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Revision as of 12:15, 24 July 2019
Contents
Available on which products
- Axe-Fx III: 2 blocks
- FM3: 1 block
- Axe-Fx II: 2 blocks
- AX8: 1 block
- FX8: 1 block
Channels or X/Y switching
- Axe-Fx III and FM3: 2 channels
- Axe-Fx II: X/Y
- AX8: X/Y
- FX8: X/Y
Types
The Pitch block has its own pitch detector, separate from the internal Pitch controller.
Pitch detection is improved in the Axe-Fx III and FM3, and the number of voices has been increased to 4.
(FM3) "Pitch block functionality will be identical. The only potential differences may relate to pitch detection since that functionality is actually outside of the Pitch block and is still being ironed out." source
Pitch types in the Axe-Fx III and FM3 are:
- Dual Detune
- Quad Detune
- Dual Shift
- Quad Shift
- Dual Harmony
- Quad Harmony
- Classic Whammy
- Octave Divider
- Crystal Echoes
- Advanced Whammy
- Arpeggiator
- Custom Shifter
- Quad Shift Delay
- Quad Harmony Delay
- Virtual Capo
Position of the Pitch block on the grid
If you want to add harmonies to your main signal, put the Pitch block between the Amp and Cab block for best results. Alternatively (Axe-Fx only), split the signal into two rows before the Amp block, and put Pitch and a 2nd Amp block in the other row.
If you want to shift the entire amp signal (100% wet), e.g. to simulate a down-tuned guitar or capo, put Pitch before the Amp block.
"When going direct, pitch shifting often sounds best when placed BEFORE the Cab block. The factory presets may have the block doing the shifting (pitch or multidelay) after the Cab block. Try moving the pitch before the Cab for smoother results."
"The pitch block basically shifts the entire cab freq. response up/down if it's after cab. A slight detune might sound about the same either way but with a half step, whole step, etc. the difference becomes more apparent." (Bakerman)
Pitch shifting, CPU and latency
The Pitch block in the AX8 and FX8 is very sensitive to CPU load, even far before the limit is reached. When using the Whammy mode for example, try to keep CPU usage below 60%. Some Pitch types in the AX8 and FX8 provide an Economy mode, which offers comparable audio performance but uses less CPU.
"Once the CPU usage crosses a certain threshold (which could happen if you are streaming audio) the pitch detection will slow down as the global pitch detector necessarily has a lower priority than the primary audio processing. If you change the Pitch Source to Local then the local pitch detector runs at the same priority as the audio." source
"Pitch detection has a lower priority than audio processing. If CPU usage is very high the pitch detectors won't run often". source
"The better the pitch shifting, the more the latency. It's a perceptual process. There is no mathematically perfect way to do it. Also, when you pitch shift, the sound coming from the speakers doesn't reinforce the strings (since it's at a different frequency) so you don't get sustain and feedback harmonics." source
"A low E has a period of about 12 ms. This means you have to buffer at least 12 ms to shift anything from low E and up. To also work with bass then low E is 24 ms."
"Pitch shifting necessarily adds latency. Pitch shifting is a perceptual process. It requires a reasonable amount of history to work. This adds latency. Typically 20ms and up. Some people are more tolerant to latency than others. I've compared the latency of our algorithm to other products and ours is equal or better but there is latency in any pitch shifter. All pitch shifters have tradeoffs. The lower the latency the more prone they are to tremolo artifacts, double transients and other issues. Solving those issues increases the latency and the computational burden. The only pitch shifting algorithm that has negligible latency is the "Rollers" algorithm but that requires insane amounts of CPU and the samples I've heard aren't impressive. It also has its share of issues (smearing, chirping)." source
"Pitch detection is a difficult problem. Polyphonic pitch detection is orders of magnitude more difficult. Real-time pitch detection is much more difficult than non-real-time. Polyphonic real-time pitch detection is nearly impossible." source
"To do polyphonic pitch shifting well you need around 50 ms of history. So nominally the delay will be half that, 25 ms." source
Learn mode
The Pitch block has a Learn function. Turn it on, play a note and hold it, and the device will set the key according to the note you played.
In firmware Ares, the Pitch block doesn't have be engaged to be able to use Learn.
Pitch types
Arpeggiator
The Arpeggiator mode uses a 32-step sequencer.
Fixed Harmony / Dual Shift / Quad Shift
Firmware Ares replaces the Fixed Harmony mode on the Axe-Fx II with:
- Dual Shift (2 voices)
- Quad Shift (4 voices)
Note that Quad Shift doesn’t have Feedback parameters.
Ola Englund demonstrates pitch harmony with a pedal
Intelligent Harmony / Dual Harmony / Quad Harmony
Firmware Ares replaces the Intelligent Harmony mode on the Axe-Fx II with:
- Dual Harmony (2 voices)
- Quad Harmony (4 voices)
Octaver
The processors offer several ways to create an Octaver effect (octave down):
- Pitch block: fixed shifted pitch, 1 octave down
- Pitch block: Octave Divide type
- Ring Modulator block in Tracking mode.
The results sound different. The Octave Divider sounds slightly like a synth, where a fixed harmony adds identical lower or higher harmony notes at fixed intervals. The Ring Modulator sounds vintage.
Detune (micropitch)
Pitch detuning is a great alternative to a chorus, without the "swirl" associated with 80's chorus tone. Use it in stereo for a very wide effect. Van Halen's sound on the Balance album is well-known example of stereo pitch detuning.
- Detune up and down the same amount, between +/-5 and +/-10
- Delay the voices for more width (i.e. 7 ms)
- Set mix at 25% or lower
- Put the block after the Amp block but before the stereo Cab block
- Pan the voices for a wide stereo effect
Try running a Chorus block before or after the Pitch block for a more intense effect.
Beware of phase cancellation when running mono.
Firmware Ares has two Detune modes:
- Dual Detune (2 voices)
- Quad Detune (4 voices)
The Multitap Delay block in firmware Ares is also capable of multi-voice detuning.
Whammy
Use the Classic Whammy pitch types, and attach a pedal to the Control parameter.
Use Auto-Engage in the modifier menu to automatically engage the Pitch block.
You can engage a Whammy on the fly without using Auto-Engage ("Golden Whammy", M@'s idea, source):
- Put a Pitch block in line, set to Classic Whammy. Source: Global. Bypass Mode: Thru
- Assign the Control parameter to your pedal's external controller
- Assign the same external controller to the Mix parameter. Set Mix at zero. Modifier menu: Min 100, Max 0, Start 60.1, Mid 0, End 49.8, Slope 100, Scale 10, Offset -100
- Make sure the Pitch block is engaged and save the preset
Demo of the Whammy settings above
Increase the Scale parameter in the modifier menu to create some "flat" space at the top, so the octave arrives earlier and stays put.
Decrease the max frequency of the pitch-shifted voice to 5 kHz or lower to make it less "digital" and less thin.
(about the original Whammy pedal) "I would venture to guess that the pedal sample rate is low, like maybe 11 kHz. This limits the frequency response to 5K. Higher sampling rates mean more processing power which means more expensive DSP. These things were designed to be inexpensive." source
Drop tuning and virtual capo
AX8, FX8 and Axe-Fx II:
- Put a Pitch block in series at the start of the grid
- Set it to Fixed Harmony
- For a drop of two semitones set one voice to -2
- Set the other voice's Level to -80 to mute it
- Set Mix to 100%, Tracking to On, Pitch Track to Poly
You can also use the Advanced Whammy mode in the Pitch block. Sounds and works the same but a little easier to to configure.
If you can't stand the latency:
Note that there will always be some latency.
Axe-Fx III:
Use the Virtual Capo mode in the Pitch block (firmware Ares) for drop-tuning as well as virtual capo.
"This is a simple one-voice pitch shift that is intended for drop-tuning and virtual capo use and is easy to configure and use."
Dive bomb
To simulate an automated "dive bomb" pitch effect:
- Create a preset with a Pitch block
- Set Pitch mode to Classic Whammy, Up|Dn 2 Oct., Pitch Track: off, 100% mix
- Enter the Modifier menu of the Control parameter in the Pitch block. Set Source to one of the externals. Set Damping to 750, for starters
- Enter the Modifier menu of the Bypass parameter in the Pitch block. Set Source to the same external controller as above
On the foot controller:
- Program a switch to send the external controller's CC
- The switch can be latching or momentary, whatever works for you
To operate: select the preset. Press the switch (press and hold if it's a momentary switch) for the effect to kick in. Press again (or release) to stop, and bypass the Pitch block.
You can also use your expression pedal instead of a switch. Use the corresponding external controller.
Instead of a switch, you can also use Auto-Engage.
You can adjust the length of the dive through the Damping parameter, use another Whammy mode, make it even more dramatic by adding a Flanger, etc.
Bakerman's tip to dive deeper than two octaves: select "Whole Tone" for Harmony. In the modifier menu set Minimum to 1, and Maximum to the desired drop (try -19). Increase Glide to get rid of the steps.
Crystal Echoes
Smoothen the Crystal Echoes effect by fading in. Here's how: assign the Envelope Controller to the Input Gain parameter.
Multiple harmonies
Custom scales
The "Custom" Pitch type uses the values on the Custom Scales page in the Global menu.
It's important to understand how Custom Scales work. You must (temporarily) transpose the part to the key of A, and program the custom scales based on that key. After having done that, enter the correct key for the part in the parameter field.
Parameters
The parameters are also explained in the Owner's Manual.
Parameters table (per type)
DUAL DETUNE | Axe-Fx III | Axe-Fx II | AX8 / FX8 |
---|---|---|---|
Input Mode | yes | ||
Detune 1,2 | yes | ||
Delay Time 1,2 | yes | ||
Level 1,2 | yes | ||
Pan 1,2 | yes | ||
LFO Rate, Tempo, Depth | yes | ||
Low Cut, High Cut | yes | ||
Input Gain | yes |
QUAD DETUNE | Axe-Fx III | Axe-Fx II | AX8 / FX8 |
---|---|---|---|
Input Mode | yes | ||
Feedback Mode | yes | ||
Detune 1,2,3,4 | yes | ||
Delay Time 1,2,3,4 | yes | ||
Delay Tempo 1,2,3,4 | yes | ||
Feedback 1,2,3,4 | yes | ||
Level 1,2,3,4 | yes | ||
Pan 1,2,3,4 | yes | ||
LFO Rate, Tempo, Depth | yes | ||
Low Cut, High Cut | yes | ||
Input Gain | yes |
DUAL SHIFT | Axe-Fx III | Axe-Fx II | AX8 / FX8 |
---|---|---|---|
Master Pitch | yes | ||
Master Delay | yes | ||
Master Feedback | yes | ||
Master Pan | yes | ||
Master Level | yes | ||
Shift 1,2 | yes | ||
Detune 1,2 | yes | ||
Detector Source | yes | ||
Tracking Mode | yes | ||
Tracking | yes | ||
Temperament | yes | ||
LFO Rate, Tempo, Depth | yes | ||
Delay 1,2 | yes | ||
Delay Tempo 1,2 | yes | ||
Feedback 1,2 | yes | ||
Input Mode | yes | ||
Level 1,2 | yes | ||
Pan 1,2 | yes | ||
Low Cut, High Cut | yes | ||
Input Gain | yes |
QUAD SHIFT | Axe-Fx III | Axe-Fx II | AX8 / FX8 |
---|---|---|---|
Master Pitch | yes | ||
Master Delay | yes | ||
Master Pan | yes | ||
Master Level | yes | ||
Shift 1,2,3,4 | yes | ||
Detune 1,2,3,4 | yes | ||
Detector Source | yes | ||
Tracking Mode | yes | ||
Tracking | yes | ||
Temperament | yes | ||
LFO Rate, Tempo, Depth | yes | ||
Delay 1,2,3,4 | yes | ||
Delay Tempo 1,2,3,4 | yes | ||
Input Mode | yes | ||
Level 1,2,3,4 | yes | ||
Pan 1,2,3,4 | yes | ||
Low Cut, High Cut | yes | ||
Input Gain | yes |
DUAL / QUAD HARMONY | Axe-Fx III | Axe-Fx II | AX8 / FX8 |
---|---|---|---|
Master Delay | yes | ||
Master Pan | yes | ||
Master Level | yes | ||
Key | yes | ||
Learn | yes | ||
Scale | yes | ||
Harmony 1,2 (3,4) | yes | ||
Detune 1,2 (3,4) | yes | ||
Temperament | yes | ||
LFO Rate, Tempo, Depth | yes | ||
Delay 1,2 (3,4) | yes | ||
Delay Tempo 1,2 (3,4) | yes | ||
Level 1,2 (3,4) | yes | ||
Pan 1,2 (3,4) | yes | ||
Input Gain | yes | ||
Low Cut, High Cut | yes | ||
Detector Source | yes | ||
Tracking | yes | ||
Pitch Quantize | yes | ||
Glide Time | yes | ||
Custom Scale — Number of Notes | yes | ||
Custom Scale — Tonic | yes | ||
Custom Scale — Note 2-8 | yes |
WHAMMY | Axe-Fx III | Axe-Fx II | AX8 / FX8 |
---|---|---|---|
Whammy Mode | yes | ||
Whammy Control | yes | ||
Detector Source | yes | ||
Tracking Mode | yes | ||
Tracking | yes | ||
Input Gain | yes | ||
Low Cut, High Cut | yes |
OCTAVE DIVIDER | Axe-Fx III | Axe-Fx II | AX8 / FX8 |
---|---|---|---|
Detector Source | yes | ||
Input Gain | yes | ||
Low Cut, High Cut (not operational) | yes | ||
Level 1,2 | yes | ||
Pan 1,2 | yes |
CRYSTAL ECHOES | Axe-Fx III | Axe-Fx II | AX8 / FX8 |
---|---|---|---|
Master Pitch | yes | ||
Master Feedback | yes | ||
Master Pan | yes | ||
Master Level | yes | ||
Shift 1,2 | yes | ||
Detune 1,2 | yes | ||
Temperament | yes | ||
Crossfade Time | yes | ||
Crossfade Type | yes | ||
Splice Time 1,2 | yes | ||
Splice Tempo 1,2 | yes | ||
Direction | yes | ||
Delay 1,2 | yes | ||
Delay Tempo 1,2 | yes | ||
Feedback 1,2 | yes | ||
Feedback Type | yes | ||
Level 1,2 | yes | ||
Pan 1,2 | yes | ||
Input Gain | yes | ||
Low Cut, High Cut | yes |
ADVANCED WHAMMY | Axe-Fx III | Axe-Fx II | AX8 / FX8 |
---|---|---|---|
Start Shift | yes | ||
Stop Shift | yes | ||
Whammy Control | yes | ||
Detector Source | yes | ||
Tracking Mode | yes | ||
Tracking | yes | ||
Input Gain | yes | ||
Low Cut, High Cut | yes |
ARPEGGIATOR | Axe-Fx III | Axe-Fx II | AX8 / FX8 |
---|---|---|---|
Arpeggiator Run | yes | ||
Master Level | yes | ||
Master Pan | yes | ||
Key | yes | ||
Scale | yes | ||
Temperament | yes | ||
Detector Source | yes | ||
Tracking | yes | ||
Arpeggiator Steps | yes | ||
Arpeggiator Repeats | yes | ||
Arpeggiator Tempo | yes | ||
Glide Time | yes | ||
Amplitude Shape | yes | ||
Amplitude Alpha | yes | ||
Pan Shape | yes | ||
Pan Alpha | yes | ||
Step 1-16 Shift | yes | ||
Custom Scale — Number of Notes | yes | ||
Custom Scale — Tonic | yes | ||
Custom Scale — Note 2-8 | yes | ||
Input Gain | yes | ||
Low Cut, High Cut | yes |
CUSTOM SHIFTER | Axe-Fx III | Axe-Fx II | AX8 / FX8 |
---|---|---|---|
Master Delay | yes | ||
Master Pan | yes | ||
Master Level | yes | ||
Key | yes | ||
Learn | yes | ||
Tracking | yes | ||
Glide Time | yes | ||
Temperament | yes | ||
Scale 1,2 | yes | ||
Detune 1,2 | yes | ||
Level 1,2 | yes | ||
Pan 1,2 | yes | ||
Delay 1,2 | yes | ||
Delay Tempo 1,2 | yes | ||
Detector Source | yes |
QUAD SHIFT DELAY | Axe-Fx III | Axe-Fx II | AX8 / FX8 |
---|---|---|---|
Master Pitch | yes | ||
Master Delay | yes | ||
Master Feedback | yes | ||
Master Pan | yes | ||
Master Level | yes | ||
Shift 1,2,3,4 | yes | ||
Detune 1,2,3,4 | yes | ||
Detector Source | yes | ||
Tracking Mode | yes | ||
Tracking | yes | ||
Temperament | yes | ||
LFO Rate, Tempo, Depth | yes | ||
Delay 1,2,3,4 | yes | ||
Delay Tempo 1,2,3,4 | yes | ||
Feedback 1,2,3,4 | yes | ||
Level 1,2,3,4 | yes | ||
Pan 1,2,3,4 | yes |
QUAD HARMONY DELAY | Axe-Fx III | Axe-Fx II | AX8 / FX8 |
---|---|---|---|
Master Delay | yes | ||
Master Feedback | yes | ||
Master Pan | yes | ||
Master Level | yes | ||
Key | yes | ||
Learn | yes | ||
Scale | yes | ||
Harmony 1,2,3,4 | yes | ||
Detune 1,2,3,4 | yes | ||
Temperament | yes | ||
LFO Rate, Tempo, Depth | yes | ||
Delay 1,2,3,4 | yes | ||
Delay Tempo 1,2,3,4 | yes | ||
Feedback 1,2,3,4 | yes | ||
Level 1,2,3,4 | yes | ||
Pan 1,2,3,4 | yes |
VIRTUAL CAPO | Axe-Fx III | Axe-Fx II | AX8 / FX8 |
---|---|---|---|
Shift | yes | ||
Detune | yes | ||
Detector Source | yes | ||
Tracking Mode | yes | ||
Tracking | yes |
Pitch tracking: Poly or Mono
The Pitch Track parameter offers these settings: Off, Poly, and Mono. The setting impacts latency and the quality of tracking, depending on the input signal.
- Poly — works best for shifting chords
- Mono — works best for shifting single notes
"If you set the Tracking to Mono there will be less latency. For small shifts (up/down a few semitones) there is no discernible difference between mono and poly. Even for large shifts mono works well now whereas before it didn't track chords well." source
"To do polyphonic pitch shifting well you need around 50 ms of history. So nominally the delay will be half that, 25 ms. If you set the detector to Mono the latency will be less but it won't track chords, especially complex ones, as well due to lack of correlation in the history buffer." source
Pitch source: Global or Local
This parameter determines which signal the Pitch block uses for tracking.
Axe-Fx II, AX8, FX8:
- Global (default) — the signal at the input of the grid (pitch controller) is used to track the pitch. This will usually suffice, unless there are specific demands or when the CPU load is high (see below)
- Local — the signal at the input of the Pitch block on the grid is used to track the pitch. Use this when you need accurate and fast pitch detection in high-CPU usage presets
Axe-Fx III and FM3:
Pitch in the Axe-Fx III uses its own pitch detector, separate from the Internal Controllers. Choose between "Block" (equivalent of "Local", see above) and "Input x".
Voice: Feedback
Placed before the Voice Level parameter. So when Feedback is turned up and Level is turned down, you'll still hear repeats.
Temperament
This parameter has been added in firmware Ares.
- Just — ratios are defined by the harmonic overtone series
- Equal (default) — sweeter harmony, especially when followed by distortion
For a demonstration of the difference between the two settings, try factory preset "Lazy Man's Arpeggio" and switch the parameter between the two settings.
More information
Harmony scales
The Owner's Manual explains the different harmony scales.