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Difference between revisions of "Spillover"

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=About spillover=
 
=About spillover=
  
Spillover: when the trails of delay or reverb can still be heard after switching to another sound.
+
Spillover refers to the ability to keep the trails of the delay or reverb intact after switching the effect off or switching presets, scenes or channels.
  
All FAS processors support spillover under certain conditions as explained in the [[Owners_Manuals|manuals]].
+
All Fractal Audio devices support spillover under certain conditions as explained in the [[Owners Manuals]].
  
=Spillover when switching presets=
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See <q>[https://forum.fractalaudio.com/threads/wicked-wiki-1-optimizing-spillover.49144/ WICKED WIKI 1: Optimizing Spillover]</q> for more information.
  
Spillover is enabled or disabled for [[Presets]] in the Global menu. It requires additional steps to make it work, as explained in the [[Owners_Manuals|manuals]]..
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=Spillover between presets=
  
The setting in the Global menu applies to switching presets only, not to switching scenes, switching channels or bypassing blocks.
+
Spillover between presets is enabled or disabled in the [[Global Settings menu]]. It requires additional steps to make it work, as explained in the [[Owners_Manuals|Owners manuals]]. The setting in the menu applies to switching between presets only, not to switching scenes or channels, and neither to bypassing blocks.
  
True, independent spillover is not supported because this would require double the processing power of each processor.
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<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<HR>
  
<blockquote>"Global spillover settings only apply to preset changes. Spillover between scenes is, in general, desirable and controlled by the bypass mode and state of the various blocks." [http://forum.fractalaudio.com/threads/scene-switching-with-spillover-noise.146144/#post-1728091 source]</blockquote>
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<blockquote>
 +
[http://forum.fractalaudio.com/threads/scene-switching-with-spillover-noise.146144/#post-1728091]
 +
Global spillover settings only apply to preset changes. Spillover between scenes is, in general, desirable and controlled by the bypass mode and state of the various blocks.
 +
</blockquote>
 +
</blockquote>
  
=Spillover: when switching scenes=
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Turn off Spillover in the [[Global Settings menu]] if you prefer <q>silent</q> switching between presets.
  
The Global Spillover setting doesn't apply to spillover when turning off effects or switching [[Scenes]] or [[Channels]]. Delay and Reverb trails always ring out when switching scenes, depending on the effect block's [[Presets#Bypass_mode_of_an_effect_block Bypass Mode]] setting. This is inherent to the way scenes work. When it comes to spillover, scenes work better than presets and are easier to set up.
+
If you use the Mix and Level parameters to dial in the desired effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level.
  
<blockquote>"Spillover is in there but the "right" way to do it is to use scenes. If you stay within a preset and use channels and scenes the spillover is perfect." [http://forum.fractalaudio.com/threads/spill-over.136766/#post-1620530 source] </blockquote>
+
The [[Multi Delay block]], [[Ten-Tap Delay block]], [[Plex Delay block]] and [[Megatap Delay block]] also support spillover between presets in current firmware for the III, FM3 and FM9.
 +
 
 +
True independent spillover is not supported because it would require twice the processing power.
 +
 
 +
=Spillover between scenes and channels=
 +
 
 +
The Spillover setting in the [[Global Settings menu]] doesn't apply to spillover when turning off effects or switching scenes or channels. Delay and Reverb trails always ring out when switching scenes, depending on the effect block's [[Presets#Bypass_mode|Bypass Mode]] setting, see below. This is inherent to the way scenes work. When it comes to spillover, scenes work better than presets and are easier to set up.
 +
 
 +
Spillover can be affected when switching between the channels of an effect, if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.
  
 
[[Scene controllers]] allow more control over what happens with the sound when changing scenes.
 
[[Scene controllers]] allow more control over what happens with the sound when changing scenes.
  
=Spillover: when bypassing effects=
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<HR>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/spill-over.136766/#post-1620530]
 +
Spillover is in there but the "right" way to do it is to use scenes. If you stay within a preset and use channels and scenes the spillover is perfect.
 +
</blockquote>
 +
</blockquote>
 +
 
 +
=Spillover when bypassing effects=
 +
 
 +
The [[Presets#Bypass_mode|Bypass mode]] of an effect block determines whether the reverb or delay trails ring out after turning off the effect, or get muted.
 +
 
 +
=Looper spillover=
 +
 
 +
The Spillover parameter also determines if a running Looper survives preset switching. To survive preset switching, both presets must contain the Looper, set to the same mode.
 +
 
 +
=Gapless changes and Spillover=
 +
 
 +
To enable gapless preset switching on the FM9, Spillover needs to be to set to ALL.
  
=More information=
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Read <q>[[Setup_menu#Gapless_Changes|Gapless Changes]]</q> for more information.
  
The [[Multi Delay block]], [[Ten-Tap Delay block]], [[Plex Delay block]] and [[Megatap block]] don’t support spillover between preset switching.
+
=Tips, tricks, and troubleshooting=
  
Spillover can be affected when switching between the X/Y states or Channels of an effect, if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.
+
==Compander==
  
Forum member: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud."
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The Compander in Delay blocks may impact spillover behavior.
  
<blockquote>"This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." [http://forum.fractalaudio.com/threads/unpredictable-spillover-kick-in.39269/#post-534665 source] </blockquote>
+
Read <q>[[Delay_block#Compander|Compander]]</q> for more information.
  
If you use the Mix and Level parameters to dial in the desired effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. [http://forum.fractalaudio.com/ultra-std-discussion/42536-adding-parallel-rows-grid-increases-volume.html#post565766 source]
+
=Videos=
  
[http://forum.fractalaudio.com/axe-fx-ii-discussion/49144-wicked-wiki-1-optimizing-spillover.html?highlight=wicked+wiki Wicked Wiki article]
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[[video:Leon-Spillover]]
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[[video:Rosh-TrueGapless]]
  
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx3]]
 
[[category:Axe-Fx3]]
 
[[category:FM3]]
 
[[category:FM3]]
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[[category:FM9]]
 
[[category:FX8]]
 
[[category:FX8]]
 
[[category:AX8]]
 
[[category:AX8]]
 
[[category:Sounds]]
 
[[category:Sounds]]
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[[category:All]]

Latest revision as of 23:05, 5 March 2024

About spillover

Spillover refers to the ability to keep the trails of the delay or reverb intact after switching the effect off or switching presets, scenes or channels.

All Fractal Audio devices support spillover under certain conditions as explained in the Owners Manuals.

See WICKED WIKI 1: Optimizing Spillover for more information.

Spillover between presets

Spillover between presets is enabled or disabled in the Global Settings menu. It requires additional steps to make it work, as explained in the Owners manuals. The setting in the menu applies to switching between presets only, not to switching scenes or channels, and neither to bypassing blocks.

FRACTAL AUDIO QUOTES


[1] Global spillover settings only apply to preset changes. Spillover between scenes is, in general, desirable and controlled by the bypass mode and state of the various blocks.

Turn off Spillover in the Global Settings menu if you prefer silent switching between presets.

If you use the Mix and Level parameters to dial in the desired effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level.

The Multi Delay block, Ten-Tap Delay block, Plex Delay block and Megatap Delay block also support spillover between presets in current firmware for the III, FM3 and FM9.

True independent spillover is not supported because it would require twice the processing power.

Spillover between scenes and channels

The Spillover setting in the Global Settings menu doesn't apply to spillover when turning off effects or switching scenes or channels. Delay and Reverb trails always ring out when switching scenes, depending on the effect block's Bypass Mode setting, see below. This is inherent to the way scenes work. When it comes to spillover, scenes work better than presets and are easier to set up.

Spillover can be affected when switching between the channels of an effect, if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.

Scene controllers allow more control over what happens with the sound when changing scenes.

FRACTAL AUDIO QUOTES


[2] Spillover is in there but the "right" way to do it is to use scenes. If you stay within a preset and use channels and scenes the spillover is perfect.

Spillover when bypassing effects

The Bypass mode of an effect block determines whether the reverb or delay trails ring out after turning off the effect, or get muted.

Looper spillover

The Spillover parameter also determines if a running Looper survives preset switching. To survive preset switching, both presets must contain the Looper, set to the same mode.

Gapless changes and Spillover

To enable gapless preset switching on the FM9, Spillover needs to be to set to ALL.

Read Gapless Changes for more information.

Tips, tricks, and troubleshooting

Compander

The Compander in Delay blocks may impact spillover behavior.

Read Compander for more information.

Videos