;br /&gt;
** Tips | Tips&lt;br /&gt;
** Tutorials | Tutorials/How-to's&lt;br /&gt;
** Frequently Asked Questions|FAQ&lt;br /&gt;
** helppage|help&lt;br /&gt;
&lt;br /&gt;
* Contributors&lt;br /&gt;
** Special:Userlogin | Log-in/Create account&lt;br /&gt;
** How to contribute | How To Contribute&lt;br /&gt;
** Templates | Templates&lt;br /&gt;
** Tag Reference | Wiki Tag reference&lt;br /&gt;
&lt;br /&gt;
* Downloads&lt;br /&gt;
** http://www.fractalaudio.com/Documents/axefx.pdf | Official Manual&lt;br /&gt;
** http://www.fractalaudio.com/Documents/ultra.pdf | Official Ultra Manual&lt;br /&gt;
** http://fractalaudio.com/Documents/ir2syx.zip | IR2Sysex Utility&lt;br /&gt;
** http://fractalaudio.com/Documents/axefx4_02.zip | Latest Standard Firmware (4.02)&lt;br /&gt;
** http://fractalaudio.com/Documents/ultra4_02.zip | Latest Ultra Firmware (4.02)&lt;br /&gt;
&lt;br /&gt;
** http://axechange.net/editorbeta.aspx | Axe-Fx PC/Mac Editor Beta&lt;br /&gt;
&lt;br /&gt;
* Axe-Fx Community&lt;br /&gt;
** http://www.fractalaudio.com | Fractal Audio website&lt;br /&gt;
** http://www.setbb.com/axefx | User Forum&lt;br /&gt;
** http://www.axechange.net | Patch exchange site&lt;/div&gt;</summary>
		<author><name>AlbertA</name></author>
		
	</entry>
</feed>