Always consult the official Owners Manuals first!
March 2024: all pages have been checked and are up-to-date

Difference between revisions of "Spillover"

From Fractal Audio Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 +
=What is spillover?=
 +
* Spillover is a feature where the trails of a delay or reverb can still be heard after switching to another preset or scene.
 +
* The Axe-Fx II, AX8 and FX8 support spillover, under certain conditions which are explained in the manual.
 +
 
=Enabling/disabling spillover=
 
=Enabling/disabling spillover=
* Spillover is enabled or disabled across all presets in the Global menu. Note that enabling it still requires additional steps to make it work, as explained in the manual.
+
* Spillover is enabled or disabled across all presets in the Global menu. Note that enabling it still requires additional steps per preset to make it work, as explained in the manual.
  
=Spillover limitations=
+
=Spillover caveats=
* Multi Delay and Megatap Delay don’t support spillover.
+
* The Multi Delay and Megatap Delay effects don’t support spillover between preset switching.
* Spillover may be affected when switching between X/Y states, if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.
+
* Spillover may be affected when switching between the X/Y states of an effect, if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.
 
* User: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." [http://forum.fractalaudio.com/axe-fx-ii-discussion/39269-unpredictable-spillover-kick.html#post534665 source]
 
* User: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." [http://forum.fractalaudio.com/axe-fx-ii-discussion/39269-unpredictable-spillover-kick.html#post534665 source]
  
=Preventing spillover bursts when switching presets=
+
=Preventing volume bursts when switching presets=
* If you use Mix and Level to dial in the effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. [http://forum.fractalaudio.com/ultra-std-discussion/42536-adding-parallel-rows-grid-increases-volume.html#post565766 source]
+
* If you use the Mix and Level parameters to dial in the desired effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. [http://forum.fractalaudio.com/ultra-std-discussion/42536-adding-parallel-rows-grid-increases-volume.html#post565766 source]
  
 
=Various spillover tips=
 
=Various spillover tips=

Revision as of 09:46, 18 February 2016

What is spillover?

  • Spillover is a feature where the trails of a delay or reverb can still be heard after switching to another preset or scene.
  • The Axe-Fx II, AX8 and FX8 support spillover, under certain conditions which are explained in the manual.

Enabling/disabling spillover

  • Spillover is enabled or disabled across all presets in the Global menu. Note that enabling it still requires additional steps per preset to make it work, as explained in the manual.

Spillover caveats

  • The Multi Delay and Megatap Delay effects don’t support spillover between preset switching.
  • Spillover may be affected when switching between the X/Y states of an effect, if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.
  • User: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." source

Preventing volume bursts when switching presets

  • If you use the Mix and Level parameters to dial in the desired effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. source

Various spillover tips