Scenes

From Axe-Fx II Wiki

Jump to: navigation, search

The information on this page supplements the official manuals.

Contents

Scenes.png

Scenes: supported by which Fractal Audio products?

Scenes explained

Read this: Mini Manual (PDF).

Scenes represent a single preset in 8 different variations. The routing (grid) is always the same in all scenes (remember: it's a single preset). The parameter values in all blocks also are the same (with the exception of scenes controllers, read below). But the Bypass states ("engaged/bypassed" aka "on/off") of the effect blocks can vary per scene. And their X/Y states or channels also can vary per scene. Finally, each scene can have its own output level setting. All in all, scenes are similar to an advanced switching system for a pedalboard or a 19" rack.

Note: in the Axe-Fx III the output levels are not stored per scene.

Additional scene features on the FX8 and AX8

Advantages of using scenes

Scenes let you avoid the audio gap that occurs when switching presets, with smart use of the Bypass Mode parameters.

Spillover of delay and reverb trails is preserved when switching between scenes in a preset.

The output level of a scene is stored per scene. You can apply this when using multiple guitars with different output levels, or to create a dedicated scene for leads etc.

Scene controllers allow changing parameters when switching between scenes.

Gap when switching scenes

8 scenes per preset

A preset always has 8 scenes. You do not need to create or enable them. You cannot disable scenes either. Remember, scenes are just variations of a single preset.

Current scene Indication

Check the indicator on the LCD or the Layout sreen, or the switch LED on the foot controller.

Copying scenes

Hardware: go to Tools and turn the Value wheel all the way to the right.

Set the default scene

Select scenes

The default MIDI CC for scene selection is 34. This can be changed.

Initial block state in scenes

Scenes 2 to 7 will have ALL effect blocks engaged initially. This is by design. Watch out for loud bursts!

Scenes: X/Y switching and channels

An effect's X/Y state or channel is set per scene. For example, a Delay 1 block in scene 1 can be set to X or channel A while the same Delay block in scene 2 is set to Y or channel B. Note that using different types of Delay or Reverb in each state may impact spillover. Of course, you can also still use two instances of effect blocks (instead or in addition to X/Y states or channels) in your presets. This lets you bypass/engage each instance per scene (at the expense of CPU).

Modifiers/controllers and Global Blocks per scene

Scenes were introduced to minimize audio gaps when switching between sets of tones. Therefore the grid, routings and other things are the same in every scene, except for: bypass states, X/Y states and output volume. Modifier settings, controller settings (except for scene controllers) and global blocks are the same in every scene.

Scene Revert: determining the state of effects

You can't "dynamically" keep the current state of an effect from the current scene to another one.

What you can do: instruct the device the way you want it to handle effect states when leaving and returning to a scene. By default the Axe-Fx II, III, AX8 and FX8 remember which block states are bypassed/engaged after having selected a scene. If you leave and return to that scene (without changing presets) the device will recall those changed states. If you prefer always recalling a scene in its initial stored state (block are set to the state they were in when saved), turn on the parameter “SCENE REVERT” in the I/O > MIDI menu. This forces a scene reload. Revert doesn't apply to scene switching using the software editor or the front panel. Also, Revert doesn't work with PC-to-Scene mapping on the Axe-Fx II and III.

MFC-101: if you want to retain effects block states in a switching scenario, stick to preset switching and use general use "global" IA switches on your MFC-101.

Scene Controllers

Parameter values in effect blocks are the same across all scenes. However, there are "scene controllers" available which allow you to set parameter values per scene. Just like regular controllers you can assign a scene controller to a modifiable parameter. The controller values are set per scene in Control > Scene.

Note that the values in Control > Scene always relate to the parameter it controls. For example, when attaching a scene controller to Delay Feedback, be aware that this parameter ranges from -100 to 100. Setting the controller at 0% sets feedback at -100, not at 0. source

If you use Min and Max in the modifier menu, the scene controller percentages will be proportional to that specified range.

Examples:

Number of scene controllers:

(Axe-Fx III) "I think there are 8 scene controllers. I'll have to check. If not it would be trivial to add more." source

More control with scenes

Examples:

More information about scenes

Personal tools
Namespaces
Variants
Actions
Navigation
Wiki sections
Contributing
Toolbox