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Difference between revisions of "Spillover"

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=What is spillover?=
 
=What is spillover?=
* Spillover is a feature where the trails of a delay or reverb can still be heard after switching to another preset or scene.  
+
Spillover is a feature where the trails of a delay or reverb can still be heard after switching to another preset or scene.  
* The Axe-Fx II, AX8 and FX8 support spillover, under certain conditions which are explained in the manual.
+
 
 +
The Axe-Fx II, AX8 and FX8 support spillover, under certain conditions which are explained in the manual.
  
 
=Enabling/disabling spillover=
 
=Enabling/disabling spillover=
* Spillover is enabled or disabled across all presets in the Global menu. Note that enabling it still requires additional steps per preset to make it work, as explained in the manual.
+
Spillover is enabled or disabled across all presets in the Global menu. Note that enabling it still requires additional steps per preset to make it work, as explained in the manual.
  
 
=Spillover caveats=
 
=Spillover caveats=
* The Multi Delay and Megatap Delay effects don’t support spillover between preset switching.
+
The Multi Delay and Megatap Delay effects don’t support spillover between preset switching.
* Spillover may be affected when switching between the X/Y states of an effect, if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.
+
 
* User: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." [http://forum.fractalaudio.com/axe-fx-ii-discussion/39269-unpredictable-spillover-kick.html#post534665 source]
+
Spillover may be affected when switching between the X/Y states of an effect, if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.
 +
 
 +
Forum member
 +
"I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Fractal Audio: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." [http://forum.fractalaudio.com/axe-fx-ii-discussion/39269-unpredictable-spillover-kick.html#post534665 source]
  
 
=Preventing volume bursts when switching presets=
 
=Preventing volume bursts when switching presets=
* If you use the Mix and Level parameters to dial in the desired effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. [http://forum.fractalaudio.com/ultra-std-discussion/42536-adding-parallel-rows-grid-increases-volume.html#post565766 source]
+
If you use the Mix and Level parameters to dial in the desired effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. [http://forum.fractalaudio.com/ultra-std-discussion/42536-adding-parallel-rows-grid-increases-volume.html#post565766 source]
  
=Various spillover tips=
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=Tips=
* [http://forum.fractalaudio.com/axe-fx-ii-discussion/49144-wicked-wiki-1-optimizing-spillover.html?highlight=wicked+wiki Wicked Wiki: Optimizing Spillover.]
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[http://forum.fractalaudio.com/axe-fx-ii-discussion/49144-wicked-wiki-1-optimizing-spillover.html?highlight=wicked+wiki Wicked Wiki]
  
[[category:Effect]]
 
 
[[category:Axe-Fx]]
 
[[category:Axe-Fx]]
 
[[category:FX8]]
 
[[category:FX8]]
 
[[category:AX8]]
 
[[category:AX8]]
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[[category:Effect]]

Revision as of 14:13, 8 April 2017

The information on this page supplements the official manuals.

Delay.png

What is spillover?

Spillover is a feature where the trails of a delay or reverb can still be heard after switching to another preset or scene.

The Axe-Fx II, AX8 and FX8 support spillover, under certain conditions which are explained in the manual.

Enabling/disabling spillover

Spillover is enabled or disabled across all presets in the Global menu. Note that enabling it still requires additional steps per preset to make it work, as explained in the manual.

Spillover caveats

The Multi Delay and Megatap Delay effects don’t support spillover between preset switching.

Spillover may be affected when switching between the X/Y states of an effect, if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.

Forum member "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Fractal Audio: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." source

Preventing volume bursts when switching presets

If you use the Mix and Level parameters to dial in the desired effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. source

Tips

Wicked Wiki