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[[image:Iii Axe-Edit-Mockup.png|400px]]
 
 
__TOC__
 
__TOC__
=About Axe-Edit, Axe-Edit III, AX8-Edit and FX8-Edit=
+
[[image:Iii Axe-Edit-Mockup.png|350px]]
 +
=About the editors=
  
These are the software editors for the Axe-Fx II, Axe-Fx III, AX8 and FX8.
+
The software editors for Fractal Audio's processors are available for Windows and Mac.
Available for Windows and Mac.
 
  
 
* [https://www.fractalaudio.com/support download the latest versions]
 
* [https://www.fractalaudio.com/support download the latest versions]
 
* [http://archive.axefx.fr download older versions from the unofficial archive]
 
* [http://archive.axefx.fr download older versions from the unofficial archive]
  
[http://wiki.fractalaudio.com/axefx2/index.php?title=Owners_Manuals Read the Getting Started Guide for Axe-Edit]
+
[http://wiki.fractalaudio.com/axefx2/index.php?title=Owners_Manuals Getting Started Guide for Axe-Edit]
  
'''Axe-Fx III Edit''':
+
'''About Axe-Edit III (for the Axe-Fx III):
  
<blockquote>(Product information) "The Axe-Fx III would not be complete without Axe-Edit, our award-winning editor suite for Mac and PC. Axe-Edit is now presented in glorious hi-definition that scales cleanly to any size display. Veterans will find it very familiar, but more clean and comfortable. It includes a streamlined new interface with controls for all of the latest features of the Axe-Fx III, plus a convenient new “Quick Build” mode that allows you to build presets easily using drag-and-drop templates. Axe-Manage takes control of Presets and User Cabs, and a new Scene Manager takes charge of scene names and settings. Axe-Edit will be offered for Windows 7/8/10 and Mac OS X 10.7 or newer."</blockquote>
+
<blockquote>Product information:
 +
 
 +
"The Axe-Fx III would not be complete without Axe-Edit, our award-winning editor suite for Mac and PC. Axe-Edit is now presented in glorious hi-definition that scales cleanly to any size display. Veterans will find it very familiar, but more clean and comfortable. It includes a streamlined new interface with controls for all of the latest features of the Axe-Fx III, plus a convenient new “Quick Build” mode that allows you to build presets easily using drag-and-drop templates. Axe-Manage takes control of Presets and User Cabs, and a new Scene Manager takes charge of scene names and settings. Axe-Edit will be offered for Windows 7/8/10 and Mac OS X 10.7 or newer."</blockquote>
  
 
Unlike previous versions, Axe-Edit III is scalable on high-res displays.
 
Unlike previous versions, Axe-Edit III is scalable on high-res displays.
  
The new architecture means that the editor does not need to be paused anymore when changing settings on the hardware or using an external controller.
+
Because of architectural changes the editor does not need to be paused anymore when changing settings on the hardware or using an external controller.
  
 
<blockquote>"We rewrote everything using a client-server approach. You can have any number of clients attached, even multiple editors, and they all update automatically when something changes (even if changed from the front panel). The foot controllers are essentially clients as well." [http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/page-7#post-1592499 source] </blockquote>
 
<blockquote>"We rewrote everything using a client-server approach. You can have any number of clients attached, even multiple editors, and they all update automatically when something changes (even if changed from the front panel). The foot controllers are essentially clients as well." [http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/page-7#post-1592499 source] </blockquote>
 +
 +
The above applies to FM3-Edit as well.
  
 
If you get an error message regarding MSVCP140.DLL, download and install the [https://support.microsoft.com/nl-nl/help/2977003/the-latest-supported-visual-c-downloads MS Visual C++ Redistributable Update].
 
If you get an error message regarding MSVCP140.DLL, download and install the [https://support.microsoft.com/nl-nl/help/2977003/the-latest-supported-visual-c-downloads MS Visual C++ Redistributable Update].
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To use a tablet or smartphone for editing:
 
To use a tablet or smartphone for editing:
  
* Extend the computer screen to a separate tablet (wired or wireless), using a software utility such as [http://itunes.apple.com/nl/app/duet-display/id935754064?mt=8 Duet Display (Mac/iOS)] or a combined hardware+software solution such as [https://lunadisplay.com/ Luna Display]. This lets you move the editor screen to the tablet and use its touchscreen for editing.
+
* Extend the computer screen to a separate tablet (wired or wireless), using a software utility such as [http://itunes.apple.com/nl/app/duet-display/id935754064?mt=8 Duet Display (Mac/iOS)] or a combined hardware+software solution such as [https://lunadisplay.com/ Luna Display]. This lets you move the editor screen to the tablet and use its touchscreen for editing
* Forum member AlGrenadine provides an app for the AX8, FX8 and Axe-Fx II: [[FracPad]]. It runs on Android and iOS devices.
+
* Run [[FracPad]], forum member AlGrenadine's mobile app for Fractal Audio's processors. It runs on Android and iOS devices
* [http://coffeeshopped.com/2015/05/using-wireless-midi-to-connect-your-ipad-or-iphone-to-your-computer-and-hardware-synths Wireless MIDI connections with Macs and Windows PCs, with the computer acting as the interface between the app on the tablet or phone and the Fractal Audio device.]
+
* [http://coffeeshopped.com/2015/05/using-wireless-midi-to-connect-your-ipad-or-iphone-to-your-computer-and-hardware-synths Use wireless MIDI connections with Macs and Windows PCs, with the computer acting as the interface between the app on the tablet or phone and the Fractal Audio device]
  
=Connections=
+
=Connecting the editor=
  
 
==USB or MIDI==
 
==USB or MIDI==
  
'''FX8 and AX8''' — The editor communicates with the hardware via [[USB]], without requiring a 3rd-party MIDI Interface or driver. MIDI is not supported.
+
[[image:MIDI.png|link=]] [[image:usb.png|link=|100px]]
 +
 
 +
'''FX8 and AX8''' — The editor communicates with the hardware via [[USB]], without requiring a 3rd-party MIDI Interface or driver. Editing via MIDI is not supported.
  
 
'''Axe-Fx II''' — The editor communicates with the hardware via [[USB] or [[MIDI]]. USB requires installing an USB host driver first. USB Adapter Mode must be disabled to prevent slowing down Axe-Edit.
 
'''Axe-Fx II''' — The editor communicates with the hardware via [[USB] or [[MIDI]]. USB requires installing an USB host driver first. USB Adapter Mode must be disabled to prevent slowing down Axe-Edit.
  
'''Axe-Fx III''' — The editor communicates with the hardware via [[USB]]. On Windows computers an USB driver must be installed first.
+
'''Axe-Fx III''' — The editor communicates with the hardware via [[USB]].
 +
 
 +
'''FM3''' — The editor communicates with the hardware via [[USB]].
  
 
The above applies to connecting [[Fractal-Bot]] too.
 
The above applies to connecting [[Fractal-Bot]] too.
  
==No offline editing==
+
==Don't run an editor and Fractal-Bot simultaneously==
  
The editor works in tandem with the hardware unit in a client-server type relationship. The editor requires the unit to be connected for all operations. "Offline editing" is not supported and will not be added to any future version. The client-server relationship brings a host of benefits to the editor. Most importantly, it can never "corrupt" a preset as only the hardware itself ever "owns" the data. This means you can program sounds with the confidence that what you see is what you'll hear is what you'll save.
+
[[image:Fractal-Bot.png|125px|link=]]
 
 
==Don't run a software editor and Fractal-Bot at the same time==
 
  
 
Running [[Fractal-Bot]] and a software editor at the same time can cause conflicts. Try to avoid this.
 
Running [[Fractal-Bot]] and a software editor at the same time can cause conflicts. Try to avoid this.
  
==Google Chrome issue with AX8==
+
==Google Chrome issue==
  
<blockquote>"There is a known issue with Chrome seizing MIDI ports (both physical and virtual MIDI-over-USB ports) as part of some misguided MIDI over the internet idea. Since the AX-8 is USB 1.1 it only allows one connection so if Chrome grabs it then AX-8 Edit won't be able to use it. Unfortunately Google seems uninterested in fixing it." [http://forum.fractalaudio.com/threads/so-frustrated-i-want-to-throw-the-ax8-in-the-trash.120124/page-3#post-1429463 source]
+
<blockquote>"There is a known issue with Chrome seizing MIDI ports (both physical and virtual MIDI-over-USB ports) as part of some misguided MIDI over the internet idea. Since the AX-8 is USB 1.1 it only allows one connection so if Chrome grabs it then AX-8 Edit won't be able to use it. Unfortunately Google seems uninterested in fixing it." [http://forum.fractalaudio.com/threads/so-frustrated-i-want-to-throw-the-ax8-in-the-trash.120124/page-3#post-1429463 source]</blockquote>
  
"Chrome definitely can hijack the MIDI over USB port on the AX8. When that happens, it's not enough to just close the browser, you have to ensure that it is not running in the background. Fractal Audio has tested and confirmed this." [http://forum.fractalaudio.com/threads/cant-connect-to-ax8-edit.124825/#post-1484972 source]</blockquote>
+
<blockquote>"Chrome definitely can hijack the MIDI over USB port on the AX8. When that happens, it's not enough to just close the browser, you have to ensure that it is not running in the background. Fractal Audio has tested and confirmed this." [http://forum.fractalaudio.com/threads/cant-connect-to-ax8-edit.124825/#post-1484972 source]</blockquote>
  
 
==Issue with Logic==
 
==Issue with Logic==
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If you're experiencing issues running the Axe-Fx III, Axe-Edit III and Apple Logic, [http://forum.fractalaudio.com/threads/fixed-axe-fx-iii-and-logic-pro-midi.145242 read this for a solution].
 
If you're experiencing issues running the Axe-Fx III, Axe-Edit III and Apple Logic, [http://forum.fractalaudio.com/threads/fixed-axe-fx-iii-and-logic-pro-midi.145242 read this for a solution].
  
==Solving communication time-outs and disconnecting issues==
+
==Solving time-outs and disconnecting issues==
  
 
* Try another USB cable. Don't skip this, it's the MOST COMMON CAUSE of issues.
 
* Try another USB cable. Don't skip this, it's the MOST COMMON CAUSE of issues.
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* Try another USB port on your computer.
 
* Try another USB port on your computer.
  
=Firmware updates and editor updates=
+
=Syncing the editor=
  
The editor relies on information downloaded from the hardware's firmware. The editor will recognize when the firmware on the unit has been updated and will refresh the so-called "effect block definitions". This can also be manually executed.
+
==No offline editing==
  
Refreshing definitions may not suffice to update the editor if the firmware contains new features. In those cases, a new version of the editor itelf needs to be released and installed. The editor will notice you of new releases automatically.
+
The editor works in tandem with the hardware unit in a client-server type relationship. The editor requires the unit to be connected for all operations. Offline editing is not supported and will not be added to future versions. The client-server relationship brings a host of benefits to the editor. Most importantly, it can never corrupt a preset as only the hardware itself ever owns the data. This means you can program sounds with the confidence that what you see is what you'll hear is what you'll save.
  
Updating the hardware's firmware is done with [[Fractal-Bot]].
+
==Syncing editor, processor and foot controller==
  
=Syncing between editor, hardware and foot controller=
+
'''Axe-Fx II, AX8, FX8''' – It's recommended to not use the MFC-101 with the Axe-Fx II, nor the onboard switches on the AX8 and FX8, while using the editor. The editors rely on intensive two-­way communication which can cause audio gaps or stutters while using a connected foot controller. The PAUSE COMMUNICATIONS feature, also available through an icon in the upper left corner or in the Settings menu, puts the editor on hold so you can test performance without glitches.
  
'''Axe-Fx II, AX8, FX8''' – it's recommended to not use the MFC-101 with the Axe-Fx II, nor the onboard switches on the AX8 and FX8, while using the editor. The editors rely on intensive two-­way communication which can cause audio gaps or stutters while using a connected foot controller. The PAUSE COMMUNICATIONS feature, also available through an icon in the upper left corner or in the Settings menu, puts the editor on hold so you can test performance without glitches.
+
Also, engaging and bypassing effects on the MFC-101 does not update Axe-Edit. To make the editor recognize such changes, its polling mechanism must be engaged. This is accomplished by attaching the Bypass parameter of any block in the preset to a controller. The block doesn't have to be connected to anything on the grid, so use a low CPU block.
 +
 
 +
'''Axe-Fx III and FM3''' – see earlier comments.
 +
 
 +
=Updating the editor=
 +
 
 +
There are two stages of updating the editor aftre the hardware's firmware has been updated.
  
Also, engaging and bypassing effects on the MFC-101 does not update Axe-Edit. To make the editor recognize such changes, its polling mechanism must be engaged. This is accomplished by attaching the Bypass parameter of any block in the preset to a controller. The block doesn't have to be connected to anything on the grid, so use a low CPU block.
+
# The editor relies on data downloaded from the hardware's firmware. The editor will recognize when the firmware on the hardware has been updated and will then refresh its so-called "effect block definitions". This can also be manually executed.
 +
# Refreshing the definitions may not suffice if the firmware contains new features which require adjusting or expanding the editor's features. In those cases, a new version of the editor itelf must be installed. Such an upodate usually is released within days after an upgrade of the hardware's firmware. The editor will notice you of new releases automatically.
 +
 
 +
=Configuring the editor=
 +
 
 +
The Settings > Preferences menu lets you configure the editor and set preferences.
 +
 
 +
=Amp block controls: Authentic or Ideal=
 +
 
 +
The Settings > Preferences menu lets you choose between "Authentic" and "Ideal" Amp block controls as initial view.
 +
 
 +
=Using the editor=
 +
 
 +
==PERFORM Screen==
 +
 
 +
Use Axe-Edit III to edit the PERFORM screen on the Axe-Fx III. [http://wiki.fractalaudio.com/axefx2/index.php?title=Axe-Fx_III_processor#Shortcuts More information...]
 +
 
 +
==Presets==
  
'''Axe-Fx III''' – see Axe-Edit III above.
+
Read this: [[Presets]]
  
=Noteworthy stuff=
+
==Noteworthy stuff==
  
 
Regarding Axe-Edit for the Axe-Fx II, AX8-Edit and FX8-Edit:
 
Regarding Axe-Edit for the Axe-Fx II, AX8-Edit and FX8-Edit:
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* To make the Tuner work on the MFC-101, verify that SEND REALTIME SYSEX is enabled on the hardware.
 
* To make the Tuner work on the MFC-101, verify that SEND REALTIME SYSEX is enabled on the hardware.
  
=Keyboard shortcuts=
+
==Keyboard shortcuts==
  
 
* Command+I (Mac) / Ctrl+I (Windows): reset a block to its default values
 
* Command+I (Mac) / Ctrl+I (Windows): reset a block to its default values
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Note that when using a DAW, some of these shortcuts may unintendedly change a setting in the DAW when the editor window doesn't have the focus.
 
Note that when using a DAW, some of these shortcuts may unintendedly change a setting in the DAW when the editor window doesn't have the focus.
  
=Managing presets and cabs=
+
==Configure global hardware settings==
  
==Sharing presets across hardware devices==
+
The Setup button allows setting a limited number of global hardware parameters, including Global EQ, USB, AES and SPDIF levels.
  
The offical editors do not import or convert presets for the different hardware processors. Presets are not compatible between products. However, individual effect blocks can be shared between the Axe-F xII, AX8 and FX8 through their editors' Block Library.
+
==Configure the FC-6 and FC-12==
  
Use [[FracTool]] to import presets for other hardware into your device.
+
The buttons FC Controllers and Per-Preset FC allow you to configure the [[FC-6 and FC-12 foot controllers]] from within the editor.
  
==Axe-Change==
+
==Importing cabs==
  
The editors offer fast access to [[Axe-Change]], Fractal Audio's site for sharing presets, cabs and effect blocks.
+
In Settings > Preferences you can instruct Axe-Edit how to import IRs. When importing external IRs (.syx or .wav), you can choose between [[Impulse_responses_(IR)#Minimum_Phase_Transformation_.28MPT.29_and_Auto_Trim|Minimum Phase Transform and Auto-Trim]], and create UltraRes or non-UltraRes cabs.
  
==Exporting to disk==
+
==Axe-Change==
  
To export a preset to disk for archiving or sharing, select Export. Preset files have a .syx file extension to indicate that they are in the System Exclusive MIDI file format.
+
The editors offer fast access to [https://axechange.fractalaudio.com/ Axe-Change], Fractal Audio's site for sharing presets, cabs and effect blocks.
  
Do not not share IRs which are protected by an EULA, license, copyright etc.!
+
==Preset Manager and Cab Manager==
  
It's recommended to unlink [[Global blocks]] before exporting a preset on an Axe-Fx II or III.
+
The editor's Preset Manager lets you import and export presets, rename them and copy/paste/move/swap them.
 
 
==Exporting to CSV==
 
 
 
This menu command dumps a list of the parameter values of every block (including X/Y or channels) in the current preset. It’s a CSV file which means: Comma Separated Values. It's a common, basic database format that can be read or imported by most text editors, spreadsheets and databases.
 
 
 
You can also use this feature to see if a preset has changed, by dumping a preset before and after editing.
 
 
 
This command is available as a menu command only in AX8-Edit and the Axe-Fx editors. In FX8-Edit, hold down Ctrl+Alt+Shift and click Import (Mac: Command+Alt+Shift).
 
 
 
==Importing a preset==
 
  
Importing a preset replaces the currently active preset buffer on the hardware with a preset file from disk. The imported preset is not saved yet. It will be saved after selecting Save/Store on the hardware or in the editor. The hardware must be connected to import a preset.
+
The editor's Cab Manager (amp modelers only) lets you import and export IRs, rename them and copy/paste/move/swap them.
  
Preset files have a .syx filename extension.
+
Both tools use a Browser pane at the left of the window. To show or hide the Browser pane click on the Browser menu at the top-left of Axe-Manage and choose "Show / Hide". Or use the key sequence CTRL+B (Windows) or CMD+B (Mac).
  
If the file is corrupt or not a valid preset file, the editor will warn you and not send any of the preset data to the hardware.
+
Speed up transfers by switching to a low CPU preset before operations such as bulk exporting!
  
==Importing from a bank file==
+
'''Axe-Edit III and FM3-Edit:'''
 +
* Axe-Edit III can directly import IRs in .wav format through Axe-Manage Cabs.
 +
* Axe-Manage Presets doesn't refresh the preset name each time upon launch, to speed up operations. To force the Preset Manager to refresh, press the Refresh icon in its title bar.
  
When working with Bank files (collections of presets), the editor lets you open a Bank file and import just a single preset from that file. Load the preset bank file (Import) and use the Preset Picker.
+
==Grid Navigation Mode==
  
To load an entire preset bank at once into the hardware, use [[Fractal-Bot]], or the Preset Manager browser in the editor.
+
Grid Navigation lets you perform grid operations without loading and displaying the contents of the blocks, which speeds up everything. It doesn’t let you edit the effects themselves.  
  
==Preset Manager==
+
To activate this mode, press:
 +
* Shift+Ctrl+G (Windows)
 +
* Shift+Cmd+G (OS X)
  
The editor's Preset Manager lets you import and export presets, rename them and copy/paste/move/swap them.
+
==Block Info button==
  
The Preset Manager uses a Browser pane at the left of the window. To show or hide the Browser pane click on the Browser menu at the top-left of Axe-Manage and choose "Show / Hide". Or use the key sequence CTRL+B (Windows) or CMD+B (Mac).
+
Press the Block Info button to display the block instance and active channel of each block on the grid.
  
==Preset-Cab bundles==
+
==Quick-Build a preset==
  
Read this: [[Presets#Preset-Cab_bundle|Preset-Cab bundles]]
+
Use the Quick-Build feature to create a preset, using an graphic inventory of all effect blocks.
  
==Cab Manager==
+
==Template==
  
The AX8 and Axe-Fx editors include a Cab Manager which lets you import and export IRs, rename them and copy/paste/move/swap them.
+
A preset can be saved as a template, which can be used as a starting point for creating presets.
  
The Cab Manager uses a Browser pane at the left of the window. To show or hide the Browser pane click on the Browser menu at the top-left of Axe-Manage and choose "Show / Hide". Or use the key sequence CTRL+B (Windows) or CMD+B (Mac).
+
==Edit a preset title==
 
 
Axe-Edit III can directly import IRs in .wav format. You can also use [[Fractal-Bot]] and [[Cab-Lab]] to load user cabs.
 
 
 
==Scratchpads==
 
 
 
The last user cab slots on the Axe-Fx II, III and AX8 are Scratchpads. These are meant for temporary storage. They are always cleared when cycling power. Use them to experiment with user cabs. [[Tone Match block|Tone Matching]], [[Cab-Lab]] and [[IR Capture]] also make use of them.
 
 
 
=Editing presets and blocks=
 
 
 
==Editing a preset title==
 
  
 
When editing the preset title field, make sure to press Enter to make the editor aware of the title. Then press Save to store.
 
When editing the preset title field, make sure to press Enter to make the editor aware of the title. Then press Save to store.
  
==Changing a value with small incremental/decremental steps==
+
==Change a value with small steps==
  
 
Hold Command (Mac) or Ctrl (Windows) while changing a value with the mouse.
 
Hold Command (Mac) or Ctrl (Windows) while changing a value with the mouse.
  
==Deleting a cable between blocks==
+
==Delete a cable between blocks==
  
 
Double-click the cable.
 
Double-click the cable.
  
==Editing a modifier and attaching/detaching controllers==
+
==Edit a modifier and attaching/detaching controllers==
  
 
Right-click a modifiable control.
 
Right-click a modifiable control.
  
==Adjusting Input Gate settings==
+
==Reset a block==
  
Click on Input.
+
A reset can either apply to the current channel only (menu bar: Block > Reset Channel) or to the entire block (right-click block > Edit > Reset Block).
  
==Adjusting preset and scene levels==
+
==Swap blocks==
  
Click on Output.
+
Drag a block onto another block.
 
 
==Resetting a block to its default settings==
 
  
Select Edit > Initialize in the context menu. Or press Command+I (Mac) or Ctrl+I (Windows).
+
==Move rows and columns==
  
Note that resetting a block only applies to its current state (X/Y or Channel).
+
The columns and rows in the editor have small handles, which you can drag to move the entire column or row.
  
==Swapping blocks==
+
==Save and load internal controller settings==
 
 
Drag a block onto another block.
 
 
 
==Importing and exporting internal controllers==
 
  
 
You can save and load internal controller settings, such as Envelope, into a separate Controllers block. Click the Controllers button and use the Block menu.
 
You can save and load internal controller settings, such as Envelope, into a separate Controllers block. Click the Controllers button and use the Block menu.
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When sharing a regular effect block with specific internal controller settings, distribute both the regular block and the Controllers block.
 
When sharing a regular effect block with specific internal controller settings, distribute both the regular block and the Controllers block.
  
==Manage Global Blocks==
+
==Global blocks==
  
Use the Global Block widget in the bottom left corner of the Axe-Edit window.
+
Use the widget in the bottom left corner of the editor to manage Global blocks.
 +
 
 +
Read this: [[Global Blocks]]
  
 
==Block Library==
 
==Block Library==
  
 
The Block Library lets you save and recall effects blocks. The block definitions are saved on your hard drive, giving you a near limitless amount of block combinations that you can store and pull from as you build your patches. You can even share block definitions with other users, and between Axe-Fx II, AX8 and FX8.
 
The Block Library lets you save and recall effects blocks. The block definitions are saved on your hard drive, giving you a near limitless amount of block combinations that you can store and pull from as you build your patches. You can even share block definitions with other users, and between Axe-Fx II, AX8 and FX8.
 +
 +
FM3: to be added... @@
 +
 +
[[FracTool]] can convert block files between the various devices.
  
 
Saving a block definition saves everything about that block: the X/Y or Channel settings of the block as well as all scene states. The controllers assigned to the block are also saved but not the configuration of the specific controllers attached to the block. Note: X/Y and Channel support varies per Fractal Audio product.
 
Saving a block definition saves everything about that block: the X/Y or Channel settings of the block as well as all scene states. The controllers assigned to the block are also saved but not the configuration of the specific controllers attached to the block. Note: X/Y and Channel support varies per Fractal Audio product.
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Blocks files are saved to disk with a name and a date-stamp (similar to snapshots). The name of the file is not the name of the block as it appears in the editor. Changing the file name will not change the block library name. The block library name is internally stored and can only be changed through the editor. Blocks must be given a unique name per effect-type. For instance, one cannot create two Amp block entries with the name “Killer Tone”. Block names may be reused across effect types, however. An AMP and a CAB block could each be named “Great Tone”. Upon reading the blocks from disk, if a block currently being read has a name that is in use in the library for the given effect-type, then that block being read will have its name appended with a number. The original file will remain unchanged. For instance, if two Amp blocks have name “Great Tone”, then the first read library entry will be “Great Tone” and the second read library entry will be “Great Tone(1)”, and so on. This enables you to share library block files without having to worry about naming.
 
Blocks files are saved to disk with a name and a date-stamp (similar to snapshots). The name of the file is not the name of the block as it appears in the editor. Changing the file name will not change the block library name. The block library name is internally stored and can only be changed through the editor. Blocks must be given a unique name per effect-type. For instance, one cannot create two Amp block entries with the name “Killer Tone”. Block names may be reused across effect types, however. An AMP and a CAB block could each be named “Great Tone”. Upon reading the blocks from disk, if a block currently being read has a name that is in use in the library for the given effect-type, then that block being read will have its name appended with a number. The original file will remain unchanged. For instance, if two Amp blocks have name “Great Tone”, then the first read library entry will be “Great Tone” and the second read library entry will be “Great Tone(1)”, and so on. This enables you to share library block files without having to worry about naming.
  
Deleting a library block entry from the Block Library widget will also delete the file from disk.
+
Deleting a library block entry from the Block Library widget will also delete the file from disk. If the Block Library control doesn't let you delete a block, delete the file itself from Fracrtal Audio/Axe-Edit/Blocks.
  
 
"Save Preset As Blocks": this command lets you store a preset as individual blocks. You use these blocks on other Fractal Audio devices through their editors.
 
"Save Preset As Blocks": this command lets you store a preset as individual blocks. You use these blocks on other Fractal Audio devices through their editors.
  
==Clear, initialize, refresh, revert==
+
==Clear, initialize, refresh or revert a preset==
 +
 
 +
'''Clear''' – removes all blocks and clears the preset name<BR>
 +
'''Initialize''' – resets each block in the preset to its default values and sets the preset name to INIT<BR>
 +
'''Revert''' – instructs the editor to load the preset's stored settings from the hardware<BR>
 +
'''Refresh''' – makes sure that the preset in the editor is in sync with the hardware
 +
 
 +
Read this: [[Presets]]
 +
 
 +
==Snapshot==
 +
 
 +
The Snapshot button, inscribed with a small camera icon on it, allows you to quickly save a snapshot of the current state of the preset. This is a handy "quick save" button that you can employ while working on a preset to save the state of the preset mid-edit, so you can return to it later or call it up for comparison.
 +
 
 +
Snap shots are saved to a standard location and the files are labeled with the name of the preset, followed by the date and time of the snapshot, so that every preset save is a unique file and ordered in time.
  
* '''Clear''' – removes all blocks and clears the preset name.
+
==Scenes==
* '''Initialize''' – resets each block in the preset to its default values and sets the preset name to INIT.
 
* '''Revert''' – instructs the editor to load the preset's stored settings from the hardware.
 
* '''Refresh''' – makes sure that the preset in the editor is in sync with the hardware.
 
  
==Snapshots==
+
Use the scene buttons to switch scenes. Use the menu to manage scenes.
  
The Snapshot button, located to the right of the Save button on the main editor window and inscribed with a small camera icon on it, allows you to quickly save a snapshot of the current state of the preset. This is a handy "quick save" button that you can employ while working on a preset to save the state of the preset mid-edit, so you can return to it later or call it up for comparison. Snap shots are saved to a standard location and the files are labeled with the name of the preset, followed by the date and time of the snapshot, so that every preset save is a unique file and ordered in time.
+
Read this: [[Scenes]]
  
 
==X/Y settings==
 
==X/Y settings==
  
* Copying X/Y — right-click X or Y and select the corresponding command
+
'''Copy''' — right-click X or Y and select the corresponding command
* Swapping X/Y — right-click X or Y and select the corresponding command
+
 
* Quick-toggle between X/Y — the X and Y sets are a perfect way to do quick A/B comparisons on changes. Copy X to Y in the editor, start tweaking on the Y side of the block (or vice versa), press X for a quick comparison.
+
'''Swap''' — right-click X or Y and select the corresponding command
 +
 
 +
'''Quick-toggle''' — the X and Y sets are a perfect way to do quick A/B comparisons on changes. Copy X to Y in the editor, start tweaking on the Y side of the block (or vice versa), press X for a quick comparison.
 +
 
 +
==Channels==
  
=Channels=
+
Use the menu at the bottom left of Axe-Edit III and FM3-Edit to switch a selected block between its channels. Use the menu above it to copy channel settings to another channel.
  
 
Read this: [[Channels]]
 
Read this: [[Channels]]
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[[category:Axe-Fx2]]
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx3]]
 
[[category:Axe-Fx3]]
 +
[[category:FM3]]
 
[[category:AX8]]
 
[[category:AX8]]
 
[[category:FX8]]
 
[[category:FX8]]
 
[[category:Remote]]
 
[[category:Remote]]
[[category:Software]]
 

Revision as of 08:02, 6 August 2019

Iii Axe-Edit-Mockup.png

About the editors

The software editors for Fractal Audio's processors are available for Windows and Mac.

Getting Started Guide for Axe-Edit

About Axe-Edit III (for the Axe-Fx III):

Product information: "The Axe-Fx III would not be complete without Axe-Edit, our award-winning editor suite for Mac and PC. Axe-Edit is now presented in glorious hi-definition that scales cleanly to any size display. Veterans will find it very familiar, but more clean and comfortable. It includes a streamlined new interface with controls for all of the latest features of the Axe-Fx III, plus a convenient new “Quick Build” mode that allows you to build presets easily using drag-and-drop templates. Axe-Manage takes control of Presets and User Cabs, and a new Scene Manager takes charge of scene names and settings. Axe-Edit will be offered for Windows 7/8/10 and Mac OS X 10.7 or newer."

Unlike previous versions, Axe-Edit III is scalable on high-res displays.

Because of architectural changes the editor does not need to be paused anymore when changing settings on the hardware or using an external controller.

"We rewrote everything using a client-server approach. You can have any number of clients attached, even multiple editors, and they all update automatically when something changes (even if changed from the front panel). The foot controllers are essentially clients as well." source

The above applies to FM3-Edit as well.

If you get an error message regarding MSVCP140.DLL, download and install the MS Visual C++ Redistributable Update.

Editing on a tablet or smartphone

Ipad.jpg

Fractal Audio's software editors run on Windows and Mac computers only.

To use a tablet or smartphone for editing:

Connecting the editor

USB or MIDI

MIDI.png Usb.png

FX8 and AX8 — The editor communicates with the hardware via USB, without requiring a 3rd-party MIDI Interface or driver. Editing via MIDI is not supported.

Axe-Fx II — The editor communicates with the hardware via [[USB] or MIDI. USB requires installing an USB host driver first. USB Adapter Mode must be disabled to prevent slowing down Axe-Edit.

Axe-Fx III — The editor communicates with the hardware via USB.

FM3 — The editor communicates with the hardware via USB.

The above applies to connecting Fractal-Bot too.

Don't run an editor and Fractal-Bot simultaneously

Fractal-Bot.png

Running Fractal-Bot and a software editor at the same time can cause conflicts. Try to avoid this.

Google Chrome issue

"There is a known issue with Chrome seizing MIDI ports (both physical and virtual MIDI-over-USB ports) as part of some misguided MIDI over the internet idea. Since the AX-8 is USB 1.1 it only allows one connection so if Chrome grabs it then AX-8 Edit won't be able to use it. Unfortunately Google seems uninterested in fixing it." source

"Chrome definitely can hijack the MIDI over USB port on the AX8. When that happens, it's not enough to just close the browser, you have to ensure that it is not running in the background. Fractal Audio has tested and confirmed this." source

Issue with Logic

If you're experiencing issues running the Axe-Fx III, Axe-Edit III and Apple Logic, read this for a solution.

Solving time-outs and disconnecting issues

  • Try another USB cable. Don't skip this, it's the MOST COMMON CAUSE of issues.
  • Do not use a cable extender or USB hub (an USB port on a keyboard can also be a hub).
  • Try another USB port on your computer.

Syncing the editor

No offline editing

The editor works in tandem with the hardware unit in a client-server type relationship. The editor requires the unit to be connected for all operations. Offline editing is not supported and will not be added to future versions. The client-server relationship brings a host of benefits to the editor. Most importantly, it can never corrupt a preset as only the hardware itself ever owns the data. This means you can program sounds with the confidence that what you see is what you'll hear is what you'll save.

Syncing editor, processor and foot controller

Axe-Fx II, AX8, FX8 – It's recommended to not use the MFC-101 with the Axe-Fx II, nor the onboard switches on the AX8 and FX8, while using the editor. The editors rely on intensive two-­way communication which can cause audio gaps or stutters while using a connected foot controller. The PAUSE COMMUNICATIONS feature, also available through an icon in the upper left corner or in the Settings menu, puts the editor on hold so you can test performance without glitches.

Also, engaging and bypassing effects on the MFC-101 does not update Axe-Edit. To make the editor recognize such changes, its polling mechanism must be engaged. This is accomplished by attaching the Bypass parameter of any block in the preset to a controller. The block doesn't have to be connected to anything on the grid, so use a low CPU block.

Axe-Fx III and FM3 – see earlier comments.

Updating the editor

There are two stages of updating the editor aftre the hardware's firmware has been updated.

  1. The editor relies on data downloaded from the hardware's firmware. The editor will recognize when the firmware on the hardware has been updated and will then refresh its so-called "effect block definitions". This can also be manually executed.
  2. Refreshing the definitions may not suffice if the firmware contains new features which require adjusting or expanding the editor's features. In those cases, a new version of the editor itelf must be installed. Such an upodate usually is released within days after an upgrade of the hardware's firmware. The editor will notice you of new releases automatically.

Configuring the editor

The Settings > Preferences menu lets you configure the editor and set preferences.

Amp block controls: Authentic or Ideal

The Settings > Preferences menu lets you choose between "Authentic" and "Ideal" Amp block controls as initial view.

Using the editor

PERFORM Screen

Use Axe-Edit III to edit the PERFORM screen on the Axe-Fx III. More information...

Presets

Read this: Presets

Noteworthy stuff

Regarding Axe-Edit for the Axe-Fx II, AX8-Edit and FX8-Edit:

  • You cannot type Min/Max values in a modifier menu because of technical reasons.
  • Looper, Tap Tempo and Tuner require the corresponding CCs to be set to their default values on the hardware.
  • Axe-Edit is not compatible with MIDI Mapping on the Axe-Fx II.
  • It is normal for the hardware display to change screens automatically while the editor is being used. To avoid confusion, it is strongly recommended that you avoid using the top/front controls of the device while the editor is running, or press the editor's Pause command.
  • To make the Tuner work on the MFC-101, verify that SEND REALTIME SYSEX is enabled on the hardware.

Keyboard shortcuts

  • Command+I (Mac) / Ctrl+I (Windows): reset a block to its default values
  • Enter: open the Edit field of the selected control
  • +: display the menu associated with the ‘+’ button on the selected dropdown control
  • G: toggle the “Global” button for the selected control
  • F5: refresh the preset
  • Spacebar: bypass or engage the selected block, or toggle X/Y
  • Command+1/2/3/4/5/6/7/8 (Mac) or Ctrl+1/2/3/4/5/6/7/8 (Windows): select a scene
  • Command+U (Mac) / Ctrl+U (Windows): insert a shunt
  • Cursors up/down: value up/down
  • P: Preset Picker
  • Command (Ctrl)-M: Preset Manager
  • Command (Ctrl)-Shift-M: Cab Manager
  • Grid Navigation Mode:
    • Shift+Ctrl+G (Windows)
    • Shift+Cmd+G (OSX)

List of keyboard shortcuts in the Getting Started Guide

Note that when using a DAW, some of these shortcuts may unintendedly change a setting in the DAW when the editor window doesn't have the focus.

Configure global hardware settings

The Setup button allows setting a limited number of global hardware parameters, including Global EQ, USB, AES and SPDIF levels.

Configure the FC-6 and FC-12

The buttons FC Controllers and Per-Preset FC allow you to configure the FC-6 and FC-12 foot controllers from within the editor.

Importing cabs

In Settings > Preferences you can instruct Axe-Edit how to import IRs. When importing external IRs (.syx or .wav), you can choose between Minimum Phase Transform and Auto-Trim, and create UltraRes or non-UltraRes cabs.

Axe-Change

The editors offer fast access to Axe-Change, Fractal Audio's site for sharing presets, cabs and effect blocks.

Preset Manager and Cab Manager

The editor's Preset Manager lets you import and export presets, rename them and copy/paste/move/swap them.

The editor's Cab Manager (amp modelers only) lets you import and export IRs, rename them and copy/paste/move/swap them.

Both tools use a Browser pane at the left of the window. To show or hide the Browser pane click on the Browser menu at the top-left of Axe-Manage and choose "Show / Hide". Or use the key sequence CTRL+B (Windows) or CMD+B (Mac).

Speed up transfers by switching to a low CPU preset before operations such as bulk exporting!

Axe-Edit III and FM3-Edit:

  • Axe-Edit III can directly import IRs in .wav format through Axe-Manage Cabs.
  • Axe-Manage Presets doesn't refresh the preset name each time upon launch, to speed up operations. To force the Preset Manager to refresh, press the Refresh icon in its title bar.

Grid Navigation Mode

Grid Navigation lets you perform grid operations without loading and displaying the contents of the blocks, which speeds up everything. It doesn’t let you edit the effects themselves.

To activate this mode, press:

  • Shift+Ctrl+G (Windows)
  • Shift+Cmd+G (OS X)

Block Info button

Press the Block Info button to display the block instance and active channel of each block on the grid.

Quick-Build a preset

Use the Quick-Build feature to create a preset, using an graphic inventory of all effect blocks.

Template

A preset can be saved as a template, which can be used as a starting point for creating presets.

Edit a preset title

When editing the preset title field, make sure to press Enter to make the editor aware of the title. Then press Save to store.

Change a value with small steps

Hold Command (Mac) or Ctrl (Windows) while changing a value with the mouse.

Delete a cable between blocks

Double-click the cable.

Edit a modifier and attaching/detaching controllers

Right-click a modifiable control.

Reset a block

A reset can either apply to the current channel only (menu bar: Block > Reset Channel) or to the entire block (right-click block > Edit > Reset Block).

Swap blocks

Drag a block onto another block.

Move rows and columns

The columns and rows in the editor have small handles, which you can drag to move the entire column or row.

Save and load internal controller settings

You can save and load internal controller settings, such as Envelope, into a separate Controllers block. Click the Controllers button and use the Block menu.

When sharing a regular effect block with specific internal controller settings, distribute both the regular block and the Controllers block.

Global blocks

Use the widget in the bottom left corner of the editor to manage Global blocks.

Read this: Global Blocks

Block Library

The Block Library lets you save and recall effects blocks. The block definitions are saved on your hard drive, giving you a near limitless amount of block combinations that you can store and pull from as you build your patches. You can even share block definitions with other users, and between Axe-Fx II, AX8 and FX8.

FM3: to be added... @@

FracTool can convert block files between the various devices.

Saving a block definition saves everything about that block: the X/Y or Channel settings of the block as well as all scene states. The controllers assigned to the block are also saved but not the configuration of the specific controllers attached to the block. Note: X/Y and Channel support varies per Fractal Audio product.

Block files (.blk) should never be edited by hand. They contain checksum information that the editor uses to ensure they are valid block files and hand-editing the files will destroy their validity.

There are multiple ways to load a saved block definition into a patch:

  • Right click on an empty spot in the grid and select Library -> Recall.
  • Add a block to the grid and then use the block library area to select one of the saved block definitions from your library for that block type.
  • Drag a block file from a Finder (Mac) of Explorer (Windows) window into the editor.

You can find the Block Library in the Block menu, the Grid context menu (right-click) and the Block Library control when any amp, cab, or effect block is selected on the grid.

The editor saves blocks to folders under /Fractal Audio/(editor) /blocks/. Files anywhere in this directory will be read into the library based on their type. The directory structure is ignored. You use a single folder to store block files from different devices. Don't worry if there are no subfolders under the /Blocks folder on your computer. It will be automatically created by the editor after dropping a BLK file in the /Blocks folder and restarting the editor, or after saving a block in the editor. If there's no Blocks folder either, saving a block in will create it.

Blocks files are saved to disk with a name and a date-stamp (similar to snapshots). The name of the file is not the name of the block as it appears in the editor. Changing the file name will not change the block library name. The block library name is internally stored and can only be changed through the editor. Blocks must be given a unique name per effect-type. For instance, one cannot create two Amp block entries with the name “Killer Tone”. Block names may be reused across effect types, however. An AMP and a CAB block could each be named “Great Tone”. Upon reading the blocks from disk, if a block currently being read has a name that is in use in the library for the given effect-type, then that block being read will have its name appended with a number. The original file will remain unchanged. For instance, if two Amp blocks have name “Great Tone”, then the first read library entry will be “Great Tone” and the second read library entry will be “Great Tone(1)”, and so on. This enables you to share library block files without having to worry about naming.

Deleting a library block entry from the Block Library widget will also delete the file from disk. If the Block Library control doesn't let you delete a block, delete the file itself from Fracrtal Audio/Axe-Edit/Blocks.

"Save Preset As Blocks": this command lets you store a preset as individual blocks. You use these blocks on other Fractal Audio devices through their editors.

Clear, initialize, refresh or revert a preset

Clear – removes all blocks and clears the preset name
Initialize – resets each block in the preset to its default values and sets the preset name to INIT
Revert – instructs the editor to load the preset's stored settings from the hardware
Refresh – makes sure that the preset in the editor is in sync with the hardware

Read this: Presets

Snapshot

The Snapshot button, inscribed with a small camera icon on it, allows you to quickly save a snapshot of the current state of the preset. This is a handy "quick save" button that you can employ while working on a preset to save the state of the preset mid-edit, so you can return to it later or call it up for comparison.

Snap shots are saved to a standard location and the files are labeled with the name of the preset, followed by the date and time of the snapshot, so that every preset save is a unique file and ordered in time.

Scenes

Use the scene buttons to switch scenes. Use the menu to manage scenes.

Read this: Scenes

X/Y settings

Copy — right-click X or Y and select the corresponding command

Swap — right-click X or Y and select the corresponding command

Quick-toggle — the X and Y sets are a perfect way to do quick A/B comparisons on changes. Copy X to Y in the editor, start tweaking on the Y side of the block (or vice versa), press X for a quick comparison.

Channels

Use the menu at the bottom left of Axe-Edit III and FM3-Edit to switch a selected block between its channels. Use the menu above it to copy channel settings to another channel.

Read this: Channels