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Difference between revisions of "Editors"

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[[image:Iii Axe-Edit-Mockup.png|400px]]
 
 
__TOC__
 
__TOC__
=About Axe-Edit, Axe-Edit III, AX8-Edit and FX8-Edit=
+
[[image:Iii Axe-Edit-Mockup.png|350px]]
 +
=About the editors=
  
These are the software editors for the Axe-Fx II, Axe-Fx III, AX8 and FX8.
+
The software editors for Fractal Audio's processors are available for Windows and Mac.
Available for Windows and Mac.
 
  
 
* [https://www.fractalaudio.com/support download the latest versions]
 
* [https://www.fractalaudio.com/support download the latest versions]
 
* [http://archive.axefx.fr download older versions from the unofficial archive]
 
* [http://archive.axefx.fr download older versions from the unofficial archive]
  
[http://www.fractalaudio.com/downloads/manuals/axe-edit/Axe-Edit-Getting-Started-Guide.pdf Read the Getting Started Guide for Axe-Edit]
+
[http://wiki.fractalaudio.com/axefx2/index.php?title=Owners_Manuals Getting Started Guide for Axe-Edit]
  
'''Axe-Fx III Edit''':
+
'''About Axe-Edit III (for the Axe-Fx III):
  
<blockquote>(Product information) "The Axe-Fx III would not be complete without Axe-Edit, our award-winning editor suite for Mac and PC. Axe-Edit is now presented in glorious hi-definition that scales cleanly to any size display. Veterans will find it very familiar, but more clean and comfortable. It includes a streamlined new interface with controls for all of the latest features of the Axe-Fx III, plus a convenient new “Quick Build” mode that allows you to build presets easily using drag-and-drop templates. Axe-Manage takes control of Presets and User Cabs, and a new Scene Manager takes charge of scene names and settings. Axe-Edit will be offered for Windows 7/8/10 and Mac OS X 10.7 or newer."</blockquote>
+
<blockquote>Product information:
 +
 
 +
"The Axe-Fx III would not be complete without Axe-Edit, our award-winning editor suite for Mac and PC. Axe-Edit is now presented in glorious hi-definition that scales cleanly to any size display. Veterans will find it very familiar, but more clean and comfortable. It includes a streamlined new interface with controls for all of the latest features of the Axe-Fx III, plus a convenient new “Quick Build” mode that allows you to build presets easily using drag-and-drop templates. Axe-Manage takes control of Presets and User Cabs, and a new Scene Manager takes charge of scene names and settings. Axe-Edit will be offered for Windows 7/8/10 and Mac OS X 10.7 or newer."</blockquote>
  
 
Unlike previous versions, Axe-Edit III is scalable on high-res displays.
 
Unlike previous versions, Axe-Edit III is scalable on high-res displays.
  
The new architecture means that the editor does not need to be paused anymore when changing settings on the hardware or using an external controller.
+
Because of architectural changes the editor does not need to be paused anymore when changing settings on the hardware or using an external controller.
  
 
<blockquote>"We rewrote everything using a client-server approach. You can have any number of clients attached, even multiple editors, and they all update automatically when something changes (even if changed from the front panel). The foot controllers are essentially clients as well." [http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/page-7#post-1592499 source] </blockquote>
 
<blockquote>"We rewrote everything using a client-server approach. You can have any number of clients attached, even multiple editors, and they all update automatically when something changes (even if changed from the front panel). The foot controllers are essentially clients as well." [http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/page-7#post-1592499 source] </blockquote>
  
After booting, there are some background operations running.
+
The above applies to FM3-Edit as well.
  
<blockquote>"There is background stuff going on that finishes after a few minutes. Once the background tasks finish the GUI thread has more resources available." [http://forum.fractalaudio.com/threads/axe-fx-iii-firmware-2-00-public-beta-2.144615/page-3#post-1710847 source]</blockquote>
+
If you get an error message regarding MSVCP140.DLL, download and install the [https://support.microsoft.com/nl-nl/help/2977003/the-latest-supported-visual-c-downloads MS Visual C++ Redistributable Update].
 
 
If you get an error message regarding MSVCP140.DLL, install the MS Visual C++ Redistributable Update.
 
  
 
=Editing on a tablet or smartphone=
 
=Editing on a tablet or smartphone=
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[[image:ipad.jpg|link=|250px]]
 
[[image:ipad.jpg|link=|250px]]
  
Fractal Audio's software editors run on Windows and Mac computers only. To edit on a tablet or smartphone:
+
Fractal Audio's software editors run on Windows and Mac computers only.
 +
 
 +
To use a tablet or smartphone for editing:
  
* Extend the computer screen to a separate tablet (wired or wireless), using an utility such as [http://itunes.apple.com/nl/app/duet-display/id935754064?mt=8 Duet Display (Mac/iOS)]. This lets you move the editor screen to the tablet and use its touchscreen for editing.
+
* Extend the computer screen to a separate tablet (wired or wireless), using a software utility such as [http://itunes.apple.com/nl/app/duet-display/id935754064?mt=8 Duet Display (Mac/iOS)] or a combined hardware+software solution such as [https://lunadisplay.com/ Luna Display]. This lets you move the editor screen to the tablet and use its touchscreen for editing
* Forum member AlGrenadine provides an editing app for the AX8, FX8 and Axe-Fx II: [[FracPad]]. It runs on Android and iOS devices.
+
* Run [[FracPad]], forum member AlGrenadine's mobile app for Fractal Audio's processors. It runs on Android and iOS devices
* [http://coffeeshopped.com/2015/05/using-wireless-midi-to-connect-your-ipad-or-iphone-to-your-computer-and-hardware-synths Wireless MIDI connections with Macs and Windows PCs, with the computer acting as the interface between the app on the tablet or phone and the Fractal Audio device.]
+
* [http://coffeeshopped.com/2015/05/using-wireless-midi-to-connect-your-ipad-or-iphone-to-your-computer-and-hardware-synths Use wireless MIDI connections with Macs and Windows PCs, with the computer acting as the interface between the app on the tablet or phone and the Fractal Audio device]
  
=Connecting to hardware=
+
=Connecting the editor=
  
 
==USB or MIDI==
 
==USB or MIDI==
  
'''FX8 and AX8''' - The editor communicates with the hardware via USB, without requiring a 3rd-party MIDI Interface or driver. MIDI is not supported.
+
[[image:MIDI.png|link=]] [[image:usb.png|link=|100px]]
 
 
'''Axe-Fx II''' - The editor communicates with the hardware via USB or MIDI. USB requires installing a USB host driver first. USB Adapter Mode must be disabled to prevent slowing down Axe-Edit.
 
 
 
'''Axe-Fx III''' - The editor communicates with the hardware via USB. A USB driver must be installed on Windows computers.
 
 
 
The above applies to [[Fractal-Bot]] too.
 
  
==No offline editing==
+
'''FX8 and AX8''' — The editor communicates with the hardware via [[USB]], without requiring a 3rd-party MIDI Interface or driver. Editing via MIDI is not supported.
  
The editor works in tandem with the hardware unit in a client-server type relationship. The editor requires the unit to be connected for all operations. "Offline editing" is not supported and will not be added to any future version. The client-server relationship brings a host of benefits to the editor, most importantly, it can never "corrupt" a preset as only the hardware itself ever "owns" the data. This means you can program sounds with the confidence that what you see is what you'll hear is what you'll save.
+
'''Axe-Fx II''' — The editor communicates with the hardware via [[USB] or [[MIDI]]. USB requires installing an USB host driver first. USB Adapter Mode must be disabled to prevent slowing down Axe-Edit.
  
==Running a software editor and Fractal-Bot at the same time==
+
'''Axe-Fx III''' — The editor communicates with the hardware via [[USB]].
  
Don't run Fractal-Bot and a software editor at the same time because this may cause conflicts.
+
'''FM3''' — The editor communicates with the hardware via [[USB]].
  
==Refreshing definitions after updating firmware==
+
The above applies to connecting [[Fractal-Bot]] too.
  
The editor relies on information downloaded from the hardware's firmware. The editor will recognize when the firmware on the unit has been updated and will refresh the effect block definitions. This can also be manually forced.
+
==Don't run an editor and Fractal-Bot simultaneously==
  
Refreshing definitions may not suffice when the firmware contains new features. In those cases a new version of the editor meeds to be installed. The editor will notice you of this automatically.
+
[[image:Fractal-Bot.png|125px|link=]]
  
Updating the hardware'd firmware is done with [[Fractal-Bot]].
+
Running [[Fractal-Bot]] and a software editor at the same time can cause conflicts. Try to avoid this.
  
 
==Google Chrome issue==
 
==Google Chrome issue==
  
<blockquote>"There is a known issue with Chrome seizing MIDI ports (both physical and virtual MIDI-over-USB ports) as part of some misguided MIDI over the internet idea. Since the AX-8 is USB 1.1 it only allows one connection so if Chrome grabs it then AX-8 Edit won't be able to use it. Unfortunately Google seems uninterested in fixing it." [http://forum.fractalaudio.com/threads/so-frustrated-i-want-to-throw-the-ax8-in-the-trash.120124/page-3#post-1429463 source]
+
<blockquote>"There is a known issue with Chrome seizing MIDI ports (both physical and virtual MIDI-over-USB ports) as part of some misguided MIDI over the internet idea. Since the AX-8 is USB 1.1 it only allows one connection so if Chrome grabs it then AX-8 Edit won't be able to use it. Unfortunately Google seems uninterested in fixing it." [http://forum.fractalaudio.com/threads/so-frustrated-i-want-to-throw-the-ax8-in-the-trash.120124/page-3#post-1429463 source]</blockquote>
  
"Chrome definitely can hijack the MIDI over USB port on the AX8. When that happens, it's not enough to just close the browser, you have to ensure that it is not running in the background. Fractal Audio has tested and confirmed this." [http://forum.fractalaudio.com/threads/cant-connect-to-ax8-edit.124825/#post-1484972 source]</blockquote>
+
<blockquote>"Chrome definitely can hijack the MIDI over USB port on the AX8. When that happens, it's not enough to just close the browser, you have to ensure that it is not running in the background. Fractal Audio has tested and confirmed this." [http://forum.fractalaudio.com/threads/cant-connect-to-ax8-edit.124825/#post-1484972 source]</blockquote>
  
 
==Issue with Logic==
 
==Issue with Logic==
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If you're experiencing issues running the Axe-Fx III, Axe-Edit III and Apple Logic, [http://forum.fractalaudio.com/threads/fixed-axe-fx-iii-and-logic-pro-midi.145242 read this for a solution].
 
If you're experiencing issues running the Axe-Fx III, Axe-Edit III and Apple Logic, [http://forum.fractalaudio.com/threads/fixed-axe-fx-iii-and-logic-pro-midi.145242 read this for a solution].
  
==Solving communication time-outs and disconnecting issues==
+
==Solving time-outs and disconnecting issues==
  
* Try another USB cable. Don't skip this, it's the most common cause of issues.
+
* Try another USB cable. Don't skip this, it's the MOST COMMON CAUSE of issues.
* Do not use a cable extender or USB hub (a USB port on a keyboard can also be a hub).
+
* Do not use a cable extender or USB hub (an USB port on a keyboard can also be a hub).
 
* Try another USB port on your computer.
 
* Try another USB port on your computer.
  
=Syncing with hardware and foot controller=
+
=Syncing the editor=
 +
 
 +
==No offline editing==
 +
 
 +
The editor works in tandem with the hardware unit in a client-server type relationship. The editor requires the unit to be connected for all operations. Offline editing is not supported and will not be added to future versions. The client-server relationship brings a host of benefits to the editor. Most importantly, it can never corrupt a preset as only the hardware itself ever owns the data. This means you can program sounds with the confidence that what you see is what you'll hear is what you'll save.
  
'''Axe-Fx II, AX8 and FX8''' – It's recommended to not use the MFC-101 with the Axe-Fx II, nor the onboard switches on the AX8 and FX8, while using the editor. The editors rely on intensive two-­way communication which can cause audio gaps or stutters while using a connected foot controller. The PAUSE COMMUNICATIONS feature, also available through an icon in the upper left corner or in the Settings menu, puts the editor on hold so you can test performance without glitches.
+
==Syncing editor, processor and foot controller==
 +
 
 +
'''Axe-Fx II, AX8, FX8''' – It's recommended to not use the MFC-101 with the Axe-Fx II, nor the onboard switches on the AX8 and FX8, while using the editor. The editors rely on intensive two-­way communication which can cause audio gaps or stutters while using a connected foot controller. The PAUSE COMMUNICATIONS feature, also available through an icon in the upper left corner or in the Settings menu, puts the editor on hold so you can test performance without glitches.
  
 
Also, engaging and bypassing effects on the MFC-101 does not update Axe-Edit. To make the editor recognize such changes, its polling mechanism must be engaged. This is accomplished by attaching the Bypass parameter of any block in the preset to a controller. The block doesn't have to be connected to anything on the grid, so use a low CPU block.
 
Also, engaging and bypassing effects on the MFC-101 does not update Axe-Edit. To make the editor recognize such changes, its polling mechanism must be engaged. This is accomplished by attaching the Bypass parameter of any block in the preset to a controller. The block doesn't have to be connected to anything on the grid, so use a low CPU block.
  
'''Axe-Fx III''' – See Axe-Edit III above.
+
'''Axe-Fx III and FM3''' – see earlier comments.
 +
 
 +
=Updating the editor=
 +
 
 +
There are two stages of updating the editor aftre the hardware's firmware has been updated.
 +
 
 +
# The editor relies on data downloaded from the hardware's firmware. The editor will recognize when the firmware on the hardware has been updated and will then refresh its so-called "effect block definitions". This can also be manually executed.
 +
# Refreshing the definitions may not suffice if the firmware contains new features which require adjusting or expanding the editor's features. In those cases, a new version of the editor itelf must be installed. Such an upodate usually is released within days after an upgrade of the hardware's firmware. The editor will notice you of new releases automatically.
 +
 
 +
=Configuring the editor=
 +
 
 +
The Settings > Preferences menu lets you configure the editor and set preferences.
 +
 
 +
=Amp block controls: Authentic or Ideal=
 +
 
 +
The Settings > Preferences menu lets you choose between "Authentic" and "Ideal" Amp block controls as initial view.
 +
 
 +
=Using the editor=
 +
 
 +
==PERFORM Screen==
 +
 
 +
Use Axe-Edit III to edit the PERFORM screen on the Axe-Fx III. [http://wiki.fractalaudio.com/axefx2/index.php?title=Axe-Fx_III_processor#Shortcuts More information...]
 +
 
 +
==Presets==
 +
 
 +
Read this: [[Presets]]
  
=Noteworthy stuff=
+
==Noteworthy stuff==
  
 
Regarding Axe-Edit for the Axe-Fx II, AX8-Edit and FX8-Edit:
 
Regarding Axe-Edit for the Axe-Fx II, AX8-Edit and FX8-Edit:
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* Axe-Edit is not compatible with MIDI Mapping on the Axe-Fx II.
 
* Axe-Edit is not compatible with MIDI Mapping on the Axe-Fx II.
 
* It is normal for the hardware display to change screens automatically while the editor is being used. '''To avoid confusion, it is strongly recommended that you avoid using the top/front controls of the device while the editor is running, or press the editor's Pause command.'''
 
* It is normal for the hardware display to change screens automatically while the editor is being used. '''To avoid confusion, it is strongly recommended that you avoid using the top/front controls of the device while the editor is running, or press the editor's Pause command.'''
* To make the Tuner work on the MFC-101, verify that Send Realtime Sysex is enabled on the hardware.
+
* To make the Tuner work on the MFC-101, verify that SEND REALTIME SYSEX is enabled on the hardware.
  
=Keyboard shortcuts=
+
==Keyboard shortcuts==
  
* Command+I (Mac) / Ctrl+I (Windows): resets a block to its default values
+
* Command+I (Mac) / Ctrl+I (Windows): reset a block to its default values
* Enter: opens the Edit field of the selected control
+
* Enter: open the Edit field of the selected control
* +: displays the menu associated with the ‘+’ button on the selected dropdown control
+
* +: display the menu associated with the ‘+’ button on the selected dropdown control
* G: toggles the “Global” button for the selected control
+
* G: toggle the “Global” button for the selected control
* F5: refreshes the preset
+
* F5: refresh the preset
* Spacebar: bypasses or engages the selected block, or toggle X/Y
+
* Spacebar: bypass or engage the selected block, or toggle X/Y
* Command+1/2/3/4/5/6/7/8 (Mac) or Ctrl+1/2/3/4/5/6/7/8 (Windows): select scene
+
* Command+1/2/3/4/5/6/7/8 (Mac) or Ctrl+1/2/3/4/5/6/7/8 (Windows): select a scene
 
* Command+U (Mac) / Ctrl+U (Windows): insert a shunt
 
* Command+U (Mac) / Ctrl+U (Windows): insert a shunt
 
* Cursors up/down: value up/down
 
* Cursors up/down: value up/down
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** Shift+Cmd+G (OSX)
 
** Shift+Cmd+G (OSX)
  
[http://www.fractalaudio.com/downloads/manuals/axe-edit/Axe-Edit-Getting-Started-Guide.pdf List of keyboard shortcuts in the Getting Started Guide]
+
[http://wiki.fractalaudio.com/axefx2/index.php?title=Owners_Manuals List of keyboard shortcuts in the Getting Started Guide]
  
=Managing presets and cabs=
+
Note that when using a DAW, some of these shortcuts may unintendedly change a setting in the DAW when the editor window doesn't have the focus.
  
==Sharing presets across hardware devices==
+
==Configure global hardware settings==
  
The offical editors do not import or convert presets for the different hardware processors, they are not compatible. Effect blocks however can be shared through the Block Library.
+
The Setup button allows setting a limited number of global hardware parameters, including Global EQ, USB, AES and SPDIF levels.
  
Use [[FracTool]] to import presets for other hardware into your device.
+
==Configure the FC-6 and FC-12==
  
==Axe-Change==
+
The buttons FC Controllers and Per-Preset FC allow you to configure the [[FC-6 and FC-12 foot controllers]] from within the editor.
  
The editors offer fast access to Axe-Change, Fractal Audio's site for sharing presets, IRs, and effect blocks.
+
==Importing cabs==
  
==Exporting to disk==
+
In Settings > Preferences you can instruct Axe-Edit how to import IRs. When importing external IRs (.syx or .wav), you can choose between [[Impulse_responses_(IR)#Minimum_Phase_Transformation_.28MPT.29_and_Auto_Trim|Minimum Phase Transform and Auto-Trim]], and create UltraRes or non-UltraRes cabs.
  
To export a preset to disk for archiving or sharing, select Export. Preset files have a .Syx file extension to indicate that they are in the System Exclusive MIDI file format.
+
==Axe-Change==
  
Do not not share IRs which are protected by an EULA, license, copyright etc.  
+
The editors offer fast access to [https://axechange.fractalaudio.com/ Axe-Change], Fractal Audio's site for sharing presets, cabs and effect blocks.
  
Global Blocks can kept linked or get unlinked when exporting a preset on an Axe-Fx II or III, according to the setting in Preferences.
+
==Preset Manager and Cab Manager==
  
==Exporting to CSV==
+
The editor's Preset Manager lets you import and export presets, rename them and copy/paste/move/swap them.
 
 
This command dumps a list of the parameter values of every block (including X/Y and channels) in the current preset. It’s a CSV file which means: Comma Separated Values. That’s a basic common database format that can be read or imported by most text editors, spreadsheets and databases.
 
 
 
You can also use this feature to see if a preset has changed, by dumping a preset before and after editing.
 
 
 
This command is available as a menu command only in AX8-Edit and Axe-Edit. In FX8-Edit hold down Ctrl+Alt+Shift and click Import (Mac: Command+Alt+Shift).
 
 
 
==Importing a preset==
 
 
 
Importing a preset replaces the currently active preset buffer on the hardware with a preset file from disk. The imported preset is not saved yet. It will be when hit the Save/Store button on the hardware or in the editor. The hardware must be connected to import a preset.
 
 
 
Valid preset files generally have a .Syx filename extension.
 
 
 
If the file is corrupt or not a valid preset file, the editor will warn you and not send any of the preset data to the hardware.
 
  
==Importing from a bank file==
+
The editor's Cab Manager (amp modelers only) lets you import and export IRs, rename them and copy/paste/move/swap them.
  
You can select presets from a bank file and import just that one preset. Load the preset bank file through Import and use the Preset Picker.
+
Both tools use a Browser pane at the left of the window. To show or hide the Browser pane click on the Browser menu at the top-left of Axe-Manage and choose "Show / Hide". Or use the key sequence CTRL+B (Windows) or CMD+B (Mac).
  
To load an entire preset bank at once, use [[Fractal-Bot]], or the Preset Manager browser.
+
Speed up transfers by switching to a low CPU preset before operations such as bulk exporting!
  
==Preset Manager==
+
'''Axe-Edit III and FM3-Edit:'''
 +
* Axe-Edit III can directly import IRs in .wav format through Axe-Manage Cabs.
 +
* Axe-Manage Presets doesn't refresh the preset name each time upon launch, to speed up operations. To force the Preset Manager to refresh, press the Refresh icon in its title bar.
  
The editor's Preset Manager lets you import and export presets, rename them and copy/paste/move/swap them.
+
==Grid Navigation Mode==
  
==Preset-Cab bundles==
+
Grid Navigation lets you perform grid operations without loading and displaying the contents of the blocks, which speeds up everything. It doesn’t let you edit the effects themselves.
  
Read this: [[Presets#Preset-Cab_bundle|Preset-Cab bundles]].
+
To activate this mode, press:
 +
* Shift+Ctrl+G (Windows)
 +
* Shift+Cmd+G (OS X)
  
==Cab Manager==
+
==Block Info button==
  
The AX8 and Axe-Fx include a Cab Manager which lets you import and export IRs, rename them and copy/paste/move/swap them.
+
Press the Block Info button to display the block instance and active channel of each block on the grid.
  
Axe-Manage Presets and Axe-Manage Cabs use a Browser pane at the left off the window. To show or hide the Browser pane click on the Browser menu at the top-left of Axe-Manage and choose "Show / Hide". Or use the key sequence CTRL+B (Windows) or CMD+B (Mac).
+
==Quick-Build a preset==
  
Axe-Edit III can directly import IRs in .wav format. You can also use [[Fractal-Bot]] and [[Cab-Lab]] to load user cabs.
+
Use the Quick-Build feature to create a preset, using an graphic inventory of all effect blocks.
  
==Scratchpads==
+
==Template==
  
The last user cab slots on the Axe-Fx II, III and AX8 are Scratchpads. These are meant for temporary storage. They are always cleared when cycling power. Use them to experiment with user cabs. Tone Matching, Cab-Lab and IR Capture also make use of them.
+
A preset can be saved as a template, which can be used as a starting point for creating presets.
  
=Editing presets and blocks=
+
==Edit a preset title==
 
 
==Editing a preset title==
 
  
 
When editing the preset title field, make sure to press Enter to make the editor aware of the title. Then press Save to store.
 
When editing the preset title field, make sure to press Enter to make the editor aware of the title. Then press Save to store.
  
==Changing a value with small incremental/decremental steps==
+
==Change a value with small steps==
  
 
Hold Command (Mac) or Ctrl (Windows) while changing a value with the mouse.
 
Hold Command (Mac) or Ctrl (Windows) while changing a value with the mouse.
  
==Deleting a cable between blocks==
+
==Delete a cable between blocks==
  
 
Double-click the cable.
 
Double-click the cable.
  
==Editing a modifier and attaching/detaching controllers==
+
==Edit a modifier and attaching/detaching controllers==
  
 
Right-click a modifiable control.
 
Right-click a modifiable control.
  
==Adjusting Input Gate settings==
+
==Reset a block==
  
Click on Input.
+
A reset can either apply to the current channel only (menu bar: Block > Reset Channel) or to the entire block (right-click block > Edit > Reset Block).
  
==Adjusting preset and scene levels==
+
==Swap blocks==
  
Click on Output.
+
Drag a block onto another block.
 
 
==Resetting a block to its default settings==
 
 
 
Select Edit > Initialize in the context menu. Or press Command+I (Mac) or Ctrl+I (Windows).
 
 
 
Note that resetting a block only applies to its current state (X/Y or Channel).
 
  
==Swapping blocks==
+
==Move rows and columns==
  
Drag a block onto another block.
+
The columns and rows in the editor have small handles, which you can drag to move the entire column or row.
  
==Importing and exporting internal controllers==
+
==Save and load internal controller settings==
  
 
You can save and load internal controller settings, such as Envelope, into a separate Controllers block. Click the Controllers button and use the Block menu.
 
You can save and load internal controller settings, such as Envelope, into a separate Controllers block. Click the Controllers button and use the Block menu.
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When sharing a regular effect block with specific internal controller settings, distribute both the regular block and the Controllers block.
 
When sharing a regular effect block with specific internal controller settings, distribute both the regular block and the Controllers block.
  
==Manage Global Blocks==
+
==Global blocks==
  
Use the Global Block widget in the bottom left corner of the Axe-Edit window.
+
Use the widget in the bottom left corner of the editor to manage Global blocks.
 +
 
 +
Read this: [[Global Blocks]]
  
 
==Block Library==
 
==Block Library==
  
 
The Block Library lets you save and recall effects blocks. The block definitions are saved on your hard drive, giving you a near limitless amount of block combinations that you can store and pull from as you build your patches. You can even share block definitions with other users, and between Axe-Fx II, AX8 and FX8.
 
The Block Library lets you save and recall effects blocks. The block definitions are saved on your hard drive, giving you a near limitless amount of block combinations that you can store and pull from as you build your patches. You can even share block definitions with other users, and between Axe-Fx II, AX8 and FX8.
 +
 +
FM3: to be added... @@
 +
 +
[[FracTool]] can convert block files between the various devices.
  
 
Saving a block definition saves everything about that block: the X/Y or Channel settings of the block as well as all scene states. The controllers assigned to the block are also saved but not the configuration of the specific controllers attached to the block. Note: X/Y and Channel support varies per Fractal Audio product.
 
Saving a block definition saves everything about that block: the X/Y or Channel settings of the block as well as all scene states. The controllers assigned to the block are also saved but not the configuration of the specific controllers attached to the block. Note: X/Y and Channel support varies per Fractal Audio product.
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Blocks files are saved to disk with a name and a date-stamp (similar to snapshots). The name of the file is not the name of the block as it appears in the editor. Changing the file name will not change the block library name. The block library name is internally stored and can only be changed through the editor. Blocks must be given a unique name per effect-type. For instance, one cannot create two Amp block entries with the name “Killer Tone”. Block names may be reused across effect types, however. An AMP and a CAB block could each be named “Great Tone”. Upon reading the blocks from disk, if a block currently being read has a name that is in use in the library for the given effect-type, then that block being read will have its name appended with a number. The original file will remain unchanged. For instance, if two Amp blocks have name “Great Tone”, then the first read library entry will be “Great Tone” and the second read library entry will be “Great Tone(1)”, and so on. This enables you to share library block files without having to worry about naming.
 
Blocks files are saved to disk with a name and a date-stamp (similar to snapshots). The name of the file is not the name of the block as it appears in the editor. Changing the file name will not change the block library name. The block library name is internally stored and can only be changed through the editor. Blocks must be given a unique name per effect-type. For instance, one cannot create two Amp block entries with the name “Killer Tone”. Block names may be reused across effect types, however. An AMP and a CAB block could each be named “Great Tone”. Upon reading the blocks from disk, if a block currently being read has a name that is in use in the library for the given effect-type, then that block being read will have its name appended with a number. The original file will remain unchanged. For instance, if two Amp blocks have name “Great Tone”, then the first read library entry will be “Great Tone” and the second read library entry will be “Great Tone(1)”, and so on. This enables you to share library block files without having to worry about naming.
  
Deleting a library block entry from the Block Library widget will also delete the file from disk.
+
Deleting a library block entry from the Block Library widget will also delete the file from disk. If the Block Library control doesn't let you delete a block, delete the file itself from Fracrtal Audio/Axe-Edit/Blocks.
  
 
"Save Preset As Blocks": this command lets you store a preset as individual blocks. You use these blocks on other Fractal Audio devices through their editors.
 
"Save Preset As Blocks": this command lets you store a preset as individual blocks. You use these blocks on other Fractal Audio devices through their editors.
  
==Clear, initialize, refresh or revert==
+
==Clear, initialize, refresh or revert a preset==
 +
 
 +
'''Clear''' – removes all blocks and clears the preset name<BR>
 +
'''Initialize''' – resets each block in the preset to its default values and sets the preset name to INIT<BR>
 +
'''Revert''' – instructs the editor to load the preset's stored settings from the hardware<BR>
 +
'''Refresh''' – makes sure that the preset in the editor is in sync with the hardware
 +
 
 +
Read this: [[Presets]]
 +
 
 +
==Snapshot==
  
* Clear – removes all blocks and clears the preset name.
+
The Snapshot button, inscribed with a small camera icon on it, allows you to quickly save a snapshot of the current state of the preset. This is a handy "quick save" button that you can employ while working on a preset to save the state of the preset mid-edit, so you can return to it later or call it up for comparison.
* Initialize – resets each block in the preset to its default values and sets the preset name to INIT.
 
* Revert – instructs the editor to load the preset's stored settings from the hardware.
 
* Refresh – makes sure that the preset in the editor is in sync with the hardware.
 
  
==Snapshots==
+
Snap shots are saved to a standard location and the files are labeled with the name of the preset, followed by the date and time of the snapshot, so that every preset save is a unique file and ordered in time.
  
The Snapshot button, located to the right of the Save button on the main editor window and inscribed with a small camera icon on it, allows you to quickly save a snapshot of the current state of the preset. This is a handy "quick save" button that you can employ while working on a preset to save the state of the preset mid-edit, so you can return to it later or call it up for comparison. Snap shots are saved to a standard location and the files are labeled with the name of the preset, followed by the date and time of the snapshot, so that every preset save is a unique file and ordered in time.
+
==Scenes==
  
=X/Y settings=
+
Use the scene buttons to switch scenes. Use the menu to manage scenes.
  
==Copying X/Y values ==
+
Read this: [[Scenes]]
  
Right-click X or Y and select the corresponding command.
+
==X/Y settings==
  
==Swapping X/Y settings==
+
'''Copy''' — right-click X or Y and select the corresponding command
  
Right-click X or Y and select the corresponding command.
+
'''Swap''' — right-click X or Y and select the corresponding command
  
==Quick-toggle between X/Y==
+
'''Quick-toggle''' — the X and Y sets are a perfect way to do quick A/B comparisons on changes. Copy X to Y in the editor, start tweaking on the Y side of the block (or vice versa), press X for a quick comparison.
  
The X and Y sets are a perfect way to do quick A/B comparisons on changes. Copy X to Y in the editor, start tweaking on the Y side of the block (or vice versa), press X for a quick comparison.
+
==Channels==
  
=Channels=
+
Use the menu at the bottom left of Axe-Edit III and FM3-Edit to switch a selected block between its channels. Use the menu above it to copy channel settings to another channel.
  
Read this: [[Channels]].
+
Read this: [[Channels]]
  
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx3]]
 
[[category:Axe-Fx3]]
 +
[[category:FM3]]
 
[[category:AX8]]
 
[[category:AX8]]
 
[[category:FX8]]
 
[[category:FX8]]
 
[[category:Remote]]
 
[[category:Remote]]
[[category:Software]]
 

Revision as of 08:02, 6 August 2019

Iii Axe-Edit-Mockup.png

About the editors

The software editors for Fractal Audio's processors are available for Windows and Mac.

Getting Started Guide for Axe-Edit

About Axe-Edit III (for the Axe-Fx III):

Product information: "The Axe-Fx III would not be complete without Axe-Edit, our award-winning editor suite for Mac and PC. Axe-Edit is now presented in glorious hi-definition that scales cleanly to any size display. Veterans will find it very familiar, but more clean and comfortable. It includes a streamlined new interface with controls for all of the latest features of the Axe-Fx III, plus a convenient new “Quick Build” mode that allows you to build presets easily using drag-and-drop templates. Axe-Manage takes control of Presets and User Cabs, and a new Scene Manager takes charge of scene names and settings. Axe-Edit will be offered for Windows 7/8/10 and Mac OS X 10.7 or newer."

Unlike previous versions, Axe-Edit III is scalable on high-res displays.

Because of architectural changes the editor does not need to be paused anymore when changing settings on the hardware or using an external controller.

"We rewrote everything using a client-server approach. You can have any number of clients attached, even multiple editors, and they all update automatically when something changes (even if changed from the front panel). The foot controllers are essentially clients as well." source

The above applies to FM3-Edit as well.

If you get an error message regarding MSVCP140.DLL, download and install the MS Visual C++ Redistributable Update.

Editing on a tablet or smartphone

Ipad.jpg

Fractal Audio's software editors run on Windows and Mac computers only.

To use a tablet or smartphone for editing:

Connecting the editor

USB or MIDI

MIDI.png Usb.png

FX8 and AX8 — The editor communicates with the hardware via USB, without requiring a 3rd-party MIDI Interface or driver. Editing via MIDI is not supported.

Axe-Fx II — The editor communicates with the hardware via [[USB] or MIDI. USB requires installing an USB host driver first. USB Adapter Mode must be disabled to prevent slowing down Axe-Edit.

Axe-Fx III — The editor communicates with the hardware via USB.

FM3 — The editor communicates with the hardware via USB.

The above applies to connecting Fractal-Bot too.

Don't run an editor and Fractal-Bot simultaneously

Fractal-Bot.png

Running Fractal-Bot and a software editor at the same time can cause conflicts. Try to avoid this.

Google Chrome issue

"There is a known issue with Chrome seizing MIDI ports (both physical and virtual MIDI-over-USB ports) as part of some misguided MIDI over the internet idea. Since the AX-8 is USB 1.1 it only allows one connection so if Chrome grabs it then AX-8 Edit won't be able to use it. Unfortunately Google seems uninterested in fixing it." source

"Chrome definitely can hijack the MIDI over USB port on the AX8. When that happens, it's not enough to just close the browser, you have to ensure that it is not running in the background. Fractal Audio has tested and confirmed this." source

Issue with Logic

If you're experiencing issues running the Axe-Fx III, Axe-Edit III and Apple Logic, read this for a solution.

Solving time-outs and disconnecting issues

  • Try another USB cable. Don't skip this, it's the MOST COMMON CAUSE of issues.
  • Do not use a cable extender or USB hub (an USB port on a keyboard can also be a hub).
  • Try another USB port on your computer.

Syncing the editor

No offline editing

The editor works in tandem with the hardware unit in a client-server type relationship. The editor requires the unit to be connected for all operations. Offline editing is not supported and will not be added to future versions. The client-server relationship brings a host of benefits to the editor. Most importantly, it can never corrupt a preset as only the hardware itself ever owns the data. This means you can program sounds with the confidence that what you see is what you'll hear is what you'll save.

Syncing editor, processor and foot controller

Axe-Fx II, AX8, FX8 – It's recommended to not use the MFC-101 with the Axe-Fx II, nor the onboard switches on the AX8 and FX8, while using the editor. The editors rely on intensive two-­way communication which can cause audio gaps or stutters while using a connected foot controller. The PAUSE COMMUNICATIONS feature, also available through an icon in the upper left corner or in the Settings menu, puts the editor on hold so you can test performance without glitches.

Also, engaging and bypassing effects on the MFC-101 does not update Axe-Edit. To make the editor recognize such changes, its polling mechanism must be engaged. This is accomplished by attaching the Bypass parameter of any block in the preset to a controller. The block doesn't have to be connected to anything on the grid, so use a low CPU block.

Axe-Fx III and FM3 – see earlier comments.

Updating the editor

There are two stages of updating the editor aftre the hardware's firmware has been updated.

  1. The editor relies on data downloaded from the hardware's firmware. The editor will recognize when the firmware on the hardware has been updated and will then refresh its so-called "effect block definitions". This can also be manually executed.
  2. Refreshing the definitions may not suffice if the firmware contains new features which require adjusting or expanding the editor's features. In those cases, a new version of the editor itelf must be installed. Such an upodate usually is released within days after an upgrade of the hardware's firmware. The editor will notice you of new releases automatically.

Configuring the editor

The Settings > Preferences menu lets you configure the editor and set preferences.

Amp block controls: Authentic or Ideal

The Settings > Preferences menu lets you choose between "Authentic" and "Ideal" Amp block controls as initial view.

Using the editor

PERFORM Screen

Use Axe-Edit III to edit the PERFORM screen on the Axe-Fx III. More information...

Presets

Read this: Presets

Noteworthy stuff

Regarding Axe-Edit for the Axe-Fx II, AX8-Edit and FX8-Edit:

  • You cannot type Min/Max values in a modifier menu because of technical reasons.
  • Looper, Tap Tempo and Tuner require the corresponding CCs to be set to their default values on the hardware.
  • Axe-Edit is not compatible with MIDI Mapping on the Axe-Fx II.
  • It is normal for the hardware display to change screens automatically while the editor is being used. To avoid confusion, it is strongly recommended that you avoid using the top/front controls of the device while the editor is running, or press the editor's Pause command.
  • To make the Tuner work on the MFC-101, verify that SEND REALTIME SYSEX is enabled on the hardware.

Keyboard shortcuts

  • Command+I (Mac) / Ctrl+I (Windows): reset a block to its default values
  • Enter: open the Edit field of the selected control
  • +: display the menu associated with the ‘+’ button on the selected dropdown control
  • G: toggle the “Global” button for the selected control
  • F5: refresh the preset
  • Spacebar: bypass or engage the selected block, or toggle X/Y
  • Command+1/2/3/4/5/6/7/8 (Mac) or Ctrl+1/2/3/4/5/6/7/8 (Windows): select a scene
  • Command+U (Mac) / Ctrl+U (Windows): insert a shunt
  • Cursors up/down: value up/down
  • P: Preset Picker
  • Command (Ctrl)-M: Preset Manager
  • Command (Ctrl)-Shift-M: Cab Manager
  • Grid Navigation Mode:
    • Shift+Ctrl+G (Windows)
    • Shift+Cmd+G (OSX)

List of keyboard shortcuts in the Getting Started Guide

Note that when using a DAW, some of these shortcuts may unintendedly change a setting in the DAW when the editor window doesn't have the focus.

Configure global hardware settings

The Setup button allows setting a limited number of global hardware parameters, including Global EQ, USB, AES and SPDIF levels.

Configure the FC-6 and FC-12

The buttons FC Controllers and Per-Preset FC allow you to configure the FC-6 and FC-12 foot controllers from within the editor.

Importing cabs

In Settings > Preferences you can instruct Axe-Edit how to import IRs. When importing external IRs (.syx or .wav), you can choose between Minimum Phase Transform and Auto-Trim, and create UltraRes or non-UltraRes cabs.

Axe-Change

The editors offer fast access to Axe-Change, Fractal Audio's site for sharing presets, cabs and effect blocks.

Preset Manager and Cab Manager

The editor's Preset Manager lets you import and export presets, rename them and copy/paste/move/swap them.

The editor's Cab Manager (amp modelers only) lets you import and export IRs, rename them and copy/paste/move/swap them.

Both tools use a Browser pane at the left of the window. To show or hide the Browser pane click on the Browser menu at the top-left of Axe-Manage and choose "Show / Hide". Or use the key sequence CTRL+B (Windows) or CMD+B (Mac).

Speed up transfers by switching to a low CPU preset before operations such as bulk exporting!

Axe-Edit III and FM3-Edit:

  • Axe-Edit III can directly import IRs in .wav format through Axe-Manage Cabs.
  • Axe-Manage Presets doesn't refresh the preset name each time upon launch, to speed up operations. To force the Preset Manager to refresh, press the Refresh icon in its title bar.

Grid Navigation Mode

Grid Navigation lets you perform grid operations without loading and displaying the contents of the blocks, which speeds up everything. It doesn’t let you edit the effects themselves.

To activate this mode, press:

  • Shift+Ctrl+G (Windows)
  • Shift+Cmd+G (OS X)

Block Info button

Press the Block Info button to display the block instance and active channel of each block on the grid.

Quick-Build a preset

Use the Quick-Build feature to create a preset, using an graphic inventory of all effect blocks.

Template

A preset can be saved as a template, which can be used as a starting point for creating presets.

Edit a preset title

When editing the preset title field, make sure to press Enter to make the editor aware of the title. Then press Save to store.

Change a value with small steps

Hold Command (Mac) or Ctrl (Windows) while changing a value with the mouse.

Delete a cable between blocks

Double-click the cable.

Edit a modifier and attaching/detaching controllers

Right-click a modifiable control.

Reset a block

A reset can either apply to the current channel only (menu bar: Block > Reset Channel) or to the entire block (right-click block > Edit > Reset Block).

Swap blocks

Drag a block onto another block.

Move rows and columns

The columns and rows in the editor have small handles, which you can drag to move the entire column or row.

Save and load internal controller settings

You can save and load internal controller settings, such as Envelope, into a separate Controllers block. Click the Controllers button and use the Block menu.

When sharing a regular effect block with specific internal controller settings, distribute both the regular block and the Controllers block.

Global blocks

Use the widget in the bottom left corner of the editor to manage Global blocks.

Read this: Global Blocks

Block Library

The Block Library lets you save and recall effects blocks. The block definitions are saved on your hard drive, giving you a near limitless amount of block combinations that you can store and pull from as you build your patches. You can even share block definitions with other users, and between Axe-Fx II, AX8 and FX8.

FM3: to be added... @@

FracTool can convert block files between the various devices.

Saving a block definition saves everything about that block: the X/Y or Channel settings of the block as well as all scene states. The controllers assigned to the block are also saved but not the configuration of the specific controllers attached to the block. Note: X/Y and Channel support varies per Fractal Audio product.

Block files (.blk) should never be edited by hand. They contain checksum information that the editor uses to ensure they are valid block files and hand-editing the files will destroy their validity.

There are multiple ways to load a saved block definition into a patch:

  • Right click on an empty spot in the grid and select Library -> Recall.
  • Add a block to the grid and then use the block library area to select one of the saved block definitions from your library for that block type.
  • Drag a block file from a Finder (Mac) of Explorer (Windows) window into the editor.

You can find the Block Library in the Block menu, the Grid context menu (right-click) and the Block Library control when any amp, cab, or effect block is selected on the grid.

The editor saves blocks to folders under /Fractal Audio/(editor) /blocks/. Files anywhere in this directory will be read into the library based on their type. The directory structure is ignored. You use a single folder to store block files from different devices. Don't worry if there are no subfolders under the /Blocks folder on your computer. It will be automatically created by the editor after dropping a BLK file in the /Blocks folder and restarting the editor, or after saving a block in the editor. If there's no Blocks folder either, saving a block in will create it.

Blocks files are saved to disk with a name and a date-stamp (similar to snapshots). The name of the file is not the name of the block as it appears in the editor. Changing the file name will not change the block library name. The block library name is internally stored and can only be changed through the editor. Blocks must be given a unique name per effect-type. For instance, one cannot create two Amp block entries with the name “Killer Tone”. Block names may be reused across effect types, however. An AMP and a CAB block could each be named “Great Tone”. Upon reading the blocks from disk, if a block currently being read has a name that is in use in the library for the given effect-type, then that block being read will have its name appended with a number. The original file will remain unchanged. For instance, if two Amp blocks have name “Great Tone”, then the first read library entry will be “Great Tone” and the second read library entry will be “Great Tone(1)”, and so on. This enables you to share library block files without having to worry about naming.

Deleting a library block entry from the Block Library widget will also delete the file from disk. If the Block Library control doesn't let you delete a block, delete the file itself from Fracrtal Audio/Axe-Edit/Blocks.

"Save Preset As Blocks": this command lets you store a preset as individual blocks. You use these blocks on other Fractal Audio devices through their editors.

Clear, initialize, refresh or revert a preset

Clear – removes all blocks and clears the preset name
Initialize – resets each block in the preset to its default values and sets the preset name to INIT
Revert – instructs the editor to load the preset's stored settings from the hardware
Refresh – makes sure that the preset in the editor is in sync with the hardware

Read this: Presets

Snapshot

The Snapshot button, inscribed with a small camera icon on it, allows you to quickly save a snapshot of the current state of the preset. This is a handy "quick save" button that you can employ while working on a preset to save the state of the preset mid-edit, so you can return to it later or call it up for comparison.

Snap shots are saved to a standard location and the files are labeled with the name of the preset, followed by the date and time of the snapshot, so that every preset save is a unique file and ordered in time.

Scenes

Use the scene buttons to switch scenes. Use the menu to manage scenes.

Read this: Scenes

X/Y settings

Copy — right-click X or Y and select the corresponding command

Swap — right-click X or Y and select the corresponding command

Quick-toggle — the X and Y sets are a perfect way to do quick A/B comparisons on changes. Copy X to Y in the editor, start tweaking on the Y side of the block (or vice versa), press X for a quick comparison.

Channels

Use the menu at the bottom left of Axe-Edit III and FM3-Edit to switch a selected block between its channels. Use the menu above it to copy channel settings to another channel.

Read this: Channels