Always consult the official Owners Manuals first

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''The information on this page supplements the official manuals.''
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__TOC__
 +
=Available on which products=
 +
 
 +
* '''Axe-Fx III''', '''FM3''', '''FM9''': yes
 +
* '''Axe-Fx II''', '''MFC-101''', '''AX8''', '''FX8''': no
 +
 
 +
=About channels=
 +
 
 +
Most of the effect blocks in current firmware have 4 channels. Channels can be regarded as mini-presets in each block. Each channel provides a unique set of parameter values. Switching between channels is instantaneous and pretty seamless and can be done manually (on the hardware or with a foot controller) or automatically when changing scenes. Channels can also be switched via MIDI for applications requiring automation.
 +
 
 +
Channels provide quick and easy switching between sounds without the unwanted side-effects of preset changes (due to grid reordering). For example, set the Amp block so that Channel A is a DELUXE VERB model, Channel B is a PLEXI, Channel C is a RECTO and Channel D is FAS MODERN. Then, change channels (sounds) almost instantly at the touch of a button.
 +
 
 +
Channel-switching is the successor of [[X/Y switching]], a feature of the Axe-Fx II, AX8, FX8 and MFC-101.
 +
 
 +
The differences between presets, scenes and channels can described in another way:
 +
 
 +
; Preset : A preset is like your entire traditional pedalboar.
 +
; Scenes : Scenes are like your entire traditional pedalboard at a particular moment, with effects set on or off and channels set to a specific sounds.
 +
; Channels : Channels are like a pedal on that pedalboard with its controls set in a specific way. There are four channels in most blocks, so there are four different sets of settings.
 +
 
 +
See the [[Owners_Manuals|Owner's manuals]] for more information.
 +
 
 +
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<HR>
  
__TOC__
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<blockquote>
 +
[http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/#post-1591896]
 +
Channels are the cat's sphincter. Many blocks, including the amp block, have four channels. Channels switch instantly.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/page-7#post-1592475]
 +
Channels save all settings for a block. A channel is like a preset within a block.
 +
</blockquote>
  
[[image:.jpg|link=|150px]]
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<blockquote>
 +
[http://forum.fractalaudio.com/threads/axe-fx-iii-scenes-channels-demo.137003/#post-1624185]
 +
To recap:<br>
 +
* Channels can be thought of as a preset for an individual block. For example, you can think of the Delay block as being a stand-alone delay pedal (or rackmount processor) with four presets.
 +
* Scenes store the bypass state and channel for each block.
  
=Channels: supported by which Fractal Audio products=
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By using scenes and channels you can use a single preset for an entire song, an entire set or even the entire show. Since the routing doesn't need to change things switch fast and smooth. When switching presets the processor has to assume the routing might have changed and therefore has to clear all the buffers, mute the audio, etc. which takes time and interrupts the audio.
* '''Axe-Fx III''': yes.
+
</blockquote>
* '''Axe-Fx II''': see X/Y switching.
 
* '''MFC-101''': see X/Y switching.
 
* '''AX8''': see X/Y switching.
 
* '''FX8''': see X/Y switching.
 
  
=What are channels=
+
<blockquote>
Every effect block in the Axe-Fx III can be switched between channels. Channels represent sets of settings. For example, channels let you switch between four different types of Phaser in a single preset and using a single Phaser block, by pressing a footswitch or by switching scenes.
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[http://forum.fractalaudio.com/threads/spill-over.136766/#post-1624006]
 +
The Axe-Fx III was designed so that single preset can be thought of as an entire rack full of processors. Each virtual processor has up to four presets. So if you were trying to do spillover in a rack you would use two reverb processors.
 +
</blockquote>
 +
</blockquote>
  
Channel-switching is the successor of X/Y-switching, featured in the Axe-Fx II, AX8 and FX8.
+
=Which effect blocks have channels=
  
<blockquote>"The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound." </blockquote>
+
The effect blocks on the FM3 and FM9 have the same number of channels as on the Axe-Fx III.
  
Channels do not run simulataneously. And sounds do not crossfade when switching channels, so if you want crossfading, use Scene Controllers.
+
There's a single exception: the Multiplexer has 6 channels on the Axe-Fx III and FM9, and 4 channels on the FM3.
  
=Effect blocks with channel support=
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The Controllers block also has 4 channels. [http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/page-5#post-1592247]
  
[[image:Iii-effect-types-table-364x1024.gif]]
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Read this:
 +
* [[IR Player block]]
 +
* [[Controllers and modifiers]]
  
 
=How to switch between channels=
 
=How to switch between channels=
  
'''Axe-Fx II:'''
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To switch between the channels of an effect block, use:
Use the dedicated X/Y buttons on the front panel.
 
  
'''FX8 and AX8:'''
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* the hardware GUI
* Hold a switch (1-8) to alternate between X and Y. If the LED is amber lit, Y is active.
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* the software editor
* Assign one of the three F-switches to "Single X/Y" or "Sticky X/Y", then press the switch which has been assigned to the effect.
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* presets
* Switch a block between X and Y on the grid, using a shortcut key:
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* scenes
** AX8: SHIFT + 2x EDIT on LAYOUT page, or 2x EDIT in a block's editing mode.
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* FC-6 or FC-12 controller
** FX8: 2x EDIT on CFG screen.
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* MIDI: assign a MIDI CC in the [[MIDI/Remote menu]] (Axe-Fx III, FM3, FM9 only), and specify a value to select a specific channel, where:
 +
:0 = A
 +
:1 = B
 +
:2 = C
 +
:3 = D
  
'''Scenes:'''
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=Audio gaps=
The X/Y state of an effect can vary per scene. This is one of the advantages of using scenes.
 
  
'''Editors:'''
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Prior to firmware 23 for the Axe-Fx III (and corresponding FM3 and FM9 firmware), switching channels on an Amp block and some other effect blocks  would cause a short gap in the sound. There's none now, depending on the global parameter [[Setup_menu#Gapless_Changes|Gapless Changes]].
Press the "X" key on the keyboard to switch a block between X and Y in the software editor. The X/Y-states of the blocks are displayed in the software editor, without needing to select the block first.
 
  
'''MFC-101 and other MIDI controllers:'''
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Even with the global parameter disabled, channel switching speed has been improved in firmware 23 and later (and corresponding FM3 and FM9 firmware), in particular Amp and Cabinet block channel switching times.
There's a dedicated "X/Y switching" MIDI CC for most blocks (not all) that offer X/Y switching. They are listed in the manuals. Assign the CC to a switch to alternate between X and Y.
 
  
You can configure X/Y effect blocks to engage the effect in either X or Y mode. Example: ([http://forum.fractalaudio.com/axe-fx-ii/38230-ia-x-y-control-how-turn-switch-xy.html source])
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Also read:
# IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
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* [[Amp_block#Switching_between_amp_sounds|Switching between amp sounds]]
# IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127)
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* [[Presets#Audio_gaps|Presets: audio gap]]
# IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0)
+
* [[Scenes#Audio_gaps|Scenes: audio gaps]]
# IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0)
 
  
Or use a MIDI controller's "group" or "linked switches" feature.
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<blockquote>'''FRACTAL AUDIO QUOTES'''<HR>
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/axe-fx-iii-firmware-23-00-public-beta-4.198988/post-2476262]
 +
There are caveats:
 +
# If presets are using a lot of CPU then the gapless switching may not work as there is not enough CPU available.
 +
# If presets are "stale" (saved under an older revision) then gapless switching may not work until the presets are saved. This is because the preset is being updated during the switchover.
 +
# If you switch presets rapidly you may get a gap because a lot of stuff goes on in the background after switching presets to get ready for the next preset change. If you switch before these background tasks are completed then you'll get a gap. It can take a few seconds for the tasks to complete.
 +
</blockquote></blockquote>
  
On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state.
+
=Channels and CPU usage=
  
Not all effect blocks that support X/Y have a specific MIDI CC available for that task. The FX8 lets you assign CCs to those, the Axe-Fx II does not. There's a way around this. Use a MIDI Monitor to view the MIDI sysex command that switches the block between X/Y. Then program a switch on the controller using that data.
+
[[CPU usage]] is calculated based on the currently selected channel of an effect. When switching channels, CPU usage may change.
  
=Visual indication of X/Y=
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=Channels and Scene Ignore=
The visual X/Y state of effects blocks is shown in the software editors.
 
  
On the AX8 the current X/Y state of the selected block is shown at the bottom of the Layout page.
+
The Scene Ignore parameter makes sure that the current block channel is carried over to the next scene. Read this: [[Scenes#Scene_Ignore|Scene Ignore]]
  
On the Axe-Fx II and FX8 the current X/Y state of the selected block is shown in an effect block's EDIT menu (not on the Layout page).
+
=Channels and modifiers=
  
=X/Y and CPU usage=
+
If an internal or external controller is assigned as a source to a parameter, you can choose between applying it to all channels of that block, or to just a single channel. Read this: [[Controllers and modifiers]]
CPU usage is calculated using the current state of a block (X or Y). When switching an effect between X and Y, the preset's CPU usage may change.
 
  
=Switching the Amp block between X/Y causes a short audio gap=
+
Note that a parameter allows only one modifier, not multiple.
Switching an Amp block between X and Y will cause a brief gap in the audio.
 
  
This is especially important with the AX8, because it has a single amp block.
+
=Copy or swap channels=
  
=Copy and paste X/Y settings=
+
On the hardware, channel settings can be copied-and-pasted within the same block (Layout > Tools), or swapped.
X settings can be copied to Y, and vice versa, on the front panel of the Axe-Fx II: press X or Y twice quickly. There's no equivalent shortcut on the AX8 and FX8 hardware.
 
  
The software editor can be used to copy and paste an entire block or just the X or Y settings within the preset or to another preset.
+
To copy channels between blocks and to/from other presets, use the software editor.
  
=Swap X/Y settings=
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=Reset a single channel or all channels=
Swapping the X and Y settings of a block requires use of the software editor.
 
  
=What happens to X/Y when resetting a block=
+
Resetting a block defaults the parameters of the current channel. It does not change the settings of other channels.
Resetting an effect block on the hardware resets the parameters to their default values. This only applies to the current state: X or Y.
 
  
To reset the entire block, switch to the other state and repeat the process (or use the software editor to reset the entire block).
+
To reset all channels of the block, switch to the other channels and repeat the process, or use the software editor to reset the entire block in one go.
  
=Controllers/modifiers and X/Y=
+
Read [[Presets#Reset_a_block|Reset a block]] for more information.
When a controller is assigned to a parameter, it always applies to X and Y. It's not possible to have different modifier settings for X and Y, the architecture doesn't allow this. [http://forum.fractalaudio.com/axe-fx-ii-discussion/97591-separate-controllers-x-y-states.html#post1172114 source]
 
  
=Recall Effect and X/Y=
+
=Tips, tricks and troubleshooting=
Using Recall Effect (copy block settings from another preset) always imports X and Y settings. Use the software editor to copy only X or only Y settings.
 
  
=Using X/Y to compare sounds and settings=
+
==Use channels to compare sounds and settings==
X/Y switching offers an easy way to compare sounds when tweaking. Example:
 
# Go to an AMP block, state "X".
 
# Double-click "Y" on the front panel to copy the "X" settings into "Y".
 
# Select X or Y and adjust settings.
 
# Now alternate between X and Y to see and hear the differences.
 
  
You can also do this in the software editor.
+
Channels offer an easy way to compare sounds when tweaking. They also allow you to quickly detect non-default settings by resetting one channel to default settings and then comparing the channels.
  
This also offers an easy method to quickly see non-default settings, by resetting one side to default settings.
+
=Videos=
  
An alternative approach to comparing sounds on the Axe-Fx II: save a preset as a Snapshot in the editor. Select Revert to get the original sound back. Then drag and drop the snapshot file into the editor.
+
[[video:Leon-ScenesPresetsChannels]]
 +
[[video:Leon-ScenesvsChannels]]
 +
[[video:Cooper-SceneIgore]]
 +
[[video:Leon-SceneandChannels]]
 +
[[video:Rosh-Scenes-Channels]]
 +
[[video:Rosh-Channels]]
 +
[[video:Rosh-TrueGapless]]
  
[[category:Axe-Fx]]
+
[[category:Axe-Fx3]]
[[category:Effect]]
+
[[category:FM3]]
 +
[[category:FM9]]
 +
[[category:Sounds]]
 +
[[category:Remote]]
 +
[[category:All]]

Revision as of 17:49, 16 April 2024

Available on which products

  • Axe-Fx III, FM3, FM9: yes
  • Axe-Fx II, MFC-101, AX8, FX8: no

About channels

Most of the effect blocks in current firmware have 4 channels. Channels can be regarded as mini-presets in each block. Each channel provides a unique set of parameter values. Switching between channels is instantaneous and pretty seamless and can be done manually (on the hardware or with a foot controller) or automatically when changing scenes. Channels can also be switched via MIDI for applications requiring automation.

Channels provide quick and easy switching between sounds without the unwanted side-effects of preset changes (due to grid reordering). For example, set the Amp block so that Channel A is a DELUXE VERB model, Channel B is a PLEXI, Channel C is a RECTO and Channel D is FAS MODERN. Then, change channels (sounds) almost instantly at the touch of a button.

Channel-switching is the successor of X/Y switching, a feature of the Axe-Fx II, AX8, FX8 and MFC-101.

The differences between presets, scenes and channels can described in another way:

Preset 
A preset is like your entire traditional pedalboar.
Scenes 
Scenes are like your entire traditional pedalboard at a particular moment, with effects set on or off and channels set to a specific sounds.
Channels 
Channels are like a pedal on that pedalboard with its controls set in a specific way. There are four channels in most blocks, so there are four different sets of settings.

See the Owner's manuals for more information.

FRACTAL AUDIO QUOTES


[1] Channels are the cat's sphincter. Many blocks, including the amp block, have four channels. Channels switch instantly.

[2] Channels save all settings for a block. A channel is like a preset within a block.

[3] To recap:

  • Channels can be thought of as a preset for an individual block. For example, you can think of the Delay block as being a stand-alone delay pedal (or rackmount processor) with four presets.
  • Scenes store the bypass state and channel for each block.

By using scenes and channels you can use a single preset for an entire song, an entire set or even the entire show. Since the routing doesn't need to change things switch fast and smooth. When switching presets the processor has to assume the routing might have changed and therefore has to clear all the buffers, mute the audio, etc. which takes time and interrupts the audio.

[4] The Axe-Fx III was designed so that single preset can be thought of as an entire rack full of processors. Each virtual processor has up to four presets. So if you were trying to do spillover in a rack you would use two reverb processors.

Which effect blocks have channels

The effect blocks on the FM3 and FM9 have the same number of channels as on the Axe-Fx III.

There's a single exception: the Multiplexer has 6 channels on the Axe-Fx III and FM9, and 4 channels on the FM3.

The Controllers block also has 4 channels. [5]

Read this:

How to switch between channels

To switch between the channels of an effect block, use:

  • the hardware GUI
  • the software editor
  • presets
  • scenes
  • FC-6 or FC-12 controller
  • MIDI: assign a MIDI CC in the MIDI/Remote menu (Axe-Fx III, FM3, FM9 only), and specify a value to select a specific channel, where:
0 = A
1 = B
2 = C
3 = D

Audio gaps

Prior to firmware 23 for the Axe-Fx III (and corresponding FM3 and FM9 firmware), switching channels on an Amp block and some other effect blocks would cause a short gap in the sound. There's none now, depending on the global parameter Gapless Changes.

Even with the global parameter disabled, channel switching speed has been improved in firmware 23 and later (and corresponding FM3 and FM9 firmware), in particular Amp and Cabinet block channel switching times.

Also read:

FRACTAL AUDIO QUOTES


[6] There are caveats:

  1. If presets are using a lot of CPU then the gapless switching may not work as there is not enough CPU available.
  2. If presets are "stale" (saved under an older revision) then gapless switching may not work until the presets are saved. This is because the preset is being updated during the switchover.
  3. If you switch presets rapidly you may get a gap because a lot of stuff goes on in the background after switching presets to get ready for the next preset change. If you switch before these background tasks are completed then you'll get a gap. It can take a few seconds for the tasks to complete.

Channels and CPU usage

CPU usage is calculated based on the currently selected channel of an effect. When switching channels, CPU usage may change.

Channels and Scene Ignore

The Scene Ignore parameter makes sure that the current block channel is carried over to the next scene. Read this: Scene Ignore

Channels and modifiers

If an internal or external controller is assigned as a source to a parameter, you can choose between applying it to all channels of that block, or to just a single channel. Read this: Controllers and modifiers

Note that a parameter allows only one modifier, not multiple.

Copy or swap channels

On the hardware, channel settings can be copied-and-pasted within the same block (Layout > Tools), or swapped.

To copy channels between blocks and to/from other presets, use the software editor.

Reset a single channel or all channels

Resetting a block defaults the parameters of the current channel. It does not change the settings of other channels.

To reset all channels of the block, switch to the other channels and repeat the process, or use the software editor to reset the entire block in one go.

Read Reset a block for more information.

Tips, tricks and troubleshooting

Use channels to compare sounds and settings

Channels offer an easy way to compare sounds when tweaking. They also allow you to quickly detect non-default settings by resetting one channel to default settings and then comparing the channels.

Videos