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Impulse responses (IR)

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About Impulse Responses (IR)

To recreate the tonal characteristics of speaker cabs, the Cab block and IR Player block rely on Impulse Responses (IRs).

An IR is a collection of data representing sound measurements taken from a speaker cabinet or system. A test signal is played through the actual speaker, recorded, and used to generate a profile which is stored as a file. The profile (IR) can then be used by an IR loader, such as the Cab block, and IR Player block (Axe-Fx only), to recreate the sound of the speaker.

The terms "cab", "user cab" and "IR" are synonyms.

The Axe-Fx II also uses IRs to reproduce the characteristics of specific microphones. This feature has been dropped in later firmware.

From the Axe-Fx III Owner's Manual:

"Fractal Audio Systems speaker simulation technology is incredibly accurate, yet some listeners find the sound of IRs unfamiliar at first. This is because impulse responses typically recreate the sound of “close miking.” When you mic a guitar speaker, the mic “hears” something very different to what you might hear. Our ears are by definition “neutral” whereas a mic has distinct “color.” We typically listen at a distance (and speaker tone is very different as we move around) while a mic is inches away and stationary, focusing on the desirable sound at a specific spot.

As guitarists, we are accustomed to the sound of a speaker “in the room,” but this is not what our audiences hear. For recording and performing, the close mic’d sound is essentially a universal standard. THIS is the sound that the Cab block is designed to reproduce, and this explains why not only guitarists, but recording and front-of-house engineers have embraced its use. (Of course our Amp models can also be used with a traditional guitar speaker as demonstrated in many of the rig designs in Section 1: Setting Up). If you are new to using mics on a guitar amp, you will find the Cab block is a fantastic way to learn more. To get started, listen to single IRs, or explore the factory presets which combine several at once. For almost a century, artists, producers and engineers have honed the craft of placing or blending mics to achieve a desired tone. Many classic techniques are easy to recreate. Try a tried-and-true “recipe” blending one “bottomy” and one “bright” mic, or try something totally original.

The factory content includes dozens of speakers with multiple different mics in different positions. You may also enjoy “Mix” IRs by Fractal Audio or 3rd-parties, which bring a producer’s experience to you in a single IR. In any case, recognize that the sound of IRs is the very sound of the speakers and mics they capture."

Fractal Audio:

"An IR stands for "Impulse Response". In mathematical terms it is the time response of a system to a Dirac delta function (also known as an impulse). An IR can be used directly as the coefficients for an FIR (Finite Impulse Response) filter. In the modeling world IRs are obtained from real speakers and when processed using an FIR filter produce extremely accurate results. In essence an IR is a "sample" of the speaker and microphone and uses very similar principles. However the quality of any IR is subject to the talents of the individual(s) capturing the IR. Mic placement, preamp choice, etc., etc. are important as you are essentially recording the speaker. In the old days modelers used EQ to emulate speaker response but I don't think there are many left that still use that technique. So the quality of the IR is really the issue here. The original Axe-Fx pioneered this technology which has since become almost ubiquitous."

"It's analogous to a sampler. Consider the sample of, say, a kick drum. You make a short recording of that and then "trigger" that recording. If you want the kick drum louder you make the trigger louder. Now assume you trigger that recording thousands of times a second at varying amplitudes. That's essentially how IRs and convolution work. You trigger the recording at the sample rate and each playback is weighted by the sample amplitude." [1]

"An IR is the coefficients for a Finite Impulse Response (FIR) filter. A classic EQ is an Infinite Impulse Response (IIR) filter. FIR and IIR are both filters which we call "equalization" in the audio realm. You can design an FIR using various techniques. These techniques yield the coefficients for the filter. Another way to obtain the coefficients is to "sample" them from a linear system. You can approximate an FIR filter with an IIR filter. There are techniques for creating a cascade of second-order sections (SOS) from an FIR filter (Prony's method is one)." [2]

Most speaker IRs represent the tone of a speaker that was recorded with the microphone close to the speaker, aka "near-field" or "close-miked". More information. "Far-field" IRs represent the sound of a speaker that was captured at a long(er) distance. These IRs represent (to a certain extent) the "in-the-room" sound of a traditional guitar speaker, see below.

Wikipedia: impulse response

File format

Fractal Audio's modelers process IRs in MIDI System Exclusive format (.syx).

Capturing IRs creates WAVE files (.wav). WAVE files can be converted into SYX files using Cab-Lab or the current Editors.

When using Cab-Lab to convert WAV files to UltraRes resolution, and when using IR Capture to create IRs, two files are created: an IR file (.ir) and a SYX file (.syx). The .IR file is raw IR data which can be imported into Cab-Lab for mixing purposes. Cab-Lab is the only application that can handle .IR files.

Sample rate

Impulse responses are tied to the Sample rate of the processor. Fractal Audio's modelers are always set to a fixed sample rate of 48kHz.

"96 kHz is a waste. There's no information to be gained." [3]

Minimum Phase Transformation (MPT) and Auto Trim

These processes optimize an IR:

Auto Trim – Removes superfluous silence from the start of the IR. Many commercial IRs do not require this. It might come in handy when shooting your own IRs using IR Capture.

"There is no wrong place to trim. It's impossible to know where the data starts because of noise. So we find where the data starts to increase, back up a few samples and trim there." [4]

Minimum Phase Transformation (MPT) – Verifies that the phase of the IR causes no issues when mixed with other (MPT) IRs, by time-aligning the IR. This is especially important when you mix multiple IRs and you don't want to align them manually in Cab-Lab, in the DAW or on the Axe-Fx III hardware. All stock cabs are MPT (Minimum Phase Transformed) to make them mix-compatible. When neither Min Phase or Trim has been applied, the impulse response is considered "raw", containing the original phase details.

Cab-Lab and some Editors let you apply MPT or Auto Trim when importing files, manually or automatically.

Firmware Ares and later lets you align multiple IRs in the Cab block manually. Read this: Cab block: Align.

"If it's a cab IR the difference is basically nil because a speaker is a minimum-phase device. All minimum-phase does in this case is automatically remove the leading silence. A room IR is not minimum phase so you should not use MPT when processing a room IR." [5]

"The factory cabs are minimum phase for precisely the reason that mixing non-minimum phase leads to phase problems." [6]

"All the factory cabs are minimum-phase transformed so they are, by definition, "in phase" with each other."

"So I've been doing a lot of critical listening the last couple months and have come to the conclusion I like non-minimum phase IRs better. The difference is subtle. They don't really sound that different but there are differences in the attack and in the feel. They just sound/feel a little more open and realistic. Another thing is that they mix very differently. It's less predictable but more natural. The caveat is that it's like mixing real mics, you need to experiment moving each mic in and out whereas with minimum phase you can usually just leave one mic at zero and move the other in and out. So here's a zip file of my favorite IR session, the Wellspring session, in non-min phase format for use with the Axe-Fx III. My suggestion is to put them in one of the user banks and compare with the factory min-phase versions. Note that names are a bit different but you should be able to figure it out." [7]

"Minimum vs. non-minimum phase changes the "delay" of the individual frequency components of the waveform. In a minimum phase system the individual sine waves have the least phase possible which concentrates the energy near the start of the waveform. For example consider a sine wave with an isosceles triangle envelope. The energy is concentrated at the center of the waveform (at the apex). The Fourier transform of that is mostly the primary frequency with a bunch of other sine waves at various amplitudes added. We can phase shift the component sine waves and the magnitude (frequency response) will not change but the waveform will. If we make it minimum phase the sine waves will add up so that the energy is concentrated at the beginning of the waveform and the waveform will then look something like a sine wave with a right triangle (ramp down) envelope." [8]

"I've long maintained that a guitar speaker is essentially a minimum-phase device and that the benefits of MPT'ing the data far outweigh any minuscule differences in the IR phase response (the magnitude response is identical)." [9]

"Raw is technically "better" but the difference between raw and MPT is minimal. The disadvantage of raw is that you have to manually align them if you are mixing IRs." [10]

"FullRes IRs can be processed with minimum-phase or auto-trim, if desired. However, minimum-phase is not recommended as this will tend to destroy the reflection information." [11]

Dyna-Cab IRs are time-aligned with each other. They have been processed using a new algorithm that ensures alignment without destroying phase information. You can mix-and-match IRs from different cabs/mics and they'll always be perfectly aligned.

IR Capture

Read this: IR Capture.

IRs versus Tone Matching

Read this: Tone Match block.

"The IR is vastly more important. Tone Matching is a nifty feature and certainly useful but you'll get far more satisfaction by concentrating on capturing good IRs. The single most important aspect of recording guitar amps is micing the amp. Therefore the single most important aspect of using your Axe-Fx is the IR. People are too hung up on "matching" or "profiling" an amp but fail to realize that when you are doing that you are basically capturing an IR. If you capture the IR separately now you have an IR that is fully separated from the amp and therefore can be used with all models. Matching and profiling cannot mathematically separate the amp's frequency response from the cabinet frequency response. Once you do this you'll be surprised at how accurate the amp models are. I do this all the time and find Tone Matching is unnecessary now (in fact many of the amp models have had their built-in matching data removed in the latest firmware). Any differences between the model and the real amp are so minuscule as to be immaterial. A little tweak of the tone stack or EQ is usually enough to remove and differences. Besides, once you get into mixing you'll realize that you'll be applying EQ anyways so tiny differences in EQ are irrelevant. Moving the mic just a small amount drastically changes the sound. The best producers have mastered micing. You can only fix so much via EQ since EQ is essentially painting with a broad brush where mic technique is akin to using a fine-point brush." [12]

"There is NO substitute for shooting an IR of the cab. IMO, this is the single most important thing you can do. Everything else is attempting to learn the cab IR through an indirect method and then you have inseparability. If you shoot the IR then do a Tone Match you can change the cab after or do another IR with a different mic or mic position and your matching data is still valid."

Resolution

Fractal Audio's amp modelers and software support impulse responses of various lengths. This is also referred to as: resolution. This is measured in samples or milliseconds. The number of (milli)seconds of an IR is calculated by dividing the length (in samples, aka points) by the Sample rate. All Fractal Audio devices are set to a fixed sample rate of 48000 Hz.

The Axe-Fx III, FM9 and FM3 let you edit the length of an IR in the Cab block (hardware and editor). This affects CPU usage.

Normal (Standard)

1024 samples, 20 ms.

This suffices to capture the essential sound of the speaker cabinet, without so-called room reflections. In general, you can use Normal Res without having to worry that the sounds is not as good as HiRes or UltraRes. "Normal" is also known as: "Standard".

HiRes

2040 samples, 40 ms.

Double the length of the "normal" IR, allowing it to store more information after the first 20 ms. HiRes IRs use more CPU than Normal Res, and also more than UltraRes. Because of this, HiRes was discontinued, although the current processors still support it.

UltraRes

Up to 8000 samples, 170 ms.

UltraRes speaker IR processing is a Fractal Audio proprietary technique which enhances the spectral resolution of an IR without adding CPU burden or storage requirements. UltraRes IRs allow more information to be captured than Normal or HiRes IRs, especially in the lower frequencies. UltraRes IRs require more CPU power than Normal Res but less than HiRes. UltraRes lRs are displayed in italics or in a different color in the software editors.

FullRes

Up to 64000 samples, 1.33 sec.

FullRes IRs require more CPU power than Normal and UltraRes.

Firmware 17.xx release notes:

"Version 17 introduces FullResTM Impulse Response processing. FullRes processes IRs up to 64K points with zero latency using a novel technique. This provides up to 1.37 seconds of response time. Seasoned producers and engineers often mix in “Room Mics” during recording to increase the depth and liveliness of recordings. However, the typical live room has a reverb time of 500-700 milliseconds, well beyond the 20-40 ms afforded by typical IR processing. FullRes allows capturing the full response of a typical live room and even the response of small-to-medium halls and clubs. FullRes can also be used for convolution reverb applications for reverb times less than 1.37 seconds.

The IR Player block and the Cabinet block both support FullRes IRs. The last two slots of the Cabinet block support FullRes. This is sufficient to provide two room mics, a left and a right, along with two direct mics within a single Cabinet block.

The new FullRes User IR bank (Axe-Fx III Mark II and Turbo only) supports up to 64 FullRes IRs. When capturing an IR selecting the USER FR bank will automatically set the IR Type to FullRes. Likewise, when setting the IR Type to FullRes the bank will automatically be set to USER FR. FullRes IRs can be processed with minimum-phase or auto- trim, if desired. However, minimum-phase is not recommended as this will tend to destroy the reflection information.

The Scratchpad bank has been updated to support FullRes IRs (Axe-Fx III Mark II and Turbo only).

The original Axe-Fx III has less non-volatile memory and therefore does not have the necessary resources to store the IRs. The Scratchpad bank supports FullRes IRs but the data will be lost when the unit is powered off.

Added 10 FullRes IRs to the Legacy bank provided by Valhallir and York Audio (Axe-Fx III Mark II and Turbo only). These are at the end of the bank. These can be loaded into the IR Player blocks or into Slots 3 and 4 of the Cabinet blocks. Note that Slots 1 and 2 of the Cabinet blocks do not support FullRes."

FullRes IRs are intended to capture "room mics" and reproduce these when recording or when playing through headphones. Room mics are sometimes mixed in to increase the depth and liveliness of recordings. They allow capturing the full response of a typical live room and even the response of small-to-medium halls and clubs.

The expected approach is to combine a regular short (close-mic'd) IR with two (longer) room mics for ambience. This separation allows separate control over the direct sound and the (stereo) acoustic space.

Recording example

"Normal IRs are 2K. FullRes IRs are 32 times larger so an entire bank would provide 32 FullRes slots." [13]

"So I came up with a solution for Mark I owners: the Scratchpad bank supports both standard and FullRes IRs. Obviously you'll lose your IR when you power off." [14]

(about the Axe-Fx III Mk I) "It has plenty of memory for firmware updates. It has limited NV memory for user data storage because at the time it was designed the FLASH chips used were the largest capacity available. The Mark II has larger capacity FLASH chips because they're available now." [15]

"FullRes is not intended for live performances. It's intended for recording and headphone use." [16]

"There are two cab blocks and each block supports two FullRes IRs so you could, in theory, do stereo 2.66 seconds. We went back and forth on how much time to support. At first I was thinking 2.66 seconds but that would double the CPU use and cut the number of available IRs in half. A survey of the literature showed that the reverb time of most acoustic spaces where recordings are done is less than a second so 1.33 seemed the best balance. I plotted the IRs of a bunch of the room mic IRs I have and the reverb time was typically around 500 ms which is consistent my experience and the literature." [17]

"The point of FullRes IRs is to add some room sound to your recordings and/or headphone playing. To do this you would mix conventional IRs with FullRes IRs." [18]

FullRes IRs require more CPU power than Normal and UltraRes IRs.

To support FullRes: several adjustments have been made:

  • Slots 3 and 4 of the Cab block support FullRes IRs for stereo reproduction (left+right room mics).
  • So does the IR Player block.
  • IR Capture supports capturing FullRes IRs.
  • The Axe-Fx III Mk II gets a dedicated user bank for FullRes IRs.
  • FullRes IRs can be processed with minimum-phase or auto-trim, if desired. However, minimum-phase is not recommended as this will tend to destroy the reflection information.
  • A FullRes Scratchpad is available for auditioning IRs during the capture process.
  • Cab-Lab will be updated to support FullRes IR captures and management. [19]

About FullRes and Far-field IRs: not the same thing. They both capture the sound at longer distances, but where far-field IRs capture the sound coming directly from the speaker, FullRes IRs are intended for capturing the room (ambience) only. Both types of IRs are aimed at reproducing the sound of a guitar speaker as we hear it "in the room", as opposed to close-micing and recording a speaker. Where far-field IRs should have the least possible "room reflections", FullRes relies on them. [20]

"A far-field measurement is only the response of the transducer. There's a couple ways to do far-field measurements:

  1. Suspend the speaker and mic in air far enough above the ground so that the ground reflection arrives after the direct signal.
  2. Use a ground plane measurement technique outdoors or in a space large enough that any reflections arrive after the direct signal.

A room mic is completely different and it will have the room reflections, which are desirable and give the mix "space". It will also have the response of the mic "baked in". [21]

FullRes also allows the use of convolution reverbs, shorter than 1.33 seconds. [22]

"You can ALSO use FullRes IRs to do short-to-medium convolution reverbs. If you have some reverb IRs you can convert them to FullRes IR format and load them in the IR Player block and use that as a reverb." [23]

"Algorithmic reverb is considered to be superior to convolution reverb because algorithmic reverb can be perceptually tuned. From a perceptual standpoint the ideal reverb is not found in typical reverberant spaces. See the work done by Griesinger, et. al. on perceptual reverberation." [24]

The factory FullRes IR in the Legacy bank are:

  • 190 — 4x12 V2 Viper Room L (Val)
  • 191 — 4x12 V2 Viper Room R (Val)
  • 192 — 2x10 Vibrato Lux Room L (YA)
  • 193 — 2x10 Vibrato Lux Room R (YA)
  • 194 — 2x12 Class A 30W Room L (YA)
  • 195 — 2x12 Class A 30W Room r (YA)
  • 196 — 4x12 Brit Greenback Room L (YA)
  • 197 — 4x12 Brit Greenback Room R (YA)
  • 198 — 4x12 Recto Room L (YA)
  • 199 — 4x12 Recto Room R (YA)

Dyna-Cab

2048 samples.

Part of Dyna-Cab cabinet modeling, introduced in firmware 22 and later for the Axe-Fx III.

Read this: Dyna-Cabs.

Far-field

"Far-field" IRs represent the sound of a speaker that was captured at a long(er) distance. These IRs represent (to a certain extent) the "in-the-room" sound of a traditional guitar speaker. There are a couple of far-field IRs among the legacy stock cabs, created by Jay Mitchell ("JM"). Also, Fractal Audio has released far-field IR libraries ("Far-Field Sessions").

"FullRes" IRs also capture longer distances, but these are intended to capture the room, where "far-field" IRs are aimed at capturing the sound coming directly from the speaker at a longer distance. More about FullRes below.

"Far-field IRs are not the panacea some are making them out to be. Some things need clarification:

  1. A far-field IR will still not sound exactly like "amp in the room". The reason for this is that the dispersion of a guitar cabinet is very different than that of a FRFR speaker. An FRFR speaker has far wider dispersion at high frequencies, by design. With a guitar cabinet the low frequencies are less directional than the highs. This causes the cab to interact with the room differently. So even if you capture a far-field IR it will not sound the same through a FRFR speaker.
  2. Most of the time we are not in the far-field of a guitar cabinet. At 10 kHz the far-field of a 12" speaker is about 18 ft. So usually we're in the far-field at some frequencies but in the Fresnel zone at others. At a typical distance of, say, 5 ft. we are only in the far-field at frequencies below roughly 3 kHz. Above that we are in the Fresnel zone.
  3. Because of #2 the sound at each ear can be quite a bit different. That six inches or so between our ears makes a big difference. When using a far-field IR the same sound will be presented to each ear. Even when in the far-field the sound changes pretty dramatically vs. angle because the dispersion is a function of frequency. One ear will hear more highs than the other.
  4. A cab with more than one speaker creates significant challenges. For example, a 4x12 has a far-field at 10 kHz that's roughly 100 feet! If you capture an IR of that cab at, say, 10 feet you are nowhere near the far-field. At anything other than nadir (aka boresight, 0 degrees) the individual speakers will contribute with different times of arrival. This results in extremely phasey sound (we were able to get some 4x12 IRs by using a special trick but in general you need to be very far away).
  5. We don't hear this phasiness when listening to the real cab though because of #2. We get very different signals at each ear and our brain processes these. When using a Fresnel-zone IR of a 4x12 the same signal goes to both ears.
  6. Many guitar cabs are open back. A far-field IR of an open back cab through an FRFR monitor will sound very different because you're not reproducing the sound coming out of the back of the cab and bouncing off the walls.
  7. The sound of recorded guitar is near-field. This is what most people are used to hearing. So if you're trying to get the sound of your favorite record you won't get that with far-field IRs.

The takeaway from all this is that if you truly want the sound of amp in the room the best way to get that is to use an actual guitar cab. This isn't to say that far-field IRs are useless. They will give you a roughly similar sound to a guitar cab but it's just not the same." [25]

"One of the things I've found really useful about these (far-field IRs) is they are a good starting point for dialing the amp block in. Near-field IRs can have excessive bass and/or treble. To compensate we might end up doing strange things in the amp block which throws off the distortion character and feel. When using a far-field IR it's very similar to how the amp sounds through a conventional cab. So what I'm doing is using one of the far-field IRs to start, dial in the amp block and then choose a near-field IR. I then adjust the low/high cuts in the cab block rather than adjusting the amp block." [26]

"A far-field measurement is only the response of the transducer. There's a couple ways to do far-field measurements:

  1. Suspend the speaker and mic in air far enough above the ground so that the ground reflection arrives after the direct signal.
  2. Use a ground plane measurement technique outdoors or in a space large enough that any reflections arrive after the direct signal.

A room mic is completely different and it will have the room reflections, which are desirable and give the mix "space". It will also have the response of the mic "baked in". [27]

And: [28]

  1. "Close-micing a cabinet is not problematic. It's been done for years and solves a lot of technical issues. It may sound different than listening to that cabinet at distance but it's no more right or wrong than any other micing technique.
  2. Far-field has nothing to do with the picking up the sound from multiple speakers and "hearing the sound of the cab as a whole". Many cabinets have only one speaker. The far field of an acoustic radiator (i.e. speaker) is the point where the sound waves coming from the speaker behave as though the radiator is a point source. In the far field the intensity falls off by the inverse square of the distance. At distances less than the Fraunhofer distance the field is characterized by widely varying intensity due to interference. To calculate near field beam patterns you can treat the transducer as a lot of smaller point sources and find the contribution of each point source at a given point. As you move around in the near field each point source has a different phase and intensity due to distance and angle. This interference causes the intensity to vary widely as you move around.
  3. You can measure the far field response of a speaker in a number of ways. One way is a free field measurement. The speaker and mic are suspended far above the ground so that the multipath from the ground occurs after the direct path IR has decayed fully. This is obviously difficult. Another way is using a ground plane measurement. The microphone is placed on a smooth hard surface either outside or in a large enough room so that any reflections occur after the direct path IR has decayed. Placing the mic on the floor effectively removes the floor reflection as the direct path and reflected path are the same.
  4. There is no such thing as a "short impulse". An impulse is, by definition, infinitely short. Regardless, impulses are almost never used to measure IRs. Almost everyone uses sine sweeps or other wideband waveforms (PRN sequences, etc.). The length of the sweep does not need to be short and, in fact, can be quite long. The longer the sweep the better the SNR.
  5. A far-field IR is not a "truer" representation. It is simply the response of the cabinet in the far field. A near field IR is equally "true", it just sounds different. Far field IRs are not a panacea either. They're difficult to obtain for speakers with multiple drivers, i.e. 2x12, 4x12 because the far field is extremely far away. At 10 kHz the far field for a 4x12 is something like 100 ft. (too lazy to do the math right now).

When we listen to multiple driver speakers we are typically in the Fresnel zone. If you take an IR of a multiple driver speaker in the Fresnel zone there will be deep notches in the spectrum due to the different path length of each driver. We don't hear this though because we have two ears and our aural processing averages things out."

And: [29]

"A reflection free IR will NEVER sound the same as a real cab because the directivity of a monitor is very different.

Even a single 12" guitar cab will sound markedly different than a RFIR because the high frequency beam pattern is markedly different. Cabs with multiple speakers exacerbate the problem.

You can capture an IR of a cabinet at one point in space but it's just that: one point in space. Good monitors are designed to have smooth beam patterns with wide dispersion. A guitar cab has poor dispersion as the frequency increases. This is what causes the infamous "beaming" of high frequencies.

This causes two things. The first is a psychoacoustic effect because the sound changes rapidly with angle and our ears are a finite distance apart. One ear hears something different than the other. The other is the interaction with the room. A monitor, with its broad dispersion will send a wide range of frequencies to the various surfaces in the room. A guitar cab will send more low frequencies to the surfaces where high frequencies will be beamed. The "reverb excitation" system function is therefore different.

As a simple example consider sitting off to the side of a guitar cab and there's a wall on that side. The lower frequencies will hit that wall and reflect back to you but the higher frequencies are beamed and don't hit that wall. Now repeat that with a monitor. By design the monitor has much greater dispersion so the high frequencies hit that wall and reflect back.

The result is that guitar cabs sound "warm" in a room environment when listening off-axis (which is nearly always).

So in theory you could capture an IR at the same distance and angle as your listening point but using that IR through an FRFR monitor will simply not sound the same because of the aforementioned reasons. It may be close enough for some people but IME it's not close enough and does not offer the same experience.

And this is just the tip of the iceberg. You also have to consider near-field vs. far-field. For a guitar cab we are typically in the near-field for the higher frequencies at typical listening distances. This exacerbates the change in sound vs. angle and the resulting psychoacoustic effect.

The irony in all of this is that great pains are taken to obtain a reflection-free IR. That IR is then used in an FRFR monitor that generates reflections and the reflections generated are very different than the reflections generated by the guitar cab. That fact alone makes the whole exercise futile.

The best way to get AITR sound from something that's not a guitar cabinet is to use something that's *almost* a guitar cabinet, like a Celestion F12-X200 and then apply EQ to morph the sound. Or just use a guitar cab and a power amp and stop trying to use a hammer when you really need a screwdriver."

More information:

About Fractal Audio's Far-Field Session 2 IRs:

  • The pack is free. The IRs can only be used with the Axe-Fx III.
  • The IRs are mostly reflection-free in the first 20 ms area. Although the IRs themselves are longer, it recommended to set IR length in the Cabinet block to 1024.
  • There are "A" and "B" IRs. They indicate different distances. The number which follows is the number of degrees that the cab has been rotated away from the microphone.

Fractal Audio:

"Some minor reflections from some immovable objects within the "zone of silence". Nothing severe." [30]

"We did the best we could given the building and circumstances. There are steel posts that support the roof that were likely the source of the minor reflections. Also the environment was a bit noisy. There's a transformer that was humming. We surrounded it with bags full of foam peanuts in an attempt to reduce the noise. Statistically they aren't perfect but when we listened to them we were quite pleased. It's not difficult to obtain a far-field IR. What is difficult is finding a good space. Since we have the building the only cost to us was our time. Since no studio costs were involved we can offer these as free. If they work for you great, if they don't, nothing lost." [31]

"The gap at the beginning is because they aren't min-phase, they are auto-trimmed. The distance from the mic to the cab would be much greater but that's automatically removed (and we manually reduce it before-hand in the IR Capture menu)." [32]

“The magnitude of the reflections is very low. Comb filtering occurs when you add two signals where one is delayed vs. the other. If the magnitude of the two signals is equal the notch depth is infinite. As the magnitude of one decreases the depth of the notch decreases. Once you get -20 dB down or so the notch is insignificant. The amplitude of the reflections in these IRs is -30 dB down. For example if you have two equal signals and one is delayed by, say, 10 ms there will be infinite notches at 50, 150, 250, ... Hz as the delayed signal will be destructively interfere with the non-delayed signal at those frequencies (x - x = 0 => -inf dB). If the amplitude of the delayed signal drops to 1/2 the depth of that notch is now only 6 dB. I.e. x - 0.5x = 0.5x => - 6 dB. If the amplitude drops to 0.1 (-20 dB) then the notch is very small: x - 0.1x = 0.9x = -0.9 dB. At -30 dB the notch depth is x - 0.03x = 0.97 => -0.26 dB. This means ~1/2 dB amplitude variation over the spectrum. Our ears can't hear that.” [33]

Interesting IRs

Commercial and free IRs

Cabpacks.jpg

The processors contain a lot of factory cabs, aka stock cabs. Cabinet models list

You can also create your own IRs with IR Capture or software, acquire IRs from sources such as Axe-Change, or from commercial vendors, including Fractal Audio.

Fractal Audio's free IR libraries:

Some commercial manufacturers provide free impulse responses. There are also quite a few popular impulse responses available in the public domain. Some examples:

Acoustic instruments

When simulating acoustic instruments (acoustic guitar, cello, violin etc.), an IR of an acoustic body may improve the sound. You can find some on Axe-Change.

Acoustic sounds benefit from long IRs with some room ambience, so UltraRes or even FullRes IRs are preferred.

Flat IR

The Factory 2 bank has a "totally flat" IR.

"Allows to individually adjust Mic Distance for phase adjustment of the "DI", while still enjoying the Preamp modeling and Mix controls of the Cab block without complex routings".

"The totally flat cab has no filtering and sounds absolutely wretched. It's only there for diagnostic and special effect purposes."

Volterra

"The Axe-Fx III (and II) actually capture the Volterra kernels when doing an IR capture (it's hidden in the firmware for possible future use). I've studied dozens upon dozens of them and the kernels above first order (the first order kernel is the linear IR) are so small as to be inaudible. The distortion from an amp is orders of magnitude greater even when using a clean amp. The only significant nonlinear thing I've measured that speakers do is thermal compression (that we model already) and "cone cry" which sounds like sh*t. Jay Mitchell is probably the leading authority on speaker design and he has stated pretty much the same thing. I'm all for improvements but they need to be real improvements. I've sat here countless times comparing an IR to the actual speaker with a mic on it doing blind A/B tests and can NEVER tell the difference and I think my ears are pretty good. I dug through my Matlab stuff and found this. (graph) This is an IR of a speaker taken twice. The first time the drive level is around 1W (in red). The second time the amp was turned way up, I would estimate at least 50W (in blue). As you can see the difference is extremely small. There's a small difference from 10 Hz and down which is way below the reproduction range of any system and a difference way up at Nyquist (24 kHz) but that's 100 dB down (!). Furthermore we don't know if the tiny differences are from the speaker or from the amp or the mic or the mic preamp. I should add that speakers can and do distort (when Xmax is exceeded) but it's not a pleasant sound. Since the displacement of the cone is the inverse of the frequency the low frequencies are distorted which is the opposite of what you want when creating "pleasing distortion". Speaker distortion is flubby, flabby and farty. The Axe-Fx II and III can simulate that, if desired, using the Speaker Drive parameter in the Amp block. I always set it to zero. There are probably some other modes that cause distortion but, again, these are dwarfed by the distortion of the amp. The only other significant one I've experienced is cone cry. Manufacturers go to great lengths to prevent it from happening. I have a speaker here that does it. Whenever I play a high F it cries and it's annoying." [34]

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