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Difference between revisions of "I/O connectivity and levels"

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__TOC__
 
__TOC__
=List of I/O ports=
+
=Audio jargon=
  
==Axe-Fx III==
+
==Line level, instrument instrument, microphone level==
[[image:Iii-rear-transparent.png|400px]]
 
* INSTR (front): 1/4” phone jack, unbalanced, conditioned for guitar use, auto-switching, 1 Megaohm (adjustable), +16dBu instrument level
 
* INPUT 1 (rear): 1/4” phone jack, unbalanced, conditioned for guitar use, auto-switching, 1 Megaohm (adjustable), +16dBu instrument level
 
* INPUT 2 (rear): XLR Female and 1/4” combo, L/R, balanced, 1 Megaohm, +20dBu line level
 
* INPUT 3 (rear): 1/4” phone jack, L/R, balanced, designed for unity gain applications such as 4CM, dual stereo inserts or general purpose, 1 Megaohm, +20dBu line level
 
* INPUT 4 (rear): 1/4” phone jack, L/R, balanced, designed for unity gain applications such as 4CM, dual stereo inserts or general purpose, 1 Megaohm, +20dBu line level
 
* OUTPUT 1: XLR, L/R, balanced, ground lift switch, 600 Ohm, +20dBu line level
 
* OUTPUT 1: 1/4" phone jack, L/R, HumBuster, ground lift switch, 600 Ohm, +20dBu line level
 
* OUTPUT 2: XLR, L/R, balanced, ground lift switch, 600 Ohm, +20dBu line level
 
* OUTPUT 3: 1/4" phone jack, L/R, HumBuster, 600 Ohm, +20dBu line level
 
* OUTPUT 4: 1/4" phone jack, L/R, HumBuster, 600 Ohm, +20dBu line level
 
* A/D and D/A conversion: 48 kHz, 24 bits, 114dB dynamic range, 20 Hz - 20 kHz frequency response (0/-1 dB)
 
* Digital I/O: S/PDIF (RCA Coaxial), AES (XLR), USB Audio 8x8, sample rate 48 kHz
 
* MIDI: IN, OUT, THRU
 
* Headphone output: 1/4" stereo jack, 35 Ohm
 
* Expression pedal ports: 2x 1/4" TRS, 10-100 kOhm, momentary or latching
 
* FASLINK II port: XLR Female
 
  
Output 1's XLR and 1/4" ports can used simultaneously. They're buffered.
+
; Microphone level : The lowest output level (often -60 dbV), as used in microphones and on microphone inputs on mixers.
  
The XLR outputs are protected against phantom power from the console.
+
; Instrument level : The output level of guitars, basses etc., and effects pedals.
  
The Axe-Fx III has multiple Input and Output blocks that can be placed anywhere on the grid.
+
; Line level : The loudest output level. Line level can be:
 +
** '''Consumer audio:''' -10 dBv (0.316 volts).
 +
** '''Professional audio:''' +4 dBu (1.23 volts). Commonly used in 19" processors, line inputs on mixers and monitors. With analog circuitry, this has the most headroom before clipping.
  
<blockquote>"The outputs are electrically identical. The idea is that one is FOH and the other is your personal monitoring. You can change the volume of your personal monitoring without affecting the FOH." [http://forum.fractalaudio.com/threads/foh-output-channel.137895/#post-1635326 source] </blockquote>
+
The outputs on Fractal Audio gear operate at line level. Some devices are adjustable between +4 dBu and -10 dBv. The Axe-Fx III, FM9 and FM3 default to -10 dBv, to prevent overloading mixer inputs.  
  
==Axe-Fx II==
+
<blockquote>
[[image:Axe-Fx XL Plus rear.png|400px]]
+
  '''FRACTAL AUDIO QUOTES'''
* IN 1 (INSTRUMENT): 1/4” phone jack, unbalanced, max +16dBu (conditioned for guitar use), instrument level
+
  <hr>
* IN 1 (rear): 1/4” phone jack, unbalanced, max +20dBu
 
* IN 2 (FX RTN): 1/4", L/R, balanced, 1 Megaohm, max. 20dBu
 
* OUT 1 MAIN: XLR, balanced, 600 ohm, max. output +20dBu
 
* OUT 1 MAIN: 1/4” phone jack, unbalanced (hum-canceling)
 
* OUT 2 (FX SEND): 1/4", L/R, unbalanced, Humbuster, 600 ohm, max. 20dBu
 
* Digital I/O: S/PDIF (RCA Coaxial), AES (XLR), USB Audio
 
  
Output 1's XLR and 1/4" ports can used simultaneously. They're buffered.
+
  <blockquote>
 +
    [https://forum.fractalaudio.com/threads/conversion-from-4dbu-to-10dbv.191612/post-2381419] The difference between -10 and +4 is roughly 12 dB.
 +
  </blockquote>
  
The XLR outputs are protected against phantom power from the console.
+
  <blockquote>
 +
    [http://forum.fractalaudio.com/threads/setting-output-levels-for-external-effects.139722/#post-1656827] -10 dBV is compatible with instrument levels.
 +
  </blockquote>
 +
</blockquote>
  
<blockquote>"Both outputs should work simultaneously. They are actually buffered so even if you shorted one it shouldn't affect the other." [http://forum.fractalaudio.com/axe-fx-ii-discussion/42221-using-both-output-1s-2.html#post562544 source]</blockquote>
+
See these pages for more information:
 +
* Wikipedia: [http://en.wikipedia.org/wiki/Line_level Line Level]</q> and <q>[http://en.wikipedia.org/wiki/Nominal_level Nominal Level]
 +
* Sweetwater: [http://www.sweetwater.com/sweetcare/articles/whats-the-difference-between-mic-instrument-line-and-speaker-level-signals/ What’s the difference between Mic, Instrument, Line, and Speaker level signals?]
 +
* Record, Mix & Master: [http://recordmixandmaster.com/2010-02-mic-line-and-instrument-level-whats-the-difference Mic, Line and Instrument Level – What’s the Difference?]
  
==AX8==
+
==Balanced and unbalanced signals==
  
[[image:AX8-rearA.jpg|400px]]
+
; Unbalanced audio signal : A signal carried over a two-conductor cable. The most common cable is a 1/4&rdquo; guitar cable, where the ground wire wraps around the positive wire. Unbalanced cables are generally good for running signal up to several meters (< 10).
* IN 1 (INSTRUMENT): 1/4", mono, unbalanced, 1 Megaohm (fixed), max. 16dBu, instrument level
 
* OUT 1 (MAIN): XLR, L/R, balanced, 600 ohm, max.20dBu
 
* OUT 1 (MAIN): 1/4", L/R, unbalanced, Humbuster, 600 ohm, max. 20dBu
 
* IN 2 (FX RTN): 1/4", L/R, balanced, 1 Megaohm, max. 20dBu
 
* OUT 2 (FX SEND): 1/4", L/R, unbalanced, Humbuster, 600 ohm, max. 20dBu
 
* S/PDIF digital out, 24-bit, 48 kHz (fixed)
 
  
Output 1's XLR and 1/4" ports can used simultaneously. They're buffered.
+
; Balanced audio signal : A signal carried over a three-conductor cable which connects a balanced input and balanced output. The two signal wires carry identical copies of the signal, with one of the wires 180 degrees out of phase with the other, creating a differential. At the receiving side the two signals are brought back into phase with one another, resulting in canceling of induced noise and a louder signal. These cables usually use XLR or Tip-Ring-Sleeve (TRS) connector end-types. The ground wire wraps around the signal wires and acts as a shield. A balanced connection supports the use of a ground lift switch and noise-free long cable distances.
  
The XLR outputs are protected against phantom power from the console.
+
: [[image:BalUnbal.jpg|link=|300px]]
  
For unity gain, set the Output knob to its max.
+
DI (<q>Direct Inject</q>) boxes transfer a high-impedance unbalanced signal, like a direct signal from a guitar or keyboard, into a balanced low-impedance signal, to avoid loss of signal and tone through long cables.
  
==FX8==
+
Note that a [[Humbuster]] signal is different from an XLR balanced signal.
  
[[image:FX8-mk2-rear.jpg|400px]]
+
Read Wikipedia's <q>[http://en.wikipedia.org/wiki/Balanced_line Balanced line]</q> article for more information.
* IN [PRE] (INSTR): 1/4", mono, instrument level, unbalanced, 1 Megaohm (depending on Input Impedance setting), max 16dBu, instrument level
 
* OUT [PRE]: 1/4", L/R, (L/Mono), unbalanced, Humbuster, 600 ohm, max 20dBu
 
* IN [POST]: 1/4", L/R, line level input (+4dBu), 1 Megaohm, balanced, max 20dBu
 
* OUT [POST]: 1/4", L/R, unbalanced, HumBuster, 600 ohm, max 20dBu
 
  
=Things you must know=
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
  
==Balanced versus unbalanced==
+
<blockquote>
 +
  [http://forum.fractalaudio.com/posts/1226643] XLR is only necessary for long cable runs where there is the danger of picking up interference on the cable. Anything less than, say, 10 meters and unbalanced is fine.
 +
</blockquote>
  
* '''Unbalanced audio signal''': carried over a two-conductor cable. The most common cable is a 1/4" guitar cable, where the ground wire wraps around the positive wire. Unbalanced cables are generally good for running signal up to several meters (< 10).
+
'''PREVIOUS GENERATIONS'''
* '''Balanced audio signal''': carried over a three-conductor cable which connects a balanced input and balanced output. The two signal wires carry identical copies of the signal, with one of the wires 180 degrees out of phase with the other, creating a differential. At the receiving side the two signals are brought back into phase with one another, and the induced noise will be canceled. These cables usually use XLR or Tip-Ring-Sleeve (TRS) connector end-types. The ground wire wraps around the signal wires and acts as a shield. A balanced connection supports the use of a ground lift switch and noise-free long cable distances.
 
  
A DI box converts signals between balanced/unbalanced.
+
Axe-FX II:
 +
<blockquote>[http://forum.fractalaudio.com/posts/924769] The unbalanced and XLR outputs are the same level in the Axe-Fx II. In the original Axe-Fx the XLR outputs were 6 dB hotter. This is not the case with the II.  
 +
</blockquote>
  
More information in this [http://forum.fractalaudio.com/axe-fx-ii-discussion/49249-wicked-wiki-7-balanced-connections-humbuster.html Wicked Wiki] article and [http://en.wikipedia.org/wiki/Balanced_line Wikipedia.]
+
FX8:
 +
<blockquote>[http://forum.fractalaudio.com/threads/fx8-in-post-l-r-connectors-and-cables.120631/#post-1439079] For most uses an unbalanced TS cable is fine. The inputs are balanced so that you can get even more hum rejection by using a TS-to-TRS cable from the amp's send.  
 +
</blockquote>
 +
</blockquote>
  
<blockquote>"XLR is only necessary for long cable runs where there is the danger of picking up interference on the cable. Anything less than, say, 10 meters and unbalanced is fine." [http://forum.fractalaudio.com/axe-fx-ii-discussion/102362-splitting-recording-output1.html#post1226643 source]</blockquote>
+
==Unity gain==
 
 
<blockquote>(FX8) "For most uses an unbalanced TS cable is fine. The inputs are balanced so that you can get even more hum rejection by using a TS-to-TRS cable from the amp's send." [http://forum.fractalaudio.com/threads/fx8-in-post-l-r-connectors-and-cables.120631/#post-1439079 source]</blockquote>
 
 
 
<blockquote>(Axe-Fx II) "The unbalanced and XLR outputs are the same level in the Axe-Fx II. In the original Axe-Fx the XLR outputs were 6 dB hotter. This is not the case with the II." [http://forum.fractalaudio.com/axe-fx-ii-discussion/75693-my-trs-cable-frfr-sounds-brighter-but-getting-noise-xlr.html#post924769 source]</blockquote>
 
 
 
[[image:BalUnbal.jpg|link=|400px]]
 
 
 
==Instrument level versus line level==
 
 
 
Audio signals operate at:
 
* '''Microphone level''': lowest output level, used with microphones and microphone inputs on mixers.
 
* '''Instrument level''': level of guitars, basses and effects pedals.
 
* '''Line level''': highest output level. Line level can be:
 
** '''Consumer level''': -10dBv.
 
** '''Professional level''': +4dBu. Commonly used in 19" processors, line inputs on mixers and monitors.
 
  
Outputs on Fractal Audio gear operate at line level. Some are adjustable between +4 and -10 (see below).
+
; What is unity gain? : Unity gain means that the input level is equal to the output level.
  
[http://en.wikipedia.org/wiki/Line_level More information in Wikipedia]
+
; When does unity gain matter? : It is not important when connecting the device to an amplifier or mixing console. It is important in setups where the device is being used as an effects-only processor (e.g. as a pedalboard or in an amp's effects loop) or when using the Four-Cable-Method (4CM) to connect to a guitar amplifier.
  
==Humbuster==
+
; How do I set up for unity gain? : To set up an output for unity gain, set the corresponding Output knob to its maximum position. Note: this does not apply to all devices, check the manuals. It does apply to outputs 3 and 4 on the Axe-Fx III, output 3 on the FM9, and output 2 on the FM3.
  
The Axe-Fx III, Axe-Fx II, AX8 and FX8 support Humbuster outputs. [[Humbuster|More information]]
+
; To test unity gain : Use a routing of only shunts, and you should get exactly the same signal at the output which you put in. "[https://forum.fractalaudio.com/threads/using-real-amp-load-box-with-axe-fx-problem.193732/post-2410305 Using real amp + load box with Axe FX (problem?)]" is another example.
  
==Unity gain==
+
<blockquote>
'''What is unity gain?''' Unity gain means that the input level is equal to the output level.
+
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
  
'''When does unity gain matter?''' It is not important when connecting the device to an amplifier or mixing console. It is important in setups where the device is being used as an effects-only processor (e.g. as a pedalboard or in an amp's effects loop) or when using the Four-Cable-Method (4CM) to connect to a guitar amplifier.
+
<blockquote>
 +
  [http://forum.fractalaudio.com/posts/615710] Unity gain mode is a special mode designed for use with the 4CM. When you turn the output levels all the way up whatever you put in you get out (assuming all unity-gain blocks in the chain). If you have an amp block in the chain then you have tons of gain and therefore no longer have unity gain.  
 +
</blockquote>
  
'''How to set up for unity gain?''' To set up an input/output for unity gain, set the corresponding Output knob to its maximum position. To test: fill the grid with shunts, and you should get exactly the same signal at the output which you put in.
+
<blockquote>
 +
  [http://forum.fractalaudio.com/posts/732702] With the Axe-Fx volume all the way up you would be pushing +20dBu into the amp which could clip the inputs to the amp. Unity gain mode is only desirable for 4-cable-method.  
 +
</blockquote>
  
<blockquote>"Unity gain mode is a special mode designed for use with the 4CM. When you turn the output levels all the way up whatever you put in you get out (assuming all unity-gain blocks in the chain). If you have an amp block in the chain then you have tons of gain and therefore no longer have unity gain." [http://forum.fractalaudio.com/axe-fx-ii-discussion/47200-attn-strat-players-what-your-out-levels.html#post615710 source] </blockquote>
+
'''PREVIOUS GENERATIONS'''
  
<blockquote>"With the Axe-Fx volume all the way up you would be pushing +20dBu into the amp which could clip the inputs to the amp. Unity gain mode is only desirable for 4-cable-method." [http://forum.fractalaudio.com/axe-fx-ii-discussion/58613-axe-sounding-terrible-through-guitar-cab-3.html#post732702 source] </blockquote>
+
FX8 and unity gain (from the [[Owners_Manuals |FX8 Owner's Manual]]):
  
'''FX8 and unity gain (from the Owner's Manual)''':<BR>
+
<blockquote>
 +
'''Q:''' Why do I care that the FX8 is designed for unity gain?<br>
 +
'''A:''' The FX8 makes it EASY to achieve unity gain. This can be important because amplifier tone, distortion amount, dynamics and noise are level dependent. With unity gain:
  
Why do I care that the FX8 is designed for unity gain?<BR>
 
A: The FX8 makes it EASY to achieve unity gain. This can be important because amplifier tone, distortion amount, dynamics and noise are level dependent. With unity gain:
 
 
* The level of the signal from your guitar output can reach your amp input without being altered. Therefore, your guitar-amp interaction sounds and feels the same, offering a transparent playing experience while using the FX8.
 
* The level of the signal from your guitar output can reach your amp input without being altered. Therefore, your guitar-amp interaction sounds and feels the same, offering a transparent playing experience while using the FX8.
 
* The level of your FX SEND can reach your FX return without being altered. The entire system can therefore perform optimally, without unpredictable changes to level, dynamics or noise when you engage True Bypass or bypass all post-effects.
 
* The level of your FX SEND can reach your FX return without being altered. The entire system can therefore perform optimally, without unpredictable changes to level, dynamics or noise when you engage True Bypass or bypass all post-effects.
  
Q: How do I set up the FX8 for unity gain?<BR>
+
'''Q:''' How do I set up the FX8 for unity gain?<br>
A: You don’t need to! Just set up according the basic instructions in Section 3. A default empty preset should sound have the same level as True Bypass Mode.
+
'''A:''' You don’t need to! Just set up according the basic instructions in Section 3. A default empty preset should sound have the same level as True Bypass Mode.
 +
 
 +
'''Q:''' What might I do to inadvertently upset unity gain?<br>
 +
'''A:''' Many SETUP and EFFECT parameters change the gain level. Some of these are intended to change gain levels (how else is a boost supposed to work, after all?) Here is a short list of things to consider:
  
Q: What might I do to inadvertently upset unity gain?<BR>
 
A: Many SETUP and EFFECT parameters change the gain level. Some of these are intended to change gain levels (how else is a boost supposed to work, after all?) Here is a short list of things to consider:
 
 
* The LEVEL parameter of every effect increases or decreases the overall level.
 
* The LEVEL parameter of every effect increases or decreases the overall level.
 
* Changing MIX on certain effects changes both dry and wet levels. This is to prevent signals from “stacking up” and causing clipping. You can compensate with your ears by turning effects on and off and comparing the level with True Bypass engaged.
 
* Changing MIX on certain effects changes both dry and wet levels. This is to prevent signals from “stacking up” and causing clipping. You can compensate with your ears by turning effects on and off and comparing the level with True Bypass engaged.
Line 137: Line 113:
 
* The I/O LEVEL page settings DO NOT affect unity gain. Each setting is compensated internally.
 
* The I/O LEVEL page settings DO NOT affect unity gain. Each setting is compensated internally.
  
Q: Any last words of advice?<BR>
+
'''Q:''' Any last words of advice?<br>
A: Use the TRUE BYPASS switch as a way to make sure your presets and scenes are on track. In general, it is better to be in control of your levels than to be fixated on the “concept” of unity gain. Do what sounds best to you and learn as much as you can about your gear.
+
'''A:''' Use the TRUE BYPASS switch as a way to make sure your presets and scenes are on track. In general, it is better to be in control of your levels than to be fixated on the “concept” of unity gain. Do what sounds best to you and learn as much as you can about your gear.
 +
</blockquote>
 +
</blockquote>
  
 
==Decibels==
 
==Decibels==
  
Cliff's tech notes about decibels:
+
A decibel can mean lots of things, there are dB, dBu, dBm, dBv, dBV....
  
<blockquote>"The decibel is a unit of measurement that gives the ratio of the power of one signal relative to another. The formula for the decibel is dB = 10 * log_10(P1 / P2) where P1 and P2 are power measurements. The reason it is called a decibel is because it is 10 bels. One bel would be log_10(P1/P2).
+
In audio +3dB means that the power is doubled, and -3dB means it is halved. However, <q>doubled</q> doesn't mean two times as much, but ten times as much, because decibels operate on a logarithmic scale.
 +
 
 +
Wikipedia has more information in their <q>[https://en.wikipedia.org/wiki/Decibel Decibel]</q> page.
 +
 
 +
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
 
 +
Cliff's Tech Note about the decibel (dB):
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/about-the-decibel-db.89199/]
 +
The formula for the decibel is dB = 10 * log_10(P1 / P2) where P1 and P2 are power measurements. The reason it is called a decibel is because it is 10 bels. One bel would be log_10(P1/P2).
  
 
The important thing to understand is that the decibel is a RATIO of powers. A dB is meaningless without a reference power. So if someone says "that signal is 86 dB" that is a meaningless number as it has no reference.
 
The important thing to understand is that the decibel is a RATIO of powers. A dB is meaningless without a reference power. So if someone says "that signal is 86 dB" that is a meaningless number as it has no reference.
Line 160: Line 149:
 
Well-designed gear has some amount of "headroom". Headroom is the difference between the maximum signal level and the nominal signal level. For example, the Axe-Fx II has a maximum signal level of +18 dBu. If operating at +4 dBu nominal this gives 14 dB of headroom which means that any signal peaks can be over four times higher.
 
Well-designed gear has some amount of "headroom". Headroom is the difference between the maximum signal level and the nominal signal level. For example, the Axe-Fx II has a maximum signal level of +18 dBu. If operating at +4 dBu nominal this gives 14 dB of headroom which means that any signal peaks can be over four times higher.
  
In digital gear we encounter the dBFS, which is dB relative to full-scale. Full-scale is a term that indicates the maximum signal level into or out of an A/D or D/A converter, respectively. With digital converters the best performance is achieved by operating the converter such that the nominal signal level is close to full-scale. The exact voltage is unknown and irrelevant. Most digital gear will have indicators that measure the levels relative to the converter's full-scale value. For example, the input meters on the Axe-Fx indicate the input signal relative to the A/D converter's full-scale value. The "tickle the red" advice aims to operate the A/D converter near its full-scale value as the red LEDs light at 6 dB below full-scale, or -6 dBFS."[http://forum.fractalaudio.com/cliffs-notes/89199-about-decibel-db.html#post1075890 source]</blockquote>
+
In digital gear we encounter the dBFS, which is dB relative to full-scale. Full-scale is a term that indicates the maximum signal level into or out of an A/D or D/A converter, respectively. With digital converters the best performance is achieved by operating the converter such that the nominal signal level is close to full-scale. The exact voltage is unknown and irrelevant. Most digital gear will have indicators that measure the levels relative to the converter's full-scale value. For example, the input meters on the Axe-Fx indicate the input signal relative to the A/D converter's full-scale value. The "tickle the red" advice aims to operate the A/D converter near its full-scale value as the red LEDs light at 6 dB below full-scale, or -6 dBFS.
 +
</blockquote>
  
<blockquote>"Decibels are decibels. There is no such thing as "root-power decibels".
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/type-of-decibel-units-used-in-level-adjustments.117846/post-1405726]
 +
Decibels are decibels. There is no such thing as "root-power decibels".
  
 
By definition a decibel (dB) is a ratio of two powers. The formula is 10 * log10(P1/P2) where P1 and P2 are the power of two signals, respectively.
 
By definition a decibel (dB) is a ratio of two powers. The formula is 10 * log10(P1/P2) where P1 and P2 are the power of two signals, respectively.
Line 172: Line 164:
 
dB is simply an easy-to-read logarithmic-to-linear mapping. Music, human perception, and many other things in nature typically have a logarithmic response. The decay of, for example, a cymbal is logarithmic. If you plot this on a linear axis it's hard to display because of the dynamic range. But if you use a logarithmic axis you "compress" the data into something that's easier to view. Decibels are just a widely accepted mapping. You could use any base for the log; log2, ln, etc but since we have 10 fingers log10 is nice.
 
dB is simply an easy-to-read logarithmic-to-linear mapping. Music, human perception, and many other things in nature typically have a logarithmic response. The decay of, for example, a cymbal is logarithmic. If you plot this on a linear axis it's hard to display because of the dynamic range. But if you use a logarithmic axis you "compress" the data into something that's easier to view. Decibels are just a widely accepted mapping. You could use any base for the log; log2, ln, etc but since we have 10 fingers log10 is nice.
  
The point is that X dB is X dB. If you reduce a signal by 20 dB you've reduced it's voltage to 10% of what it was previously. You also reduced it's power to 1% of what it was previously. These are the same things: 20 * log10(0.1) = 10 * log10(0.01)." [http://forum.fractalaudio.com/threads/type-of-decibel-units-used-in-level-adjustments.117846/#post-1405726 source]</blockquote>
+
The point is that X dB is X dB. If you reduce a signal by 20 dB you've reduced its voltage to 10% of what it was previously. You also reduced its power to 1% of what it was previously. These are the same things: 20 * log10(0.1) = 10 * log10(0.01).
 +
</blockquote>
 +
</blockquote>
 +
 
 +
==Mono and stereo signal==
 +
 
 +
See <q>[[Mono and stereo signal]]</q> for more information.
 +
 
 +
==Latency==
 +
 
 +
See <q>[[Axe-Fx_III,_FM9_and_FM3#Latency|Latency]]</q> for more information.
 +
 
 +
==Ground lift (audio)==
 +
 
 +
The ground lift switch on Fractal Audio gear is an <q>audio</q> ground lift, which reduces 60 Hz cycle hum, it ''does not'' cure EMI noise picked up by your guitar or bass.
 +
 
 +
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/update-no-fix-yet-axe-fx-3-insane-hum-from-pc.155948/post-1858666] A "power" ground lift is something completely different. Do NOT lift the ground of a power connection, it's extremely dangerous.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/update-no-fix-yet-axe-fx-3-insane-hum-from-pc.155948/post-1858794] Many products do not properly terminate the ground on their XLR inputs. Ideally the cable shield should be grounded at one end only (preferably at the output) and connected to signal ground via a capacitor at the other end. However many, and in fact most, products simply ground the cable shield which can cause a ground loop. The ground lift switch breaks the ground loop.
 +
 
 +
A ground loop occurs when current flows in the shield. This happens if two devices have different ground potentials which can occur when plugged into different outlets with different ground potentials or if if the ground path creates a large loop area. In a perfect world ground potentials would be the same everywhere but this is rarely the case. A large loop area creates an inductor and any magnetic field intersecting that loop normal to the plane of the loop will induce current in the loop. Using short cables and keeping power cords bundled together helps reduce the loop area.
 +
 
 +
Lifting the ground on a cable shield does NOT present a safety hazard as this is not the means of grounding the chassis. The chassis is grounded via the power cord. It is important for the chassis to be grounded in the case of a fault condition. The insulation between the AC power and the chassis can fail. If the chassis is grounded this will cause the breaker to trip. If the chassis is not grounded the chassis can then become energized exposing the user to lethal voltages.
 +
 
 +
Lifting the ground on a computer is extremely bad practice. PC power supplies are notoriously inexpensive (i.e. cheap Chinese junk) and AC faults are not unusual. Lifting the ground can expose the user to deadly voltages. Furthermore lifting the ground on your PC will typically make any interference problems worse as the chassis is then floating. For proper shielding the chassis needs to be grounded and grounded well (and not have any stupid windows).
 +
 
 +
NEVER, EVER use a cheater plug as a ground lift. If you need to break a ground loop the first place to do it is at the audio cables. If it is an unbalanced cable you can do this simply by disconnecting the shield ground at one end, preferably the receiving end. If it's a balanced cable you can use the ground lift switch if so equipped. If there is no ground lift switch you can disconnect the shield ground inside the connector. You can buy XLR cables with the ground only connected at one end. Fractal Audio products use our proprietary "Humbuster" outputs which cancel shield ground noise.
 +
 
 +
As an absolute last resort you can use a ground isolator like an Ebtech Hum-X. This lifts the chassis ground by using a pair of diodes in anti-parallel. In the event of a AC fault the diodes will conduct tripping the breaker (hopefully before the diodes fail). Under normal operating conditions the chassis will be floating which will break the ground loop.
 +
 
 +
Oh, and I should add that the intended use of a cheater plug is to adapt a two-prong outlet to a three-prong cord by utilizing the faceplate mounting screw as a safety ground. Prior to the introduction of Romex, plastic junction boxes and three-prong outlets residential wiring used metallic conduit and metallic outlet boxes. Therefore the outlet box was grounded. A cheater plug then allows adapting a three-prong power cord to the old style outlet boxes by connecting the ground wire to the outlet box via the faceplate mounting screw. A cheater plug is NOT intended to be used as a ground lift.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/axe-fx-iii-is-making-my-other-stuff-buzz.154711/post-2183409] They are safe when used properly. If your 2 prong outlets have metal boxes and conduit and the conduit is earthed then you remove the screw from the wall plate, plug the adapter in and replace the screw. Ground is provided via the screw. They're unsafe when people use them to lift the ground. The chassis of the connected device is then not earthed. If a fault occurs whereby the line voltage is shunted to the chassis the chassis is then live which presents a shock hazard.
 +
</blockquote>
 +
</blockquote>
 +
 
 +
See <q>[https://forum.fractalaudio.com/threads/help-new-pc-new-noise-solved.179460/post-2190185 Help! New PC, new noise!]</q> in the forum for more information about computer noise and ground loops.
 +
 
 +
=Output ports=
 +
 
 +
==Axe-Fx III==
 +
 
 +
[[image:Iii-rear-transparent.png|400px]]
 +
 
 +
* OUTPUT 1 – XLR, L/R, balanced, ground lift switch, 600 Ohm, +20dBu line level
 +
* OUTPUT 1 – 1/4" phone jack, L/R, HumBuster, ground lift switch, 600 Ohm, +20dBu line level
 +
* OUTPUT 2 – XLR, L/R, balanced, ground lift switch, 600 Ohm, +20dBu line level
 +
* OUTPUT 3 – 1/4" phone jack, L/R, HumBuster, 600 Ohm, +20dBu line level
 +
* OUTPUT 4 – 1/4" phone jack, L/R, HumBuster, 600 Ohm, +20dBu line level
 +
 
 +
==FM9==
 +
 
 +
[[image:fm9-rear.jpg|400px]]
 +
* OUTPUT 1 – XLR, L/R, balanced, ground lift switch, 600 Ohm, max. +20dBu line level, selectable between -10 dBV / +4 dBu
 +
* OUTPUT 1 – 1/4" phone jack, L/R, HumBuster, ground lift switch, 600 Ohm, max. +20dBu line level
 +
* OUTPUT 2 – XLR, L/R, balanced, ground lift switch, 600 Ohm, max. +20dBu line level, selectable between -10 dBV / +4 dBu
 +
* OUTPUT 3 – 1/4" phone jack, L/R, HumBuster, 600 Ohm, max. +20dBu line level
 +
 
 +
==FM3==
 +
 
 +
[[image:FM3-rear.png|250px]]
 +
 
 +
* OUT 1 / MAIN – XLR, L/R, balanced, ground lift switch, line level
 +
* OUT 2  / FX SEND - 1/4” phone jack, L/R, Humbuster, line level, designed for unity gain
 +
 
 +
==Output 1==
 +
 
 +
Output 1, the main Out, on the modelers is usually used for the direct signal, including cabinet modeling. Most presets, including the factory presets, are set up this way.
 +
 
 +
The Output 1 block provides the output gain of the Axe-Fx III (20dBu), FM3 and FM9 devices, even with the Level parameter at 0. This can be monitored by connecting the Input 1 block directly to the Output 1 block and looking at the meter in the Output block.
  
=Connecting instruments and other devices=
+
There’s no difference between the outputs on the Axe-Fx III, FM3 or FM9 apart from the output level.
  
==Instrument input==
+
Except for the FM3, which is XLR only, the modelers provide both XLR and 1/4&rdquo; Output 1 ports, which can be used simultaneously. They're buffered. XLR ports are protected against phantom power from the console.
 +
 
 +
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/help-with-cable-lengths-from-axe-fx-fm3-to-front-of-amp.191101/post-2374108]
 +
The outputs are buffered.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://www.thegearpage.net/board/index.php?threads/fractal-axe-fx-warranty.2263566/post-32718970]
 +
All Fractal Audio products have phantom power blocking on the XLR outputs.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/can-axe-fx-3-output-1-xlr-tolerate-phantom-power.180606/post-2357417]
 +
The XLR outputs on the Axe-Fx III are phantom power tolerant. It is recommended, however, to turn phantom power off before connecting or disconnecting cables as long cables can cause an inductive kick. The Axe-Fx III has catch diodes to protect against the inductive kick but it's still safer to turn the power off.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/foh-output-channel.137895/#post-1635326]
 +
The outputs are electrically identical. The idea is that one is FOH and the other is your personal monitoring. You can change the volume of your personal monitoring without affecting the FOH.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/possible-bug-consistent-0-2db-l-r-difference-on-analogue-output2.174010/post-2109192]
 +
Output gain accuracy is +/- 0.2 dB.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/output-level-differences-between-axe-fx3-fm3.175907/post-2140373]
 +
FX III is 6 dB higher than FM3 on Output 1.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/does-fractal-have-anti-thump-technology-at-the-main-outputs.191529]
 +
The outputs have mute circuits that activate at power up and power down. The FM3 and FM9 also have this circuitry.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/output-impedance-is-600ohms.182912/post-2246956]
 +
The Axe-Fx III is NOT intended to be connected to microphone preamps. It is a LINE LEVEL device and is intended to be connected to a high impedance line-level input. Line level inputs typically have input impedances of 10K or more (usually much more - 100K - 1M).
 +
 
 +
Theoretically the "optimum" input impedance matches the output impedance of the source. This provides maximum POWER transfer and hence best SNR. For line-level devices, however, SNR is not a concern so the input impedance is typically designed to be quite high (10K+).
 +
</blockquote>
 +
 
 +
'''PREVIOUS GENERATIONS'''
 +
<hr>
  
* '''Axe-Fx III''': INSTRUMENT (front and rear, auto-switching).
+
Axe-Fx II
* '''Axe-Fx II''': INSTR (front).
+
<blockquote>
* '''AX8''': IN 1 (INSTRUMENT).
+
[http://forum.fractalaudio.com/threads/using-both-output-1s.42221/#post-562544]
* '''FX8''': IN 1 (PRE).
+
Both outputs should work simultaneously. They are actually buffered so even if you shorted one it shouldn't affect the other.
 +
</blockquote>
 +
</blockquote>
  
The Instrument input uses a proprietary circuit and a dedicated A/D converter to lower noise. It's conditioned for guitar through hardware and software ("Secret Sauce"). For best results, use the instrument input for guitar, whether wired or wireless, electric or acoustic, except when running a line level signal.
+
==Output 2, I/O 2==
  
<blockquote>"The input buffer is designed for ~10Vpp max." [http://forum.fractalaudio.com/threads/can-too-high-voltage-from-a-pedal-damage-axe-fx-input.131025/#post-1551965 source] </blockquote>
+
Output 2 on the amp modelers can be used:
  
'''Axe-Fx III''': The Axe-Fx III has two instrument inputs: front and rear. The specifications are the same. The rear is meant to be used with racks, wireless units and such. Using the front input, for example with a cable, ALWAYS overrides the rear input. This does not require configuration in Setup.
+
* as an auxiliary mono/stereo output.
 +
* with Input 2 as a mono/stereo effects loop (Output 2 = Effects Send, Input 2 = Effects Return).
  
'''Secret Sauce''': The AX8, Axe-Fx II XL and XL+ feature “Secret Sauce III”. The Axe-Fx III features "Secret Sauce IV" circuitry on the front and rear instrument inputs. This lowers the noise floor using a proprietary technique along with special analog input circuitry.
+
When set up as an auxiliary output, you can set the level of Output 1 (usually FOH) separately from that of Output 2 (usually monitors).
  
<blockquote>"The front and rear inputs are identical on the III." [http://forum.fractalaudio.com/threads/front-vs-rear-input-on-the-axe-iii.138917/#post-1647187 source] </blockquote>
+
: '''Axe-Fx II and AX8''': Output 2 is a set of 1/4" ports. To enable I/O 2 on the layout grid, use the [[FX Loop block]].
  
<blockquote>"The "Special Sauce III" uses a combination of things to get a lower noise floor. One of these things is new, premium Burr-Brown op-amps in the signal path which have extremely low noise and distortion (and are very expensive). As always I don't design stuff to be cheap, I design it to be good." [http://forum.fractalaudio.com/axe-fx-ii-discussion/80931-about-axe-fx-ii-xl.html#post982873 source] </blockquote>
+
: '''Axe-Fx III and FM9''': Output 2 is a set of XLR ports. If you need to feed an output signal to an external power amp, avoid Output 2 if possible, because it doesn't allow the use of 1/4" [[Humbuster]] cables.
  
<blockquote>"The spectrum of a guitar is pink(ish). Above 800 Hz or so the energy rolls off dramatically. As luck would have it, humans perceive noise above 800 Hz or so to be most objectionable as it manifests itself as hiss. So the front input pre-emphasizes the high frequencies and then does the inverse in software. This has the net effect of a flat frequency response but pushes the noise floor down by the amount of the pre-emphasis. It's an old trick, used in FM radio and vinyl records. The basic premise is to optimize the data conversion to the information content of the source."</blockquote>
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
  
<blockquote>(Axe-Fx II) "You have to set the input selection to match the input you're using. If you're using the front input then you must set the input selection to front and vice-versa. If you plug something into the front and set the input selection to rear it will get MUCH brighter. The front input is optimized for guitar level inputs and has spectral shaping and more gain than the rear input. The front input is optimized for guitar pickups. This is a combination of hardware and software processing. If you set the input source to Analog Rear this turns off the software processing part. If you are plugged into the front it will change the tone since you're still going through the hardware processing. This is why I say you must match the input selection to the input you are using. The rear inputs are standard line-level inputs and can be used with any program material. The front input, as stated above, is optimized for guitar pickups. As such it has more gain and less headroom and may clip if used for non-guitar program material. If you plug a guitar directly into the rear you may find you don't have enough signal level."</blockquote>
+
Axe-Fx III, FM9, FM3:
  
Make sure that you do NOT use a "balanced" instrument cable between the instrument and input. You can recognize these by their "stereo" jacks.
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/does-fractal-have-anti-thump-technology-at-the-main-outputs.191529] The outputs have mute circuits that activate at power up and power down. The FM3 and FM9 also have this circuitry.
 +
</blockquote>
  
'''Input impedance''':
+
<blockquote>
* '''Axe-Fx II, III and FX8''': adjustable input impedance on the instrument input (Axe-Fx III: front and rear).
+
[https://www.thegearpage.net/board/index.php?threads/fractal-axe-fx-warranty.2263566/post-32718970] All Fractal Audio products have phantom power blocking on the XLR outputs.
* '''AX8''': fixed input impedance (1 Mohm).
+
</blockquote>
  
[[Input block|More information about input impedance]]
+
FM3:
  
==Switching between different guitars==
+
<blockquote>
 +
  The FM3's Output 2 is a set of 1/4" ports. Unlike the Axe-Fx III and FM9, Output 2 on the FM3 is designed for unity gain applications, like Outputs 3 and 4 on the Axe-Fx III (see below). Crank the Level knob for unity gain. In a unity gain setup, i.e. when adding an external effects pedal to the FM3, keep the Output 2 block connected to the Input 2 block. IN 2 is specially designed to work as a bypass for the entire loop, allowing signal to flow from In 1 to Out 1 even when the outboard gear is not in use.
 +
</blockquote>
  
When switching between guitars, there will be differences in level and tone. That may be okay, because why would you use different guitar otherwise? But if you want to adapt presets to accomodate different guitar, several things are possible:
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/out-2-low-volume.159030/post-1899977] Output 2 is primarily designed as a unity-gain output for use as an effects loop. To get more level to drive your monitors use an Output 2 block and turn up the Level in the block.
 +
</blockquote>
 +
</blockquote>
  
* Use different presets for different guitars.
+
==I/O 3 and I/O 4 (Axe-Fx III, FM9) ==
* Use a separate input for each guitar and assign each its own signal chain.
 
* Adjust Level in the Input block. This parameter controls the loudness of the signal entering the grid. It was specifically introduced for this purpose: compensating output level differences between guitars. It works per preset only, so it needs adjustment per preset, unless the setting is stored as part of a global block. It's not possible to attach a modifier.
 
* Set up X/Y or channels in the AMP block for different guitars, using different values for Input Trim for example.
 
* Attach a modifier to Input Trim in the AMP block, connected to a pedal or switch.
 
* Set up a different AMP blocks (not on AX8) for each guitar.
 
* Use scenes and scene controllers, attached to Input Trim in the AMP block.
 
* Adjust Amp Gain in the Global menu (not on Axe-Fx III).
 
* Axe-Fx II only: add a low-CPU block to every preset. Like FILTER or VOL or PEQ (PEQ and FILTER allow additional EQ-ing). Put it at the start of the grid to make it affect the amount of gain in the Amp block. Keep the block neutral and set its Level at i.e. -6 . Make it a global block, so you can easily change a setting and have it applied across all presets immediately. Attach its Bypass parameter to an external controller. Engage this block by going into I/O > MIDI and toggling EXT CTRL xx INIT VAL between 0% and 100%. Or assign a general function footswitch to the external controller’s CC and use that for toggling instead (set the switch to Global:Yes in the MFC). It works across all presets.
 
  
[http://forum.fractalaudio.com/axe-fx-ii-discussion/85462-wicked-wiki-17-settings-different-guitars.html#post1036064 Wicked Wiki: Settings for Different Guitars]
+
; Axe-Fx III : Two additional 1/4&rdquo; I/O pairs: I/O 3 and I/O 4.
  
See section 4 of the Owner's Manual for a preset example for a dual output guitar, such as magnetic + piezo.
+
; FM9 : One additional 1/4&rdquo; I/O pair: I/O 3.
  
==Multiple instruments simultaneously==
+
; FM3 : I/O 2 on the FM3 operates the same as I/O 3 and 4 on the Axe-Fx III.
  
'''Axe-Fx III''': Guitar #1 connects to the Instrument input (front of rear), guitar #2 connects to Input 2. Even a 3rd and 4th instrument can be connected. Each can have its own signal chain on the grid, and its own output if desired. There are two Amp blocks, so 2 instruments can make use of amp modeling. But you don't need an Amp block for an acoustic guitar, or piezo, or an electric that should sound like an acoustic. Perhaps neither for bass, with the help of the B7K drive model. You may even get away with a Drive block and a Cab block for clean guitar tones (at the cost of dynamics). Also see section 4 of the Owner's manual.
+
These stereo pairs are designed primarily for inserting outboard gear such as rack and pedal effects, for using the Four Cable Method (<q>4CM</q>), for <q>guitar level</q> input devices, and to connect to amplifiers and other purposes. In other words, use these ports as an additional:
  
'''Axe-Fx II''':
+
* <q>guitar level</q> instrument input.
# Set Input 1 to Stereo.
+
* output for unity gain.
# Connect one instrument to the front, and the other to rear Input 1 Right.
+
* Effects Send/Return loop for <q>guitar level</q> devices for unity gain.
# Use two rows on the grid.
 
# Add a VOL block to each row. Set one to Input left (for the instrument that goes into the front input or rear input 1 Left) and the other to Input Right (for the instrument that goes into rear input 1 Right).
 
# Add an AMP block after each VOL block if necessary. You can also leave out the VOL blocks and set Amp 1 to Input Left, and Amp 2 to Input Right; this only works with the Amp blocks in the first column.
 
# Continue the rows to the end, adding a CAB and effects to each one if necessary, or merge them if desired. Keep the signals separated by using Balance controls.
 
  
'''AX8''': To use the AX8 with 3 devices: guitar, and two other devices such as piezo or synth:
+
Inputs 3 and 4 support high-impedance sources, such as guitars and basses, besides other gear. They do not support the <q>[[I/O_connectivity_and_levels#Instrument_input:_Secret_Sauce|Secret Sauce]]</q> feature in the instrument input (see below) and do not support [[I/O_connectivity_and_levels#Input_Impedance|variable input impedance]]. There's a Boost/Pad parameter in the [[I/O menu]] to fine-tune their signal level for a low noise floor.
# Add an Amp and Cab.
 
# Put the FX Loop block after the Cab block. This sends the regular guitar sound to Output 2, and lets signals from Input 2 (left and right) enter the grid.
 
# Split the signal after the FX Loop block into two rows, and add a Volume block to each one.
 
# Set Input Select in one Volume block to Right Only. Set Pan and Balance as desired.
 
# Set Input Select in the other Volume block to Left Only. Set Pan and Balance as desired.
 
  
More information:
+
As unity gain loops, these outputs have a lower output level than the main output(s). To achieve unity gain, set the physical OUT knob to its maximum position.
* [http://forum.fractalaudio.com/ultra-std-discussion/33993-using-two-guitars-simultaneously.html forum discussion.]
 
* [http://forum.fractalaudio.com/axe-fx-ii-discussion/44884-2-guitars-1-axe-fx-ii-updated-depth.html forum discussion.]
 
* [http://forum.fractalaudio.com/axe-fx-ii-discussion/102896-need-mixing-help-axe-fx-ii-parker-fly-w-stereo-out-midi.html#post1232633 forum discussion.]
 
* [http://forum.fractalaudio.com/axe-fx-ii-discussion/102370-2-guitars-1-axefx.html#post1226773 connect 3 instruments to a single Axe-Fx.]
 
* [http://www.youtube.com/watch?v=e6YwBLdNsfU#t=83 Youtube tutorial.]
 
* [http://axefxtutorials.com/2011/12/using-2-guitars-with-1-axe-fx tutorial by AxeFxTutorials.]
 
* [http://forum.fractalaudio.com/threads/ax8-can-this-be-done.129065 forum discussion.]
 
  
==Acoustic instruments==
+
Using I/O 3 or 4 as an effects loop introduces a small signal latency. The same applies to Output 2 on the FM3.
  
The instrument or Input 2  can be used to connect an acoustic instrument. On the Axe-Fx III Input 2 can also be used.
+
For more information read <q>[https://forum.fractalaudio.com/threads/fm3-internal-passthrough-latency-measurements-surprising-results.165025 FM3 Internal/Passthrough Latency Measurements - Surprising Results?]</q> in the forum.
  
The IR of an acoustic body can add acoustic resonance to the tone. Always use Ultra-Res IRs when using acoustic IRs when available. There are no acoustic IRs among the stock cabinets. You can find some here:
+
<blockquote>
* [http://forum.fractalaudio.com/axe-fx-ii-user-cabs-irs/81383-acoustic-guitar-body-ultrares.htm Acoustic guitar body.]
+
'''FRACTAL AUDIO QUOTES'''
* [http://forum.fractalaudio.com/axe-fx-ii-user-cabs-irs/56843-banjo-irs.html Banjo.]
+
<hr>
 +
<blockquote>
 +
[https://www.thegearpage.net/board/index.php?threads/fractal-axe-fx-warranty.2263566/post-32718970]
 +
All Fractal Audio products have phantom power blocking on the XLR outputs.  
 +
</blockquote>
  
A preset for an acoustic guitar with good pickups can be kept simple: compressor, EQ and reverb. An Amp block is not required, but the TUBE PRE model can help warm up the tone.
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/having-trouble-with-axe-iii.158671/post-1895105]
 +
[…]
 +
output 1 and 2 have a higher output level.  
 +
</blockquote>
  
[http://forum.fractalaudio.com/axe-fx-ii-tone-match/51715-wow-now-thats-what-im-talking-about-acoustic-tone-heaven.html Audio clip and preset for a piezo-equipped guitar.]
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/output-options.136848/post-1621889]
 +
Outputs 3 and 4 are primarily intended for unity gain applications, i.e. fx loops. You can use them as general-purpose outputs as well. When doing this you may need to increase the Output Level of the associated Output block.
 +
</blockquote>
  
You can also use Tone Matching with great results. [http://www.g66.eu/nl/support/fractal-audio-support Tutorials on G66.eu.]
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/axe-fx-iii-firmware-version-2-05.146395/post-1731672]
 +
Outputs 3 and 4 are "unity gain" and have a different gain constant via the internal number representation than 1 and 2. They are designed for effects loop use, DI sends, etc. If you put 1V into Input 1 and route that to Output 3 and turn its Level knob to maximum you'll get 1V out.  
 +
</blockquote>
  
==Bass guitar==
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/out1-and-2-vs-out-3-and-4-levels.147563/post-1744652]
 +
[…]
 +
Out 3/4 are designed for "unity gain" with respect to an input. If you put 1V into an input, connect that input to Out3 and turn the Level knob on the front panel all the way up you'll get 1V out. This makes it easy to use them as loops for pedals, etc.
  
The Axe-Fx III, II and AX8 provide stock bass cabs and some bass amp models.
+
The effective difference is about 18 dB if Out1/2 are set to +4 dBu, 6 dB if set to -10 dBV.
  
The tuner supports bass guitar tuning. On the Axe-Fx III, pitch detection on bass guitars has been improved.
+
Out 3/4 can also be used as a send to an external amp. Since they are "unity gain" you get the same gain as plugging straight into the amp.
 +
</blockquote>
  
Forums:
+
<blockquote>
* [http://forum.fractalaudio.com/general-topics/bass-other-instruments Bass forum.]
+
[http://forum.fractalaudio.com/threads/output-level.136991/#post-1624188] If you want more signal at those outputs you need to put those Output blocks in the preset and increase the Level in the block. Outputs 3 & 4 are primarily intended to be unity gain outputs for fx loop use.
* [http://forum.fractalaudio.com/axe-fx-ii-discussion/49006-so-anybody-actually-using-axe-ii-bass-clips.html discussion.]
+
</blockquote>
* [http://www.talkbass.com/threads/fractal-audio-fas-axe-fx-2-thoughts-ideas-and-use-input-welcome-long-read.1100464 discussion at TalkBass.]
 
* [http://www.youtube.com/watch?v=5Vpwat3ITuw tutorial by Sonic Drive Studio.]
 
  
==Pedals==
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/still-finding-level-meters-a-bit-confusing.142073/page-2#post-1692627]
 +
When routing a signal from Input 1 to Output 3 or 4 it's entirely possible for the meters to enter the red zone. This is not an issue.
 +
</blockquote>
  
'''Between guitar and processor''': If you want to connect an effects pedal to the Axe-Fx II, III or AX8, with the processor configured for amp and cab modeling, connect it between the guitar and the instrument input on the processor. Remember to check the input impedance on the Axe-Fx II, III and FX8, and also make sure the pedal's output doesn't clip the input of the Axe-Fx III.
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/real-mesa-dual-rectifier-vs-axe-fx-iii-and-input-impedance-woes.143963/#post-1703696]
 +
Outputs 3 and 4 are intended to drive "guitar level" devices.
 +
</blockquote>
  
'''In effects loop''': Alternatively, insert the pedal in an effects loop. Make sure to adjust levels where needed. You can include/exclude the pedal per scene, or use the effects loop as an audio switcher.
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/axe-fx-iii-firmware-version-2-05.146395/page-3#post-1731672]
 +
Outputs 3 and 4 are "unity gain" and have a different gain constant via the internal number representation than 1 and 2. They are designed for effects loop use, DI sends, etc. If you put 1V into Input 1 and route that to Output 3 and turn its Level knob to maximum you'll get 1V out.
 +
</blockquote>
  
<blockquote>(about running instrument-level pedals in the loops of the Axe-Fx III)<BR>"The outputs have adjustable pads." [http://forum.fractalaudio.com/threads/presenting-the-axe-fx-iii.134717/page-33#post-1594454 source] </blockquote>
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/is-out-3-at-10dbv-or-4dbu.163970/post-1965836]
 +
[…]
 +
If you turn the Output 3 Level knob on the front panel all the way up you'll get a buffered copy of your guitar's signal. Instrument level is neither -10 or +4. It's instrument level. However for your purposes -10 will probably work best.
  
<blockquote>(Axe-Fx III) "The input can handle up to +/- 5V which is greater than any 9V pedal can deliver." [http://forum.fractalaudio.com/threads/help-with-input1-level.136990/#post-1624347 source] </blockquote>
+
-10 dBV is a nominal peak level of around 0.5V. Equipment is usually designed to have headroom of 12 to 18 dB. That infers the max peak level would be 2 to 4 V which is sufficient for a typical guitar. Some guitars have really hot pickups which may require +4.
 +
</blockquote>
  
'''Between AX8 or FX8 and amplifier''': A pedal can also be placed between the AX8 and FX8 and an amplifier, when using the processor as a virtual pedalboard. Make sure to adjust the levels where needed.
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/can-the-axe-fx-iii-tolerate-phantom-power.153696/post-1827416]
 +
Channels 3 and 4 are not phantom power tolerant as they are 1/4" jacks. However if you plugged them into your mixer using 1/4" cables then you're fine. A mixer only applies phantom power to XLR inputs.
 +
</blockquote>
  
==Wireless==
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/does-fractal-have-anti-thump-technology-at-the-main-outputs.191529] The outputs have mute circuits that activate at power up and power down. The FM3 and FM9 also have this circuitry.
 +
</blockquote>
  
A wireless receiver can connect to the instrument input or another input.
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/latency-issues-using-i-o-3-4-for-fx-loops.155644/post-1853082]
 +
If you are using both loops along with the analog in and out then it's around 3ms.
 +
</blockquote>
 +
</blockquote>
  
<blockquote>(Axe-Fx II) "The front input has a better SNR but if you are using a wireless the better SNR of the front input won't be noticeable since the noise of the wireless will dominate." [http://forum.fractalaudio.com/axe-fx-ii-discussion/94913-new-user-can-i-use-input-back-fractal.html#post1136848 source] </blockquote>
+
<blockquote>
 +
'''OTHER QUOTES'''
 +
<hr>
  
==Play sound from computer or other device==
+
Forum member Patzag:
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/out-2-low-volume.159030/post-1900129]
 +
The exact boost needed to match a MAXED OUT Out 1at +4dBu is 19.5 dB. The exact boost needed to match a MAXED out Out 1 at -10dBV is 7.1 dB.
 +
</blockquote>
 +
</blockquote>
  
'''Through USB Audio''': Audio from the computer can be played through the Axe-Fx II and III through USB Audio. The signal will not enter the grid and will be streamed to Output 1.  To adjust the volume, adjust the volume in the audio application.  The audio can't be routed to another output of the Axe-Fx II. To route the signal to another output of the Axe-Fx III, see section 3 of the Owner's Manual (Mac) or use ASIO (Windows).<BR>
+
===How to configure I/O 3 and 4===
The AX8 and FX8 don't support USB Audio (input nor output).
 
  
'''Through Inputs''': External audio can enter the processor by connecting a computer or music player to the inputs.
+
# Select mono or stereo in I/O > Audio.
* Axe-Fx III: output 3 L/R or output 4  L/R would be the first choice.
+
# Adjust Boost/Pad in I/O > Audio, if necessary.
* Input 1 (rear) on AX8 and Axe-Fx II: make sure to set it to stereo, use a preset with shunts only or set the Axe-Fx II to Bypass mode.
+
# Set the optimal signal-to-noise level in I/O > Input > Input Trim.
* Input 2 on AX8 and Axe-Fx II: the FX Loop block must be used and connected to the grid output.
+
# Decide whether to use unity gain. To set these loops to unity gain, which is their primary purpose, turn the corresponding hardware knobs to their maximum position. [[I/O_connectivity_and_levels#Unity_gain|Unity gain]] means that the output level from the unit is the same as the unit's input level. This makes it easy to use these ports for pedals. And as a send to an external amp, because "unity gain" means that you get the same gain as plugging straight into the amp.
 +
# Use the corresponding Input and Output blocks on the grid to route the signal. Note that you do NOT need to connect the Output block to the Input block on the grid.
  
[[FX Loop block#Route_a_signal_from_Input_2_to_Output_2 |How to send signal from Input 2 to Output 2.]]
+
===How to create an effects loop===
  
==Microphones==
+
To establish an effects loop and integrate an external device like a pedal, an entire pedalboard or a rack, use I/O pair 3 or 4 on the Axe-Fx III, or I/O 2 on the FM3 or I/O 3 on the FM9. The Output block is the Effects Send, the Input block is the Effects Return. Connect the Output block to the grid to feed the external device a signal. Keep the Output block settings at default. Turn off the noise gate in the Input block. Connect the Input block to the grid to let the signal from the external device enter the grid. The Output and Input blocks do NOT have to be connected to each other. Now turn up the Output knob on the front panel to its maximum position, this makes sure that the loop is operating at unity gain.
  
A microphone should only be connected to Input 2 (or 3 or 4). The Axe-Fx II, III and AX8 do not have microphone preamps, so there will be a level mismatch. The microphone's signal is too low and the signal-to-noise ratio will be high. You'll need to increase the level of the source to get sufficient signal strength into the unit. This can be accomplished by using amp external mic preamp, or a device like Shure's A85F adapter.
+
: If the Output block is:
 +
** <u>not</u> connected to the Input block, and the Input block is bypassed, the signal from the effects loop is muted.
 +
** connected to the Input block, and the Input block is <u>bypassed</u>, the signal is passed without going through the effects loop.
 +
** connected to the Input block and the Input block is <u>engaged</u>, the signal from the effects loop is passed.
  
<blockquote>(Two awesome options for between a mic and Axe-Fx III are the Summit Audio TBA-221 and the FMR-RNP. A nice inexpensive choice is the Rolls MP13. With one or two of these, you could sell the interface." [http://forum.fractalaudio.com/threads/phantom-power-on-the-xlr-inputs.134743/#post-1592467 source] </blockquote>
 
  
==Sustain and feedback==
+
<blockquote>
 +
'''From the Blocks Guide:'''
 +
<HR>
 +
<blockquote>
 +
The “FX Loop” block found on previous products no longer exists. Instead, individual Input and Output blocks must be placed separately on the grid. In the example below, signal flows (in red) from the Output block to outboard gear and back through the Input block. The Input block serves as a “master bypass” control for the send/return loop. The Output block on the grid is connected with a cable to the Input block as shown below, but the Input block ignores grid input signals when it is engaged (below, left image) and ignores external input signals when it is bypassed (below, right image).
 +
</blockquote>
 +
</blockquote>
  
It's as easy to get your guitar to feedback as it is with a regular amp and cabinet (with the exception of headphones). If you don't succeed, experiment with the Output Phase parameter in the I/O menu.
+
: [[File:blocksguide_in_block_bypass.png|400px]]
  
There's no dedicated "sustainer" or feedback effect (like Digitech's FreqOut) in the Axe-Fx and AX8. Forum member Simeon created a [http://forum.fractalaudio.com/axe-fx-ii-preset-exchange/50820-feedback-simulator.html feedback simulation preset], mimicking controlled feedback.
+
When using the Input block as the on/off switch for the loop no sound will enter the grid if the loop is off, however this will also cut off tails from effects such as delay when turning off the loop.
  
==Pedals and switches==
+
===How to connect to a power amp===
  
Read this: [[Pedals and switches]].
+
If you need to feed an output signal to an external power amp and you have to choose between Output 2, 3 or 4, use 3 or 4. These outputs allow the use of 1/4” Humbuster cables.
  
=Setting the main input level=
+
===How to insert another Fractal Audio processor in an Axe-Fx III effects loop===
* '''Axe-Fx III''': I/O > Input.
 
* '''Axe-Fx II''': I/O > Input > Instr In / Input  1 / Input 2.
 
* '''AX8''': I/O > Levels > IN 1 (Instrument) Pad / In 2 (Fx Rtn) Nominal Level.
 
* '''FX8''': I/O > Levels > Input 1 (Pre) Pad.
 
  
[[image:Iii-meter-bridge.jpg|link=|300px]]<BR>
+
# Connect Output 3 on the Axe-Fx III to the input on the other device.
 +
# Connect the output of the other device to Input 3 on the Axe-Fx III.
 +
# Turn up Output 3 on the front panel of the Axe-Fx III.
 +
# In the Axe-Fx III preset, connect IN1 to OUT3 and IN3 to OUT1.
 +
# When IN3 is bypassed, it just passes the III signal.
 +
# When IN3 is engaged, you'll hear the other device.
  
'''What is Input Level or Input Pad for? ''' <BR>
+
<blockquote>
Input Level and Input Pad are NOT GAIN controls. They do NOT affect the overall volume level, or clipping or amp gain (unless you go below 5%). It just optimizes the signal-to-noise ratio of the analog-to-digital converters. The adjustment is applied before the A/D converter and is offset by a corresponding but opposite boost at the output of the converter.
+
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
  
'''How to set Input Level or Input Pad'''<BR>
+
<blockquote>
Set Input Level or Input Pad to make the red Input LED blink only occasionally while strumming ("tickle the red"). Strum hard, on the loudest pickup! There's a substantial range between orange and red. If you can't make it blink red, don't worry.
+
[https://forum.fractalaudio.com/threads/pedals-in-front-of-the-axe-lose-the-secret-sauce.168560/post-2025011]
 +
I use loops in front of the amps all the time. The key is to get the gain staging right. Increase the commensurate boost/pad as high as possible without clipping the output. Make sure the associated output level knob on the front is turned all the way. Adjust the Input Trim for the associated input as high as possible without clipping the input. That said, you won't lose the "secret sauce" by putting a pedal in front.
  
The red light turns on BEFORE the instrument input clips. It means "Warning, you're approaching clipping" as opposed to "Warning, you ARE clipping". The red light turns on at -6dB of the point where the signal is hard limited / clipped.
+
</blockquote>
 +
</blockquote>
  
While the word "clipping" is used here, in reality the input signal never really clips, because of a limiter will kick in.
+
==How to test an output port==
  
Device-specific comments:
+
<blockquote>
* '''AX8 and FX8''': higher Input Pad value means a lower input (padding). Run it as low as possible, because padding increases noise floor.
+
'''FRACTAL AUDIO QUOTES'''
* '''Axe-Fx III''': the instrument input on the Axe-Fx III is a little more sensitive than on the Axe-Fx II, but it has more headroom / dynamic range. Do not set it below 5%, because at this point gain may be affected. The front panel LED meter bridge provides instant visual status for the inputs.
+
<hr>
  
Note: when using a mono instrument, do not use an input that's set to Stereo or Sum L+R, use Left Only (default)
+
Axe-Fx III
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/new-axe-fx-iii-no-input-level-no-sound.140463/#post-1664691] It's even easier as you can use the RTA block.
 +
</blockquote>
  
Input levels can be controlled via MIDI CCs. On the Axe-Fx III set the CCs in Setup > MIDI/Remote > Other.
+
'''PREVIOUS GENERATIONS'''
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/axe-fx-2-xl-sounds-dull-please-help-home-recording.105268/page-2#post-1261376] One way you can test the I/O is to use the synth block. Set the oscillator to pink noise and route it to the various outputs. Be sure to set the filter to 20 kHz (default is 10). Check the spectrum with your analyzer plug-in. It should be flat. You can then route the output of the synth to Output 2 and then jump Output 2 to the Inputs and route the inputs to Output 1 to make sure the inputs are working properly. Route it directly to the Output to test Output 1. Route it only to the FX Loop block to test Output 2. Then run a short cable from Output 2 to the front panel Input to test the input. Run a line of shunts from the input to the output.
 +
</blockquote>
 +
</blockquote>
  
<blockquote>(Axe-Fx II) "For a Strat, near 100% on the input level is not unusual. I run my Strat around there. It has vintage-type pickups." [http://forum.fractalaudio.com/axe-fx-ii-discussion/47200-attn-strat-players-what-your-out-levels.html#post615710 source] </blockquote>
+
=Instruments and audio devices=
  
<blockquote>(Axe-Fx II) "To get the best noise performance it is important that the Instr In trim is set correctly in the I/O->Input menu. Set this as high as possible without clipping the input." [http://forum.fractalaudio.com/axe-fx-ii-bugs/78649-noise.html#post956435 source] </blockquote>
+
==Instrument input==
  
<blockquote>(Axe-Fx II) "You don't HAVE to tickle the reds. Adjust for your hottest guitar and leave it." [http://forum.fractalaudio.com/axe-fx-ii-discussion/79859-i-o-compromise-single-coil-humbucker-guitars.html#post971148 source]</blockquote>
+
* '''Axe-Fx III''' – INSTRUMENT (front and rear, auto-switching)
 +
* '''FM9''' – INSTRUMENT (rear)
 +
* '''FM3''' – In 1/INSTRUMENT (rear)
 +
* '''Axe-Fx II''' – INSTR (front)
 +
* '''AX8''' – IN 1 (INSTRUMENT)
 +
* '''FX8''' – IN 1 (PRE)
  
<blockquote>(Axe-Fx II) "The AFXII has digitally controlled potentiometers before and after the A/D and D/A converters. Therefore it knows what the input and output gains are. It compensates for these gains in the digital path." [http://forum.fractalaudio.com/showthread.php?t=35997&p=490260&viewfull=1#post490260 source] </blockquote>
+
The Instrument input uses a proprietary circuit and a dedicated A/D converter to reduce noise. It's conditioned for guitar through hardware and software, AKA <q>Secret Sauce</q>. For best results, use the instrument input for guitar, whether wired or wireless, electric or acoustic, except when running a line level signal.
  
<blockquote>(Axe-Fx II) "Full-scale is a term that indicates the maximum signal level into or out of an A/D or D/A converter, respectively. With digital converters the best performance is achieved by operating the converter such that the nominal signal level is close to full-scale. The exact voltage is unknown and irrelevant. Most digital gear will have indicators that measure the levels relative to the converter's full-scale value. For example, the input meters on the Axe-Fx indicate the input signal relative to the A/D converter's full-scale value. The "tickle the red" advice aims to operate the A/D converter near its full-scale value as the red LEDs light at 6 dB below full-scale, or -6 dBFS." [http://forum.fractalaudio.com/cliffs-notes/89199-about-decibel-db.html#post1075890 source] </blockquote>
+
Make sure that you do NOT use a <q>balanced</q> instrument cable between the instrument and input. You can recognize these kind of cables by their <q>stereo</q> TRS jacks.
  
<blockquote>"The Input Trim control in the I/O menu is before the A/D. You can use that to reduce the level into the A/D. If you want 4 dB of gain reduction: A = 10^(-4/20) = 0.63. So you need to reduce your input pad by 37%. The new value is 0.243 * 0.63 = 0.153 => 15.3%" [http://forum.fractalaudio.com/threads/input-gate-level-setting-can-this-be-used-as-an-analog-stage-guitar-input-pad.127000/#post-1511051 source] </blockquote>
+
The Axe-Fx III has two instrument inputs: front and rear. The rear is meant to be used with racks, wireless units and such. Using the front input, for example with a cable, ALWAYS overrides the rear input, and this does not require a configuration change in Setup. Note however, the rear input doesn't provide auto-switching input impedance.  
  
<blockquote>(Axe-Fx III) "There is no single optimum setting. If you have hot pickups with thick strings and a heavy hand you may need to set it at 10% or less. If you have vintage single-coils with thin strings and a light touch, 100%. Adjust it to tickle the red when playing hard." [http://forum.fractalaudio.com/threads/help-with-input1-level.136990/#post-1624341 source] </blockquote>
 
  
[http://www.youtube.com/watch?v=YZToAfbN6kw&t=19 Tutorial by AxeFxTutorials.]
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
  
If you think the instrument is faulty, perform this test, courtesy of Fractal Audio ([http://forum.fractalaudio.com/threads/output-level.136991/page-3#post-1629752 source]):
+
If you think the input is faulty:
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/output-level.136991/page-3#post-1629752]
 +
Here's a way to test the input:
  
 
# Go to a blank preset.
 
# Go to a blank preset.
Line 375: Line 555:
 
# Set the Input 1 / Instrument A/D Input Level (Home->Setup->I/O) to 50%.
 
# Set the Input 1 / Instrument A/D Input Level (Home->Setup->I/O) to 50%.
 
# Turn the Out 3 Level knob all the way up.
 
# Turn the Out 3 Level knob all the way up.
# The Input 1 yellow LED should be lit. Red should not be lit. Go to the RTA block Config tab. Set Bands to 128, Window to Blackman. Go to the RTA tab. There should be a narrow spike at 1 kHz (three bands). There should be no other bands showing power except maybe a little noise at the highest bands. The spike at 1 kHz should be about 2 1/4 divisions below full-scale.
 
 
=Setting the main output level=
 
  
[[image:Iii-meter-bridge.jpg|link=|300px]]<BR>
+
The Input 1 yellow LED should be lit. Red should not be lit. Go to the RTA block Config tab. Set Bands to 128, Window to Blackman. Go to the RTA tab. There should be a narrow spike at 1 kHz (three bands). There should be no other bands showing power except maybe a little noise at the highest bands. The spike at 1 kHz should be about 2 1/4 divisions below full-scale.
 +
</blockquote>
 +
 
 +
Axe-FX III:
 +
<blockquote>
 +
  [http://forum.fractalaudio.com/threads/front-vs-rear-input-on-the-axe-iii.138917/#post-1647187] The front and rear inputs are identical on the III.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
  [https://forum.fractalaudio.com/threads/real-mesa-dual-rectifier-vs-axe-fx-iii-and-input-impedance-woes.143963/#post-1703696] The Axe-Fx III input was designed to mimic a typical tube amp input using an average of Marshall and Fender amps for the component values.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
  [https://forum.fractalaudio.com/threads/am-i-setting-my-axe-fx-up-wrong-or-is-something-wrong.155911/post-1856629] The front and rear Input 1 share common circuitry.
 +
</blockquote>
 +
 
 +
FM9:
 +
<blockquote>
 +
  [https://forum.fractalaudio.com/threads/fm9-firmware-version-4-01.193589/post-2407777] The instrument input max voltage is about +/- 5.9V (11.8Vpp = about 17.5 dBu). Inputs 2/3 can handle up to around 11V (about 23 dBu).
 +
</blockquote>
 +
</blockquote>
 +
 
 +
==Instrument input: Secret Sauce==
 +
 
 +
The instrument inputs on the modelers feature <q>Secret Sauce</q> on the instrument Input 1 only. This lowers the noise floor using a proprietary technique along with special analog input circuitry. The Axe-Fx III, FM3 and FM9 provide <q>Secret Sauce IV</q> circuitry.
 +
 
 +
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/so-v14.83425/post-1011835]
 +
The "Special Sauce III" uses a combination of things to get a lower noise floor. One of these things is new, premium Burr-Brown op-amps in the signal path which have extremely low noise and distortion (and are very expensive). As always I don't design stuff to be cheap, I design it to be good.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://thegearforum.com/threads/fractal-talk.2745/post-99808]
 +
The II and III don't use pre/de-emphasis.
 +
</blockquote>
 +
 
 +
'''PREVIOUS GENERATIONS'''
 +
<hr>
 +
<blockquote>
 +
You have to set the input selection to match the input you're using. If you're using the front input then you must set the input selection to front and vice-versa. If you plug something into the front and set the input selection to rear it will get MUCH brighter. The front input is optimized for guitar level inputs and has spectral shaping and more gain than the rear input. The front input is optimized for guitar pickups. This is a combination of hardware and software processing. If you set the input source to Analog Rear this turns off the software processing part. If you are plugged into the front it will change the tone since you're still going through the hardware processing. This is why I say you must match the input selection to the input you are using. The rear inputs are standard line-level inputs and can be used with any program material. The front input, as stated above, is optimized for guitar pickups. As such it has more gain and less headroom and may clip if used for non-guitar program material. If you plug a guitar directly into the rear you may find you don't have enough signal level.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/pedals-in-front-of-the-axe-lose-the-secret-sauce.168560/post-2025011]
 +
You won't lose the "secret sauce" by putting a pedal in front.
 +
</blockquote>
 +
</blockquote>
 +
 
 +
==Input Impedance==
 +
 
 +
The inputs on the Axe-Fx II, the Axe-Fx III front input only, FM9 and FX8 feature adjustable/variable input impedance on the instrument input.
 +
 
 +
On the FM3 and AX8, input impedance is fixed at 1M ohm.
 +
 
 +
See <q>[[Input impedance]]</q> for more information.
 +
 
 +
==Inputs 2, 3 and 4==
 +
 
 +
Input 2 on all devices is a LINE level port. It does not support the <q>Secret Sauce</q> and does not support variable input impedance.
 +
 
 +
; Axe-Fx III : Combi port (XLR + 1/4&rdquo;). These ports support high-impedance sources such as guitars and basses, besides other gear. Because of this, there will be some white noise when Input 2 is connected to an output and nothing is plugged into Input 2 (this does not apply to ports 3 and 4). The signal-to-noise ratio is adjusted through I/O > Input > Input Trim. You can choose between mono or stereo input in I/O > Audio > Input 2 Mode. Use the Input 2 block on the grid to handle the input signal.
 +
 
 +
: The Axe-Fx III and FM9 provide additional inputs. Read [[I/O_connectivity_and_levels#I.2FO_3_and_I.2FO_4_.28Axe-Fx_III.2C_FM9.29|I/O 3 and 4]] for more information.
 +
 
 +
; FM9 : 1/4&rdquo; port, L/R, balanced, line level. It can be used to connect an instrument. The signal-to-noise ratio and Boost/Pad can be fine-tuned in the [[I/O menu]]. You can choose between mono or stereo input in the [[I/O menu]]. Use the Input 2 block on the grid to handle the input signal.
 +
 
 +
; FM3 : 1/4&rdquo; port, L/R, balanced, line level, designed for unity gain. It can be used to connect an instrument. The signal-to-noise ratio and Boost/Pad can be fine-tuned, and you can choose between mono or stereo input in the [[I/O menu]]. Use the Input 2 block on the grid to handle the input signal.
 +
 
 +
: For more information see Output 2 above.
 +
 
 +
; Axe-Fx II and AX8 : 1/4&rdquo; port
 +
 
 +
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
 
 +
Axe-FX III:
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/hiss-on-input2.140014/#post-1660172]
 +
We wanted Input 2 to be able to support both line level sources and instruments. A guitar needs a very high impedance input impedance (1 Mohm). Line level sources typically see input impedances around 10K but work just fine at higher impedances.
 +
 
 +
The self-noise of a resistor is proportional to the resistance. Therefore a 1M resistor will have 100 times the noise power (20 dB!). However the input resistance is shunted by the source resistance so it effectively doesn't contribute to the noise figure.
 +
 
 +
A combi-jack does not have a shorting contact on the 1/4" tip contact like a regular 1/4" jack. The whole reason a regular 1/4" jack has a shorting contact is to short the input to ground when nothing is plugged in. This shorts the noise of the input resistance to ground. Without that shorting contact and nothing plugged in you get the noise of that input resistance and since it's 1M it's significant. Plug something in and the noise will go away. Or simply don't use it with nothing plugged in.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
As a combo switch, its Input doesn’t get shorted to ground when there’s nothing plugged in, which means it’s left floating, which means it’s susceptible to noise.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/in1-vs-in2-3-4.176976/post-2152290]
 +
Input 2 isn't noisier. It doesn't have a "normaling contact" though so if you don't plug anything in it will be noisy. Plug something into it.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/analog-noise-distortion-present-when-nothing-is-plugged-in.179617/post-2192265]
 +
Input 2 jacks are not "normaled" because the combi-jacks do not have normaling contacts. With nothing plugged in the input impedance is extremely high because they are designed to also be used for instrument inputs. You're not hearing distortion, you're hearing noise, which is normal because there is nothing plugged in.
 +
</blockquote>
 +
 
 +
FM9:
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/fm9-firmware-version-4-01.193589/post-2407777]
 +
The instrument input max voltage is about +/- 5.9V (11.8Vpp = about 17.5 dBu). Inputs 2/3 can handle up to around 11V (about 23 dBu).
 +
</blockquote>
 +
</blockquote>
 +
 
 +
==Switching between guitars==
 +
 
 +
When switching between guitars, there will be differences in level and tone just like with a traditional amp. There are several ways possible to handle this:
 +
 
 +
* Create separate presets for each guitar.
 +
* Use different Input ports/blocks for each guitar, assigning each its own signal chain. Use the Multiplexer block to switch between them.
 +
* Adjust Output Level in the Input block. This controls the loudness of the signal entering the grid. Use a channel for each guitar. Or, on the Axe-FX only, set it up as a Global block. Or, attach Output Level to an external controller and adjust the value through External Controller Initial Value in Setup > MIDI/Remote, or with a switch.
 +
* Adjust Input 1 Gain in Setup > Global.
 +
* Set up channels in the Amp block for different guitars, using different values for Input Trim for example.
 +
* Attach a modifier to Input Trim in the Amp block, connected to a pedal or switch.
 +
* Use the Neutral Input Boost function in the Amp block.
 +
* On an Axe-Fx or FM9, use a different Amp block for each guitar.
 +
* Use scenes and scene controllers, attached to Input Trim in the Amp block for example.
 +
* Add a PEQ or Filter at the start of each preset and set its output level as desired. On the Axe-Fx only, set it up as a Global block. Or, attach its Bypass to an external controller and adjust the value through External Controller Initial Value in Setup > MIDI/Remote, or with a switch.
 +
 
 +
The [[Scenes|Scene ignore]] feature also lets you adapt a preset to use with multiple guitars:
 +
# Put a Filter block for example before the Amp block in your preset. Or put the Filter after the Amp block if you prefer that, or use a PEQ/GEQ, etc.
 +
# Dial in the block level to match your low-output guitars with your high-output guitars.
 +
# Turn on Scene Ignore on the Filter's channel.
 +
# Assign a switch on your floorboard to Filter.
 +
# When switching from a high-output to a low-output guitar, just turn on the Filter block. The Filter block will stay engaged when switching between scenes, regardless of its previously saved state in that scene and regardless of the Scene Revert setting.
 +
 
 +
Read [[Owners_Manuals|section 4 of the Axe-Fx III and FM9 Owner's Manuals]] for an example preset for a dual output guitar, such as magnetic + piezo.
 +
 
 +
==Multiple simultaneous instruments==
 +
 
 +
; Axe-Fx III : Guitar 1 connects to the Instrument input on the front or rear panels. Guitar 2 connects to Input 2, 3 or 4. Even a third and fourth instrument can be connected, and each can have its own signal chain on the grid, and its own output if desired. There are two Amp blocks, so two instruments can make use of amp modeling.
 +
 
 +
; FM9 : Guitar 1 connects to the Instrument input on the front or rear panels. Guitar 2 connects to Input 2 or 3. Even a third instrument can be connected. Each can have its own signal chain on the grid, and its own output if desired. There are two Amp blocks, so two instruments can make use of amp modeling.
 +
 
 +
; FM3 : Guitar 1 connects to the Instrument input at the rear. Guitar 2 connects to Input 2. Each can have its own signal chain on the grid, and its own output if desired. There's a single Amp block, so be creative.
 +
 
 +
For the above units you don't need an Amp block for an acoustic guitar, piezo or an electric that should sound like an acoustic, and perhaps not for bass with the help of the B7K drive model. You may even get away with a Drive block and a Cab block for clean guitar tones at the cost of dynamics. See Section 4 in their respective [[Owners Manuals|manuals]] for more information.
 +
 
 +
; Axe-Fx II : Set Input 1 to Stereo. Connect one instrument to the front, and the other to Input 1 Right at the rear. Use two rows on the grid. Add a VOL block to each row. Set one to Input left for the instrument that goes into the front input or rear input 1 Left, and the other to Input Right for the instrument that goes into rear Input 1 Right. Add an Amp block after each VOL block if necessary. You can also leave out the VOL blocks and set Amp 1 to Input Left, and Amp 2 to Input Right; this only works with the Amp blocks in the first column. Continue the rows to the end, adding a CAB and effects to each one if necessary, or merge them if desired. Keep the signals separated by using the Balance controls.
 +
 
 +
; AX8 : To use the AX8 with three devices, guitar and two other devices such as piezo or synth, add an Amp and Cab. Put the FX Loop block after the Cab block. This sends the regular guitar sound to Output 2, and lets left and right signals from Input 2 enter the grid. Split the signal after the FX Loop block into two rows, and add a Volume block to each one. Set Input Select in one Volume block to Right Only. Set Pan and Balance as desired. Set Input Select in the other Volume block to Left Only. Set Pan and Balance as desired.
 +
 
 +
For more information see these pages:
 +
 
 +
* Fractal Audio's forum: &ldquo;[http://forum.fractalaudio.com/threads/ax8-can-this-be-done.129065 AX8 - Can this be done?]&rdquo;
 +
* YouTube: &ldquo;[http://www.youtube.com/watch?v=e6YwBLdNsfU#t=83 How-to play 2 Guitars with 1 Axe-FX II (With FX-LOOP)]&rdquo;
 +
 
 +
==Acoustic instruments==
 +
 
 +
An acoustic instrument with a pickup can be connected to the modeler.
 +
 
 +
An impulse response (IR) of an acoustic body can add realistic acoustic resonance to the tone, or use the [[Resonator block]] if available on the device. Try to use UltraRes IRs when using acoustic IRs when available, but there are no acoustic IRs among the factory cabs. You can find some on [http://axechange.fractalaudio.com/search-results-cabs.php?search=acoustic&fields=all&products=0&setups=0 Axe-Change].
 +
 
 +
A basic preset for an acoustic guitar will normally suffice. Use some compression, EQ and reverb, but an Amp block is not required, although the TUBE PRE Amp model can be used to warm up the tone.
 +
 
 +
You can also use [[Tone Match block|Tone Matching]] with great results.
 +
 
 +
Watch the video below.
 +
 
 +
Read the [[Owners Manuals]] for the Axe-Fx III, FM9 and FM3 for setup suggestions.
 +
 
 +
==Bass guitar==
 +
 
 +
The modelers provide bass amp models and built-in IRs of bass cabinets.
 +
 
 +
The tuner supports bass guitar tuning. The Axe-Fx III, FM9 and FM3 feature improved pitch detection for bass guitars.
 +
 
 +
The factory preset [[Factory presets|FILTERING FUNK]] has a scene <q>Faux Bass</q> which turns an electric guitar into a bass.
 +
 
 +
For more information see these pages:
 +
* Fractal Audio's forum: <q>[http://forum.fractalaudio.com/forums/bass-other-instruments.55/ Bass & Other Instruments]</q>
 +
* Talk Bass.com: <q>[http://www.talkbass.com/threads/fractal-audio-fas-axe-fx-2-thoughts-ideas-and-use-input-welcome-long-read.1100464 Fractal Audio (FAS) Axe-Fx 2 - thoughts, ideas, and use - input welcome! (long read)]</q>
 +
* YouTube: <q>[http://www.youtube.com/watch?v=5Vpwat3ITuw Axe FX bass guitar tone tutorial (pop & rock/metal)]</q>
 +
* Leon Todd's videos on YouTube: <q>[https://www.youtube.com/results?search_query=leon+todd+bass Leon Todd's tutorials]</q>
 +
 
 +
==MIDI Guitar==
 +
 
 +
See the <q>[https://forum.fractalaudio.com/threads/axe-fx-iii-guitar-2-midi-full-guitar-synth-without-hardware.156178/post-1859723 Axe-Fx III -> Guitar 2 Midi - full guitar synth without hardware!]</q> discussion in the Fractal Audio forum.
 +
 
 +
==Expression pedals and external switches==
 +
 
 +
See <q>[[Expression pedals and external switches]]</q> for more information.
 +
 
 +
==External effects==
 +
 
 +
External effects, such as pedals, can be integrated into a Fractal Audio-based rig in several ways:
  
'''Output level knobs on panel''': The main output levels on the Axe-Fx II, III and AX8 are directly controlled with the output level knobs on the panel.
+
; Between guitar and processor : If you want to connect an effects pedal to an amp modeler, with the processor configured for Amp and Cab modeling, connect it between the guitar and the instrument input on the processor. Remember to check the [[Input impedance]] (AX8 and FM3: n/a), and make sure the pedal's output doesn't overload the input of the unit.
  
<blockquote>(about the output levels knobs on the AX8) "The output doesn't go all the way to zero. This was done due to the plethora of support issues where people would say they weren't getting any sound and it was simply due to the fact that they had the knob turned all the way down. So now you get a little signal and we get less support calls." ([http://forum.fractalaudio.com/threads/ax8-output-knob-not-turning-completely-down.116484/#post-1392152 source]) </blockquote>
+
; Effects loop : Alternatively, insert the effect in an effects loop. Make sure to adjust levels where needed (block(s), I/O menu, output level knob on front/top panel. You can include/exclude the effect per scene, or use the effects loop block as an audio switcher. On the Axe-Fx III, FM9, FM3 and AX8, set the Output knob to its maximum position to achieve [[I/O_connectivity_and_levels#Unity_gain|unity gain]], and use the Boost/Pad parameter in the [[I/O menu]] for the used Input port to set the optimal level for low noise floor.
  
<blockquote>(about the Axe-Fx II)"We test the output to be flat within +/- 1 dB over the range of the knob. In fact I'd be surprised if there were any measurable variation at all." [http://forum.fractalaudio.com/axe-fx-ii-discussion/102779-output-level-knob-behavior.html#post1231388 source] </blockquote>
+
Output 2 on the FM3 is designed for unity gain applications, like Outputs 3 and 4 on the Axe-Fx III. In a unity gain setup, i.e. when adding an external effects pedal to the FM3, keep the Output 2 block connected to the Input 2 block. IN 2 is specially designed to work as a bypass for the entire loop, allowing signal to flow from In 1 to Out 1 even when the outboard gear is not in use.
  
<blockquote>(Axe-Fx II) "The output "pot" is actually a ladder of discrete resistors that is remotely controlled by the knob on the front panel. Other products simply reduce the digital signal going into the D/A converter but this is sub-optimum as you reduce your dynamic range when doing this. The Axe-Fx II strives to keep the signal into the D/A as high as possible for optimum dynamic range and then controls the output level using a programmable output gain. The downside of this approach is that you will hear a small noise when the output switches between the resistors in the ladder." [http://forum.fractalaudio.com/axe-fx-ii-discussion/75099-fluttering-noise-when-moving-op-2-level-knob-connected-frfr.html#post918182 source] </blockquote>
+
For more information read:
 +
* <q>[[I/O_connectivity_and_levels#I.2FO_3_and_I.2FO_4_.28Axe-Fx_III.2C_FM9.29|Setting up an effects loop on the Axe-Fx III]]</q>
 +
* <q>[https://forum.fractalaudio.com/threads/fx-loop-question-before-and-after-amp.189342/#post-2347193 Connecting external gear before and after the Amp on the FM3]</q>
  
<blockquote>(Axe-Fx II) "To place a pot after D/A requires running cables to/from the front panel. These cables can degrade signal quality and pick up noise. The pots on the front panel of the II are remote controls for the digital pots. The signal never passes through them. The digital pots also allow us to boost the level from the D/A and then attenuate it precisely to improve output SNR. The Output X Boost/Pad feature would be impossible without digital pots." [http://forum.fractalaudio.com/axe-fx-ii-discussion/75960-noticeable-latency-output-level-headphones-volume-control.html#post934411 source] </blockquote>
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
  
'''Prevent clipping the mixing console or amplifier inputs''': The nominal level of the main outputs of the Axe-Fx II and AX8 is line level: +4dBu default on the AX8 and Axe-Fx II, and -10dBV default on the Axe-Fx III. This is adjustable on the Axe-Fx III and AX8 in I/O > Audio.
+
Axe-Fx III:
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/help-with-input1-level.136990/#post-1624347]
 +
The input can handle up to +/- 5V which is greater than any 9V pedal can deliver.
 +
</blockquote>
  
<font color=red>Reminder: the III defaults to -10 dB nominal output level, so its output level is lower than the II and the AX8.</font>
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/all-amp-models-have-have-a-high-frequency-rasp.200628/page-4#post-2504464]
 +
16dBu is approx. 7V peak.
 +
</blockquote>
  
<blockquote>"The default Output Level for Output 1 and 2 is -10 dBv. This was done to reduce the number of support cases due to people overloading the inputs on consumer-grade interfaces, mixers, etc. (IOW cheap stuff). Most professional gear runs at +4 dBu so if using a pro-grade interface, mixer, etc. you may want to go into the Global menu and change the level to +4 dBu." [http://forum.fractalaudio.com/threads/output-level.136991/ source] </blockquote>
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/presenting-the-axe-fx-iii.134717/page-33#post-1594454]
 +
The outputs have adjustable pads.
 +
</blockquote>
  
ALWAYS connect the device to a line level input on the board, when available. The output signal is too hot for a MIC input on the board.
+
'''PREVIOUS GENERATIONS'''
 +
<hr>
  
<blockquote>(Axe-Fx II and AX8) "The XLR output is balanced but it's +4dBu nominal. The problem is people connect it to a mic input which is way too sensitive for that level signal. If the board has a mic/line switch you want to set it to line level. Or if it has a pad switch turn that on. Otherwise turn the level knob way down. The thing to remember is that XLR is just a connector. It doesn't imply microphone levels. Most pro stuff like eq's, etc. have line-level XLR's."</blockquote>
+
Axe-Fx II:
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/can-too-high-voltage-from-a-pedal-damage-axe-fx-input.131025/#post-1551965]
 +
The input buffer is designed for ~10Vpp max.
 +
</blockquote>
 +
</blockquote>
  
If only MIC inputs are available on the mixing console, try this:
+
==Wireless receiver==
* use a pad switch on the mixer to attenuate the signal and prevent clipping.
 
* decrease input gain on the channel strip.
 
* decrease the output level from the device by turning down the Output knob at the front.
 
  
[http://www.youtube.com/watch?v=8kyfaY65kZk Tutorial by AxeFxTutorials.]
+
A wireless receiver can be connected to the instrument input or another input.
  
<blockquote>(Axe-Fx II) "Optimal gain staging would be with the level knob around noon. Higher than this and you risk clipping the inputs of the downstream device. With the level knob at full the Axe-Fx II will probably incinerate a Soundblaster or other low-cost stuff. The max level out of the Axe-Fx II is +20dBu. Most pro gear can easily handle that but lots of gear cannot and the trend in newer gear is towards lower and lower maximum input levels (due to single-ended designs and low-voltage/low-power constraints). In the old days, +20dBu was routine. Everything could put out and handle +20. Not so much anymore." [http://forum.fractalaudio.com/axe-fx-ii-discussion/47200-attn-strat-players-what-your-out-levels.html#post615710 source] </blockquote>
+
When using the Axe-Fx III, connect the wireless to the rear instrument input. If you want or need to use a cable plug it into the front input and it will override the rear-panel input automatically.
  
<blockquote>(Axe-Fx II) "The II actually has more output than the I. The II can do about +20 dBu, the I was about +18." [http://forum.fractalaudio.com/axe-fx-ii-discussion/49230-anybody-else-noticing-few-db-less-cleans-iis-vs-2.html#post638606 source] </blockquote>
+
Be aware that adding a digital wireless system will add some latency to the signal.
  
<blockquote>"The Axe-Fx III maximum output level is over 22 dBu (!). The VU meters are calibrated to -12 dBFS. So at the zero line on the VU meters and with the output level knob all the way up you would be putting out around 10 dBu. That's enough to drive any power amp, and then some. The typical power amp has an input sensitivity of 0 dBu for full power so there's more than enough oomph there." [http://forum.fractalaudio.com/threads/possible-bug-in-the-compressor.137491/page-2#post-1631058 source] </blockquote>
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/front-rear-instrument-input-comparison.182138/post-2237475]
 +
A wireless will add noise. It's physics. Nothing you can do about it.
 +
</blockquote>
  
<blockquote>(Axe-Fx II) "Start with amp volume at noon. Bring up Axe-Fx volume until desired level is reached. If you need more, turn up amp. With the Axe-Fx volume all the way up you would be pushing +20 dBu into the amp which could clip the inputs to the amp." [http://forum.fractalaudio.com/axe-fx-ii-discussion/58613-axe-sounding-terrible-through-guitar-cab-3.html source] </blockquote>
+
'''PREVIOUS GENERATIONS'''
 +
<hr>
  
'''No DI box needed''': There's NO NEED to use a DI box to connect the Axe-Fx II, III or AX8 to a mixing board directly (with amp and cab modeling).
+
Axe-Fx II:
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/new-user-can-i-use-the-input-in-the-back-of-the-fractal.94913/#post-1136848]
 +
The front input has a better SNR but if you are using a wireless the better SNR of the front input won't be noticeable since the noise of the wireless will dominate.
 +
</blockquote>
 +
</blockquote>
  
'''Controlling output levels via MIDI''': MIDI CCs can control output levels. To reset them without the help of a MIDI controller, change the assignment to "none" in I/O.
+
==Microphone==
  
'''Preset level and Global EQ Gain''': The main output level is also affected by the output level of the selected preset, and by the Global EQ's Gain control.
+
A microphone should be connected to a <u>LINE</u> input. That's Input 2 on the Axe-Fx II, AX8 and FM3, Input 2, 3 or 4 on the Axe-Fx III, Input 2 or 3 on the FM9 or Input 2 on the FM3.
  
'''Output meters on the Axe-Fx III''':
+
The hardware does not have built-in microphone preamps, so there will be a level mismatch between the line level input and the microphone's output level and the microphone's signal may be too low. Increasing its signal on the grid works but may add noise.
* A front panel LED meter bridge provides instant visual status for the inputs and outputs. The red LEDs on the front panel come on at -1 dBFS. This is different than on previous hardware.
 
* There's a Meters page in the Home menu showing all I/O levels.
 
* THe Utility lets you check the performance of the four outputs.
 
  
To set the output level of the Axe-Fx III to an exact value (like on the Axe-Fx II), use the Utility > ADC Levels menu.
+
A better solution is to increase the level of the source to get sufficient signal strength into the unit by using an external mic preamp or a device like Shure's A85F adapter, which keeps noise low.
  
[[image:Iii meters.jpg|link=|300px]]
+
The Cab block's Preamp page lets you add virtual mic preamp distortion, if needed.
  
=Input 2 and Output 2=
+
==Sound from a computer or another device==
  
'''Axe-Fx II and AX8''': The Axe-Fx II and AX8 have a single stereo effects loop: Input 2 (Effects Return) / Output 2 (Effects Send). Read this: [[FX Loop block]].
+
The processors handle incoming audio from a computer or audio player in different ways.
  
'''Axe-Fx III''':
+
; Through USB Audio : Audio from the computer can be played through the Axe-Fx II and III,  FM3 and FM9 using [[USB|USB Audio]]. The audio is not part of the grid and will be streamed to Output 1. The audio can't be routed to another output on the Axe-Fx II. To route the audio to another output on the Axe-Fx III and FM series, see section 3 of the Owner's Manual (Mac), or use ASIO (Windows). To adjust the volume, adjust the volume in the computer software or adjust the USB In parameter in the [[Setup menu]]. To let the signal enter the grid, use the [[Input USB block]] (FM3: n/a).
* '''Input 2''': Input 2 on the Axe-Fx III provides a set of Combi connectors (XLR and 1/4" L/R). Use the Input 2 block on the grid to handle the incoming signal. These connectors support high-impedance sources such as guitars and basses, besides other gear. Because of this, there will be some white noise when Input 2 is connected to an output and nothing is plugged into Input 2 (this does not apply to ports 3 and 4). Input 2 level is adjusted through I/O > Input > Input Trim, see comments above. Mono/stereo processing is set in I/O > Audio > Input 2 Mode.
 
* '''Output 2''': XLR L/R connectors. Use the Output 2 block on the grid to handle the signal.
 
* Input 2 and Output 2 are LINE level ports.
 
  
<blockquote>"We wanted Input 2 to be able to support both line level sources and instruments. A guitar needs a very high impedance input impedance (1 Mohm). Line level sources typically see input impedances around 10K but work just fine at higher impedances. The self-noise of a resistor is proportional to the resistance. Therefore a 1M resistor will have 100 times the noise power (20 dB!). However the input resistance is shunted by the source resistance so it effectively doesn't contribute to the noise figure. A combi-jack does not have a shorting contact on the 1/4" tip contact like a regular 1/4" jack. The whole reason a regular 1/4" jack has a shorting contact is to short the input to ground when nothing is plugged in. This shorts the noise of the input resistance to ground. Without that shorting contact and nothing plugged in you get the noise of that input resistance and since it's 1M it's significant. Plug something in and the noise will go away. Or simply don't use Input 1 with nothing plugged in." [http://forum.fractalaudio.com/threads/hiss-on-input2.140014/#post-1660172 source] <blockquote>
+
: The AX8 and FX8 don't support USB Audio.
  
Meters:
+
: The Axe-Fx II does not support USB Audio from an iOS device with an USB connection. The headphones output must be used, see below.
* A front panel LED meter bridge provides instant visual status for the inputs and outputs. The red LEDs on the front panel come on at -1 dBFS. This is different than on previous hardware.
 
* There's a Meters page in the Home menu showing all I/O levels.
 
  
Output level can be controlled via a MIDI CC. On the Axe-Fx III set the CC in Setup > MIDI/Remote > Other.
+
: The Axe-Fx III, FM9 and FM3 support USB Audio coming from a connected iOS device. See <q>[[USB#Axe-Fx_III_and_iOS_devices|USB: Axe-Fx_III_and_iOS_devices]]</q> for more information.
  
=Input/Output 3 and Input/Output 4 (Axe-Fx III)=
+
: [[image:USB Audio.png|400px|link=]]
  
These stereo pairs on the Axe-Fx III are designed for inserting outboard gear, for the Four-Cable-Method (4CM) and for other purposes. Use the corresponding Input and Output blocks on the grid to handle the signal.
+
; Through Input ports : External audio can enter the device by connecting the analog output of a computer or audio player to the inputs.
  
These connectors support high-impedance sources such as guitars and basses, besides other gear.
+
** '''Axe-Fx III''' – Input 3 or 4 would be a logical choice
 +
** '''FM9''' – Input 3
 +
** '''FM3''' – Input 2
 +
** '''AX8 and Axe-Fx II''' – When using Input 1 (rear), set it to stereo, using a preset with shunts only, or with the unit in Bypass mode (Axe-Fx II only)
 +
** '''AX8 and Axe-Fx II''' – When using Input 2, the FX Loop block must be used and connected to the grid output
  
Mono/stereo processing is set in I/O > Audio > Input 3/4 Mode.
+
For more information see <q>[[FX Loop block#Route_a_signal_from_Input_2_to_Output_2 |How to send signal from Input 2 to Output 2 on the Axe-Fx II]]</q>.
  
Input 2 and Output 2 are LINE level ports. Input levels are adjusted through I/O > Input > Input Trim.
+
==Bluetooth not supported==
  
To set these loops to unity gain (their primairy purpose), set their OUT levels to maximum.
+
Fractal Audio devices do not provide support for Bluetooth connections.
  
Note that you do not have to connect the Output and Input blocks:
+
<blockquote>
* If you don't connect Output to Input, muting the Input block will mute the signal path from this loop.
+
'''FRACTAL AUDIO QUOTES'''
* If you connect them, bypassing the Input block will not mute the signal. Signal is passed without going through the loop.
+
<hr>
* If you connect them, with Input engaged, it will output the signal from the effect loop.
 
  
<blockquote>"Outputs 3 and 4 are primarily intended for unity gain applications, i.e. fx loops. You can use them as general-purpose outputs as well. When doing this you may need to increase the Output Level of the associated Output block." [http://forum.fractalaudio.com/threads/output-options.136848/page-2#post-1621889 source] </blockquote>
+
<blockquote>
 +
Bluetooth latency is ~40ms. That would be intolerable.
 +
</blockquote>
 +
</blockquote>
  
<blockquote>"If you want more signal at those outputs you need to put those Output blocks in the preset and increase the Level in the block. Outputs 3 & 4 are primarily intended to be unity gain outputs for fx loop use." [http://forum.fractalaudio.com/threads/output-level.136991/#post-1624188 source] </blockquote>
+
=Setup menu=
  
Levels can be controlled via MIDI CCs. On the Axe-Fx III set the CCs in Setup > MIDI/Remote > Other.
+
Connecting devices and setting levels may require adjusting parameters in the [[Setup menu]].
  
Meters:
+
Read these for more information:
* A front panel LED meter bridge provides instant visual status for the inputs and outputs. The red LEDs on the front panel come on at -1 dBFS. This is different than on previous hardware.
 
* There's a Meters page in the Home menu showing all I/O levels.
 
  
=I/O parameters=
+
* I/O-related and pedal port parameters: [[I/O menu]]
 +
* MIDI and remote control parameters: [[MIDI/Remote menu]]
 +
* FC controllers: [[FC-6 and FC-12 foot controllers]]
  
==Main Input Source / Input 1 Source==
+
If you are using the device in a region where the frequency of AC power is 50 Hz instead of 60 Hz, change the AC Line Frequency setting in the [[Setup menu]].
  
Applies to: Axe-Fx II, Axe-Fx III.
+
=Setting levels=
  
This lets you set select the source of input 1: ANALOG (default), SPDIF/AES or USB (Axe-Fx III: USB channels 5 and 6).
+
==About levels in the Axe-Fx III, FM3 and FM9==
  
Note that Input 1 is mono.
+
The following was first published in the forum in  <q>[https://forum.fractalaudio.com/threads/everything-youve-always-wanted-to-know-about-levels-iii-fm3.168584/post-2025299| Everything you've always wanted to know about LEVELS (III, FM3, FM9)]</q>:
  
==Word Clock==
+
<blockquote>
  
Applies to: Axe-Fx II, Axe-Fx III.
+
===Introduction===
  
See Digital audio (below).
+
The Axe-Fx III, FM3 and FM9 provide parameters at various places that control the level of the signal directly, as well as meters that display levels visually. This applies to the hardware and software. This document explains them, following the flow of the signal.
  
==SPDIF/AES Select==
+
===Hardware A/D Sensitivity Levels===
  
Applies to: Axe-Fx III.
+
* The guitar's output signal enters the hardware through the instrument input. The first parameter that matters, is found at '''Setup : I/O : Input'''. The '''A/D Sensitivity''' parameters control the signal going into the analog-to-digital converter. Setting it correctly makes sure that minimal undesirable noise will enter the processor (aka signal-to-noise ratio or SNR).
 +
* The FM3 does not have these parameters. Instead, it provides '''Setup : I/O : Audio : Input Pad''' parameters.
 +
* The '''INPUT LEDs''' on the hardware correspond with these parameters.
 +
* Setting the parameters correctly means that the meter in '''Setup : I/O : Input''' doesn't go into red and there doesn't appear a warning about clipping. It’s common for some guitars not to hit red at all, which is nothing to worry about. If you have multiple guitars, just set the parameter for the loudest one, and leave it there. There’s 6 dB of headroom left when the hardware LED goes into red. There's 0.5 headroom left when the warning about clipping appears on screen.
 +
* IMPORTANT! The '''A/D''' parameters do NOT affect volume, tone or the amount of amp gain. That’s because the processor compensates.
 +
* When you page right from the '''Home''' menu, you reach the '''Meters''' page. The '''ANALOG IN''' meters show the same thing as the '''INPUT LEDs''' on the hardware, without the green / orange / red colors.
 +
* After the A/D conversion, the signal (the note or chord you struck on your guitar) is now in the so-called digital domain.
  
Select from Input 1, Input 2, Output 1 or Output 2.
+
===Digital Audio Input===
  
==SPDIF/AES Out Source==
+
'''Setup : I/O : USB/AES''' provides level controls for signal entering the processor through USB channels and (on the Axe-Fx III only) SPDIF and AES. Check these if you're connected to a computer and you get no sound from your DAW, YouTube, etc.
  
Applies to: Axe-Fx II, Axe-Fx III.
+
===Input 1 Gain===
  
Only one can be active at any time.
+
The Axe-Fx III provides a parameter to adjust ALL presets for variations in guitar output level: '''Setup : I/O : Input : Input 1 Gain'''. It trims the level of Input 1 before the start of the grid so, unlike the A/D Input Level parameters, it has an impact on blocks such as the virtual amplifier.<BR>
 +
The FM3 doesn't provide this parameter.
  
==USB Buffer Size==
+
===Preset: Input block===
  
Applies to: Axe-Fx II, Axe-Fx III.
+
The signal enters the layout grid through an '''Input''' block. Like all blocks on the grid, it has a level parameter and 4 channels. This parameter lends itself well to adjust the signal for differences between guitars per preset, as an alternative to the global Input 1 Gain parameter mentioned above.
  
See USB Audio below.
+
===Preset: Amp block===
  
==Input x Mode==
+
* When it comes to levels, the '''Amp''' block on the grid is special. People often use the '''Amp Level''' parameter to set the overall level of the preset. This parameter controls the ''output'' of the Amp block and therefore does not affect the gain or tone of the virtual amplifier.
 +
* The Amp block also has a level parameter at the ''input'' of the Amp block: '''Input Trim'''. It can be used to mimic the difference between the Low and High inputs on a real amplifier, or to control the virtual amplifier’s gain (instead of using Gain in the Amp block).
 +
* There's much more to the Amp block, like Master Volume, but that's beyond the scope of this article. [https://wiki.fractalaudio.com/wiki/index.php?title=Amp_block More information]
  
Applies to: Axe-Fx II, Axe-Fx III, AX8, FX8.
+
===Preset: More about blocks===
  
'''Axe-Fx II''': when connecting a guitar to the front instrument input, set this parameter to Left Only (default). Using Sum L+R can introduce noise (from the disconnected right Input 1) and attenuates the signal level (6 dB). You'd only use Sum L+R or Stereo when connecting a stereo instrument to Input 1 (rear).
+
* When you select a block on the hardware and press '''Edit''', you’ll see a mini meter, indicating the left/right input resp. output signals. The software editors do not provide these mini meters. If the input mini meter hits red, it means that the output level of the preceding block is too hot. Blocks in the digital domain can’t really clip though; that can only happen at the final digital-to-analog conversion stage.
 +
* Page right on the '''Layout''' screen to reach the '''Meters''' page (not the same as the Meters page on the Home screen), and you’ll see those mini meters for the entire grid. These are very handy to detect the cause of routing or level problems!
 +
* It’s good practice to aim for unity gain where possible, meaning that engaging and bypassing a block should not cause the sound to get softer or louder, unless that’s the goal.
  
Input 2 Mode controls the same for Input 2 on the Axe-Fx II, AX8 and FX8.
+
===Preset: Output block===
Input 3 Mode and Input 4 Mode control the same for inputs 3 and 4 on the Axe-Fx III.
 
  
==Output x Mode==
+
* The signal exits the layout grid through an '''Output''' block. While the Amp Level parameter is the main parameter to control the overall preset level, '''Output Level''' can also be used as such. Especially because it provides additional functionality.
 +
* First, it lets you set individual output levels for each of the 8 ''scenes'' of the preset. Handy if you prefer to use dedicated scenes for soloing and such, but note that changing the output levels of individual scenes also affects the level of reverb and delay trails when switching between scenes, which may be undesirable.
 +
* Also, it provides meters that display the very important preset output level.
  
Applies to: Axe-Fx II, Axe-Fx III, AX8, FX8.
+
===Preset: Level Meters===
  
This determines if the output signal is stereo, or one of two mono modes: Sum L+R or Copy L>R.
+
* As written above, the '''Output''' blocks on the grid show vertical meters that display the final preset output level.
 +
* The same meters, but now displayed horizontally, appear when looking at the '''Layout''' screen in “zoomed out” view. These are often referred to as '''VU meters''' which show the relative loudness of the preset.
 +
* The software editors show the same meters in the '''Preset Leveling''' window.
 +
* These meters, which all show the same thing, can be used to set and match the levels of presets for consistent sound. Ideally, the level of the preset should hover around the red lines in the meters. The VU meters are calibrated such that there is still 12 dB of headroom at the red line with the '''OUT knob''' (see below) at maximum.
  
More here: [[Mono and stereo]].
+
===Global EQ===
  
==Output 1 Level, IN and OUT Nominal Level, Post Level==
+
Each '''Global EQ''', found in the [[Setup menu|Global Settings menu]], includes a level parameter. This lets you control the overall level of the outgoing signal through that particular output port. This does not affect AES, SPDIF and USB Audio.
  
Applies to: Axe-Fx III, AX8, FX8.
+
===Hardware OUT knobs===
  
IN 2 Nominal Level: use -10dB (default) when this input connects to the output of a guitar or stomp box. Use +4dB when it connects to the output of a pro level device.
+
* Finally, the '''OUT knobs''' on the hardware let you adjust the overall volume for each pair of analog outputs. The exact position of the OUT knobs is shown as a percentage in '''Setup : Utility : ADC Levels'''.
 +
* '''OUT 1''' also controls the volume level of the headphones output.
 +
* These knobs do not affect the USB Audio, SPDIF and AES output levels.
 +
* The '''OUTPUT LEDs''' on the Axe-Fx III show the digital levels going into the D/A converters. The FM3 and FM9 have a red '''CLIP LED''' instead of meters.
 +
* When the LED(s) indicates '''output clipping''', there are two ways to intervene: (1) adjust the preset output level (on the grid or with the Global EQ level) or (2) turn down the '''OUT knob'''. Because together they set the level into the D/A converter. Note that output clipping can’t damage the device.
 +
* When you page right from the '''Home''' menu, you reach the '''Meters''' page. The '''ANALOG OUTPUT''' meters show the same thing as the '''OUTPUT LEDs''' on the hardware, but without the green / orange / red colors.
 +
* The maximum output level of the Axe-Fx III, FM3 and FM9 is around 22 dBu.
  
OUT 2 (Main) Nominal Level: use +4dB (default) when the output connects to a mixing console or line level input on another pro audio device. Use -10dB when the output connects to a traditional amplifier or pedal.
+
===Nominal Output Level===
  
<font color=red>Reminder: the III defaults to -10 dB nominal output level, so its output level is lower than the II and the AX8.</font>
+
'''Setup : Audio : Output Level''' lets you choose between '''-10''' and '''+4''' for the XLR outputs. This is the overall nominal output level. The default is -10 dBv to reduce the number of support cases due to people overloading the inputs on consumer-grade interfaces, mixers, etc. Most professional gear runs at +4 dBu so you may want to change the level to +4 dBu in that case. The legacy Axe-Fx II is set to +4 dBu at default, so it is louder at factory settings.
  
<blockquote>"The default Output Level for Output 1 and 2 is -10 dBv. This was done to reduce the number of support cases due to people overloading the inputs on consumer-grade interfaces, mixers, etc. (IOW cheap stuff). Most professional gear runs at +4 dBu so if using a pro-grade interface, mixer, etc. you may want to go into the Global menu and change the level to +4 dBu." [http://forum.fractalaudio.com/threads/output-level.136991/ source] </blockquote>
+
===Downstream Gear===
  
==Output x Phase==
+
Powered monitors, amplifiers etc. provide levels controls of their own. This is beyond the scope of this article.
  
Applies to: Axe-Fx II, Axe-Fx III, AX8.
+
===I/O Loops===
  
This lets you invert the phase of the signal if necessary.
+
I/O ports 3 and 4 on the Axe-Fx III, I/O port 2 on the FM3, and I/O 3 on the FM9, are designed for unity gain applications, such as effect loops. What comes in, goes out at the same level. To achieve this, turn the corresponding '''OUT knob''' fully clockwise.
  
==Output 2 | Copy Output 1, Output 2 Echo==
+
===A final word...===
  
Applies to: Axe-Fx II, Axe-Fx III, AX8.
+
A level parameter is just that. It makes the signal louder or softer. It's digital, it has no sound of its own, it's neutral. Changing the value of a block’s level parameter will only change the sound (gain, distortion, tone, etc.) when that block is followed by non-LTI effects such as an Amp or Drive block.
 +
</blockquote>
  
This determines what signal is sent through Output 2.
+
==Main input level==
  
 +
[[image:Iii-meter-bridge.jpg|link=|300px]]
 +
 +
* '''Axe-Fx III''' – I/O > Input
 +
* '''FM3''' – I/O > Audio
 +
* '''FM9''' – I/O > Audio
 +
* '''Axe-Fx II''' – I/O > Input > Instr In/Input  1/Input 2
 +
* '''AX8''' – I/O > Levels > IN 1 (Instrument) Pad/In 2 (Fx Rtn) Nominal Level
 +
* '''FX8''' – I/O > Levels > Input 1 (Pre) Pad
 +
 +
; What is Input Level or Input Pad for? :
 +
Input Sensitivity, on the Axe-Fx III and FM9, and Input Pad on the FM3, are NOT gain controls. They do NOT affect the overall volume level, they have no effect on output clipping or on amp gain. The control only optimizes the signal-to-noise ratio (sensitivity) of the analog-to-digital converters. The adjustment is applied before the A/D converter and is offset by a corresponding but opposite boost at the output of the converter.
 +
 +
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 
Axe-Fx III:
 
Axe-Fx III:
* ON/OFF: set to ON a copy of the Output 1 signal is sent to Output 2, UNLESS the preset contains an Output 2 block.
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/can-the-boost-pad-feature-on-out-in-3-4-handle-modular-synth-levels.184743/post-2276798]
 +
The inputs can handle up to +18dBu. Use the Input Sensitivity controls to adjust accordingly.
 +
</blockquote>
 +
 
 +
FM9:
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/fm9-firmware-version-4-01.193589/post-2407777]
 +
The instrument input max voltage is about +/- 5.9V (11.8Vpp = about 17.5 dBu). Inputs 2/3 can handle up to around 11V (about 23 dBu). If you need to set it to 5% then set it to 5%. Don't worry about it seeming low. It's just because it's a linear control.
 +
</blockquote>
 +
</blockquote>
 +
 
 +
; How to set Input Sensitivity or Input Pad : Set it below the point where the signal start clipping. Watch the meter. Make sure to strum hard, on the loudest pickup. Don't worry if you can't make the warning appear at all, that DOES NOT have an impact on tone or gain. If you have multiple guitars, just set the parameter for the loudest one, and leave it there.
 +
 
 +
: There’s 6 dB of headroom left when the hardware LED goes into red. There's 0.5 headroom left when the warning about clipping appears on screen.
 +
 
 +
; FM3, AX8 and FX8 : These units let you choose from fixed input padding settings. A higher Input Pad value means lower input level ("padding"), which increases noise floor. So keep the pad as close to 0dB as possible.
 +
 
 +
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
FM3:
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/fm3-firmware-release-version-1-05.163159/post-1955844]
 +
The pad set to 18 dB is equivalent to setting the Input 1/Instr A/D Input Level to 10% on the Axe-Fx III.
 +
</blockquote>
 +
</blockquote>
 +
 
 +
; Axe-Fx III and FM9 : The Instrument input on the Axe-Fx III is more sensitive than the Axe-Fx II's, but it has more headroom/dynamic range.
 +
 
 +
: When using a mono instrument, do not set the Input Mode to Stereo or Sum L+R. Select Left Only (default), otherwise the level will be attenuated.
 +
 
 +
: Input levels can be also controlled via MIDI CCs.
 +
 
 +
Firmware 22 for the Axe-Fx III and later add an on-screen warning about input clipping (within 0.5 dB of full-scale), because signal peaks can clip the signal, even when the Input LED meter doesn't reach the red LED. There warning is reflected in the mini-tuners (going red) and the meter under Input 1 Level/Instrument in Setup > I/O > Audio.
 +
 
 +
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/posts/615710]
 +
For a Strat, near 100% on the input level is not unusual. I run my Strat around there. It has vintage-type pickups.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/posts/956435]
 +
To get the best noise performance it is important that the Instr In trim is set correctly in the I/O->Input menu. Set this as high as possible without clipping the input.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/posts/971148]
 +
You don't HAVE to tickle the reds. Adjust for your hottest guitar and leave it.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/posts/490260]
 +
The AFXII has digitally controlled potentiometers before and after the A/D and D/A converters. Therefore it knows what the input and output gains are. It compensates for these gains in the digital path.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
Full-scale is a term that indicates the maximum signal level into or out of an A/D or D/A converter, respectively. With digital converters the best performance is achieved by operating the converter such that the nominal signal level is close to full-scale. The exact voltage is unknown and irrelevant. Most digital gear will have indicators that measure the levels relative to the converter's full-scale value. For example, the input meters on the Axe-Fx indicate the input signal relative to the A/D converter's full-scale value.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/help-with-input1-level.136990/#post-1624341]
 +
There is no single optimum setting. If you have hot pickups with thick strings and a heavy hand you may need to set it at 10% or less. If you have vintage single-coils with thin strings and a light touch, 100%.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/can-the-boost-pad-feature-on-out-in-3-4-handle-modular-synth-levels.184743/post-2276798]
 +
The inputs can handle up to +18dBu. Use the Input Sensitivity controls to adjust accordingly.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/axe-fx-iii-firmware-22-00-public-beta-beta-6.193187/post-2401863] Many things contribute: number of windings, magnet strength, distance from strings, string type and gauge, pick thickness, how hard you pick, etc. Nothing has changed in the input processing. The clip indicator trips when the input is within 0.5 dB of full-scale. If if trips you should turn down the sensitivity.
 +
</blockquote>
 +
 
 +
FM3:
 +
<blockquote>
 +
[https://www.thegearpage.net/board/index.php?threads/fm3-vs-hx-stomp-very-nice-comparison-from-john-cordy-with-poll.2148738/page-7#post-30556667]
 +
Input dynamic range has everything to do with the ability to handle low level signals. The normalized gain of even a medium gain tube amp can be over 60 dB. If your input dynamic range is only 96 dB and you leave 6 dB of headroom your noise floor is now a paltry -30 dB. There's a reason modeling products use various techniques to improve input dynamic range including dual-range A/D techniques, channel doubling, companding, pre/de-emphasis, etc.
 +
 
 +
Algorithms are extremely important. However usually the quality of the algorithm is proportional to its complexity. The higher the complexity the more powerful the processor required. One of the main reasons today's modelers sound so much better than they did just a decade ago is the increase in computing power allowing more advanced algorithms.
 +
</blockquote>
 +
 
 +
Axe-Fx II:
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/input-gate-level-setting-can-this-be-used-as-an-analog-stage-guitar-input-pad.127000/#post-1511036]
 +
The Input Trim control in the I/O menu is before the A/D. You can use that to reduce the level into the A/D. If you want 4 dB of gain reduction: A = 10^(-4/20) = 0.63. So you need to reduce your input pad by 37%. The new value is 0.243 * 0.63 = 0.153 => 15.3%
 +
</blockquote>
 +
 
 +
<blockquote>
 +
Input 1 is normalized to 1V. The other inputs are normalized to 8V. 20 * log10(8) = 18 dB.
 +
</blockquote>
 +
 
 +
'''OTHER QUOTES'''
 +
<hr>
 +
Cooper Carter:
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/input-levels-spike-to-red-with-0-input-gain.145729/page-2#post-1723278]
 +
[…]
 +
The Instrument Level is to make it so the A/D converter hears the best signal it possibly can. So say you have a super low output Strat. You crank up the input level so that that Strat is hitting the converter at a level that is making sure it's well above the (very low) noise floor of the Axe-Fx. The A/D does its work and then brings down the signal it outputs to the processor by the same amount you gained up, so that what is coming in is going out, regardless. Conversely, if you have a super hot guitar, like an EBMM JP15, it's already hitting the A/D way above the noise floor, and you don't want to add unnecessary noise by having the input higher than it needs to be to convert the signal at an optimal level. So you turn the input level down a good bit. The converter then compensates for how much you turned down by bringing up the signal by an equal amount before it outputs to the processor. The signal hitting your grid (i.e. pedals, amps, whatever) is in theory unchanged in level from what is coming out of your guitar. You've just optimized the level at which it's being A/D converted.
 +
 
 +
You "can't" really "clip" the input given that it takes drive pedals and what-have-you just as well as an amp does.
 +
</blockquote>
 +
</blockquote>
 +
 
 +
==Main output level==
 +
 
 +
[[image:Iii-meter-bridge.jpg|link=|300px]]<BR>
 +
 
 +
The main output levels on the amp modelers are directly controlled with the hardware output level knobs, and also depend on system settings and preset settings.
 +
 
 +
; Axe-Fx III and FM9 : The default nominal output level of Outputs 1 and 2 is -10dBV. It's adjustable: -10 or +4 (Output 3 and 4: n/a). The red LEDs on the front panel come on at -1 dBFS, which differs from previous hardware. A front panel LED meter bridge provides instant visual status for the inputs and (analog) outputs. A Meters page in the Home menu and layout grid also shows I/O levels. The Output blocks also provide meters (same as VU meters). Finally, the Utility lets you check the performance of all four outputs.
 +
 
 +
; FM3 : The default nominal output level of Output 1 is -10dBV. It's adjustable: -10 or +4 (Output 2: n/a). The red LEDs on the top panel come on at -1 dBFS. A front panel LED meter bridge provides instant visual status. A Meters page in the Home menu and layout grid also shows I/O levels. The Output blocks also provide meters (same as VU meters). Finally, the Utility menu lets you check the performance of all outputs.
 +
 
 +
If you need to set the output level of the Axe-Fx III or the FM3 to an exact value (like on the Axe-Fx II), use the Utility > ADC Levels menu.
 +
 
 +
If you are clipping the outputs, you need to lower the level INSIDE your presets. The physical OUT knobs come after the converters and only affect the level of what you hear.
 +
 
 +
There's NO need to put a DI box inbetween the modeler's output and the mixing board.
 +
 
 +
MIDI CCs can control output levels. To reset them without the help of a MIDI controller, change the assignment to "NONE" in I/O.
 +
 
 +
The main output level is affected by the output level of the selected preset, and the Global EQ's Gain control.
 +
 
 +
; Axe-Fx II and AX8 : The nominal level of the main outputs defaults to +4dBu line level (adjustable on the AX8). This means that you should connect the Axe-Fx II and AX8 to a LINE level input on the mixing board, when available, because the output signal is too hot for a MIC input. If only MIC inputs are available on the mixing console, try this:
 +
** Use a pad switch on the mixer to attenuate the signal and prevent clipping
 +
** Decrease input gain on the channel strip
 +
** Decrease the output level from the device by turning down the Output knob at the front.
 +
 
 +
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/usb-outputs-distorted-analogs-are-fine.172103/post-2077636]
 +
The converters are AFTER the output level knobs so you may be clipping when converting to fixed-point for USB but the converters won't clip if the output level knobs aren't all the way up.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/setting-output-levels-for-external-effects.139722/#post-1656827]
 +
-10 dBV is compatible with instrument levels.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/output-level.136991]
 +
The default Output Level for Output 1 and 2 is -10 dBv. This was done to reduce the number of support cases due to people overloading the inputs on consumer-grade interfaces, mixers, etc. (IOW cheap stuff). Most professional gear runs at +4 dBu so if using a pro-grade interface, mixer, etc. you may want to go into the Global menu and change the level to +4 dBu. 
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/possible-bug-in-the-compressor.137491/page-2#post-1631058]
 +
The Axe-Fx III maximum output level is over 22 dBu (!). The VU meters are calibrated to -12 dBFS. So at the zero line on the VU meters and with the output level knob all the way up you would be putting out around 10 dBu. That's enough to drive any power amp, and then some. The typical power amp has an input sensitivity of 0 dBu for full power so there's more than enough oomph there. 
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/preamp-output-voltage.146527/#post-1733293]
 +
+4 dBu is the nominal output. Max output is +20 dBu.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/axe-fx-iii-firmware-version-2-05.146395/page-3#post-1731738]
 +
The meters on the front panel are the post-fader meters.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/output-block-meters.194636/post-2480057]
 +
The meters in the (Output) block are pre-fader (Level knobs on front of unit). The LEDs are post-fader. Simple as that.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/axe-fx-iii-firmware-version-2-05.146395/page-4#post-1732129]
 +
The meters on the front of the Axe-Fx are relative to full-scale. They are not calibrated in dBu. They are to assist you so that you don't clip the converters.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/axe-fx-iii-firmware-version-2-05.146395/page-5#post-1732184]
 +
The front panel meters indicate the level INTO the D/A converters. The only place the system can clip is at the converters so the meters let you know when you are in danger of clipping the converters.
 +
 
 +
[…]
 +
A signal is generated internally. That signal can be any value from 0 (negative infinity dB) to a thousand dB, in theory. That signal is then multiplied by the "gain" of the output level knob (0 to 1). The knobs have an audio taper but that's irrelevant. If, after applying that gain, the signal exceeds 1.0 the converters will clip and red LEDs on the meters will light.
 +
 
 +
If you think about the meters as level into the converters it all makes sense because that's what it is. To further demonstrate this increase the Boost/Pad setting for Output 3/4 and watch what happens.
 +
 
 +
The output meters are the analog of the input meters. They indicate converter levels. Nothing more, nothing less. And what they do is extremely important and convenient.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
All Fractal Audio products use floating-point processing. In fact the Axe-Fx III uses 64-bit floating-point in many places. It's impossible to clip internally. The AX-8 and Axe-Fx II use 40-bit in many places and are also impossible to clip internally.
 +
</blockquote>
 +
 
 +
FM3:
 +
<blockquote>
 +
[https://www.thegearpage.net/board/index.php?threads/fm3-vs-hx-stomp-very-nice-comparison-from-john-cordy-with-poll.2148738/page-6#post-30554105]
 +
The maximum output level is around +22 dBu.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/output-level-differences-between-axe-fx3-fm3.175907/post-2140373]
 +
FX III is 6 dB higher than FM3 on Output 1.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://www.thegearpage.net/board/index.php?threads/gt1000-vs-helix-lt.1949412/page-2#post-26597522]
 +
If you are clipping the output, which is the final fixed-point signal to the converters (all audio converters use fixed-point), then your internal signals are far too high. If you use the VU meters and set your output to 0 dB, you are guaranteed 12dB of headroom at the converters with the output level knob all the way up. I've never witnessed a palm mute that was more than a few dB hotter than nominal.
 +
 
 +
Go into the Layout menu and press the Zoom hotkey. This will display VU meters for the two main outputs. Adjust the level of the Amp block (using the Block Level knob with the Amp block selected) so that the signal hovers around the 0 dB marker. If you do this it's impossible to clip the outputs.
 +
 
 +
The factory presets are all adjusted for roughly 0 dB on the VU meters. Even with the output level knob all the way up I never get anywhere even close to clipping.
 +
 
 +
We could've taken a conservative approach and built in a lot of headroom so that clipping the converters was impossible but then you lose dynamic range. The approach taken optimizes the dynamic range of the converters (so you aren't wasting bits) thereby ensuring maximum fidelity and lowest noise. It does require that the user adjust their presets correctly to avoid overflowing the converters but the VU meters make this task trivially easy.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/still-finding-level-meters-a-bit-confusing.142073/page-2#post-1692627]
 +
It's impossible to clip internally. The output block level meters are intended for use in leveling presets. When routing a signal from Input 1 to Ouput 3 or 4 it's entirely possible for the meters to enter the red zone. This is not an issue. The only place clipping can occur is at the final D/A stage which is indicated by the front panel meter bridge. If the red LEDs light then the D/A is clipping.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/getting-dirty-background-note-on-clean-amps.31363/post-447095]
 +
[…]
 +
Brief excursions into clipping may not light the clip LED long enough to be noticeable but can be audible. There is a hard limiter prior to D/A conversion that prevents wrap-around but if your preset is too hot you can hit that limiter which will sound nasty.
 +
 
 +
As a rule of thumb, a preset shouldn't clip regardless of the pickups used. If you plug in a hotter guitar and the output clips, then your amp block output level is too high.
 +
</blockquote>
 +
 
 +
Axe-Fx II and AX8:
 +
<blockquote>
 +
The XLR output is balanced but it's +4dBu nominal. The problem is people connect it to a mic input which is way too sensitive for that level signal. If the board has a mic/line switch you want to set it to line level. Or if it has a pad switch turn that on. Otherwise turn the level knob way down. The thing to remember is that XLR is just a connector. It doesn't imply microphone levels. Most pro stuff like eq's, etc. have line-level XLR's.
 +
</blockquote>
 +
 
 +
AX8:
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/ax8-output-knob-not-turning-completely-down.116484/#post-1392152]
 +
The output doesn't go all the way to zero. This was done due to the plethora of support issues where people would say they weren't getting any sound and it was simply due to the fact that they had the knob turned all the way down. So now you get a little signal and we get less support calls.
 +
</blockquote>
  
 
Axe-Fx II:
 
Axe-Fx II:
* None.
+
<blockquote>
* Output 1: an exact copy of the Output 1 signal, UNLESS the preset contains an FX Loop block.
+
[http://forum.fractalaudio.com/threads/output-level-knob-behavior.102779/#post-1231388]
* Input 1: an exact copy of the direct input signal (unprocessed). This sends a DI signal through Output 2, UNLESS the preset contains an FX Loop block.
+
We test the output to be flat within +/- 1 dB over the range of the knob. In fact I'd be surprised if there were any measurable variation at all.
 +
</blockquote>
  
==Output 3/4 | Copy Input 1==
+
<blockquote>
 +
[http://forum.fractalaudio.com/posts/918182]
 +
The output "pot" is actually a ladder of discrete resistors that is remotely controlled by the knob on the front panel. Other products simply reduce the digital signal going into the D/A converter but this is sub-optimum as you reduce your dynamic range when doing this. The Axe-Fx II strives to keep the signal into the D/A as high as possible for optimum dynamic range and then controls the output level using a programmable output gain. The downside of this approach is that you will hear a small noise when the output switches between the resistors in the ladder.
 +
</blockquote>
  
Applies to: Axe-Fx III.
+
<blockquote>
 +
[http://forum.fractalaudio.com/posts/934411]
 +
To place a pot after D/A requires running cables to/from the front panel. These cables can degrade signal quality and pick up noise. The pots on the front panel of the II are remote controls for the digital pots. The signal never passes through them. The digital pots also allow us to boost the level from the D/A and then attenuate it precisely to improve output SNR. The Output X Boost/Pad feature would be impossible without digital pots.
 +
</blockquote>
  
This determines whether a copy of Output 1 is sent through Output 3 or 4. For example for re-amping.
+
Axe-Fx II: (due to single-ended designs and low-voltage/low-power constraints)
 +
<blockquote>
 +
Optimal gain staging would be with the level knob around noon. Higher than this and you risk clipping the inputs of the downstream device. With the level knob at full the Axe-Fx II will probably incinerate a Soundblaster or other low-cost stuff. The max level out of the Axe-Fx II is +20dBu. Most pro gear can easily handle that but lots of gear cannot and the trend in newer gear is towards lower and lower maximum input levels . In the old days, +20dBu was routine. Everything could put out and handle +20. Not so much anymore.
 +
</blockquote>
  
This setting only works if the preset doesn not contain an Output 3 block or Output 4 block.
+
<blockquote>
 +
[https://forum.fractalaudio.com/posts/732702]
 +
The II actually has more output than the I. The II can do about +20 dBu, the I was about +18.
 +
</blockquote>
  
==Input 1 Left Select==
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/axe-sounding-terrible-through-guitar-cab.58613/page-2#post-732702]
 +
Start with amp volume at noon. Bring up Axe-Fx volume until desired level is reached. If you need more, turn up amp. With the Axe-Fx volume all the way up you would be pushing +20 dBu into the amp which could clip the inputs to the amp.
 +
</blockquote>
 +
</blockquote>
  
Applies to: Axe-Fx II.
+
==Preset levels==
  
Input 1 is split: it appears at the front (mono) as well as on the rear (mono or stereo).
+
Read [[Presets]] for more information
This parameter tells the Axe-Fx II if the front input or the rear input is used to connect the instrument. Default: front.
 
  
The rear port has the same impedance as the front input (1 Mohm, for guitars) but it operates at LINE level instead of instrument level.
+
=Headphones, In-Ear Monitoring (IEM)=
  
The front input does not disable Input 1 left at the rear. Use the menu to select either the front input or rear input. You can leave everything plugged in.
+
==Headphones==
  
<blockquote>"Input 1 on the rear is a very high impedance input (1 Mohm). It is compatible with low impedance outputs. Most people don't understand the real meaning of impedance and think you need to connect low impedance to low impedance but that's only with passive devices and is a relic of the old days when transformers were used to get the best power transfer. Nowadays we have active inputs with very high impedance which are compatible with a broad range of source impedances." [http://forum.fractalaudio.com/threads/non-line-level-input-into-axe-fx-2.120225/#post-1430576 source] </blockquote>
+
'''Routing'''
  
==Post Level==
+
Use the Output 1 knob to set the headphones level. If you have both monitors and headphones connected and want to listen through headphones only, use one of these methods:
  
Applies to: FX8.
+
* Switch off the monitors.
 +
* Connect the studio monitors to another output and  send the Output 1 signal to that output in the [[I/O menu]].
 +
* Use a line level attenuator to turn down the monitors' level without affecting the headphones level.
 +
 
 +
If you have a Wet/Dry set up, and want to hear both through headphones or IEMs, send Dry through Out and Wet through Out, and combine those signals into OUT 1. See <q>[https://forum.fractalaudio.com/threads/route-out2-to-headphones.176773/#post-2148387 Route OUT2 to Headphones?]</q> in the forum for an example.
  
This switches between +4dB (pro line level, default) and -10dB (consumer-grade equipment). Use +4dB when the unit connects to a line level on another device. Use -10dB when the unit connects to a guitar amplifier's instrument input or a pedal.  
+
To process incoming USB Audio signal before it is routed to an output, put the Input USB block on the grid, add effects, and add the Out block. To route it back to the computer, route the signal to Axe-Fx III USB outputs 7/8 in the computer.
  
If you're using the FX8 in a Four Cable Method (4CM) setup, and you're experiencing hiss, try switching to another Post Level value.
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/not-possible-selectable-headphones-source.149024/#post-1766203]
 +
Headphones are hardwired to Output 1.
 +
</blockquote>
  
NOTE: some users report that the FX8 needs a reboot after changing the value before the changed value takes effect. [http://forum.fractalaudio.com/threads/hiss-with-archon-solved.124640/ source]
+
<blockquote>
 +
That's a hardware connection. Phones will always match Out1.
 +
</blockquote>
 +
</blockquote>
  
==Output Boost/Pad==
+
For more information read GlennO's <q>[https://forum.fractalaudio.com/threads/axe-fx-for-the-recording-musician.177592/ Axe-FX For The Recording Musician]</q> in the forum.
  
Applies to: Axe-Fx II, Axe-Fx III, AX8.
+
'''Impedance and volume'''
  
The Boost/Pad parameter optimizes the output level and reduces noise in certain scenarios, such as a 4CM setup (Four Cable Method) or when placing the device in front of a traditional amp.
+
If the volume level through your headphones is very low, switch to lower impedance headphones (such as 32 Ohm), use a headphone amp or use headphones with a built-in amplifier. The Axe-Fx III is better at feeding sufficient signal level to hard-to-drive headphones than the Axe-Fx II was.
  
When putting the Axe-Fx II or III (output 3 or 4) in front of a real amp, maximize Boost/Pad to make sure the full range of the D/A converter is used.
+
Northwest Audio & Video Guy has the <q>[http://nwavguy.blogspot.ca/2011/02/headphone-amp-impedance.html?m=1 Headphone & Amp Impedance]</q> article that is useful.
  
On the Axe-Fx III, Boost/Pad is not available on Outputs 1 and 2.
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/continuous-airy-hiss-on-headphones.140256/page-3#post-1668344]
 +
The headphone amp in the III is a pro-quality amp designed to drive low-impedance pro headphones. It's not designed for use with things like headphones with built-in amps and IEM amps.
 +
</blockquote>
  
With 4CM: increase Boost/Pad, and prevent clipping. Turn OUT on the front panel fully open. Then use Input Level in I/O to finetune the signal level.
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/how-good-is-the-headphone-amp-in-axe-iii-a-question-from-an-interesting-discovery.173701/post-2103924]
 +
The Axe-Fx III headphone amp is excellent. There are likely dedicated headphone amps that are better but I would have to see the schematic to form an opinion. Many OTS headphone amps are nothing more than a cheap op-amp in a box.
  
Javajunkie: "Boost/pad is not intended for boosting USB output (although it does have that effect). It is for the four cable method (4CM)".
+
IMO the best way to make a headphone amp is to use an op-amp and then add a current booster inside the feedback loop. You can use a complementary pair of transistors to do this.
 +
</blockquote>
 +
</blockquote>
  
<blockquote>"Usually you will use this when you send the effect loop out before the amp block. The signal will be weak going to the D/A converters. This allows you to boost the signal to the D/A converters w/ maintaining the same output level." [http://forum.fractalaudio.com/axe-fx-ii-discussion/39841-incoming-incoming-incoming-11.html#post540384 source] </blockquote>
+
'''No phones output'''
  
==Output 1 (PRE) Headroom==
+
The AX8 and early FM3 units do not have a dedicated output for headphones. Use a Y-cable with the outputs. If you connect your headphones directly to the AX8, you may get less signal level than from a dedicated headphones output on other devices. A popular solution is to use a small headphones amp, such as from M-Audio or Rolls.
  
Applies to: FX8.
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
 +
[http://forum.fractalaudio.com/posts/1234953]
 +
It does not have a headphone output but the outputs should be able to drive phones with ease. You'd just need a Y-cable adapter.
 +
</blockquote>
  
This parameter can supply more headroom if the signal through Output 1 PRE is too hot. Downside is that the noise floor is increased. Default is 6 dB, for the least headroom and lowest noise floor. The increased headroom is offset by a corresponding but opposite adjustment internally, so “what you hear” remains the same at all settings. Maximum headroom is 18 dB.
+
<blockquote>
 +
[http://forum.fractalaudio.com/posts/1295155]
 +
The output impedance of the 1/4" outputs is 600 ohms IIRC. This may be too high for some headphones. We always use a small output impedance on our designs to help protect the output devices against improper connections, ESD, etc. The outputs were not really designed to drive headphones, they are designed to drive high-impedance inputs (>10K). Headphones will work but it won't be optimum. For optimum results use a dedicated headphone amp.
 +
</blockquote>
 +
</blockquote>
  
==USB/Digi Out Source==
+
'''Optimizing sound'''
Applies to: Axe-Fx II.
 
  
This lets you determine what is sent out through USB Audio/AES/SPDIF: Output 1, Output 2, or Input (which is the unprocessed DI signal).
+
Sound through headphones can be dull:
  
==USB Return Level==
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/why-doesnt-the-axe-fx-sound-as-good-thru-headphones.27440/post-413385]
 +
Because there's no string and body reinforcement. When you play through speakers the sound couples into the guitar body and strings. With headphones you don't get this so the sound is very sterile and lifeless.
  
Applies to: Axe-Fx II.
+
Now, if you use speakers during recording and then playback through headphones it will sound fine.
 +
</blockquote>
  
A level control for the incoming USB Audio signal.
+
<blockquote>
 +
[http://forum.fractalaudio.com/posts/1239083]
 +
It's lack of acoustic reinforcement. I did a test a few years ago and I don't remember the actual numbers but having a speaker aimed at the guitar adds many dBs of power to the lower mids coming out of the guitar. IOW, if you measure the spectrum of the signal coming out of a guitar alone and then compare that to the signal coming out with a cab or monitor in proximity at a reasonable volume there are a LOT more lower mids with the speaker present. This results in a "thin" sound without the speaker.
 +
</blockquote>
  
==Other==
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/i-cant-seem-to-get-any-good-tones.119858/page-6#post-1435894]
 +
The problem with headphones is that there is no acoustic reinforcement of the guitar. There is zero coupling between the speakers (inside the headphones) and the guitar. Without that coupling, which is a type of positive feedback, the sound is lifeless, thin and harsh.
  
===If I/O parameters won’t stick===
+
When your heroes recorded their guitar parts that weren't using headphones.
  
If adjusted parameters in the I/O menu are restored to their default values after powering off and on, there’s probably an issue with the internal battery. It’s exhausted or has come loose.
+
On "Appetite for Destruction" Slash recorded his guitar parts in the control room. To get even more coupling into the guitar a combo amp was in the control room with him pointed at the guitar. A volume pedal allowed him to adjust the volume of the combo amp so he could control the coupling. With the volume pedal all the way up he could get controlled feedback.
  
===Backing up and restoring I/O settings===
+
I've actually done tests comparing the spectrum out of the guitar when there is no coupling (i.e. monitors turned off) and with typical coupling (monitors loud or using a conventional cab). The boost in the low midrange is significant. I forget the actual numbers but it was at least several dB.
 +
</blockquote>
  
A backup of the system settings, created with [[Fractal-Bot]], contains all I/O settings.
+
<blockquote>
 +
I did some studies years ago and having a speaker in proximity to the guitar actually changes the final tone considerably. I compared the frequency response with the amp in isolation to the frequency response with the amp in proximity and measured several dB difference in the lows and mids. It was clearly audible when the recordings were played back.
 +
</blockquote>
 +
</blockquote>
  
=Setups: Axe-Fx and AX8 =
+
'''Tips for improving sound quality through headphones:'''
  
See the rig diagram in Section 4 of the Owner's Manual.
+
* Use [[Impulse_responses_(IR)#FullRes|FullRes]] IRs in the [[Cab block]] or [[IR Player block]].
 +
* Use a far-field [[Impulse responses (IR)]].
 +
* Use a <q>correction EQ IR</q> to make your phones sound more flat.
 +
* Increase Proximity in the [[Cab block]].
 +
* Increase Room Level in the [[Cab block]].
 +
* Select the Ambience type in the [[Reverb block]].
 +
* Always use a stereo output signal.
 +
* Add the [[Enhancer block]] to presets.
 +
* Increase De-Phase / Smoothing in the [[Cab block]].
 +
* Use Gain Enhancer in the [[Amp block]].
  
==FRFR - Direct - Studio Monitors - DAW==
+
Avoid wireless headphones because they increase latency.
  
===What is FRFR: full range flat response===
+
For more information see Wikipedia's <q>[http://en.wikipedia.org/wiki/Headphones Headphones]</q> article.
  
Amplifying a signal with cabinet modeling requires a power amp and speaker system that covers the entire frequency spectrum: 20 Hz - 20 kHz. Also, it should not add any tonal coloring of its own. Those systems are called FRFR: full range flat response. Also referred to as: neutral. What goes in comes out. Tone shaping is entirely left to the input device, which is a Fractal Audio processor here.
+
==In-Ear Monitoring (IEM)==
  
From the Axe-Fx III Owner's Manual:
+
In-Ear Monitoring (IEM) provides a way for musicians to monitor sound through earbuds, instead of floor wedges etc. While this provides a superior listening environment, it takes getting used to the direct sound into your ears and the absence of surround sounds.  
<blockquote>"A Full-Range Flat Response (“FRFR”) system aims to reproduce the entire audio spectrum without compromise. In comparison, most guitar speakers are narrow range, with no ability to accurately reproduce extended lows and highs. A 1×12 open-back combo is never going to sound like a 4×12 stack. In comparison, full-range flat response studio monitors, high‐quality PA speakers, and FRFR speakers designed specifically for guitar should be able to reproduce anything you play through them."</blockquote>
 
  
Getting accustomed to the FRFR sound may take some time. It is different from listening to a traditional guitar amp. You may also miss the "thump" of a traditional guitar cabinet.
+
The I/O architecture of the Axe-Fx III and FM make it easy to send and receive IEM-specific signals, without the need for an external mixer.
  
FRFR amplification means: portability, no tone coloring, reduced stage volume, consistent tone at all volume levels and in all venues, ability to work with cab modeling, ability to produce synth and acoustic tones, and the musician hears exactly what the audience hears.
+
The same optimisation tips as for headphones apply, see above.
  
* [http://en.wikipedia.org/wiki/Full-range_speaker FR in Wikipedia.]
+
''WARNING'': Always use the built-in limiter of your IEM system to protect your ears against sudden spikes and peaks!
* [http://www.musicradar.com/news/guitars/modelling-preamp-systems-and-full-range-flat-response-cabs-explained-626092 Article in Music Radar.]
 
  
===Which systems are FRFR===  
+
For more information see <q>[https://forum.fractalaudio.com/threads/iem-best-practices.158751/post-2146885 Cooper Carter's tips for dialing in IEMs]</q> in the forum.
 +
 
 +
=Full Range Flat Response (FRFR)=
 +
 
 +
See the rig diagrams in [[Owners_Manuals|Section 4]] of the Axe-Fx III, FM9 or FM3 Owner's Manual for many examples.
 +
 
 +
==Why use FRFR monitoring==
 +
 
 +
Listening to a virtual amp with a cabinet model requires an amplification system or listening device that covers a broad frequency spectrum, from 20Hz up to 20kHz, AND adds as little coloring of its own as possible. Those systems are called <q>FRFR</q>, for <q>Full Range Flat Response</q>, also referred to as  <q>neutral</q> because what goes in, comes out. Tone shaping is entirely left to the input device, which in this case is a Fractal Audio modeler.
 +
 
 +
<blockquote>
 +
'''From the [[Owners_Manuals|Axe-Fx III Owner's Manual]]'''
 +
<hr>
 +
 
 +
<blockquote>
 +
A Full-Range Flat Response (“FRFR”) system aims to reproduce the entire audio spectrum without compromise. In comparison, most guitar speakers are narrow range, with no ability to accurately reproduce extended lows and highs. A 1×12 open-back combo is never going to sound like a 4×12 stack. In comparison, full-range flat response studio monitors, high‐quality PA speakers, and FRFR speakers designed specifically for guitar should be able to reproduce anything you play through them.
 +
</blockquote>
 +
</blockquote>
 +
 
 +
Many so-called FRFR devices really do not have an entirely flat frequency response.
 +
 
 +
Among the advantages of FRFR amplification:
 +
 
 +
* portability
 +
* no tone coloring
 +
* reduced stage volume
 +
* consistent tone at all volume levels and in every venue
 +
* flexibility of cab modeling
 +
* good reproduction of synth and acoustic tones
 +
* the musician hears exactly what the audience hears
 +
 
 +
For more information see:
 +
 
 +
* Wikipedia: <q>[http://en.wikipedia.org/wiki/Full-range_speaker Full-range speaker]</q>.
 +
* musicradar: <q>[http://www.musicradar.com/news/guitars/modelling-preamp-systems-and-full-range-flat-response-cabs-explained-626092 Modelling preamp systems and full-range, flat response cabs explained]</q>
 +
 
 +
==Which systems are FRFR==
  
 
FRFR systems include:
 
FRFR systems include:
 +
 
* Studio monitors.
 
* Studio monitors.
 
* Active (powered) FRFR cabs and wedges.
 
* Active (powered) FRFR cabs and wedges.
* Passive FRFR cabs and wedges, powered by a separate amplifier.
+
* Passive FRFR cabs and wedges, powered by a separate neutral amplifier.
* Headphones.
+
* High-quality headphones.
* DAW.
+
* High-quality P.A.
* High-quality PA systems.
+
 
 +
Popular manufacturers of FRFR solutions for stage use include Atomic, EAW, ElectroVoice, Friedman, Matrix, Meyer, Mission Engineering, QSC RCF, XiTone, and others.
 +
 
 +
Quality studio monitor brands include Focal, Adam, Genelec.
 +
 
 +
==Close-miking==
 +
 
 +
[[image:Miced_cab.png|link=]]
 +
 
 +
FRFR amplification leaves tone shaping entirely to the modeler. That includes the use of a virtual speaker AKA a <q>cab model</q>. Fractal Audio's cab models are Impulse Responses (<q>IRs</q>). These are sampled sounds of speaker cabinets, with the recording microphone(s) placed within inches of the speaker cap or cone (<q>near-field</q>). This is referred to as <q>close-miking</q>.
 +
 
 +
Compared to the sound of a traditional amp and guitar speaker, AKA <q>in the room</q> or <q>far-field</q>, close-miked sound has much more bass content, because of the microphone's proximity to the speaker when capturing the IR. Also, there is much more high-frequency content, because the recording mic usually is placed on-axis to the speaker's cap.
  
Popular manufacturers of FRFR solutions for stage use include Atomic, RCF, Matrix, Meyer, Friedman, XiTone, Mission Engineering, EAW, QSC and others. Quality studio monitor brands include Focal, Adam, Genelec.
+
Becoming accustomed to the FRFR sound can take some time. Instead of listening to a traditional guitar speaker, you're hearing the sound of a close-mic'd speaker cabinet, because of the use of cabinet modeling. The directivity of an FRFR speaker is also different from a traditional guitar speaker.
  
===Close miking===
+
See <q>[https://www.youtube.com/watch?v=y8GiF-GVLgg The One Thing Every Influential Guitar Tone Has In Common]</q> on YouTube for more information.
  
Using amp and cab modeling with FRFR amplification means that the audio signal includes a virtual cabinet. These cab models use impulse responses (IRs). These are sampled sounds of cabinets and speakers, with the recording microphone(s) placed within inches of the speaker cap or cone ("near-field"). This is referred to as a "close-miked" sound. When compared to the sound of a traditional amp and cabinet (aka "amp in the room" or "far-field" recording), close-miked sounds haven much more bass and treble, due to the microphone's proximity to the speaker.
+
<q>[[Impulse_responses_(IR)#FullRes|FullRes]]</q> is Fractal Audio's proprietary technique of adding room to recorded guitar tones and sound through headphones.  
  
That sound is often EQ'd at the mixing board to fit into the entire mix. Fractal Audio's Axe-Fx and AX8 modelers provide lots of EQ tools to use.
+
For more information see:
  
[http://en.wikipedia.org/wiki/Close_miking#Basic_techniques Wikipedia.]
+
* <q>[[Impulse_responses_(IR)#Near-field_and_far-field_IRs|Impulse responses (IR)]]</q> in the Wiki.
 +
* Wikipedia's <q>[http://en.wikipedia.org/wiki/Close_miking#Basic_techniques Microphone practice: Basic techniques]</q> article.
  
<blockquote>"You're not going to hear the same thing through FRFR that you heard from guitar cabs. Your audience will hear something very similar but you won't. What you're hearing through FRFR is a mic'd representation of the cabs. It takes some getting used to. You have to start thinking like a producer/engineer rather than a guitar player. If you start trying to dial out what you call "fizz" and "artifacts" you're going to end up with a tone that doesn't cut. It might sound good to you but it won't fit in the mix. That fizz and sizzle is what makes those classic rock tones work. Listen to some isolated tracks of VH and AC/DC and you'll hear a ton of high-end sizzle. In the mix, however, it's not noticeable. If you remove it then the guitar sounds dead." [http://forum.fractalaudio.com/axe-fx-ii-discussion/61661-tone-envy-case-fizzies-2.html#post767039 source]</blockquote>
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/fighting-my-clr.119812/page-6#post-1426275]
 +
You're never going to get a full-range monitor to sound like an amp in the room regardless of the IR used. One reason for this is dispersion. A traditional guitar cabinet has a beam pattern that decreases with increasing frequency. This means less high frequencies when listening off-axis. A full-range monitor will have more highs. Now some will argue that if you capture the traditional cab off-axis in the far field then you'll get the same thing but you won't because the monitor is not interacting with the environment in the same way. The traditional cab will send less frequency content to off-axis which is then reflected off the floor, walls and ceiling. The monitor will send more highs off-axis that are reflected. Our hearing relies a LOT on the spatial cues of reflection and the reflections will not be the same.
  
<blockquote>"The sound of an amp in the "far field" is quite different than what you get with close-miking. IR's are made using close-miking and therefore sound nothing like listening to a guitar cab at distance from the cone. Your audience does not hear the far field tone, they hear the close-miked tone as that's what is put through the FOH. It can be quite an adjustment coming from far field amp tone to close-miked tone. Some people just never adjust. Fortunately the Axe-Fx was designed to give you the best of both worlds. You can use the FX Loop and Output 2 to a power amp and conventional guitar cab while routing the fully processed tone with IR to the FOH. See the manual for full details. Rather than using your amp you can use a lightweight solid-state power amp and any of the new, lightweight guitar cabs that use Neodymium speakers. This gives you the classic far field amp tone for yourself in a lightweight package and the polished sound for the FOH direct from Output 1." [http://forum.fractalaudio.com/axe-fx-ii-discussion/78697-i-need-help-going-nuts-share-your-ideas.html#post957105 source]</blockquote>
+
Compound the above with the fact that 99.9% of IRs are near field captures which sound nothing like the far field.
  
<blockquote>"Close-miked IRs typically have a lot more high frequencies than what you hear at a distance and off-axis from the speaker." [http://forum.fractalaudio.com/axe-fx-ii-discussion/82318-cab-block-why-20k-hi-cut.html#post999153 source]</blockquote>
+
I believe trying to get a monitor to do amp in the room is a lesson in futility. If you really want that sound use a traditional guitar cab.
 +
</blockquote>
  
<blockquote>"All speakers "move air", that's the entire point of their design. Guitar speakers are inherently directional at higher frequencies. So when you stand off to the side you hear less highs. If you have two or four speakers the directivity gets even worse. FRFR speakers have less directivity. This combined with IR technology that almost invariably uses samples of a close-miked speaker and you end up with a different listening experience. To confuse the issue further many combo amps have an open back which changes the frequency response at the listening position even more. Now, if you connect your Axe-Fx to a power amp and traditional 1x12, 2x12, etc. then you will get "amp in the room" but the "moving air" statement has no basis in fact." [http://forum.fractalaudio.com/axe-fx-ii-discussion/101827-why-cant-amp-room-feel-modelled.html#post1220949 source]</blockquote>
+
<blockquote>
 +
[http://forum.fractalaudio.com/posts/767039]
 +
You're not going to hear the same thing through FRFR that you heard from guitar cabs. Your audience will hear something very similar but you won't. What you're hearing through FRFR is a mic'd representation of the cabs. It takes some getting used to. You have to start thinking like a producer/engineer rather than a guitar player. If you start trying to dial out what you call "fizz" and "artifacts" you're going to end up with a tone that doesn't cut. It might sound good to you but it won't fit in the mix. That fizz and sizzle is what makes those classic rock tones work. Listen to some isolated tracks of VH and AC/DC and you'll hear a ton of high-end sizzle. In the mix, however, it's not noticeable. If you remove it then the guitar sounds dead.
 +
</blockquote>
  
<blockquote>"You can't compare what you are used to hearing "in the room". The close-miked sound ALWAYS has more highs and lows. This is due to the physics of near-field micing. And this is why a highpass and lowpass are frequently employed at mixdown." [http://forum.fractalaudio.com/threads/another-trick-high-pass-low-pass.116016/#post-1386514 source]</blockquote>
+
<blockquote>
 +
[http://forum.fractalaudio.com/posts/957105]
 +
The sound of an amp in the "far field" is quite different than what you get with close-miking. IR's are made using close-miking and therefore sound nothing like listening to a guitar cab at distance from the cone.
  
<blockquote>"The classic method is "1W / 1m" which is to apply 1W and measure 1 meter away. When you get the microphone close to the speaker the response is much different and you usually get more highs and lows. This is "close miked" and is the technique normally used in studio recordings. During mixdown the producer/engineer will then often highpass and lowpass the signal to remove these excess highs and lows and to make the guitar "sit in the mix". IRs are almost always made using the same close-miked technique and, hence, will sound like a raw recording. Far-field IRs are possible but very difficult to obtain requiring a large facility and special techniques. Our primary goal is to model an amplifier and speaker as accurately as possible and the latest modeling is astonishingly accurate. We do not purport to be producers or mix engineers and leave the choice of low cut and high cut frequencies up to the user. Furthermore many users rely on the soundman to apply the filtering at the board, just as they would when mic'ing a "real" amp. More importantly the choice of frequencies is highly dependent upon the IR used." [http://forum.fractalaudio.com/threads/another-trick-high-pass-low-pass.116016/page-2#post-1386864 source]</blockquote>
+
Your audience does not hear the far field tone, they hear the close-miked tone as that's what is put through the FOH.
  
<blockquote>"IRs are equivalent to close-mic'ing an amp. When you close mic an amp you almost always get more bass and treble than an "amp in the room". The extra bass is due to the proximity effect of the microphone. The extra treble is primarily due to the directivity of the speaker. During mixdown engineers/producers will typically incorporate a low cut and high cut to help the sound "sit in the mix". The thing to take away from all this is that an IR represents the close mic'd sound (unless using far-field IRs which are rare) and the close mic'd sound of an amp is much different than the "amp in the room" sound. As such it is common to use frequency shaping on a close-mic'd amp." [http://forum.fractalaudio.com/threads/sorting-out-the-high-end.117233/#post-1399311 source]</blockquote>
+
It can be quite an adjustment coming from far field amp tone to close-miked tone. Some people just never adjust.
  
<blockquote>"The Axe-Fx is extremely accurate in duplicating the sound of a mic'd amp. Your monitoring thus becomes an essential part of the chain and accuracy is paramount. Many "FRFR" monitors are neither FR nor FR." [http://forum.fractalaudio.com/axe-fx-ii-discussion/93648-how-long-will-take-get-live-tone-2.html#post1124169 source]</blockquote>
+
Fortunately the Axe-Fx was designed to give you the best of both worlds. You can use the FX Loop and Output 2 to a power amp and conventional guitar cab while routing the fully processed tone with IR to the FOH. See the manual for full details. Rather than using your amp you can use a lightweight solid-state power amp and any of the new, lightweight guitar cabs that use Neodymium speakers. This gives you the classic far field amp tone for yourself in a lightweight package and the polished sound for the FOH direct from Output 1.
 +
</blockquote>
  
<blockquote>"FRFR is just not the same. Traditional head/cab you hear the sound from a bandwidth-restricted speaker at, say, 10 ft. In a typical modeler setup you are hearing what the "mic heard" when the IR was made and that mic was pushed up against the grill cloth. One approach is to use "far field" IRs which are obtained using a measurement mic at a typical listening distance and angle. These are rare. There are a couple stock far-field IRs. They are indicated by (JM) for Jay Mitchell, who created them. Even then it's still not the same because when you are using a traditional setup you move around while playing and the tone changes based on the angle. With a far-field IR the tone doesn't change with angle. When I was gigging I used a power amp and cab behind me and sent the XLR outputs to FOH. More gear to lug but best of both worlds: traditional backline sound, consistent FOH sound." [http://forum.fractalaudio.com/threads/fighting-my-clr.119812/page-2#post-1424863 source]</blockquote>
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/cab-block-why-20k-hi-cut.82318/#post-999153]
 +
Apples-to-oranges. You FRFR setup is using close-mic'd IRs. They typically have a lot more high frequencies than what you hear at a distance and off-axis from the speaker.
 +
</blockquote>
  
<blockquote>"You're never going to get a full-range monitor to sound like an amp in the room regardless of the IR used. One reason for this is dispersion. A traditional guitar cabinet has a beam pattern that decreases with increasing frequency. This means less high frequencies when listening off-axis. A full-range monitor will have more highs. Now some will argue that if you capture the traditional cab off-axis in the far field then you'll get the same thing but you won't because the monitor is not interacting with the environment in the same way. The traditional cab will send less frequency content to off-axis which is then reflected off the floor, walls and ceiling. The monitor will send more highs off-axis that are reflected. Our hearing relies a LOT on the spatial cues of reflection and the reflections will not be the same. Compound the above with the fact that 99.9% of IRs are near field captures which sound nothing like the far field. I believe trying to get a monitor to do amp in the room is a lesson in futility. If you really want that sound use a traditional guitar cab." [http://forum.fractalaudio.com/threads/fighting-my-clr.119812/page-6#post-1426275 source]</blockquote>
+
<blockquote>
 +
[http://forum.fractalaudio.com/posts/1220949]
 +
[…]
 +
All speakers "move air", that's the entire point of their design. Guitar speakers are inherently directional at higher frequencies. So when you stand off to the side you hear less highs. If you have two or four speakers the directivity gets even worse. FRFR speakers have less directivity. This combined with IR technology that almost invariably uses samples of a close-miked speaker and you end up with a different listening experience. To confuse the issue further many combo amps have an open back which changes the frequency response at the listening position even more.
  
===Fletcher-Munson===
+
Now, if you connect your Axe-Fx to a power amp and traditional 1x12, 2x12, etc. then you will get "amp in the room" but the "moving air" statement has no basis in fact.
 +
</blockquote>
  
Another audio phenomenom to be aware of, especially when using FRFR amplification, is: Fletcher–Munson. This refers to scientific findings that human ears perceive sound at low volume levels differently than at higher levels. This is VERY important when dialing in tones.
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/another-trick-high-pass-low-pass.116016/#post-1386514]
 +
[…]
 +
You can't compare what you are used to hearing "in the room". The close-miked sound ALWAYS has more highs and lows. This is due to the physics of near-field micing. And this is why a highpass and lowpass are frequently employed at mixdown.
 +
</blockquote>
  
At low volume levels people often tend to dial in more treble and bass than at loud levels. The Loudness switch on older home stereo systems does just that. But: when the volume is turned up, e.g. at a gig, those low and high frequencies become much too prominent. The guitar will then compete with cymbals (and lose), and with the bass (and lose). The result: the guitar drowns in the mix. Even turning up the volume does not fix this.
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/another-trick-high-pass-low-pass.116016/page-2#post-1386864]
 +
[…]
 +
The classic method is "1W / 1m" which is to apply 1W and measure 1 meter away. When you get the microphone close to the speaker the response is much different and you usually get more highs and lows. This is "close miked" and is the technique normally used in studio recordings. During mixdown the producer/engineer will then often highpass and lowpass the signal to remove these excess highs and lows and to make the guitar "sit in the mix".
  
More information about Fletcher-Munson:
+
IRs are almost always made using the same close-miked technique and, hence, will sound like a raw recording. Far-field IRs are possible but very difficult to obtain requiring a large facility and special techniques.
* [http://en.wikipedia.org/wiki/Fletcher–Munson_curve Wikipedia.]
 
* [http://proguitarshop.com/andyscorner/mind-blowing-mid-range-a-look-at-the-frequencies-that-make-the-cut Tone Report.]
 
* [http://zesoundsuite.blogspot.co.uk/2010/02/fletcher-munson-curve-why-you-should.html?m=1 The Fletcher Munson Curve & Why You Should Know About It.]
 
* [http://www.soundonsound.com/techniques/crafting-loud-mixes-sound-great Crafting Loud Mixes That Sound Great.]
 
* [http://ehomerecordingstudio.com/fletcher-munson-curve/ The Fletcher Munson Curve explained.]
 
  
===How to handle harsh, boomy tones and getting lost in the mix=== 
+
Our primary goal is to model an amplifier and speaker as accurately as possible and the latest modeling is astonishingly accurate. We do not purport to be producers or mix engineers and leave the choice of low cut and high cut frequencies up to the user. Furthermore many users rely on the soundman to apply the filtering at the board, just as they would when mic'ing a "real" amp. More importantly the choice of frequencies is highly dependent upon the IR used.
 +
</blockquote>
  
To avoid harsh and boomy tones when using FRFR amplification, and to be heard in the mix, you need to do this:
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/sorting-out-the-high-end.117233/#post-1399311]
 +
IRs are equivalent to close-mic'ing an amp. When you close mic an amp you almost always get more bass and treble than an "amp in the room". The extra bass is due to the proximity effect of the microphone. The extra treble is primarily due to the directivity of the speaker.
  
# Always dial in your "live" guitar tone at gig levels, which is 90 dB and higher. Do NOT expect excellent "bedroom" or headphones tones to translate well to a rehearsal room or stage.
+
During mixdown engineers/producers will typically incorporate a low cut and high cut to help the sound "sit in the mix".
# Use EQ! The guitar is mainly a "mid frequency" instrument, so shave off superfluous top and bottom end and add mids. This will help focus your tone.
 
  
EQ can be applied in several ways:
+
The thing to take away from all this is that an IR represents the close mic'd sound (unless using far-field IRs which are rare) and the close mic'd sound of an amp is much different than the "amp in the room" sound. As such it is common to use frequency shaping on a close-mic'd amp.
* Use the Low Cut and High Cut parameters in the Cab block to block undesirable top and bottom end. Common values are low-cutting (high-passing) between 80-150 Hz and high-cutting (low-passing) between 6-10 kHz. Now this may seem to make your guitar sound worse by itself, but it will improve its sound within the entire mix!
+
</blockquote>
* Put a PEQ at the end of the grid and block the low and high frequencies.
+
 
* Use the Global EQ or a GEQ for similar results.
+
<blockquote>
* Adjust Depth/Bass and Treble/Presence in the Amp block.
+
[http://forum.fractalaudio.com/posts/1124169]
* Boost the mids. For example: put a PEQ at the end of the grid, set a band (use Peaking when using the first or last band) to 770 hz, Q at 0.35, Gain between 2 and 4 dB. [http://forum.fractalaudio.com/axe-fx-ii-discussion/57223-frfr-tip-give-yourself-midrange-boost.html source]
+
The Axe-Fx is extremely accurate in duplicating the sound of a mic'd amp. Your monitoring thus becomes an essential part of the chain and accuracy is paramount. Many "FRFR" monitors are neither FR nor FR.
* Use the Cut switch in the Amp block.
+
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/fighting-my-clr.119812/page-2#post-1424863]
 +
FRFR is just not the same. Traditional head/cab you hear the sound from a bandwidth-restricted speaker at, say, 10 ft. In a typical modeler setup you are hearing what the "mic heard" when the IR was made and that mic was pushed up against the grill cloth. One approach is to use "far field" IRs which are obtained using a measurement mic at a typical listening distance and angle. These are rare. There are a couple stock far-field IRs. They are indicated by (JM) for Jay Mitchell, who created them. Even then it's still not the same because when you are using a traditional setup you move around while playing and the tone changes based on the angle. With a far-field IR the tone doesn't change with angle. When I was gigging I used a power amp and cab behind me and sent the XLR outputs to FOH. More gear to lug but best of both worlds: traditional backline sound, consistent FOH sound.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/can-the-mic-be-eliminated-by-sum-and-difference.147867/page-3#post-1748595]
 +
It's not the mic per se'. It's near-field vs. far field. Different mics sample the near-field differently. Mic'ing a speaker is sampling the near-field which sounds dramatically different than the far field. The response pattern of the mic samples the near-field and mics each have their unique pattern. Regardless, it's irrelevant. You'll never get monitors to sound like "cab in the room". If you want that use a SS power amp and cab.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
FRFR is simply different. It's like mic'ing up the cab in an iso booth and listening from the control room. Therefore it becomes EXTREMELY dependent upon the FRFR speaker. (...) if you have access to some nice studio monitors I'd start there.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
Apples and oranges. You're comparing FRFR to amp-in-the-room. They will never sound the same. And, IMO, those Matrix FRFR cabs sound like garbage but that's another story. When you use cabinet modeling into an FRFR you're recreating the sound of a close-mic'd amp. It's analogous to being in the control room while listening to your cab in an isolation booth. I.e., how records are made. If you want to compare to a head plugged into a cab you need to run the Axe-Fx into a power amp into the same cab. Get a *good" solid-state or tube power amp and run that into a Marshall cab. A few tweaks and it should sound nearly identical.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/free-far-field-session-2-cab-pack-for-axe-fx-users.151232/post-1799610]
 +
Far-field IRs are not the panacea some are making them out to be. Some things need clarification:
 +
# A far-field IR will still not sound exactly like "amp in the room". The reason for this is that the dispersion of a guitar cabinet is very different than that of a FRFR speaker. An FRFR speaker has far wider dispersion at high frequencies, by design. With a guitar cabinet the low frequencies are less directional than the highs. This causes the cab to interact with the room differently. So even if you capture a far-field IR it will not sound the same through a FRFR speaker.
 +
# Most of the time we are not in the far-field of a guitar cabinet. At 10 kHz the far-field of a 12" speaker is about 18 ft. So usually we're in the far-field at some frequencies but in the Fresnel zone at others. At a typical distance of, say, 5 ft. we are only in the far-field at frequencies below roughly 3 kHz. Above that we are in the Fresnel zone.
 +
# Because of #2 the sound at each ear can be quite a bit different. That six inches or so between our ears makes a big difference. When using a far-field IR the same sound will be presented to each ear. Even when in the far-field the sound changes pretty dramatically vs. angle because the dispersion is a function of frequency. One ear will hear more highs than the other.
 +
# A cab with more than one speaker creates significant challenges. For example, a 4x12 has a far-field at 10 kHz that's roughly 100 feet! If you capture an IR of that cab at, say, 10 feet you are nowhere near the far-field. At anything other than nadir (aka boresight, 0 degrees) the individual speakers will contribute with different times of arrival. This results in extremely phasey sound (we were able to get some 4x12 IRs by using a special trick but in general you need to be very far away).
 +
# We don't hear this phasiness when listening to the real cab though because of #2. We get very different signals at each ear and our brain processes these. When using a Fresnel-zone IR of a 4x12 the same signal goes to both ears.
 +
# Many guitar cabs are open back. A far-field IR of an open back cab through an FRFR monitor will sound very different because you're not reproducing the sound coming out of the back of the cab and bouncing off the walls.
 +
# The sound of recorded guitar is near-field. This is what most people are used to hearing. So if you're trying to get the sound of your favorite record you won't get that with far-field IRs.
 +
 
 +
The takeaway from all this is that if you truly want the sound of amp in the room the best way to get that is to use an actual guitar cab. This isn't to say that far-field IRs are useless. They will give you a roughly similar sound to a guitar cab but it's just not the same.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/axe-iii-via-studio-monitor-v-s-tube-combo-at-the-same-volume.173053/post-2095077]
 +
You'll never get the same experience using FRFR compared to AITR. It's physics. It's not a bunch of internet myth and pseudo-science about "mojo" and "tube magic.
 +
</blockquote>
 +
</blockquote>
 +
 
 +
==Fletcher-Munson==
 +
 
 +
The <q>Fletcher-Munson curve</q>, or <q>Equal-loudness contour</q> is the scientific name for the fact that human ears perceive sound at low volume levels differently than at higher levels. This is VERY important when dialing in tones.
 +
 
 +
When tweaking tone at low volume levels, a player often turns up treble and bass. This is what the "Loudness" switch on older home stereo systems did.
 +
 
 +
When the volume is turned up, those high and low frequencies get harsh and boomy. That guitar sound then competes with cymbals, and will lose. Also, the guitar competes with the bass guitar, and will lose.
 +
 
 +
This is not specific to FRFR systems, but FRFR amplification makes the Fletcher-Munson effect much more apparent because it amplifies a broad frequency range. In comparison, a traditional guitar speaker operates as a filter, with quite a narrow frequency range.
  
[http://forum.fractalaudio.com/axe-fx-general-discussion/37222-tips-eliminating-ice-pick-highs.html Discussion.]
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
 +
The "Loudness" controls in old Hi-Fi gear was nothing more than a bass/treble boost. It's a gimmick. It was supposed to compensate for the reduced sensitivity of human hearing at lower volumes. It's not accurate, never was and can never be. There are a myriad of reasons why, the most glaring is that you have no way of knowing what the SPL is (without a meter). Since equal loudness contours are dependent on SPL you can't compensate if you don't know the SPL. The Axe-Fx has no idea of the sensitivity of the amplifier and speakers connected. Therefore it can't possibly know what the SPL is and concomitantly can't know how to compensate.
 +
</blockquote>
 +
</blockquote>
  
<blockquote>"Resist the temptation to add bass and treble. The amp designers knew what they were doing (well most of them). If you are applying heavy EQ then you will be disappointed at gig volumes. What sounds midrangey and bland at low volumes will sound great at high volumes. Do some research on Fletcher-Munson to understand this." [http://forum.fractalaudio.com/axe-fx-ii-discussion/102680-adjusting-tone-band-mix.html#post1230141 source] </blockquote>
+
For more information about Fletcher-Munson curves or Equal-loudness see:
 +
* <q>[http://en.wikipedia.org/wiki/Fletcher–Munson_curve Equal-loudness contour]</q> at Wikipedia.
 +
* <q>[http://zesoundsuite.blogspot.co.uk/2010/02/fletcher-munson-curve-why-you-should.html?m=1 The Fletcher Munson Curve & Why You Should Know About It]</q> at ZeSoundSuite Dot Com.
 +
* <q>[http://www.soundonsound.com/techniques/crafting-loud-mixes-sound-great Crafting Loud Mixes That Sound Great]</q> at Sound on Sound.
 +
* <q>[http://ehomerecordingstudio.com/fletcher-munson-curve/ The Fletcher Munson Curve explained]</q> at E-Home Recording Studio.
  
<blockquote>"People often talk about applying low cuts and high cuts. This is because the cabinet models used in modelers are almost always (with a couple exceptions) based on near-field samples of guitar cabinets. IOW, the mic is pushed up against the grill cloth. This just happens to be the way that record producers/engineers mic a cabinet in the studio and the way guitar cabs are mic'd on stage. This is done primarily for isolation reasons. The downside of this approach is that the resulting tone will have a lot more lows and highs than when listening to the amp+cab "in the room". What the mic "hears" when pushed up against the grill cloth is not the same thing that we hear standing 10 feet away. The most common technique to deal with this is to simply cut out the lows and highs using blocking filters, e.g. highpass and lowpass filters. Producers routinely do this when mixing as excessive amounts of lows and highs will cause the guitar tracks to get "lost in the mix". Live sound engineers often do the same thing. The Cabinet block has blocking filters built in for just this very reason. You can also use a couple dedicated filter blocks or a parametric EQ block. For now let's use the Cabinet block. My personal settings are Low Cut around 80 Hz and High Cut around 7500 Hz and Filter Slope set to 12 dB/octave but these are just a starting point. Far-field IRs are available but they are rare due to the difficulty in obtaining them. They require a large facility and special techniques making the process impractical in most cases. So, until an abundant source of far-field IRs are available we need to think like a producer/engineer who is dealing with the mic pushed up against the grill cloth. This means shaping the tone with EQ to remove unwanted frequencies." [http://forum.fractalaudio.com/threads/low-cut-high-cut.119906 source] </blockquote>
+
==Fighting extended frequencies and Fletcher-Munson==
  
===Do not use a microphone on a FRFR speaker on stage===
+
Above, we concluded that the FRFR sound has an extended frequency range, which is often undesirable for a guitar sound and can suffer from the Fletcher-Munson curve when not dialed in correctly.
  
When you're using FRFR amplification on stage and you need to provide a signal for FOH, do NOT place a microphone in front of the FRFR monitor. That would make no sense because the signal already contains miked cab simulation. Direct-to-FOH is the right way to do it: run a cable from the output(s) to the mixing console. For long distances use the balanced outputs.
+
The solution to these issues is really simple: Don't dial in too much top and bottom end, and always dial in your live guitar tones at gig levels, 90dB and higher. Do NOT expect excellent "bedroom" or headphone tones to translate well to a rehearsal room or stage because sound changes as the volume changes. What sounds dull at low volume, may sound fantastic at high volume. And remember that the guitar is a "mid" instrument, so focus on the midrange.
  
===Create an amp-in-the-room tone with FRFR amplification===
+
So, how do you tweak the sound for FRFR? Here are some guidelines and options:
  
To create the amp-in-the-room sound using FRFR amplification:
+
* Use the Low Cut and High Cut parameters in the Cab block to block undesirable top and bottom end. Common values are cutting lows, using "high-pass" between 120-150Hz and cutting highs, or "low-pass", between 5-10kHz. This may seem to make your guitar sound bad or dull by itself, but it will improve its sound within the entire mix.
* Select a "farfield" stock cab type. There are the ones with "JM" in the name. Or select a stock cab captured with a neutral mic, such as the Red Wires ones, and set Proximity to its lowest value for far-field coloring.
+
* Put a PEQ or GEQ block at the end of the grid and block the lower and higher frequencies.
* If you have stereo amplification: use two IRS in stereo and use a very short delay in the Cab block on one of them to create the HAAS effect.  
+
* Adjust Depth/Bass and Treble/Presence in the Amp block.
* Use Room Reverb in the Cab block (not on AX8).
+
* Boost the mids. For example: Put a PEQ at the end of the grid, set a band, using Peaking when using the first or last band, to 770 hz, Q at 0.35, Gain between 2 and 4 dB. Or, bump the middle slider of a 5-band Passive GEQ.
* Increase De-Phase in the Cab block. It adds amp-in-the-room characteristics to the FR sound (not on AX8).
+
* Use the Cut switch in the Amp block.
* Add a mid-boost, as described above..
+
* Add the Factory <q>1 - 1x4 Pig 57</q> IR to add body to the sound.
* Turn up Speaker Compression (Amp block) or Motor Drive (Cab block).
 
  
Of course, if you want a real "amp in the room" tone from your modeler, use a power amp and a traditional guitar speaker cabinet.
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/adjusting-tone-in-a-band-mix.102680/#post-1230141] Resist the temptation to add bass and treble. The amp designers knew what they were doing (well most of them). If you are applying heavy EQ then you will be disappointed at gig volumes. What sounds midrangey and bland at low volumes will sound great at high volumes.
  
===Tweeter squeal===
+
Do some research on Fletcher-Munson to understand this.
 +
</blockquote>
  
Some FRFR speakers can cause very high-pitched loud feedback.
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/low-cut-high-cut.119906]
 +
People often talk about applying low cuts and high cuts. This is because the cabinet models used in modelers are almost always (with a couple exceptions) based on near-field samples of guitar cabinets. IOW, the mic is pushed up against the grill cloth. This just happens to be the way that record producers/engineers mic a cabinet in the studio and the way guitar cabs are mic'd on stage. This is done primarily for isolation reasons.
  
<blockquote>"Tweeter squeal is magnetic feedback from the speaker's tweeter. Move further away from the speakers. This is a phenomenon unique to FRFR solutions." [http://forum.fractalaudio.com/axe-fx-ii-recordings/68136-weird-artifact-after-palm-mute.html source]</blockquote>
+
The downside of this approach is that the resulting tone will have a lot more lows and highs than when listening to the amp+cab "in the room". What the mic "hears" when pushed up against the grill cloth is not the same thing that we hear standing 10 feet away.
  
<blockquote>"Magnetic feedback is an issue unique to FRFR amplification. The tweeter creates a magnetic feedback loop with the pickups. The closer you get to the speaker the more feedback until the point it squeals. The only solution is to move away from the speaker or turn down the gain/volume." [http://forum.fractalaudio.com/axe-fx-ii-discussion/76362-feedback-issues-can-you-have-look-see.html#post932880 source]</blockquote>
+
The most common technique to deal with this is to simply cut out the lows and highs using blocking filters, e.g. highpass and lowpass filters. Producers routinely do this when mixing as excessive amounts of lows and highs will cause the guitar tracks to get "lost in the mix". Live sound engineers often do the same thing.
  
<blockquote>"The high-pitched feedback is pickup squeal and is caused by electromagnetic feedback from the speaker to your pickups. FRFR tends to exacerbate this since you have a tweeter feeding back high frequencies. A noise gate can help but the best solution is to move away from the speaker." [http://forum.fractalaudio.com/axe-fx-ii-discussion/80613-noise-gate-choke.html#post979145 source]</blockquote>
+
The Cabinet block has blocking filters built in for just this very reason. You can also use a couple dedicated filter blocks or a parametric EQ block. For now let's use the Cabinet block. My personal settings are Low Cut around 80 Hz and High Cut around 7500 Hz and Filter Slope set to 12 dB/octave but these are just a starting point.
  
==Power amp and guitar speaker==
+
Far-field IRs are available but they are rare due to the difficulty in obtaining them. They require a large facility and special techniques making the process impractical in most cases. So, until an abundant source of far-field IRs are available we need to think like a producer/engineer who is dealing with the mic pushed up against the grill cloth. This means shaping the tone with EQ to remove unwanted frequencies.
 +
</blockquote>
 +
</blockquote>
  
See the rig diagram in Section 4 of the Owner's Manual.
+
==Optimize the Amp block's Output Mode==
  
===Why use a power amp and a guitar speaker===
+
The Axe-Fx III, FM3 and FM9 let you optimize the Amp block's output for the chosen amplification method. Options are:
When you need amplification, and FRFR (see above) is not your thing, you can amplify the processor through a power amp and a guitar speaker.
 
  
Traditional cabs move "air" and deliver a punch, which is not always achievable through FRFR. That's why many players still use a traditional cab on stage (backline), even with a direct signal going to the PA system.
+
'''FRFR''' — when using low-to-medium volume FRFR amplification
  
===Tube power amp for guitar (or head or combo)===
+
'''SS PA + Cab''' — when using a solid-state power amplifier and a traditional guitar speaker
  
When using the processor with a tube power amp designed for guitars (e.g. Mesa, VHT, Fryette) and a traditional cabinet:
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
  
* Switch off power amp modeling in the processor.
+
'''Firmware Ares (and later):'''
* Disable cab modeling.
+
 
* Set the controls on the power amp as neutral as possible.
+
<blockquote>
* Turn down Speaker Drive and Speaker Comp in the Amp block, because these parameters are designed to be used with a cabinet model, not a guitar cab.
+
[https://forum.fractalaudio.com/threads/axe-fx-iii-firmware-version-1-16.143324/post-1696204] Added Output Mode to Amp block. The default value, FRFR, is the classic mode and designed for use with monitors or recording. The SS PA + Cab mode is intended for use with a solid-state power amp and conventional guitar cab. In this mode speaker compression modeling behaves differently relying on the speaker for compression while still simulating the interaction with the power amp. NOTE: this mode is not intended for use with current drive power amps, i.e. tube power amps, Class-D current feedback amps (Quilter Tone Block), etc. NOTE: this mode CAN be used with FRFR monitors in high volume applications where the monitor’s speakers are compressing thereby achieving a more dynamic response.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/axe-fx-iii-with-real-cab-vs-the-real-thing.191689/post-2383273] The default output mode assumes the speaker is a monitor-type speaker. It models the compression of the guitar speaker and transient response and assumes the reproduction speaker is "ideal". SS PWR AMP + CAB mode turns off the speaker modeling aspect because you're using a real guitar speaker.
 +
</blockquote>
  
This also applies when connecting the processor to an effects return port of a guitar combo amp or head.
+
Stick to the "FRFR" setting when simultaneously using FRFR monitoring/direct-to-FOH and a solid-state power amp and conventional guitar cab on stage.
 +
</blockquote>
  
<blockquote>"If you use a tube power amp and don't turn off power amp modeling in the Axe-Fx you will get the impression that the tube power amp sounds "bigger" and "warmer". This is because the tube power amp will have more bass (and highs) than the solid-state power amp since a tube power amp's response follows the speaker impedance. People will ALWAYS find that more bass and treble sounds "better" when listening alone but in a band context that tone will get lost. Speaker designers have been exploiting this fact of human perception for decades. Many "hi-fi" speakers exaggerate the bass and treble because the uneducated customer will think they sound "better". A truly flat speaker will sound dull in comparison to one with exaggerated lows and highs. Over time, however, those exaggerated frequencies lead to fatigue. It's only in comparison that exaggerated bass and treble sound "better". In an isolated context this aspect of human perception is not evident." [http://forum.fractalaudio.com/amps-cabs/73019-matrix-%3D-sterile-me-need-tube-power-amp-help-4.html#post1228045 source] </blockquote>
+
==Recommended Amp and Cab settings==
  
<blockquote>"If you are using a ''tube'' power amp you should set any Presence, Depth, Resonance, etc. controls to their minimum positions on that amp (assuming they are conventional controls). On a Mesa power amp, set them to noon. The Presence control on Mesa amps is most neutral around noon. If you turn it up it boosts the highs, if you turn it down it cuts the highs. On most other power amps it only boosts. [http://forum.fractalaudio.com/axe-fx-ii-discussion/72570-anyone-try-11b-through-matrix-gt1000fx-into-regular-guitar-cab.html source] </blockquote>
+
For more information see <q>[https://forum.fractalaudio.com/threads/table-amp-settings-depending-on-power-amp-and-speaker.185259 Table: amp settings, depending on power amp and speaker]</q> for the recommended Amp and Cab settings for each type of amplification.
  
===Tube power amp (neutral)===
+
==FRFR and amp/cab-in-the-room==
When using the processor with a "neutral" tube power amp (e.g. Fryette's Power Station) and a traditional cabinet:
 
  
* Power amp modeling should be turned on.
+
Use the parameters below to get the sound of FRFR amplification closer to the familiar "amp/cab in the room" sound.
* Disable cab modeling.
 
* The tube amp interacts with the speaker automatically. It is not necessary to simulate impedance/resonance, so set Low and High Resonance in the Amp block to zero.
 
* Turn down Speaker Drive and Speaker Comp in the Amp block, because these parameters are designed to be used with a cabinet model, not a guitar cab.
 
  
===Solid-state power amp===
+
'''Cab block:'''
When using the processor with a "neutral" solid-state power amp (no tubes, e.g. Matrix, Seymour Duncan) and a traditional cabinet:
+
* use Room Level
 +
* use Floor Reflections
 +
* use [[FullRes]] IRs to add room ambience
 +
* select a "far-field" IR. The stock ones have "JM" in their name. Or, select a stock cab which has been captured with a neutral mic, such as the Red Wirez ones, and set Proximity to its lowest value for simulate far-field coloring
 +
* create the so-called "HAAS" effect by using two IRs in stereo, with a very short delay in the Cab block on one of them
 +
* use Smoothing
 +
* use Low Cut and High Cut to shave off excessive low and high frequencies and mimic the frequency range of a traditional guitar speaker
 +
* add the Factory 1 - 1x4 Pig 57 IR to add body to the sound
 +
* bump the middle slider of a 5-band Passive GEQ
  
* Power amp modeling should be turned on.
+
'''Amp block:''' Use:
* Disable cab modeling.
+
* Speaker Compression
* Turn down Speaker Drive and Speaker Comp in the Amp block, because these parameters are designed to be used with a cabinet model, not a guitar cab.
+
* Speaker Compliance
* The solid-sate amp doesn't automatically interact with the speaker like a tube amp does. That's where the Resonance parameters in the Amp block are for. The defaults may not get the best results. Optimize the bass response (Low Frequency Resonance) by finding the resonant frequency of the cabinet, like this:
+
* Speaker Drive
 +
* Speaker Thump
  
# Put a Filter block after the Amp block.
+
Or, use a Filter instead of a Cab block. See the following for more information:
# Set the type to Peaking, Q to 5 or so and Gain to 10 dB.
+
* YouTube: Fractal Friday with Cooper Carter #19 <q>[https://www.youtube.com/watch?v=7xlh47VsjUw Instant Fractal "Amp in the Room" Tone]</q>.
# Start with a Frequency of around 50 Hz. Play some chugga-chugga and slowly adjust the Frequency until you hear and feel the cabinet resonate. You need to do this at loud volume level to notice it. Make a note of the frequency.
+
* [https://forum.fractalaudio.com/threads/amp-in-the-room.141579/#post-1677582 Cliff's walk-through] in <q>Amp in the Room?</q> in the forum.
# Remove the Filter block and set the Amp block's Low Resonance to match.
 
  
Alternatively:
+
In the end, if you crave a real "amp/cab in the room" tone from your modeler, just amplify it through a power amp and a traditional guitar speaker cabinet.
# Add a Synth block (after the Amp block) to the preset and make sure it is connected to the grid output.
 
# Select Sine wave.
 
# Turn off Tracking.
 
# Turn up the volume of your rig.
 
# Adjust Frequency until you hear and feel the cabinet resonate.  You need to do this at loud volume level to notice it. Make a note of the frequency.
 
# Remove the Synth block and set the Amp block's Low Resonance to match.
 
  
===Gain-staging===
+
<blockquote>
Make sure not to overload the input of a connected power amp or active monitor.
+
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/can-the-mic-be-eliminated-by-sum-and-difference.147867/page-3#post-1748595] You'll never get monitors to sound like "cab in the room". If you want that use a SS power amp and cab. No amount of forum discussion is going to change physics.
 +
</blockquote>
 +
</blockquote>
  
<blockquote>"The II actually has more output than the I. The II can do about +20 dBu, the I was about +18." [http://forum.fractalaudio.com/axe-fx-ii-discussion/49230-anybody-else-noticing-few-db-less-cleans-iis-vs-2.html#post638606 source] </blockquote>
+
==Do not put a microphone in front of a FRFR speaker==
  
<blockquote>"Start with amp volume at noon. Bring up Axe-Fx volume until desired level is reached. If you need more, turn up amp. With the Axe-Fx volume all the way up you would be pushing +20 dBu into the amp which could clip the inputs to the amp." [http://forum.fractalaudio.com/axe-fx-ii-discussion/58613-axe-sounding-terrible-through-guitar-cab-3.html source] </blockquote>
+
When you're using FRFR amplification on stage and you need to provide a signal for FOH, do NOT place a microphone in front of the FRFR monitor. That would make no sense: the source signal already contains the sound of a close-miked guitar cab. Direct-to-FOH is the right way to do it: run a cable from the output(s) to the mixing console. For long distances, use the balanced outputs.
  
===Wet/Dry/Wet setup (W/D/W)===
+
==Tweeter squeal from FRFR speakers==
[http://forum.fractalaudio.com/rigs-routing/48388-w-d-w-routing-templete.html Configure a W/D/W rig.]
 
  
===Speaker wire===
+
Some FRFR speakers can emit very high-pitched loud feedback.
<blockquote>"The Axe-Fx is designed to recreate the signal at the speaker jack of a tube amp and it does this tremendously well. If I do a Tone Match to the output of the amp vs. the model it's almost always nearly a perfectly flat line. So today I was playing around and did a quick tone match to one of my Plexis and then a Suhr Badger and the results showed a significant mid-scoop (2-3 dB). I was puzzled. Had I messed something up in the new firmware? I repeated the tone match using a DI off the speaker jack and the result was a perfectly flat line. Then I realized that the difference was due to this 30 ft speaker cable I was using because the speaker cab was remote from the amp. Just a bit surprised that that little resistance could have that much effect. Fortunately the new Cab-Lab addresses all this by allowing you to capture reference IRs and we've included reference IRs along with our latest Cab-Pack. To double-check I then captured a reference IR off the speaker and corrected the IR using the new Cab-Lab and viola, perfectly flat." [http://forum.fractalaudio.com/axe-fx-ii-discussion/94264-amazing-what-wire-can-do.html#post1129967 source] </blockquote>
 
  
<blockquote>"There's a big difference between a long cable between your guitar and amp and a long speaker cord. A long instrument cord loads your guitar's pickups with a reactive load that's mostly capacitive. This changes the resonant frequency of the pickups and rolls off the highs. A long speaker cord increases the resistance between the amp and the speaker which decreases the damping factor. A lower damping factor means the response follows the impedance curve of the speaker more than a high damping factor." [http://forum.fractalaudio.com/axe-fx-ii-discussion/94264-amazing-what-wire-can-do.html#post1130007 source] </blockquote>
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
 +
[http://forum.fractalaudio.com/posts/837991] Tweeter squeal is magnetic feedback from the speaker's tweeter. Move further away from the speakers. This is a phenomenon unique to FRFR solutions.
 +
</blockquote>
  
==Combining FRFR and power amp + guitar cab==
+
<blockquote>
The Axe-Fx series and AX8 let you combine amplification methods, such as sending a signal WITH cab modeling (FRFR) to one output (like a PA system), and a signal WITHOUT cab modeling to another output to feed a power amp and guitar speaker on stage.  
+
[http://forum.fractalaudio.com/posts/932880] Magnetic feedback is an issue unique to FRFR amplification. The tweeter creates a magnetic feedback loop with the pickups. The closer you get to the speaker the more feedback until the point it squeals. The only solution is to move away from the speaker or turn down the gain/volume.  
 +
</blockquote>
  
'''Axe-Fx II and AX8''':
+
<blockquote>
* '''Echo Out2 = Out1''': Enabling this setting in I/O will duplicate the Output 1 signal to Output 2. The Global EQ on Output 2 lets you tailor the tone, independent of Output 1. The Output 1 knobcontrols the level of Output 1, and the Output 2 knob does the same with Output 2. This method DOES NOT WORK with presets that contain a FXL block. This method is great when you want to control the level of your personal monitoring (Out2) separately from the signal that's being sent to FOH (Out1). [http://axefxtutorials.com/2014/09/how-do-i-send-my-axe-signal-to-foh-and-on-stage-full-range-monitors Tutorial by AxeFxTutorials.]
+
[http://forum.fractalaudio.com/posts/979145] The high-pitched feedback is pickup squeal and is caused by electromagnetic feedback from the speaker to your pickups. FRFR tends to exacerbate this since you have a tweeter feeding back high frequencies. A noise gate can help but the best solution is to move away from the speaker.
* '''FXL block''': Insert an FXL block and make it part of the routing but don't connect it to the grid output. The signal before the FXL block will be sent to Output 2. This method is more flexible than the one above, because the position of the FXL block determines which part of the signal is being sent to Output 2. For example, placing FXL before or after a Cabinet block determines whether the Output 2 signal includes cabinet modeling or not. Use this when you want your FOH signal to be "direct" (including cab modeling) and your stage sound to come from a traditional cabinet (without cab modeling). Among the factory presets is a template. The Axe-Fx II lets you put FXL in series or parallel, but the AX8 requires FXL in a parallel row to prevent a feedback loop. [http://www.youtube.com/watch?v=R5w1uvK9Z-w Here's a tutorial.]
+
</blockquote>
* '''Left/Right''': Split the signal at the end of the grid into a row with a Cab block and a row with a shunt. In the Output Mixer pan those rows 100% left (Cab) and right (shunt). Now OUT1 Left is the signal with cabinet modeling, and OUT1 Right is the signal without cabinet modeling. This method allows you to use the stereo effects loop for other purposes. [http://forum.fractalaudio.com/axe-fx-ii-wish-list/77037-add-new-option-cab-block.html source]
 
  
'''Axe-Fx III''':
+
<blockquote>
* '''Echo Out2 = Out1''': see above.
+
[https://forum.fractalaudio.com/threads/live-with-axe-fx-3.154618/post-1838740] If the tweeter is not magnetically shielded the magnetic field will couple into the guitar's pickups causing a feedback loop. The issue is exacerbated by high gain. The solution is to use a monitor expressly designed for use with a modeler like the Atomic CLR, Line 6 Powercab, etc. Another solution is to monitor yourself using a conventional guitar cabinet and dedicated power amp.
* '''Separate outputs''': you can use multiple Output blocks and signal chains to handle multiple outgoing signals.
+
</blockquote>
* See the rig diagrams in Section 4 of the Owner's Manual.
 
  
==Four Cable Method (4CM)==
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/controlling-squealing-feedback-etc.172207/post-2079502] This is magnetic feedback not acoustic feedback. At high volumes the magnetic field from the tweeter(s) couples into the pickups enough to cause a feedback loop. The solution is to move away from the speakers.
 +
</blockquote>
 +
</blockquote>
  
'''Axe-Fx III''': See the rig diagram in Section 4 of the Owner's Manual. Use I/O 3 or I/O 4, set to unity gain, adjust Boost/Pad in the I/O menu for optimal SNR, and adjust levels where needed.
+
=Power amp and guitar speaker=
  
'''Axe-Fx II''': Adjust Boost/Pad and Input Level in the I/O menu to optimize the signal. Also, turn the Output Level knob fully open for unity gain. You can't combine 4CM with cab modeling.
+
See the rig diagrams in [[Owners_Manuals|Section 4 of the Axe-Fx III Owner's Manual]].
  
<blockquote>"The very early Axe-Fx II's had more bandwidth than necessary on Output 2. The frequency response extended to hundreds of kHz. When used with certain tube amps this would cause instability in the output drivers. The solution was to limit the bandwidth to a "normal" range of 20 to 20 kHz. We provided the update for free and all units shipped after the first 100 or so had this update included. The Axe-Fx II Mark II, XL and XL+ have a redesigned output circuit that is immune from any of these issues." [http://www.rig-talk.com/forum/viewtopic.php?f=3&t=168039#p1889086 source] </blockquote>
+
==Why use a power amp and guitar speaker==
  
<blockquote>"It is very difficult to minimize the hiss when putting a digital processor in front of a high-gain amp due to the A/D and D/A conversions. The XL is probably one of the quietest processors made but there will still be some residual hiss when using high gain. The Output 2 Boost/Pad feature was specifically intended to minimize hiss in these scenarios by running the D/A converter as "hot" as possible and then reducing the signal level after the converter with an analog pad." [http://forum.fractalaudio.com/axe-fx-ii-discussion/89193-output-2-noise-pretty-low.html#post1075878 source] </blockquote>
+
If you need amplification, and [[Full_Range_Flat_Response_|FRFR]] is <q>not your thing</q>, you can amplify the amp modeler using a power amp and a guitar speaker.
  
<blockquote>"The XL+ shares the same amazing low-noise architecture of the FX8. I regularly use my XL+ in 4CM as this is part of the modeling process. It's the quietest device I've ever tried in 4CM." [http://forum.fractalaudio.com/axe-fx-ii-discussion/99640-fractal-units-have-problems-4cm.html#post1195074 source] </blockquote>
+
When choosing this route, there are still choices to be made, as explained in the sections below.
  
'''AX8''': Unlike the Axe-Fx and FX8, the AX8 is not optimized for 4CM, but it will work. The process is the same as with the Axe-Fx II.
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/can-the-mic-be-eliminated-by-sum-and-difference.147867/page-3#post-1748595] You'll never get monitors to sound like "cab in the room". If you want that use a SS power amp and cab. No amount of forum discussion is going to change physics.
 +
</blockquote>
 +
</blockquote>
  
[http://www.youtube.com/watch?v=-vccabyl5LE Demonstration.]
+
==Using a tube power amp for guitar or head or combo==
  
==Axe-Fx III: Inserting the Axe-Fx II, AX8 or FX8==
+
When using the amp modeler with a tube-powered amp which is designed for guitars, like Mesa, VHT, Fryette, and a traditional speaker cabinet:
  
To put the Axe-Fx II, AX8 or FX8 in an effects loop of the Axe-Fx III, try this:
+
* Switch off Power Amp Modeling.
 +
* Disable Cabinet Modeling, because you're using a traditional guitar speaker.
 +
* Set the controls on the power amp as neutral as possible.
  
# Connect Out3 on the Axe-Fx III to Input 1 on the Axe-Fx II.
+
This also applies when connecting the amp modeler to the Effects Return port of a guitar combo amp or an amp head.
# Connect Output 2 on the Axe-Fx II to Input 3 on the Axe-Fx III.
 
# In an Axe-Fx III preset, connect IN1 to OUT3 and IN3 to OUT1.
 
# If IN3 is bypassed it just passes the III signal.
 
# If IN3 is engaged, you'll hear the II.
 
  
==Effects only==
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
 +
[https://forum.fractalaudio.com/posts/1228045]
 +
If you use a tube power amp and don't turn off power amp modeling in the Axe-Fx you will get the impression that the tube power amp sounds "bigger" and "warmer". This is because the tube power amp will have more bass (and highs) than the solid-state power amp since a tube power amp's response follows the speaker impedance.
  
===POST-effects===
+
People will ALWAYS find that more bass and treble sounds "better" when listening alone but in a band context that tone will get lost. Speaker designers have been exploiting this fact of human perception for decades. Many "hi-fi" speakers exaggerate the bass and treble because the uneducated customer will think they sound "better". A truly flat speaker will sound dull in comparison to one with exaggerated lows and highs. Over time, however, those exaggerated frequencies lead to fatigue. It's only in comparison that exaggerated bass and treble sound "better". In an isolated context this aspect of human perception is not evident.
When using the Axe-Fx III, II or AX8 as an effects-only device in an amp's effects loop, you probably want it to send and receive line level signals, at unity gain.
+
</blockquote>
  
* Use Input 2 and Output 2 on the Axe-Fx II and AX8, and Input/Output 3 or 4 on the Axe-Fx III.
+
<blockquote>
* Adjust Input Level for an optimal signal-to-noise ratio.
+
[https://forum.fractalaudio.com/posts/889197]
* Select the correct input and output settings in I/O.  
+
If you are using a "tube" power amp you should set any Presence, Depth, Resonance, etc. controls to their minimum positions on that amp (assuming they are conventional controls).
* Set the Output 2 knob to it maximum for unity gain.
 
  
Test the setup by creating a preset with only shunts. The level should be the same as when leaving out the processor. Then start adding effect blocks (no Amp or Cab).
+
[…]
 +
Set them to noon on Mesa stuff.
  
Axe-Fx III: See the rig diagram in Section 4 of the Owner's Manual.
+
[…]
 +
The Presence control on Mesa amps is most neutral around noon. If you turn it up it boosts the highs, if you turn it down it cuts the highs. On most other power amps it only boosts.
 +
</blockquote>
  
<blockquote>"You should NOT use Boost/Pad in this configuration." [http://forum.fractalaudio.com/axe-fx-ii-discussion/100632-lost-dynamic-axe-effect-loop-my-amp.html#post1206637 source] </blockquote>
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/axe-fx-iii-firmware-2-00-public-beta-2.144615/page-2#post-1710669]
 +
If using a tube power amp into a traditional cab all should be zero. If using a solid-state amp into a traditional cab I would recommend Speaker Compression and Compliance not be zero.
 +
</blockquote>
 +
</blockquote>
  
Some amps require inserting a dummy jack into the effects loop's Send to activate the effects loop.
+
==Using a neutral tube power amp==
  
===PRE-effects===
+
When using the amp modeler with a <q>neutral</q> tube power amp, like Fryette's Power Station, and a traditional speaker cabinet:
* Use Output 2 on the Axe-Fx II and AX8, and Input/Output 3 or 4 on the Axe-Fx III.
 
* In I/O set output level to -10 dB if possible.
 
* Crank Boost/Pad to make sure the full range of the D/A converter is used and turn up the Output knob all the way for unity gain.
 
  
Test the setup by creating a preset with only shunts. The level should be the same as when leaving out the processor.  Then start adding effect blocks (no Amp or Cab).
+
* Keep Power Amp Modeling turned on.
 +
* Disable Cabinet Modeling, because you're using a traditional guitar speaker.
 +
* Set Speaker Impedance Curve to <q>Resistive Load</q>. Note: if you use the same Amp block for a separate direct signal (to FOH or FRFR monitor), the direct tone will be effected.
  
Axe-Fx III: See the rig diagram in Section 4 of the Owner's Manual.
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/axe-fx-iii-firmware-2-00-public-beta-2.144615/page-2#post-1710669] If using a tube power amp into a traditional cab all should be zero. If using a solid-state amp into a traditional cab I would recommend Speaker Compression and Compliance not be zero.
 +
</blockquote>
 +
</blockquote>
  
==As an IR loader==
+
For more information see <q>[https://www.thegearpage.net/board/index.php?threads/fryette-lxii-power-amp.2108247/#post-29759783 Fryette LXII power amp]</q> at TGP.
The Axe-Fx and AX8 can be used as IR loaders.
 
  
# Connect the guitar to an amp head.
+
==Using a solid-state power amp==
# Connect the amp's speaker output to a load box, such as Fractal Audio's X-Load.
 
# Connect the loadbox to the AX8 or Axe-Fx.
 
# Use a preset with a Cab block in it, and without an Amp block.
 
  
[http://www.youtube.com/watch?time_continue=37&v=aSV2PV3-xD8 Demonstration by Leon Todd.]
+
When using the amp modeler with a solid-state power amp, no tubes, like a Matrix, Seymour Duncan, or Crown, and a traditional speaker cabinet:
  
[http://www.youtube.com/watch?v=0NPMn62AYQA Demonstration by Nicolas Rivera.]
+
* Keep Power Amp Modeling turned on.
 +
* Disable Cabinet Modeling, because you're using a traditional guitar speaker.
 +
* Turn down Speaker Drive in the Amp block. Turning down Speaker Compression, Speaker Compliance and Cabinet Resonance is not required. .
 +
* Set the Amp block's Output Mode to: SS Amp + Cab.
  
==Digital I/O==
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/axe-fx-iii-firmware-2-00-public-beta-2.144615/page-2#post-1710669] If using a tube power amp into a traditional cab all should be zero. If using a solid-state amp into a traditional cab I would recommend Speaker Compression and Compliance not be zero.
 +
</blockquote>
  
===Digital I/O: supported by which Fractal Audio products===
+
<blockquote>
* '''Axe-Fx III''': USB, SPDIF, AES.
+
[https://forum.fractalaudio.com/threads/axe-fx-iii-firmware-version-1-16.143324/post-1696204]
* '''Axe-Fx II''': USB, SPDIF, AES.
+
Added Output Mode to Amp block. The default value, FRFR, is the classic mode and designed for use with monitors or recording. The SS PA + Cab mode is intended for use with a solid-state power amp and conventional guitar cab. In this mode speaker compression modeling behaves differently relying on the speaker for compression while still simulating the interaction with the power amp. NOTE: this mode is not intended for use with current drive power amps, i.e. tube power amps, Class-D current feedback amps (Quilter Tone Block), etc. NOTE: this mode CAN be used with FRFR monitors in high volume applications where the monitor’s speakers are compressing thereby achieving a more dynamic response.
* '''AX8''': SPDIF output only.
+
</blockquote>
* '''FX8''': no.
 
  
To connect the SPDIF port to an optical port, a SPDIF-to-TOSLINK adapter is required.
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/axe-fx-iii-with-real-cab-vs-the-real-thing.191689/post-2383258]
 +
A lot of it is about transient energy storage. A tube amp stores a LOT of energy. Take a typical 100W tube amp like a Diezel. It will typically have 220uF of reservoir capacitance and a B+ of 450V. The energy stored is 22.3 Joules!!!
  
===Why use digital I/O===
+
Now take a typical consumer Class-D "500W" power amp (actual continuous power about 100W). They usually have voltage rails around 50V and 680uF or so of capacitance. The energy stored (assuming bipolar supplies) is 1.7 Joules.
  
A digital connection skips the analog/digital conversion of the source signal. The analog outputs of the Axe-Fx and AX8 however deliver high-quality results too, similar to digital audio.
+
The tube amp has over 13 times the energy storage. So those palm mute transients are reproduced accurately. The Class-D amp runs out of gas.
  
===Sample rate fixed at 48kHz===
+
For example, if your transient duration is, say, 100ms, and you're pushing a full 100W then the energy required is 10 Joules. The Class-D amp simply can't do it.
  
The sample rate of the Axe-Fx series, FX8 and AX8 is fixed at 48kHz (24-bit).
+
It's one of my pet peeves. People use cheap, low-end, consumer grade Class-D power amps and then make bold proclamations that the models don't sound as good as the real amp without understanding even a lick of the physics involved.
 +
</blockquote>
  
Digitally connected devices and DAW software always need to be set to the same sample rate. [http://www.youtube.com/watch?v=396Y9NfmLBQ Example.]
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/axe-fx-iii-with-real-cab-vs-the-real-thing.191689/post-2383273] MAKE SURE YOU SET THE OUTPUT MODE OF THE AMP BLOCK TO "SS PWR AMP + CAB".
  
If required, resampling can be handled by software.
+
The default output mode assumes the speaker is a monitor-type speaker. It models the compression of the guitar speaker and transient response and assumes the reproduction speaker is "ideal".
  
<blockquote>"The Axe-FX uses higher sampling rates (oversampling) during the processing stages. This is how it avoids aliasing when non-linearities are applied. But the sampling rate of the audio that is sent to the DAC is the same as the sampling rate coming out of the SPDIF output: 48khz. In other words, it goes from 48khz (ADC) -> higher sampling rate -> 48khz (DAC). So just because these higher sampling rates are used for the processing stages doesn't mean it would be trivial to send a higher rate to the SPDIF output. The 48khz signal would need to be sample rate converted (SRC) at the output stage by a hardware SRC chip and Cliff's whole point is that software SRC's provide better quality than what is available with hardware SRC's." </blockquote>
+
SS PWR AMP + CAB mode turns off the speaker modeling aspect because you're using a real guitar speaker.
 +
</blockquote>
  
<blockquote>"IMHO, the ideal sample rate is 64 kHz but that's not a standard. The nice thing about 64 kHz is that you can have a gentle transition band from 20 kHz to Nyquist which results in shorter filters, lower latency, less phase shift, etc. I was very tempted to make the Axe-Fx II run at 64 kHz but people probably would have freaked out." [http://forum.fractalaudio.com/axe-fx-ii-discussion/45984-any-way-record-spdif-output-other-than-48k.html#post600999 source] </blockquote>
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/axe-fx-iii-with-real-cab-vs-the-real-thing.191689/post-2383342] Turn Speaker Drive and Thump off to start. You may want to turn them up if you're listening at lower volumes.
 +
</blockquote>
 +
</blockquote>
  
<blockquote>"I've long maintained that 64 kHz is the ideal sample rate for audio. But I can't get the industry to change." [http://forum.fractalaudio.com/threads/ooooh-charts-and-graphs.135900/page-2#post-1608833 source] </blockquote>
+
==Finding the resonant frequency with a solid-state amplifier==
  
<blockquote>"48 kHz is considered "pro" sampling rate. The reason for 44.1 kHz on CD's is subject to debate. Some maintain that the sample rate was lowered so that Beethoven's 9th would fit on a single CD. Others claim that it was because that rate was compatible with video equipment. IMO 44.1 kHz is insufficient for professional audio. Personally I would prefer 64 kHz. Whilst Nyquist theorem is all well and good most people don't understand the details and simply state "the sample rate must be twice the highest desired frequency". The problem with this is as you approach Nyquist the filter demands become extreme. The more extreme the filter demands the more taps are needed, the more precision is needed, the more latency is incurred, etc. A 64 kHz sample rate would give you a nice, smooth roll-off from 20 kHz to 32 kHz rather than the brick wall you get with 44.1 kHz. There is no hardware advantage to using 48 vs. 44.1. The costs would be the same in either case. Modern converters use over-sampling techniques to implement the necessary anti-aliasing filters thereby reducing off-chip filtering to simple circuits. MP3s have no native sample rate but are typically 44.1 kHz because they are usually derived from CDs. MP3 is a psycho-acoustic compression format that exploits frequency masking to lower the data required to store audio information." [http://forum.fractalaudio.com/axe-fx-ii-discussion/76515-set-axe-fx2-other-frequencies-than-48khz.html#post965949 source] </blockquote>
+
A solid-state amp doesn't automatically interact with the speaker like a tube amp does, which is why the Amp block provides impedance and resonance parameters. The default Low Frequency Resonance value may not get the best results with the speaker in use. Optimize this by finding the resonant frequency of the cabinet, like this:
  
<blockquote>"If the Axe-Fx were running at 44.1 all the cab IRs would need to be resampled, or there would need to be an SRC chip on the digital I/O. There is no free lunch. The problem isn't the Axe-Fx, the problem is studios stubbornly sticking to 44.1 when 48 is a much better rate." [http://forum.fractalaudio.com/threads/fixed-48k-sample-rate-impedes-recording-studio-integrations.134912/#post-1596125 source] </blockquote>
+
# Put a Filter block after the Amp block.
 +
# Set the type to Peaking, Q to 5 or so and Gain to 10 dB.
 +
# Start with a Frequency of around 50 Hz. Play some chugga-chugga and slowly adjust the Frequency until you hear and feel the cabinet resonate. You need to do this at loud volume level to notice it. Make a note of the frequency.
 +
# Remove the Filter block and set the Amp block's Low Frequency Resonance value to match.
  
<blockquote>"1. 44.1 or 48 KHz is more than adequate for not only guitar processors but ANY audio processor. 88.2 or 96 K makes for nice marketing but, in reality, performance can often decrease when running converters higher than necessary. This is due to activity at the converters digital I/O pins injecting noise into the converters themselves. Personally I wish the industry would adopt a 64 KHz sample rate standard but this is for esoteric reasons.
+
Alternatively:
2. The dynamic range of a guitar, UNDER IDEAL CONDITIONS (i.e. inside a Faraday cage) is not much greater than 100 dB. To capture this you would theoretically need 17 bits (17 bits gives about 102 dB). To allow sufficient "overhead" one should add a couple bits. 20 bits is plenty and yields about 120 dB of dynamic range. Anything greater than 20 bits is marketing. There isn't a converter made that gets much better than 100 - 120 dB dynamic range in the real world. You only need 20 bits for that. AKM has these new 32 bit converters (AKM557x). This is comical as they only have 112 dB of dynamic range so they give 19 bits of data and 13 bits of noise. Once you put a guitar in a real-world EMI environment that dynamic range drops precipitously (60 dB or even less).
 
The ANALOG electronics before and after the converters is far more important. Knowing when to use JFET vs. bipolar op-amps, knowing how to select the right op-amp for the task, etc. far outweigh the sampling rate and advertised bit depth of a converter. Good quality components aren't cheap though.
 
Internal oversampling determines aliasing performance in nonlinear processing. The higher the oversampling, the lower the aliasing but the more processing power required (= $$$$). Aliasing noise can easily dominate output dynamic range. So, again, sampling rate and bit depth are immaterial in comparison to the things that really matter." [http://www.thegearpage.net/board/index.php?threads/sampling-rate-frequency-conversion-and-signal-processing-of-multieffects.1945169/#post-26507338 source] </blockquote>
 
  
* [http://people.xiph.org/~xiphmont/demo/neil-young.html Xiph.org: about sampling rates.]
+
# Add a Synth block (after the Amp block) to the preset and make sure it is connected to the grid output.
* [http://sonicscoop.com/2016/02/19/the-science-of-sample-rates-when-higher-is-better-and-when-it-isnt SonicScoop: The Science of Sample Rates (When Higher Is Better — And When It Isn’t).]
+
# Select Sine wave.
* [http://forum.fractalaudio.com/showthread.php?t=35997&p=490272&viewfull=1#post490272 Discussion.]
+
# Turn off Tracking.
* [http://forum.fractalaudio.com/showthread.php?t=35997&p=490960&viewfull=1#post490960 Discussion.]
+
# Turn up the volume of your rig.
* [http://forum.fractalaudio.com/showthread.php?t=35997&p=491020&viewfull=1#post491020 Discussion.]
+
# Adjust Frequency until you hear and feel the cabinet resonate. You need to do this at loud volume level to notice it. Make a note of the frequency.
* [http://forum.fractalaudio.com/axe-fx-ii/35997-axe-fx-ii-technical-questions-thread-121.html#post500024 Discussion.]
+
# Remove the Synth block and set the Amp block's Low Frequency Resonance value to match.
  
===Axe-Fx II and USB Audio===
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/getting-my-cabinet-moving.176267/post-2140332] I often do A/B tests with a real amp into a cab and an Axe-Fx into a Matrix into the same cab. The cab is a stereo 2x12, once side is the real amp the other is the Axe-Fx. Once I adjust the impedance curve there is no difference in "movement" between the two and, if anything, the Axe-Fx often sounds better because it has less noise and hum.
 +
</blockquote>
 +
</blockquote>
  
'''Windows''': The Axe-Fx II is an Audio Class 2.0 compliant device. A class-compliant device requires no drivers. The drivers are provided by the OS manufacturer. Audio Class 2.0 also encompasses MIDI-over-USB. Microsoft does not support Audio Class 2.0. Therefore FAS provides a driver for Windows systems. The driver for Windows contains both the firmware installer and the audio drivers.
+
==Gain-staging a power amp==
  
'''Apple''': Apple does support Audio Class 2.0, but poorly. To overcome this, you can increase the buffer size in the Axe-Fx II's I/O > Audio menu. The driver for Macs is NOT an audio driver. It is a firmware installer. The Axe-Fx II uses a "soft" USB controller. It gets its code from the host computer. When you turn the Axe-Fx II on it requests firmware from the host. This is superior to a hard-coded controller in that updates merely require a new host image rather than reflashing the controller.
+
Make sure not to overload the input of a connected power amp or active monitor.
  
'''Linux''': [http://wiki.fractalaudio.com/axefx2/index.php?title=Axe-Fx_II_and_USB#Linux read this].
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
 +
[http://forum.fractalaudio.com/posts/638606] The II actually has more output than the I. The II can do about +20 dBu, the I was about +18.
 +
</blockquote>
  
See the parameter I/O > Audio > Buffer size.
+
<blockquote>
 +
[http://forum.fractalaudio.com/posts/732702] Start with amp volume at noon. Bring up Axe-Fx volume until desired level is reached. If you need more, turn up amp. With the Axe-Fx volume all the way up you would be pushing +20 dBu into the amp which could clip the inputs to the amp.
 +
</blockquote>
 +
</blockquote>
  
Lower USB Buffer Size in I/O > Audio for less latency, increase when experiencing distorted audio. You should stop USB audio streaming when changing this value so as to allow the buffer to reset properly. Streaming can be stopped by closing the application sending data to the Axe-Fx or by disconnecting the USB cable.
+
Note: it's common knowledge that a Matrix power amplifier (GT800FX, GT1000FX) sounds at its best with level at 2 o'clock or higher.
  
The meters in the Utility menu display the USB performance. Ideally the bar should be at around 50%. If the bar sinks all the way to the bottom or goes all the way to the top, then the buffer may under/overflow and the USB buffer size should be increased. The number of buffer errors that have occurred since the last buffer reset is indicated above the bar graph.
+
==About speaker wire/speaker cable==
  
USB Level in I/O > Audio sets the level of the USB input signal sent to the main outputs. If you don't hear anything when monitoring the Axe-Fx through a computer, check this parameter. Also verify the USB/DIGI OUT setting.
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/amazing-what-wire-can-do.94264] The Axe-Fx is designed to recreate the signal at the speaker jack of a tube amp and it does this tremendously well. If I do a Tone Match to the output of the amp vs. the model it's almost always nearly a perfectly flat line.
  
USB Audio rate is fixed at 48 kHz, 24-bits.
+
So today I was playing around and did a quick tone match to one of my Plexis and then a Suhr Badger and the results showed a significant mid-scoop (2-3 dB). I was puzzled. Had I messed something up in the new firmware? I repeated the tone match using a DI off the speaker jack and the result was a perfectly flat line. Then I realized that the difference was due to this 30 ft speaker cable I was using because the speaker cab was remote from the amp. Just a bit surprised that that little resistance could have that much effect.
  
<blockquote>"The Axe-Fx II USB is 24 bits. This is 144.7 dB of dynamic range. Full-scale is about +20 dBu. So even if your guitar is -20 dBu (-40 dB re. FS) you still have over 100 dB of dynamic range. A typical single coil pickup can easily exceed -20 dBu. A humbucker can easily exceed 0 dBu. Full-scale of 20 dBu gives you a few bits of headroom in case of very hot pickups. The self noise of a guitar pickup and associated electronics limits its dynamic range to less than 100 dB typically." And: "The digital bit depth on the USB and Digital I/O exceeds both the dynamic range of the Axe-Fx itself and certainly that of any guitar. Furthermore the bit depth is sufficient to fully capture the dynamic range of a guitar while still maintaining +20 dBu as full-scale." [http://forum.fractalaudio.com/axe-fx-ii-discussion/60161-fascination-street-says-reamp-di-signal-too-low-6.html source] </blockquote>
+
Fortunately the new Cab-Lab addresses all this by allowing you to capture reference IRs and we've included reference IRs along with our latest Cab-Pack.
  
<blockquote>"The hardware is incapable of doing 4x4. The only choices are 3x3 or 4x2 and Logic doesn't work with 3x3. We also had some issues with 3x3 in Windows 7 IIRC." [http://forum.fractalaudio.com/axe-fx-ii-wish-list/41830-usb-change-4x4-3.html#post887917 source] </blockquote>
+
To double-check I then captured a reference IR off the speaker and corrected the IR using the new Cab-Lab and viola, perfectly flat.
 +
</blockquote>
  
[[image:USB features.png]]
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/amazing-what-wire-can-do.94264/#post-1130007] There's a big difference between a long cable between your guitar and amp and a long speaker cord. A long instrument cord loads your guitar's pickups with a reactive load that's mostly capacitive. This changes the resonant frequency of the pickups and rolls off the highs. A long speaker cord increases the resistance between the amp and the speaker which decreases the damping factor. A lower damping factor means the response follows the impedance curve of the speaker more than a high damping factor.
 +
</blockquote>
  
===Axe-Fx III and USB Audio===
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/speaker-cable.155344/post-1849638] For 5m regular ol' 14-16 gauge speaker cable is fine.
 +
</blockquote>
 +
</blockquote>
  
The Axe-Fx III has a dedicated 16-core, 500 MHz USB microcontroller, providing 16 (8x8) channels of USB audio (8 in, 8 out) through USB 2.0.
+
==Recommended Amp and Cab settings==
  
USB Audio rate is fixed at 48 kHz, 24-bit.
+
See <q>[https://forum.fractalaudio.com/threads/table-amp-settings-depending-on-power-amp-and-speaker.185259 Table: amp settings, depending on power amp and speaker]</q> for each type of amplification.
  
'''USB In (from Axe-Fx III to Computer)''':<BR>
+
=Combining FRFR with a traditional backline rig=
1+2: Output 1 (regular stereo output).<BR>
 
3+4: Output 2 (regular stereo output).<BR>
 
5+6: Input 1 (copy of signal at front/rear Instrument input, for reamping, mono).<BR>
 
7+8: Input 2 (copy of signal at Input 2, stereo).
 
  
'''USB Out (from computer to Axe-Fx III)''':<BR>
+
Fractal Audio's amp modelers allow a combination of different output/amplification methods. Many players amplify their modeler on stage in the traditional <q>backline</q> way by using a speaker cabinet with a power amp, with a direct signal going from the modeler to the PA system. The modelers have a factory preset designed for this purpose.
1+2: Routed to physical Output 1 L+R (audio from computer, added to OUT1).<BR>
 
3+4: Routed to physical Output 2 L+R (audio from computer, i/e/ backing tracks that can be processed seperately).<BR>
 
5+6: Routed to the Grid via INPUT 1 block when its source is set to USB (for reamping).<BR>
 
7+8: Routed to the Grid via the dedicated INPUT USB block (for additional computer audio).
 
  
A USB audio sound source can be placed anywhere on the grid with its own dedicated block.
+
Choose between these methods:
  
Latency when using software monitoring is low.
+
'''Axe-Fx III''', '''FM9''' and '''FM3'''
  
USB performance can be monitored on the Meters page of the Home menu, or in the Utilities menu.
+
* Use multiple Output blocks and signal chains to handle multiple outgoing signals.
 +
* See the rig diagrams in [[Owners_Manuals|Section 4 of the Owner's Manual]].
  
Incoming sound from USB Audio is mixed with the signal that comes out at Output 1. To change this, adjust the sound settings on the computer.
+
'''Axe-Fx II''' and '''AX8'''
* Mac: see section 3 of the Owner's manual.
 
* Windows: use ASIO.
 
  
[[image:Iii meters.jpg|link=|400px]]
+
* Insert an FXL block and make it part of the routing but don't connect it to the grid output. The signal before the FXL block will be sent to Output 2. This method is more flexible than the one above, because the position of the FXL block determines which part of the signal is being sent to Output 2. For example, placing FXL before or after a Cabinet block determines whether the Output 2 signal includes cabinet modeling or not. Use this when you want your FOH signal to be "direct" (including cab modeling) and your stage sound to come from a traditional cabinet (without cab modeling). Among the factory presets is a template. The Axe-Fx II lets you put FXL in series or parallel, but the AX8 requires FXL in a parallel row to prevent a feedback loop. <q>[http://www.youtube.com/watch?v=R5w1uvK9Z-w Playing the Axe-Fx II Direct to FOH & with Onstage Cabs]</q> is a video tutorial with more information.
 +
* Split the signal at the end of the grid into a row with a Cab block and a row with a shunt. In the Output Mixer pan those rows 100% left (Cab) and right (shunt). Now OUT1 Left is the signal with cabinet modeling, and OUT1 Right is the signal without cabinet modeling. This method allows you to use the stereo effects loop for other purposes. [http://forum.fractalaudio.com/axe-fx-ii-wish-list/77037-add-new-option-cab-block.html]
  
<blockquote>"The effective throughput of USB 2.0 is roughly 280 Mb/s. One channel of audio is 48000 samples/s * 24 bits/sample = 1.152 Mb/s. Theoretically you could transfer over 200 channels of audio on USB 2.0." [http://forum.fractalaudio.com/threads/axe-iii-usb-bandwidth-question.135185/#post-1599056 source] </blockquote>
+
<blockquote>
 +
'''PREVIOUS GENERATIONS'''
 +
<hr>
 +
<blockquote>
 +
Axe-Fx II and AX8:
  
<blockquote>"The Axe-Fx III has a new driver. I just tested it under Reaper and was able to set the buffer size to 8 with no problems. I typically have it at 256 because I monitor directly from the output but it seems to be working fine on the lowest setting." [http://forum.fractalaudio.com/threads/latency-of-axe-ii-vs-axe-iii.134851/page-2#post-1597808 source]</blockquote>
+
[http://forum.fractalaudio.com/posts/957105] Fortunately the Axe-Fx was designed to give you the best of both worlds. You can use the FX Loop and Output 2 to a power amp and conventional guitar cab while routing the fully processed tone with IR to the FOH. See the manual for full details. Rather than using your amp you can use a lightweight solid-state power amp and any of the new, lightweight guitar cabs that use Neodymium speakers. This gives you the classic far field amp tone for yourself in a lightweight package and the polished sound for the FOH direct from Output 1.
 +
</blockquote>
  
<blockquote>"The USB buffer size on the Axe-Fx III itself goes all the way down to 8. 256 is the highest setting and is the (conservative) default value. [http://forum.fractalaudio.com/threads/anyone-having-any-latency-issues-with-usb.137958/#post-1636478] </blockquote>
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/fighting-my-clr.119812/page-2#post-1424863] When I was gigging I used a power amp and cab behind me and sent the XLR outputs to FOH. More gear to lug but best of both worlds: traditional backline sound, consistent FOH sound.
 +
</blockquote>
 +
</blockquote>
  
[[USB|More about USB connections.]]
+
<q>[https://forum.fractalaudio.com/threads/table-amp-settings-depending-on-power-amp-and-speaker.185259 Table: amp settings, depending on power amp and speaker]</q> has recommended Amp and Cab settings for each type of amplification.
  
===SPDIF===
+
=Four Cable Method (4CM)=
AES and SPDIF can not be used simultaneously.
 
  
'''Axe-Fx II''': [http://forum.fractalaudio.com/axe-fx-ii-discussion/82159-spdif-issue.html configure your Axe-Fx II for S/PDIF].
+
The <q>Four Cable Method</q>, or <q>4CM</q>, is the common term for a rig that lets you run effects before the amp AND after the effects loop.
  
'''AX8''': SPDIF ''output'' only. The strength of the SPDIF signal level depends on the position of the front panel output knob (unlike the Axe-Fx II).
+
See the rig diagrams in [[Owners_Manuals|Section 4 of the Owner's Manual]].
  
<blockquote>"The SPDIF is a digital representation of OUTPUT 1." [http://forum.fractalaudio.com/threads/spdif-volume.123322/#post-1467218 source] </blockquote>
+
'''Axe-Fx III''' – Use I/O 3 or I/O 4
  
[http://forum.fractalaudio.com/threads/are-you-successfully-using-your-ax8-via-s-pdif.130191/page-3#post-1549125 This discussion lists AX8-compatible SPDIF interfaces.]
+
'''FM9''' — Use I/O 3
  
===AES===
+
'''FM3''' — Use I/O 2
AES and SPDIF can not be used simultaneously.
 
  
===Latency when monitoring===
+
In all of the above cases, turn the front panel output knob fully open for unity gain, adjust Boost/Pad in the I/O menu for optimal SNR, and adjust levels where needed.
When monitoring audio through the computer's output, latency (the time between playing a note and hearing it) depends on the computer and the USB driver. Higher buffer sizes = higher latency. The Axe-Fx II and III allow you to adjust the USB buffer size.
 
  
<blockquote>"The Axe-Fx III has a new driver. I just tested it under Reaper and was able to set the buffer size to 8 with no problems. I typically have it at 256 because I monitor directly from the output but it seems to be working fine on the lowest setting." [http://forum.fractalaudio.com/threads/latency-of-axe-ii-vs-axe-iii.134851/page-2#post-1597808 source]</blockquote>
+
'''Axe-Fx II''' -- Adjust Boost/Pad and Input Level in the I/O menu to optimize the signal. Also, turn the Output Level knob fully open for unity gain. You can't combine 4CM with cab modeling.
  
When monitoring audio directly from the Fractal Audio hardware or hardware audio interface, latency is below 2 ms.
+
'''AX8''' – the AX8 is not optimized for 4CM, but it will work. The process is the same as the Axe-Fx II.
  
===Master or slave===
+
'''FX8''' – see [[FX8]] below.
<blockquote>"The Axe-Fx II can be a slave. Set the Input Source to AES. It will derive its internal clock from the input stream. The input stream must be 48K. Note that SOMETHING must be the master in this case." [http://forum.fractalaudio.com/axe-fx-ii-discussion/46016-question-cliff-anyone-knows-about-word-clock-sync-through-axe-ii-aes-2.html#post601502 source] [http://forum.fractalaudio.com/axe-fx-ii-discussion/46029-about-digital-i-o-issues.html source] </blockquote>
 
  
===Word Clock===
+
<blockquote>
The clock source for the A/D and D/A converters is either AUTO/INTERNAL or SPDIF/AES.
+
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
  
'''Axe-Fx III''': Word Clock is recovered from the SPDIF/AES input signal.
+
Axe-Fx III:
 +
<blockquote>
 +
[https://www.thegearpage.net/board/index.php?threads/is-fractal-planning-an-fx-only-floor-unit.2273875/post-32954816]
 +
The Axe-Fx III excels in 4CM. Outputs 3 and 4 are specifically designed to support this (unity gain mode support).
 +
</blockquote>
  
<blockquote>"Yes via SPDIF/AES in (which actually works better as a word clock than a word clock input)." [http://forum.fractalaudio.com/threads/axefx-iii-whats-missing.134747/page-4#post-1594173 source] </blockquote>
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/please-make-an-fx8-mark-3-in-the-fm3-form-factor-im-begging-you.184652/post-2276851]
 +
The analog signal path in the Axe-Fx III is the same as the FX8.
 +
</blockquote>
  
'''AX8 and FX8''': not supported.
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/axe-fx-iii-coloring-sound-i-assume-i-goofed-up-somewhere.141237/#post-1673732]
 +
The only product more transparent than the FX-8 is the Axe-Fx III.
 +
</blockquote>
  
'''Axe-Fx II''':
+
FM9:
* '''Auto''': uses the internal clock if the input source is Analog or USB, uses the recovered SPDIF/AES clock if the input is SPDIF/AES.
+
<blockquote>
* '''SPDIF/AES IN''': uses the recovered clock for all input sources. A valid 48 kHz data stream must be present at the AES or SPDIF input. If a valid stream is not detected, the unit will fall back to the internal clock and display "NO INPUT CLOCK!". The SPDIF/AES select must be set to the appropriate value, i.e. if the data stream is input to the XLR jack then SPDIF/AES SELECT must be set to AES.
+
[https://forum.fractalaudio.com/threads/announcing-the-new-fm9-amp-modeler-fx-processor.176122/post-2138853]
 +
4CM should work great. The FM9 uses the same "flagship" analog processing as the Axe-Fx III which evolved from the FX8. The FX8 was the best analog path I'd ever designed but the product, unfortunately, did not sell well. I took that design, tweaked it a bit and used it in the Axe-Fx III.
 +
</blockquote>
  
<blockquote>"Set Word Clock to SPDIF/AES In. Connect a cable from the ULN-8 to AES In or SPDIF In. Set SPDIF/AES Select to appropriate input used." [http://forum.fractalaudio.com/axe-fx-ii-discussion/102789-possible-make-axe-word-clock-slave-recording-interface-when-recording-via-usb.html#post1231459 source]</blockquote>
+
FM3:
 +
<blockquote>
 +
[https://www.thegearpage.net/board/index.php?threads/is-fractal-planning-an-fx-only-floor-unit.2273875/post-32955922]
 +
The FM3 isn't expressly designed with 4CM in mind like the Axe-Fx III. It can do it but it's not as easy and may not have the same level of fidelity.
 +
</blockquote>
  
<blockquote>"The Axe-Fx II will derive its clock from the AES/SPDIF when using Digital In. In Analog In it uses its internal clock." [http://forum.fractalaudio.com/axe-fx-ii-discussion/73841-can-someone-tell-me-one-good-reason.html#post933975 source] </blockquote>
+
Axe-FX II:
 +
<blockquote>
 +
[http://www.rig-talk.com/forum/viewtopic.php?f=3&t=168039#p1889086]
 +
The very early Axe-Fx II's had more bandwidth than necessary on Output 2. The frequency response extended to hundreds of kHz. When used with certain tube amps this would cause instability in the output drivers. The solution was to limit the bandwidth to a "normal" range of 20 to 20 kHz. We provided the update for free and all units shipped after the first 100 or so had this update included. The Axe-Fx II Mark II, XL and XL+ have a redesigned output circuit that is immune from any of these issues.
 +
</blockquote>
  
===Simultaneous analog and digital audio===
+
Axe-FX XL and XL+:
'''Axe-Fx II''': you can use digital input together with analog output and simultaneous digital out. Also, you can use Input/Output 2 while using the digital input. [http://forum.fractalaudio.com/showthread.php?t=35997&p=490196&viewfull=1#post490196 source]
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/output-2-noise-is-pretty-low.89193/#post-1075878]
 +
It is very difficult to minimize the hiss when putting a digital processor in front of a high-gain amp due to the A/D and D/A conversions. The XL is probably one of the quietest processors made but there will still be some residual hiss when using high gain. The Output 2 Boost/Pad feature was specifically intended to minimize hiss in these scenarios by running the D/A converter as "hot" as possible and then reducing the signal level after the converter with an analog pad.
 +
</blockquote>
  
===How to mute hardware when listening to DAW===
+
<blockquote>
When the Axe-Fx II is connected to a DAW through USB, and you have monitors connected to the Axe-Fx and you're recording, you may want to monitor just the DAW signal, not the signal from the Axe-Fx.
+
[https://forum.fractalaudio.com/threads/fractal-units-have-problems-with-4cm.99640/#post-1195074]
 +
The XL+ shares the same amazing low-noise architecture of the FX8. I regularly use my XL+ in 4CM as this is part of the modeling process. It's the quietest device I've ever tried in 4CM.
 +
</blockquote>
 +
</blockquote>
  
To accomplish this, use one of these methods:
+
Leon Todd's video <q>[https://www.youtube.com/watch?v=RaYffPQRqNQ FM3 + Tube Amp - 4CM Tutorial]</q> has more information as does Ola Englund's video <q>[http://www.youtube.com/watch?v=-vccabyl5LE LIVE RIG 2016 - Satan, AX8, 4 cable method]</q>.
* Set USB/DIGI Out Source to Output 2, set Output 2 Echo to Output 1 and lower gain in Output 1's Global EQ gain slider.
 
* Set USB/DIGI Out Source to Output 2, set Output 2 Echo to Output 1 and send a 0 value for Output 1 Volume's MIDI CC.
 
* Set USB/DIGI Out Source to Output 2, put an FX Loop block at the end of the grid chain and connect your signal row(s) to it instead of the output block.
 
[http://forum.fractalaudio.com/axe-fx-ii-discussion/44923-avoid-double-signal-phasey-sound-when-using-daw-2.html source] [http://forum.fractalaudio.com/threads/is-it-possible-to-disable-direct-monitoring-on-output-1-phones-jack.135497 source]
 
  
The Axe-Fx III's expanded I/O capabilities allow easier control.
+
=Effects only=
  
===Use the processor as an A/D converter===
+
'''POST effects'''
To use the device as an analog-to-digital converter: ([http://forum.fractalaudio.com/axe-fx-ii-discussion/55648-can-i-use-just-ad-converters-axe.html source])
 
* Create a preset with nothing but shunts from input to output.
 
* Or set Input 1 Left Select to to Rear and plug the device into Input 1 Left on the back (Axe-Fx II).
 
* Or connect In and Out and engage Bypass Mode (Axe-Fx II).
 
  
===Connecting the Axe-Fx to a DAW drops the volume or puts it into bypass===
+
When using the Axe-Fx II or III, AX8, FM9 or FM3 as an effects-only device in an amp's effects loop, you probably want it to send and receive line level signals, at unity gain.
Some DAWs send MIDI commands (intended for other devices) which lower the volume of the Axe-Fx or put it into Bypass mode. To solve this, adjust the DAW settings. If not possible, force the Axe-Fx to ignore those commands by setting MIDI CCs 10 and 13 in I/O > Control to "none".
 
  
Source: [http://forum.fractalaudio.com/threads/input-volume-drops-when-connected-to-daw-randomly-bypassed.128586 Bakerman.]
+
# Use Input 2 and Output 2 on the Axe-Fx II, FM3 and AX8, and Input/Output 3 on the FM9, or Input/Output 3 or 4 on the Axe-Fx III.
 +
# Adjust Input Level for an optimal signal-to-noise ratio.
 +
# Select the correct input and output settings in I/O.
 +
# Set the Output 2 knob to its maximum position to enable unity gain.
 +
# Test the setup by creating a preset with shunts only. The level should be the same as when leaving out the processor. Then start adding effect blocks (no Amp or Cab).
  
===More information about digital I/O===
+
On the Axe-Fx III and FM9, see the rig diagram in [[Owners_Manuals|Section 4 of the Owner's Manual]].
* [http://en.wikipedia.org/wiki/S/PDIF SPDIF in Wikipedia.]
 
* [http://en.wikipedia.org/wiki/AES/EBU AES/EBU in Wikipedia.]
 
* [http://en.wikipedia.org/wiki/Sampling_rate Sampling rate in Wikipedia.]
 
  
==Re-amping==
+
Some amps require inserting a dummy jack into the effects loop's Send to activate the effects loop.
Read this: [[Re-amping]].
 
  
==Headphones==
+
'''PRE effects'''
  
'''Axe-Fx II and III''': Use the Output 1 knob to set the headphones level. If you have both monitors and headphones connected and want to listen through headphones only, use one of these methods:
+
# Use Output 2 on the Axe-Fx II, FM3 and AX8, and Input/Output 3 or 4 on the Axe-Fx III and FM9.
* Switch off the monitors.
+
# In I/O set output level to -10 dB if possible.
* Feed the studio monitors through another output.
+
# Adjust Boost/Pad to make sure the full range of the D/A converter is used and turn up the Output knob all the way for unity gain.
* Use a line level attenuator to turn down the monitors' level without affecting the headphones level.
+
# Test the setup by creating a preset with shunts only. The level should be the same as when leaving out the processor. Then start adding effect blocks without the Amp or Cab blocks.
  
'''AX8''': The AX8 does not have a dedicated headphones output. You can use a Y-cable with the outputs. If you connect your headphones directly to the AX8, you may get less signal level than from a dedicated headphones output on other devices. A popular solution is to use a small headphones amp, e.g. from M-Audio or Rolls.
+
Axe-Fx III, FM3 and FM9: see the rig diagram in [[Owners_Manuals|Section 4 of the Owner's Manual]].
  
<blockquote>"It does not have a headphone output but the outputs should be able to drive phones with ease. You'd just need a Y-cable adapter." [http://forum.fractalaudio.com/lounge/102489-i-know-its-been-asked-but-ax8-5.html#post1234953 source]</blockquote>
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
  
<blockquote>"The output impedance of the 1/4" outputs is 600 ohms IIRC. This may be too high for some headphones. We always use a small output impedance on our designs to help protect the output devices against improper connections, ESD, etc. The outputs were not really designed to drive headphones, they are designed to drive high-impedance inputs (>10K). Headphones will work but it won't be optimum. For optimum results use a dedicated headphone amp." [http://forum.fractalaudio.com/threads/ax8-first-listen-for-newbs-like-me.108161/page-3#post-1295155 source] </blockquote>
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/lost-of-dynamic-with-the-axe-in-effect-loop-of-my-amp.100632/#post-1206637] You should NOT use Boost/Pad in this configuration.
 +
</blockquote>
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/new-noise-buzz.184633/post-2277824] If you are going into the front of an amp and using the FM3 for effects only then use Output 2 and increase the Boost/Pad in the Setup menu. This will optimize the SNR.
 +
</blockquote>
 +
</blockquote>
  
'''Impedance''': If the volume level through your headphones is very low, switch to lower impedance headphones (such as 32 Ohm), use a headphone amp or use headphones with a built-in amplifier (such as Blue Mo-Fi). The Axe-Fx III is better at feeding sufficient signal level to hard-to-drive headphones than the Axe-Fx II. [http://nwavguy.blogspot.ca/2011/02/headphone-amp-impedance.html?m=1 Article about headphones and impedance.]
+
=Digital I/O and computer audio=
  
Sound through headphones can be dull.
+
See <q>[[Digital I/O and computer audio]]</q> for information.
  
<blockquote>"Because there's no string and body reinforcement. When you play through speakers the sound couples into the guitar body and strings. With headphones you don't get this so the sound is very sterile and lifeless. Now, if you use speakers during recording and then playback through headphones it will sound fine."</blockquote>
+
=IR loader=
  
<blockquote>"It's lack of acoustic reinforcement. I did a test a few years ago and I don't remember the actual numbers but having a speaker aimed at the guitar adds many dBs of power to the lower mids coming out of the guitar. IOW, if you measure the spectrum of the signal coming out of a guitar alone and then compare that to the signal coming out with a cab or monitor in proximity at a reasonable volume there are a LOT more lower mids with the speaker present. This results in a "thin" sound without the speaker." [http://forum.fractalaudio.com/axe-fx-ii-discussion/103549-pit-gig-ears-no-monitor-lead-sounds.html#post1239083 source] </blockquote>
+
The Axe-Fx III, FM3, FM9 and AX8 can be used as an IR loader.
  
<blockquote>"The problem with headphones is that there is no acoustic reinforcement of the guitar. There is zero coupling between the speakers (inside the headphones) and the guitar. Without that coupling, which is a type of positive feedback, the sound is lifeless, thin and harsh. When your heroes recorded their guitar parts that weren't using headphones. On "Appetite for Destruction" Slash recorded his guitar parts in the control room. To get even more coupling into the guitar a combo amp was in the control room with him pointed at the guitar. A volume pedal allowed him to adjust the volume of the combo amp so he could control the coupling. With the volume pedal all the way up he could get controlled feedback. I've actually done tests comparing the spectrum out of the guitar when there is no coupling (i.e. monitors turned off) and with typical coupling (monitors loud or using a conventional cab). The boost in the low midrange is significant. I forget the actual numbers but it was at least several dB." [http://forum.fractalaudio.com/threads/i-cant-seem-to-get-any-good-tones.119858/page-6#post-1435894 source] </blockquote>
+
# Connect the guitar to an amp head.
 +
# Connect the amp's speaker output to a load box, such as Fractal Audio's X-Load.
 +
# Connect the loadbox to the AX8, FM3, FM9 or Axe-Fx.
 +
# Use a preset with a Cab block (or the IR Player block on the Axe-Fx III), and without an Amp block.
  
<blockquote>"I did some studies years ago and having a speaker in proximity to the guitar actually changes the final tone considerably. I compared the frequency response with the amp in isolation to the frequency response with the amp in proximity and measured several dB difference in the lows and mids. It was clearly audible when the recordings were played back." [http://www.thegearpage.net/board/showpost.php?p=17587048&postcount=115 source] </blockquote>
+
See the following videos for demonstrations:
 +
* Leon Todd's <q>[http://www.youtube.com/watch?time_continue=37&v=aSV2PV3-xD8 AX8 Basics - 3CM]</q>
 +
* Nicolas Rivera's <q>[http://www.youtube.com/watch?v=0NPMn62AYQA Suhr Badger 18 vs Fractal Badger 18 Emulation]</q>
  
Tips for improving sound quality through headphones:
+
=Surround or quadraphonic sound=
* Use far-field Impulse Responses.
 
* Increase Proximity in the Cabinet block.
 
* Increase Room Level in the Cabinet block.
 
* Always use a stereo input signal.
 
* Add the Stereo Enhancer to presets, or add Micro Delay in the Cab block.
 
* Increase De-Phase in the Cab block.
 
* Use Speaker Compression in the Amp block.
 
  
More information about headphones:
+
Use one stereo output for two front monitors. Use another for two rear monitors. Split the signal on the grid, and send it through 100% wet Reverb to the output feeding the rear monitors. Verify that both outputs are turned up on the front panel.  
* [http://forum.fractalaudio.com/axe-fx-ii-discussion/85032-headphones-usage.html Forum discussion.]
 
* [http://en.wikipedia.org/wiki/Headphones Wikipedia.]
 
* [http://www.headphone.com/pages/build-a-graph Comparing frequency responses of headphones.]
 
  
==In-Ear Monitoring (IEM)==
+
Yek's tutorial <q>[https://forum.fractalaudio.com/threads/have-4-monitors-use-two-stereo-outputs-to-achieve-semi-surround-sound.140355/ Have 4 monitors? Use two stereo outputs to achieve semi-surround sound]</q> has more information.
In-Ear Monitoring (IEM) provides a way for musicians to monitor sound through earbuds, instead of floor wedges etc. While this provides a superior listening environment, it takes getting used to the direct sound into your ears and the absence of surround sounds.
 
  
The expanded I/O architecture of the Axe-Fx III makes it easy to send and receive IEM-specific signals, without the need for an external mixer.
+
[[image:Schermafbeelding 2018-07-04 om 10.40.21.png|link=|300px]]
  
Warning: always use the built-in limiter of your IEM system to protect your ears against sudden spikes and peaks!
+
=FX8=
  
The same tips as for headphones apply.
+
[[image:FX8-mk2-rear.jpg|400px]]
  
=Setups: FX8=
+
'''As a pedalboard (PRE effects)'''
  
==Pedalboard (PRE effects)==
 
 
# Guitar goes into IN [PRE] / INSTR. Note: this input only feeds effect blocks designated as PRE.
 
# Guitar goes into IN [PRE] / INSTR. Note: this input only feeds effect blocks designated as PRE.
 
# OUT [PRE] LEFT goes into the amplifier's guitar input. Use a Humbuster cable to prevent noise.
 
# OUT [PRE] LEFT goes into the amplifier's guitar input. Use a Humbuster cable to prevent noise.
Line 1,135: Line 2,099:
 
You can also use this setup to connect an FX8 to the Axe-Fx.
 
You can also use this setup to connect an FX8 to the Axe-Fx.
  
More information in the Owner's Manual, including a description of the cables required.
+
More information is available in the [[Owners_Manuals|Owner's Manual]], including a description of the cables required.
 +
 
 +
'''In an amplifier's effects loop (POST effects)'''
  
==In amplifier's effects loop (post-effects)==
 
 
# Guitar goes straight into the amplifier.
 
# Guitar goes straight into the amplifier.
 
# Amp's effects loop SEND goes into IN [POST] LEFT.
 
# Amp's effects loop SEND goes into IN [POST] LEFT.
Line 1,146: Line 2,111:
 
## Change Global Detector to IN [POST].
 
## Change Global Detector to IN [POST].
  
<blockquote>"Are the outputs buffered for long cable runs? Yes." [http://forum.fractalaudio.com/fx8-discussion/102820-outputs-buffered-long-cable-runs.html#post1231963 source] </blockquote>
+
'''Four Cable Method (4CM)'''
 
 
More information in the Owner's Manual, including a description of the cables required.
 
  
==Four Cable Method (4CM)==
 
 
The FX8 can be set up to put effects before the amp as well as in the amp's effects loop.
 
The FX8 can be set up to put effects before the amp as well as in the amp's effects loop.
 
# Guitar goes into IN [PRE] / INSTR.
 
# Guitar goes into IN [PRE] / INSTR.
Line 1,160: Line 2,122:
 
## Change Global Looper Location to OUT POST.
 
## Change Global Looper Location to OUT POST.
  
<blockquote>"Are the outputs buffered for long cable runs? Yes." [http://forum.fractalaudio.com/fx8-discussion/102820-outputs-buffered-long-cable-runs.html#post1231963 source] </blockquote>
+
Note: In the two scenarios above, the outputs are buffered for long cable runs.
  
 
If you have the FX8 set up for 4CM and want to change this, for example to put the FX8 before a computer, just use a jumper cable to connect OUT PRE L MONO to IN POST L, with OUT POST L going to the computer, amp or whatever. All effects will work and there's no need to change stuff in the configuration.
 
If you have the FX8 set up for 4CM and want to change this, for example to put the FX8 before a computer, just use a jumper cable to connect OUT PRE L MONO to IN POST L, with OUT POST L going to the computer, amp or whatever. All effects will work and there's no need to change stuff in the configuration.
Line 1,166: Line 2,128:
 
If you're using the FX8 in a 4CM setup and you're experiencing hiss, try another Post Level value.
 
If you're using the FX8 in a 4CM setup and you're experiencing hiss, try another Post Level value.
  
More information in the Owner's Manual, including a description of the cables required.
+
'''Combine FX8 with Axe-Fx or AX8'''
  
==Combine with Axe-Fx II, Axe-Fx III or AX8==
+
You can use the FX8 for "pre" effects where you plug the guitar into the FX8, Axe-Fx or AX8 for post-effects, including amp and cabinet modeling where you plug the FX8 into the Axe-Fx or AX8. By adding a MIDI connection you can change Axe-Fx and AX8 presets from the FX8.
You can use the FX8 for "pre" effects (plug guitar into FX8) and the Axe-Fx or AX8 for post-effects, including amp and cabinet modeling (plug FX8 into Axe-Fx or AX8). By adding a MIDI connection you can change Axe-Fx and AX8 presets from the FX8.
 
  
==Relays: switch amp channels and more==
+
'''Relays: switch amp channels and more'''
  
 
[[image:FX8-mk2-rear.jpg|400px]]
 
[[image:FX8-mk2-rear.jpg|400px]]
  
CAUTION: Do NOT connect anything to the relays jacks until you've read the warnings in the manual!
 
  
'''What are relays?''' Relays are electrically operated switches/connectors, which can be used to switch channels on an amplifier and switch other stuff.
+
; What are relays? : Relays are electrically operated switches/connectors, which can be used to switch channels on an amplifier and switch other stuff.
 +
: CAUTION: Do NOT connect anything to the relay jacks until you've read the warnings in the manual!
 +
 
 +
; How many relays does the FX8 have? : The FX8 has two relays.
 +
 
 +
; How can I control these relays? : These are controlled through:
 +
* '''Scenes''' - you can use scenes to switch amp channels through relays. This is configured on the preset's Config page.
 +
* '''Footswitches''' - you can assign footswitches to the relays per preset, for manual control. Assign the footswitch and configure it on the Footswitch page.
 +
: IMPORTANT: a Relay block in the preset will disable the scene's Relay settings.
 +
 
 +
; Do the relays support X/Y switching? : The relays support [[X/Y switching]].
 +
 
 +
; What are the possible settings? :
 +
* <q>Off</q>: nothing is connected.
 +
* <q>Tip</q>: the tip is connected to the sleeve.
 +
* <q>Ring</q>: the ring is connected to the sleeve.
 +
* <q>Both</q>: the tip AND ring are connected to the to sleeve.
  
'''How many relays does the FX8 have?''' The FX8 has two relays.
+
; What are the switch modes of the relays? :
 +
* <q>Latching</q>: the selected RELAY ON state remains connected and the switch LED remains ON as long as the switch is engaged. Nothing is connected when the switch is OFF.
 +
* <q>Auto-Off</q>: the selected RELAY ON state remains connected only for a moment when you press the footswitch. The relay then automatically turns OFF, as does the LED.
  
'''How can I control these relays?''' These are controlled through:
+
; Which cables can be used? : Depending on the amp, you can use TS or TRS cables.
* '''Scenes''': you can use scenes to switch amp channels through relays. This is configured on the preset's Config page.
 
* '''Footswitches''': you can assign footswitches to the relays per preset, for manual control. Assign the footswitch and configure it on the Footswitch page.
 
IMPORTANT: a Relay block in the preset will disable the scene's Relay settings.
 
  
'''Do the relays support X/Y switching?''' The relays support [[X/Y switching]].
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
 +
[http://forum.fractalaudio.com/posts/1200802] The FX8 will short tip-to-sleeve, ring-to-sleeve, or both. The circuit is designed to handle 200mA of current. If the current generated by that voltage drop is 200mA or less, then the FX8 will not have a problem.
 +
</blockquote>
  
'''What are the possible settings?''' The relay states are:
+
<blockquote>
* Off: nothing connected.
+
The relays of the FX8 are designed for use ONLY with amplifiers that use “short-to-sleeve” type switching. Do NOT connect the FX8 relays to the switch jacks of an amp that uses voltage differential switching or any other type of switching aside from short-to-sleeve, or serious damage can occur to both units. If you are not 100% sure, contact your amp manufacturer to determine whether your amp is compatible with short-to-sleeve switching. The FX8 relay jacks are compatible with TRS cables, TS cables, or TRS-to-dual-TS split cables. The relays are also fully isolated from the electrical ground of the FX8.
* Tip: tip to Sleeve.
+
</blockquote>
* Ring: ring to sleeve.
 
* Both: tip AND ring to sleeve.
 
  
'''What are the switch modes of the relays?''' The switch modes of the relays are:
+
<blockquote>
* Latching: the selected RELAY ON state remains connected and the switch LED remains ON as long as the switch is engaged. Nothing is connected when the switch is OFF.
+
The FX8 features two TRS (Tip-Ring-Sleeve) relays that can be used to switch the channel or other functions of a connected amplifier or device. If the warning above seems stern, that’s because the last thing we want is for anyone to damage their amp or FX8. In fact, short-to-sleeve relay switched amps are quite common, and your amp may well be perfectly compatible. We need to trust and require you however, to understand how your amp works and make the right choices about connecting it to the FX8 relay jacks. Your amp manufacturer should be able to help if you read them the warning above.
* Auto-Off: the selected RELAY ON state remains connected only for a moment when you press the footswitch. The relay then automatically turns OFF, as does the LED.
+
</blockquote>
  
'''Which cables can be used?''' Depending on the amp, you can use TS or TRS cables.
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/boost-from-amp.128815/#post-1529491] The FX8 relay outputs employ a "Short-to-Sleeve" connection. Each relay output can short Tip-to-Sleeve, Ring-to-Sleeve, and Both. If the pedal connection uses a voltage drop to power an LED, the relay circuit on the FX8 is rated for a maximum of 200mA.
 +
</blockquote>
 +
</blockquote>
  
<blockquote>"The FX8 will short tip-to-sleeve, ring-to-sleeve, or both. The circuit is designed to handle 200mA of current. If the current generated by that voltage drop is 200mA or less, then the FX8 will not have a problem." [http://forum.fractalaudio.com/fx8-discussion/99332-fx8-manual-question-amp-relays.html#post1200802 source] </blockquote>
+
=Videos=
  
<blockquote>"The relays of the FX8 are designed for use ONLY with amplifiers that use “short-to-sleeve” type switching. Do NOT connect the FX8 relays to the switch jacks of an amp that uses voltage differential switching or any other type of switching aside from short-to-sleeve, or serious damage can occur to both units. If you are not 100% sure, contact your amp manufacturer to determine whether your amp is compatible with short-to-sleeve switching. The FX8 relay jacks are compatible with TRS cables, TS cables, or TRS-to-dual-TS split cables. The relays are also fully isolated from the electrical ground of the FX8." </blockquote>
+
[[video:Cooper-acoustic]]
 +
[[video:Rosh-PA]]
 +
[[video:Rosh-FRFR]]
 +
[[video:Rosh-Stage]]
 +
[[video:Rosh-Direct]]
 +
[[video:Rosh-IEM-Tube]]
 +
[[video:Rosh-Amp-FOH]]
 +
[[video:Rosh-StageOnly2]]
 +
[[video:Rosh-FR+FoH]]
 +
[[video:Rosh-3Outputs]]
  
<blockquote>"The FX8 features two TRS (Tip-Ring-Sleeve) relays that can be used to switch the channel or other functions of a connected amplifier or device. If the warning above seems stern, that’s because the last thing we want is for anyone to damage their amp or FX8. In fact, short-to-sleeve relay switched amps are quite common, and your amp may well be perfectly compatible. We need to trust and require you however, to understand how your amp works and make the right choices about connecting it to the FX8 relay jacks. Your amp manufacturer should be able to help if you read them the warning above." </blockquote>
 
  
<blockquote>"The FX8 relay outputs employ a "Short-to-Sleeve" connection. Each relay output can short Tip-to-Sleeve, Ring-to-Sleeve, and Both. If the pedal connection uses a voltage drop to power an LED, the relay circuit on the FX8 is rated for a maximum of 200mA." [http://forum.fractalaudio.com/threads/boost-from-amp.128815/#post-1529491 source] </blockquote>
 
  
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx3]]
 
[[category:Axe-Fx3]]
 
[[category:FX8]]
 
[[category:FX8]]
 +
[[category:FM3]]
 +
[[category:FM9]]
 
[[category:AX8]]
 
[[category:AX8]]
 
[[category:Remote]]
 
[[category:Remote]]
 +
[[category:sounds]]
 +
[[category:All]]

Latest revision as of 23:16, 28 February 2024

Contents

Audio jargon

Line level, instrument instrument, microphone level

Microphone level 
The lowest output level (often -60 dbV), as used in microphones and on microphone inputs on mixers.
Instrument level 
The output level of guitars, basses etc., and effects pedals.
Line level 
The loudest output level. Line level can be:
    • Consumer audio: -10 dBv (0.316 volts).
    • Professional audio: +4 dBu (1.23 volts). Commonly used in 19" processors, line inputs on mixers and monitors. With analog circuitry, this has the most headroom before clipping.

The outputs on Fractal Audio gear operate at line level. Some devices are adjustable between +4 dBu and -10 dBv. The Axe-Fx III, FM9 and FM3 default to -10 dBv, to prevent overloading mixer inputs.

FRACTAL AUDIO QUOTES


[1] The difference between -10 and +4 is roughly 12 dB.

[2] -10 dBV is compatible with instrument levels.

See these pages for more information:

Balanced and unbalanced signals

Unbalanced audio signal 
A signal carried over a two-conductor cable. The most common cable is a 1/4” guitar cable, where the ground wire wraps around the positive wire. Unbalanced cables are generally good for running signal up to several meters (< 10).
Balanced audio signal 
A signal carried over a three-conductor cable which connects a balanced input and balanced output. The two signal wires carry identical copies of the signal, with one of the wires 180 degrees out of phase with the other, creating a differential. At the receiving side the two signals are brought back into phase with one another, resulting in canceling of induced noise and a louder signal. These cables usually use XLR or Tip-Ring-Sleeve (TRS) connector end-types. The ground wire wraps around the signal wires and acts as a shield. A balanced connection supports the use of a ground lift switch and noise-free long cable distances.
BalUnbal.jpg

DI (Direct Inject) boxes transfer a high-impedance unbalanced signal, like a direct signal from a guitar or keyboard, into a balanced low-impedance signal, to avoid loss of signal and tone through long cables.

Note that a Humbuster signal is different from an XLR balanced signal.

Read Wikipedia's Balanced line article for more information.

FRACTAL AUDIO QUOTES


[3] XLR is only necessary for long cable runs where there is the danger of picking up interference on the cable. Anything less than, say, 10 meters and unbalanced is fine.

PREVIOUS GENERATIONS

Axe-FX II:

[4] The unbalanced and XLR outputs are the same level in the Axe-Fx II. In the original Axe-Fx the XLR outputs were 6 dB hotter. This is not the case with the II.

FX8:

[5] For most uses an unbalanced TS cable is fine. The inputs are balanced so that you can get even more hum rejection by using a TS-to-TRS cable from the amp's send.

Unity gain

What is unity gain? 
Unity gain means that the input level is equal to the output level.
When does unity gain matter? 
It is not important when connecting the device to an amplifier or mixing console. It is important in setups where the device is being used as an effects-only processor (e.g. as a pedalboard or in an amp's effects loop) or when using the Four-Cable-Method (4CM) to connect to a guitar amplifier.
How do I set up for unity gain? 
To set up an output for unity gain, set the corresponding Output knob to its maximum position. Note: this does not apply to all devices, check the manuals. It does apply to outputs 3 and 4 on the Axe-Fx III, output 3 on the FM9, and output 2 on the FM3.
To test unity gain 
Use a routing of only shunts, and you should get exactly the same signal at the output which you put in. "Using real amp + load box with Axe FX (problem?)" is another example.

FRACTAL AUDIO QUOTES


[6] Unity gain mode is a special mode designed for use with the 4CM. When you turn the output levels all the way up whatever you put in you get out (assuming all unity-gain blocks in the chain). If you have an amp block in the chain then you have tons of gain and therefore no longer have unity gain.

[7] With the Axe-Fx volume all the way up you would be pushing +20dBu into the amp which could clip the inputs to the amp. Unity gain mode is only desirable for 4-cable-method.

PREVIOUS GENERATIONS

FX8 and unity gain (from the FX8 Owner's Manual):

Q: Why do I care that the FX8 is designed for unity gain?
A: The FX8 makes it EASY to achieve unity gain. This can be important because amplifier tone, distortion amount, dynamics and noise are level dependent. With unity gain:

  • The level of the signal from your guitar output can reach your amp input without being altered. Therefore, your guitar-amp interaction sounds and feels the same, offering a transparent playing experience while using the FX8.
  • The level of your FX SEND can reach your FX return without being altered. The entire system can therefore perform optimally, without unpredictable changes to level, dynamics or noise when you engage True Bypass or bypass all post-effects.

Q: How do I set up the FX8 for unity gain?
A: You don’t need to! Just set up according the basic instructions in Section 3. A default empty preset should sound have the same level as True Bypass Mode.

Q: What might I do to inadvertently upset unity gain?
A: Many SETUP and EFFECT parameters change the gain level. Some of these are intended to change gain levels (how else is a boost supposed to work, after all?) Here is a short list of things to consider:

  • The LEVEL parameter of every effect increases or decreases the overall level.
  • Changing MIX on certain effects changes both dry and wet levels. This is to prevent signals from “stacking up” and causing clipping. You can compensate with your ears by turning effects on and off and comparing the level with True Bypass engaged.
  • If you’re going to change a block’s BYPASS MODE from the default setting of THRU, it is best to check its levels when you engage/disengage the effect BEFORE you switch to something like MUTE FX IN.
  • The level parameters on the OUTPUT page of the main mode menu increase or decrease overall levels. Incorrect settings on the I/O: AUDIO page can result in gain changes.
  • The NOISE GATE has a level control.
  • If your rig is MONO, every BALANCE or PAN control can affect levels.
  • The Global Graphic EQs affect overall level.
  • The I/O LEVEL page settings DO NOT affect unity gain. Each setting is compensated internally.

Q: Any last words of advice?
A: Use the TRUE BYPASS switch as a way to make sure your presets and scenes are on track. In general, it is better to be in control of your levels than to be fixated on the “concept” of unity gain. Do what sounds best to you and learn as much as you can about your gear.

Decibels

A decibel can mean lots of things, there are dB, dBu, dBm, dBv, dBV....

In audio +3dB means that the power is doubled, and -3dB means it is halved. However, doubled doesn't mean two times as much, but ten times as much, because decibels operate on a logarithmic scale.

Wikipedia has more information in their Decibel page.

FRACTAL AUDIO QUOTES


Cliff's Tech Note about the decibel (dB):

[8] The formula for the decibel is dB = 10 * log_10(P1 / P2) where P1 and P2 are power measurements. The reason it is called a decibel is because it is 10 bels. One bel would be log_10(P1/P2).

The important thing to understand is that the decibel is a RATIO of powers. A dB is meaningless without a reference power. So if someone says "that signal is 86 dB" that is a meaningless number as it has no reference.

Decibels are convenient because they convert logarithmic perception to a linear scale. Human hearing, for example, is logarithmic. Many other natural phenomena are logarithmic which means that the phenomena exists in the "multiplication domain" as opposed to the "addition domain". For example, human vision is logarithmic. We perceive light such that the light must double for it to appear twice as bright. If we were to plot that we would have an exponential curve of light intensity vs. perceived brightness. If we take the logarithm of the intensity instead we get a straight line. This is why cameras use f-stops which are a base-2 logarithm.

So, back to reference levels. There are many reference levels used in dB: dBm, dBu, dBV, dB re. kPa, etc. dBm refers to the power referenced to one milliwatt. If the measured power is, say, 100 mW then that would be 10 * log10(100/1) = 10 * log10(100) = 20 dBm. dBV is a voltage ratio and not really a true dB but, regardless, is still commonly used. The formula for dBV is 20 * log10(V1/V2) since we need to square the voltage to get the power.

In audio a common unit is dBu. dBu is the power relative to the voltage into a 600 ohm resistor that is dissipating 1 mW. This is roughly 0.77 volts. Back in the early days of telecom 600 ohms was the standard termination impedance, hence the dBu. Most pro audio gear runs at +4 dBu. What does that mean? 0 dBu is 0.77 volts so +4 dBu would be 4 dB greater, or about 1.22 volts. To go from dB to volts the formula is 10^(dB/20).

Consumer audio gear usually runs at -10dBV, or roughly 0.32 volts.

When recording your goal is to get your signal level near the nominal signal level of the equipment being used. This ensures the best S/N ratio. Many recording consoles use VU meters which are calibrated such that "0 dB" is +4 dBu. The goal is to get your signal level around 0 dB.

Well-designed gear has some amount of "headroom". Headroom is the difference between the maximum signal level and the nominal signal level. For example, the Axe-Fx II has a maximum signal level of +18 dBu. If operating at +4 dBu nominal this gives 14 dB of headroom which means that any signal peaks can be over four times higher.

In digital gear we encounter the dBFS, which is dB relative to full-scale. Full-scale is a term that indicates the maximum signal level into or out of an A/D or D/A converter, respectively. With digital converters the best performance is achieved by operating the converter such that the nominal signal level is close to full-scale. The exact voltage is unknown and irrelevant. Most digital gear will have indicators that measure the levels relative to the converter's full-scale value. For example, the input meters on the Axe-Fx indicate the input signal relative to the A/D converter's full-scale value. The "tickle the red" advice aims to operate the A/D converter near its full-scale value as the red LEDs light at 6 dB below full-scale, or -6 dBFS.

[9] Decibels are decibels. There is no such thing as "root-power decibels".

By definition a decibel (dB) is a ratio of two powers. The formula is 10 * log10(P1/P2) where P1 and P2 are the power of two signals, respectively.

In electronics, however, we usually manipulate and measure voltage levels. It's convenient to represent the ratio of two voltage levels in dB. To do this you would need to square the voltage to get the power (since P = V^2 / R). We also assume R = 1 for convenience. With a little math you get dB = 20 * log10(V1/V2).

Therefore if we reduce the voltage level of a signal by a factor of 0.1 then the signal is now -20 dB relative to before.

dB is simply an easy-to-read logarithmic-to-linear mapping. Music, human perception, and many other things in nature typically have a logarithmic response. The decay of, for example, a cymbal is logarithmic. If you plot this on a linear axis it's hard to display because of the dynamic range. But if you use a logarithmic axis you "compress" the data into something that's easier to view. Decibels are just a widely accepted mapping. You could use any base for the log; log2, ln, etc but since we have 10 fingers log10 is nice.

The point is that X dB is X dB. If you reduce a signal by 20 dB you've reduced its voltage to 10% of what it was previously. You also reduced its power to 1% of what it was previously. These are the same things: 20 * log10(0.1) = 10 * log10(0.01).

Mono and stereo signal

See Mono and stereo signal for more information.

Latency

See Latency for more information.

Ground lift (audio)

The ground lift switch on Fractal Audio gear is an audio ground lift, which reduces 60 Hz cycle hum, it does not cure EMI noise picked up by your guitar or bass.

FRACTAL AUDIO QUOTES


[10] A "power" ground lift is something completely different. Do NOT lift the ground of a power connection, it's extremely dangerous.

[11] Many products do not properly terminate the ground on their XLR inputs. Ideally the cable shield should be grounded at one end only (preferably at the output) and connected to signal ground via a capacitor at the other end. However many, and in fact most, products simply ground the cable shield which can cause a ground loop. The ground lift switch breaks the ground loop.

A ground loop occurs when current flows in the shield. This happens if two devices have different ground potentials which can occur when plugged into different outlets with different ground potentials or if if the ground path creates a large loop area. In a perfect world ground potentials would be the same everywhere but this is rarely the case. A large loop area creates an inductor and any magnetic field intersecting that loop normal to the plane of the loop will induce current in the loop. Using short cables and keeping power cords bundled together helps reduce the loop area.

Lifting the ground on a cable shield does NOT present a safety hazard as this is not the means of grounding the chassis. The chassis is grounded via the power cord. It is important for the chassis to be grounded in the case of a fault condition. The insulation between the AC power and the chassis can fail. If the chassis is grounded this will cause the breaker to trip. If the chassis is not grounded the chassis can then become energized exposing the user to lethal voltages.

Lifting the ground on a computer is extremely bad practice. PC power supplies are notoriously inexpensive (i.e. cheap Chinese junk) and AC faults are not unusual. Lifting the ground can expose the user to deadly voltages. Furthermore lifting the ground on your PC will typically make any interference problems worse as the chassis is then floating. For proper shielding the chassis needs to be grounded and grounded well (and not have any stupid windows).

NEVER, EVER use a cheater plug as a ground lift. If you need to break a ground loop the first place to do it is at the audio cables. If it is an unbalanced cable you can do this simply by disconnecting the shield ground at one end, preferably the receiving end. If it's a balanced cable you can use the ground lift switch if so equipped. If there is no ground lift switch you can disconnect the shield ground inside the connector. You can buy XLR cables with the ground only connected at one end. Fractal Audio products use our proprietary "Humbuster" outputs which cancel shield ground noise.

As an absolute last resort you can use a ground isolator like an Ebtech Hum-X. This lifts the chassis ground by using a pair of diodes in anti-parallel. In the event of a AC fault the diodes will conduct tripping the breaker (hopefully before the diodes fail). Under normal operating conditions the chassis will be floating which will break the ground loop.

Oh, and I should add that the intended use of a cheater plug is to adapt a two-prong outlet to a three-prong cord by utilizing the faceplate mounting screw as a safety ground. Prior to the introduction of Romex, plastic junction boxes and three-prong outlets residential wiring used metallic conduit and metallic outlet boxes. Therefore the outlet box was grounded. A cheater plug then allows adapting a three-prong power cord to the old style outlet boxes by connecting the ground wire to the outlet box via the faceplate mounting screw. A cheater plug is NOT intended to be used as a ground lift.

[12] They are safe when used properly. If your 2 prong outlets have metal boxes and conduit and the conduit is earthed then you remove the screw from the wall plate, plug the adapter in and replace the screw. Ground is provided via the screw. They're unsafe when people use them to lift the ground. The chassis of the connected device is then not earthed. If a fault occurs whereby the line voltage is shunted to the chassis the chassis is then live which presents a shock hazard.

See Help! New PC, new noise! in the forum for more information about computer noise and ground loops.

Output ports

Axe-Fx III

Iii-rear-transparent.png

  • OUTPUT 1 – XLR, L/R, balanced, ground lift switch, 600 Ohm, +20dBu line level
  • OUTPUT 1 – 1/4" phone jack, L/R, HumBuster, ground lift switch, 600 Ohm, +20dBu line level
  • OUTPUT 2 – XLR, L/R, balanced, ground lift switch, 600 Ohm, +20dBu line level
  • OUTPUT 3 – 1/4" phone jack, L/R, HumBuster, 600 Ohm, +20dBu line level
  • OUTPUT 4 – 1/4" phone jack, L/R, HumBuster, 600 Ohm, +20dBu line level

FM9

Fm9-rear.jpg

  • OUTPUT 1 – XLR, L/R, balanced, ground lift switch, 600 Ohm, max. +20dBu line level, selectable between -10 dBV / +4 dBu
  • OUTPUT 1 – 1/4" phone jack, L/R, HumBuster, ground lift switch, 600 Ohm, max. +20dBu line level
  • OUTPUT 2 – XLR, L/R, balanced, ground lift switch, 600 Ohm, max. +20dBu line level, selectable between -10 dBV / +4 dBu
  • OUTPUT 3 – 1/4" phone jack, L/R, HumBuster, 600 Ohm, max. +20dBu line level

FM3

FM3-rear.png

  • OUT 1 / MAIN – XLR, L/R, balanced, ground lift switch, line level
  • OUT 2 / FX SEND - 1/4” phone jack, L/R, Humbuster, line level, designed for unity gain

Output 1

Output 1, the main Out, on the modelers is usually used for the direct signal, including cabinet modeling. Most presets, including the factory presets, are set up this way.

The Output 1 block provides the output gain of the Axe-Fx III (20dBu), FM3 and FM9 devices, even with the Level parameter at 0. This can be monitored by connecting the Input 1 block directly to the Output 1 block and looking at the meter in the Output block.

There’s no difference between the outputs on the Axe-Fx III, FM3 or FM9 apart from the output level.

Except for the FM3, which is XLR only, the modelers provide both XLR and 1/4” Output 1 ports, which can be used simultaneously. They're buffered. XLR ports are protected against phantom power from the console.

FRACTAL AUDIO QUOTES


[13] The outputs are buffered.

[14] All Fractal Audio products have phantom power blocking on the XLR outputs.

[15] The XLR outputs on the Axe-Fx III are phantom power tolerant. It is recommended, however, to turn phantom power off before connecting or disconnecting cables as long cables can cause an inductive kick. The Axe-Fx III has catch diodes to protect against the inductive kick but it's still safer to turn the power off.

[16] The outputs are electrically identical. The idea is that one is FOH and the other is your personal monitoring. You can change the volume of your personal monitoring without affecting the FOH.

[17] Output gain accuracy is +/- 0.2 dB.

[18] FX III is 6 dB higher than FM3 on Output 1.

[19] The outputs have mute circuits that activate at power up and power down. The FM3 and FM9 also have this circuitry.

[20] The Axe-Fx III is NOT intended to be connected to microphone preamps. It is a LINE LEVEL device and is intended to be connected to a high impedance line-level input. Line level inputs typically have input impedances of 10K or more (usually much more - 100K - 1M).

Theoretically the "optimum" input impedance matches the output impedance of the source. This provides maximum POWER transfer and hence best SNR. For line-level devices, however, SNR is not a concern so the input impedance is typically designed to be quite high (10K+).

PREVIOUS GENERATIONS


Axe-Fx II

[21] Both outputs should work simultaneously. They are actually buffered so even if you shorted one it shouldn't affect the other.

Output 2, I/O 2

Output 2 on the amp modelers can be used:

  • as an auxiliary mono/stereo output.
  • with Input 2 as a mono/stereo effects loop (Output 2 = Effects Send, Input 2 = Effects Return).

When set up as an auxiliary output, you can set the level of Output 1 (usually FOH) separately from that of Output 2 (usually monitors).

Axe-Fx II and AX8: Output 2 is a set of 1/4" ports. To enable I/O 2 on the layout grid, use the FX Loop block.
Axe-Fx III and FM9: Output 2 is a set of XLR ports. If you need to feed an output signal to an external power amp, avoid Output 2 if possible, because it doesn't allow the use of 1/4" Humbuster cables.

FRACTAL AUDIO QUOTES


Axe-Fx III, FM9, FM3:

[22] The outputs have mute circuits that activate at power up and power down. The FM3 and FM9 also have this circuitry.

[23] All Fractal Audio products have phantom power blocking on the XLR outputs.

FM3:

The FM3's Output 2 is a set of 1/4" ports. Unlike the Axe-Fx III and FM9, Output 2 on the FM3 is designed for unity gain applications, like Outputs 3 and 4 on the Axe-Fx III (see below). Crank the Level knob for unity gain. In a unity gain setup, i.e. when adding an external effects pedal to the FM3, keep the Output 2 block connected to the Input 2 block. IN 2 is specially designed to work as a bypass for the entire loop, allowing signal to flow from In 1 to Out 1 even when the outboard gear is not in use.

[24] Output 2 is primarily designed as a unity-gain output for use as an effects loop. To get more level to drive your monitors use an Output 2 block and turn up the Level in the block.

I/O 3 and I/O 4 (Axe-Fx III, FM9)

Axe-Fx III 
Two additional 1/4” I/O pairs: I/O 3 and I/O 4.
FM9 
 One additional 1/4” I/O pair: I/O 3.
FM3 
I/O 2 on the FM3 operates the same as I/O 3 and 4 on the Axe-Fx III.

These stereo pairs are designed primarily for inserting outboard gear such as rack and pedal effects, for using the Four Cable Method (4CM), for guitar level input devices, and to connect to amplifiers and other purposes. In other words, use these ports as an additional:

  • guitar level instrument input.
  • output for unity gain.
  • Effects Send/Return loop for guitar level devices for unity gain.

Inputs 3 and 4 support high-impedance sources, such as guitars and basses, besides other gear. They do not support the Secret Sauce feature in the instrument input (see below) and do not support variable input impedance. There's a Boost/Pad parameter in the I/O menu to fine-tune their signal level for a low noise floor.

As unity gain loops, these outputs have a lower output level than the main output(s). To achieve unity gain, set the physical OUT knob to its maximum position.

Using I/O 3 or 4 as an effects loop introduces a small signal latency. The same applies to Output 2 on the FM3.

For more information read FM3 Internal/Passthrough Latency Measurements - Surprising Results? in the forum.

FRACTAL AUDIO QUOTES


[25] All Fractal Audio products have phantom power blocking on the XLR outputs.

[26] […] output 1 and 2 have a higher output level.

[27] Outputs 3 and 4 are primarily intended for unity gain applications, i.e. fx loops. You can use them as general-purpose outputs as well. When doing this you may need to increase the Output Level of the associated Output block.

[28] Outputs 3 and 4 are "unity gain" and have a different gain constant via the internal number representation than 1 and 2. They are designed for effects loop use, DI sends, etc. If you put 1V into Input 1 and route that to Output 3 and turn its Level knob to maximum you'll get 1V out.

[29] […] Out 3/4 are designed for "unity gain" with respect to an input. If you put 1V into an input, connect that input to Out3 and turn the Level knob on the front panel all the way up you'll get 1V out. This makes it easy to use them as loops for pedals, etc.

The effective difference is about 18 dB if Out1/2 are set to +4 dBu, 6 dB if set to -10 dBV.

Out 3/4 can also be used as a send to an external amp. Since they are "unity gain" you get the same gain as plugging straight into the amp.

[30] If you want more signal at those outputs you need to put those Output blocks in the preset and increase the Level in the block. Outputs 3 & 4 are primarily intended to be unity gain outputs for fx loop use.

[31] When routing a signal from Input 1 to Output 3 or 4 it's entirely possible for the meters to enter the red zone. This is not an issue.

[32] Outputs 3 and 4 are intended to drive "guitar level" devices.

[33] Outputs 3 and 4 are "unity gain" and have a different gain constant via the internal number representation than 1 and 2. They are designed for effects loop use, DI sends, etc. If you put 1V into Input 1 and route that to Output 3 and turn its Level knob to maximum you'll get 1V out.

[34] […] If you turn the Output 3 Level knob on the front panel all the way up you'll get a buffered copy of your guitar's signal. Instrument level is neither -10 or +4. It's instrument level. However for your purposes -10 will probably work best.

-10 dBV is a nominal peak level of around 0.5V. Equipment is usually designed to have headroom of 12 to 18 dB. That infers the max peak level would be 2 to 4 V which is sufficient for a typical guitar. Some guitars have really hot pickups which may require +4.

[35] Channels 3 and 4 are not phantom power tolerant as they are 1/4" jacks. However if you plugged them into your mixer using 1/4" cables then you're fine. A mixer only applies phantom power to XLR inputs.

[36] The outputs have mute circuits that activate at power up and power down. The FM3 and FM9 also have this circuitry.

[37] If you are using both loops along with the analog in and out then it's around 3ms.

OTHER QUOTES


Forum member Patzag:

[38] The exact boost needed to match a MAXED OUT Out 1at +4dBu is 19.5 dB. The exact boost needed to match a MAXED out Out 1 at -10dBV is 7.1 dB.

How to configure I/O 3 and 4

  1. Select mono or stereo in I/O > Audio.
  2. Adjust Boost/Pad in I/O > Audio, if necessary.
  3. Set the optimal signal-to-noise level in I/O > Input > Input Trim.
  4. Decide whether to use unity gain. To set these loops to unity gain, which is their primary purpose, turn the corresponding hardware knobs to their maximum position. Unity gain means that the output level from the unit is the same as the unit's input level. This makes it easy to use these ports for pedals. And as a send to an external amp, because "unity gain" means that you get the same gain as plugging straight into the amp.
  5. Use the corresponding Input and Output blocks on the grid to route the signal. Note that you do NOT need to connect the Output block to the Input block on the grid.

How to create an effects loop

To establish an effects loop and integrate an external device like a pedal, an entire pedalboard or a rack, use I/O pair 3 or 4 on the Axe-Fx III, or I/O 2 on the FM3 or I/O 3 on the FM9. The Output block is the Effects Send, the Input block is the Effects Return. Connect the Output block to the grid to feed the external device a signal. Keep the Output block settings at default. Turn off the noise gate in the Input block. Connect the Input block to the grid to let the signal from the external device enter the grid. The Output and Input blocks do NOT have to be connected to each other. Now turn up the Output knob on the front panel to its maximum position, this makes sure that the loop is operating at unity gain.

If the Output block is:
    • not connected to the Input block, and the Input block is bypassed, the signal from the effects loop is muted.
    • connected to the Input block, and the Input block is bypassed, the signal is passed without going through the effects loop.
    • connected to the Input block and the Input block is engaged, the signal from the effects loop is passed.


From the Blocks Guide:


The “FX Loop” block found on previous products no longer exists. Instead, individual Input and Output blocks must be placed separately on the grid. In the example below, signal flows (in red) from the Output block to outboard gear and back through the Input block. The Input block serves as a “master bypass” control for the send/return loop. The Output block on the grid is connected with a cable to the Input block as shown below, but the Input block ignores grid input signals when it is engaged (below, left image) and ignores external input signals when it is bypassed (below, right image).

Blocksguide in block bypass.png

When using the Input block as the on/off switch for the loop no sound will enter the grid if the loop is off, however this will also cut off tails from effects such as delay when turning off the loop.

How to connect to a power amp

If you need to feed an output signal to an external power amp and you have to choose between Output 2, 3 or 4, use 3 or 4. These outputs allow the use of 1/4” Humbuster cables.

How to insert another Fractal Audio processor in an Axe-Fx III effects loop

  1. Connect Output 3 on the Axe-Fx III to the input on the other device.
  2. Connect the output of the other device to Input 3 on the Axe-Fx III.
  3. Turn up Output 3 on the front panel of the Axe-Fx III.
  4. In the Axe-Fx III preset, connect IN1 to OUT3 and IN3 to OUT1.
  5. When IN3 is bypassed, it just passes the III signal.
  6. When IN3 is engaged, you'll hear the other device.

FRACTAL AUDIO QUOTES


[39] I use loops in front of the amps all the time. The key is to get the gain staging right. Increase the commensurate boost/pad as high as possible without clipping the output. Make sure the associated output level knob on the front is turned all the way. Adjust the Input Trim for the associated input as high as possible without clipping the input. That said, you won't lose the "secret sauce" by putting a pedal in front.

How to test an output port

FRACTAL AUDIO QUOTES


Axe-Fx III

[40] It's even easier as you can use the RTA block.

PREVIOUS GENERATIONS

[41] One way you can test the I/O is to use the synth block. Set the oscillator to pink noise and route it to the various outputs. Be sure to set the filter to 20 kHz (default is 10). Check the spectrum with your analyzer plug-in. It should be flat. You can then route the output of the synth to Output 2 and then jump Output 2 to the Inputs and route the inputs to Output 1 to make sure the inputs are working properly. Route it directly to the Output to test Output 1. Route it only to the FX Loop block to test Output 2. Then run a short cable from Output 2 to the front panel Input to test the input. Run a line of shunts from the input to the output.

Instruments and audio devices

Instrument input

  • Axe-Fx III – INSTRUMENT (front and rear, auto-switching)
  • FM9 – INSTRUMENT (rear)
  • FM3 – In 1/INSTRUMENT (rear)
  • Axe-Fx II – INSTR (front)
  • AX8 – IN 1 (INSTRUMENT)
  • FX8 – IN 1 (PRE)

The Instrument input uses a proprietary circuit and a dedicated A/D converter to reduce noise. It's conditioned for guitar through hardware and software, AKA Secret Sauce. For best results, use the instrument input for guitar, whether wired or wireless, electric or acoustic, except when running a line level signal.

Make sure that you do NOT use a balanced instrument cable between the instrument and input. You can recognize these kind of cables by their stereo TRS jacks.

The Axe-Fx III has two instrument inputs: front and rear. The rear is meant to be used with racks, wireless units and such. Using the front input, for example with a cable, ALWAYS overrides the rear input, and this does not require a configuration change in Setup. Note however, the rear input doesn't provide auto-switching input impedance.


FRACTAL AUDIO QUOTES


If you think the input is faulty:

[42] Here's a way to test the input:

  1. Go to a blank preset.
  2. Create a chain that connects Input 1 to the RTA block. On a separate row create a chain where the Synth block feeds Output 3.
  3. Set the Synth Type = Sine, Tracking = Off, Frequency = 1000 Hz.
  4. Connect an instrument cable from Output 3 (left or right) to the Instrument Input.
  5. Set the Input 1 / Instrument A/D Input Level (Home->Setup->I/O) to 50%.
  6. Turn the Out 3 Level knob all the way up.

The Input 1 yellow LED should be lit. Red should not be lit. Go to the RTA block Config tab. Set Bands to 128, Window to Blackman. Go to the RTA tab. There should be a narrow spike at 1 kHz (three bands). There should be no other bands showing power except maybe a little noise at the highest bands. The spike at 1 kHz should be about 2 1/4 divisions below full-scale.

Axe-FX III:

[43] The front and rear inputs are identical on the III.

[44] The Axe-Fx III input was designed to mimic a typical tube amp input using an average of Marshall and Fender amps for the component values.

[45] The front and rear Input 1 share common circuitry.

FM9:

[46] The instrument input max voltage is about +/- 5.9V (11.8Vpp = about 17.5 dBu). Inputs 2/3 can handle up to around 11V (about 23 dBu).

Instrument input: Secret Sauce

The instrument inputs on the modelers feature Secret Sauce on the instrument Input 1 only. This lowers the noise floor using a proprietary technique along with special analog input circuitry. The Axe-Fx III, FM3 and FM9 provide Secret Sauce IV circuitry.

FRACTAL AUDIO QUOTES


[47] The "Special Sauce III" uses a combination of things to get a lower noise floor. One of these things is new, premium Burr-Brown op-amps in the signal path which have extremely low noise and distortion (and are very expensive). As always I don't design stuff to be cheap, I design it to be good.

[48] The II and III don't use pre/de-emphasis.

PREVIOUS GENERATIONS


You have to set the input selection to match the input you're using. If you're using the front input then you must set the input selection to front and vice-versa. If you plug something into the front and set the input selection to rear it will get MUCH brighter. The front input is optimized for guitar level inputs and has spectral shaping and more gain than the rear input. The front input is optimized for guitar pickups. This is a combination of hardware and software processing. If you set the input source to Analog Rear this turns off the software processing part. If you are plugged into the front it will change the tone since you're still going through the hardware processing. This is why I say you must match the input selection to the input you are using. The rear inputs are standard line-level inputs and can be used with any program material. The front input, as stated above, is optimized for guitar pickups. As such it has more gain and less headroom and may clip if used for non-guitar program material. If you plug a guitar directly into the rear you may find you don't have enough signal level.

[49] You won't lose the "secret sauce" by putting a pedal in front.

Input Impedance

The inputs on the Axe-Fx II, the Axe-Fx III front input only, FM9 and FX8 feature adjustable/variable input impedance on the instrument input.

On the FM3 and AX8, input impedance is fixed at 1M ohm.

See Input impedance for more information.

Inputs 2, 3 and 4

Input 2 on all devices is a LINE level port. It does not support the Secret Sauce and does not support variable input impedance.

Axe-Fx III 
Combi port (XLR + 1/4”). These ports support high-impedance sources such as guitars and basses, besides other gear. Because of this, there will be some white noise when Input 2 is connected to an output and nothing is plugged into Input 2 (this does not apply to ports 3 and 4). The signal-to-noise ratio is adjusted through I/O > Input > Input Trim. You can choose between mono or stereo input in I/O > Audio > Input 2 Mode. Use the Input 2 block on the grid to handle the input signal.
The Axe-Fx III and FM9 provide additional inputs. Read I/O 3 and 4 for more information.
FM9 
1/4” port, L/R, balanced, line level. It can be used to connect an instrument. The signal-to-noise ratio and Boost/Pad can be fine-tuned in the I/O menu. You can choose between mono or stereo input in the I/O menu. Use the Input 2 block on the grid to handle the input signal.
FM3 
1/4” port, L/R, balanced, line level, designed for unity gain. It can be used to connect an instrument. The signal-to-noise ratio and Boost/Pad can be fine-tuned, and you can choose between mono or stereo input in the I/O menu. Use the Input 2 block on the grid to handle the input signal.
For more information see Output 2 above.
Axe-Fx II and AX8 
1/4” port

FRACTAL AUDIO QUOTES


Axe-FX III:

[50] We wanted Input 2 to be able to support both line level sources and instruments. A guitar needs a very high impedance input impedance (1 Mohm). Line level sources typically see input impedances around 10K but work just fine at higher impedances.

The self-noise of a resistor is proportional to the resistance. Therefore a 1M resistor will have 100 times the noise power (20 dB!). However the input resistance is shunted by the source resistance so it effectively doesn't contribute to the noise figure.

A combi-jack does not have a shorting contact on the 1/4" tip contact like a regular 1/4" jack. The whole reason a regular 1/4" jack has a shorting contact is to short the input to ground when nothing is plugged in. This shorts the noise of the input resistance to ground. Without that shorting contact and nothing plugged in you get the noise of that input resistance and since it's 1M it's significant. Plug something in and the noise will go away. Or simply don't use it with nothing plugged in.

As a combo switch, its Input doesn’t get shorted to ground when there’s nothing plugged in, which means it’s left floating, which means it’s susceptible to noise.

[51] Input 2 isn't noisier. It doesn't have a "normaling contact" though so if you don't plug anything in it will be noisy. Plug something into it.

[52] Input 2 jacks are not "normaled" because the combi-jacks do not have normaling contacts. With nothing plugged in the input impedance is extremely high because they are designed to also be used for instrument inputs. You're not hearing distortion, you're hearing noise, which is normal because there is nothing plugged in.

FM9:

[53] The instrument input max voltage is about +/- 5.9V (11.8Vpp = about 17.5 dBu). Inputs 2/3 can handle up to around 11V (about 23 dBu).

Switching between guitars

When switching between guitars, there will be differences in level and tone just like with a traditional amp. There are several ways possible to handle this:

  • Create separate presets for each guitar.
  • Use different Input ports/blocks for each guitar, assigning each its own signal chain. Use the Multiplexer block to switch between them.
  • Adjust Output Level in the Input block. This controls the loudness of the signal entering the grid. Use a channel for each guitar. Or, on the Axe-FX only, set it up as a Global block. Or, attach Output Level to an external controller and adjust the value through External Controller Initial Value in Setup > MIDI/Remote, or with a switch.
  • Adjust Input 1 Gain in Setup > Global.
  • Set up channels in the Amp block for different guitars, using different values for Input Trim for example.
  • Attach a modifier to Input Trim in the Amp block, connected to a pedal or switch.
  • Use the Neutral Input Boost function in the Amp block.
  • On an Axe-Fx or FM9, use a different Amp block for each guitar.
  • Use scenes and scene controllers, attached to Input Trim in the Amp block for example.
  • Add a PEQ or Filter at the start of each preset and set its output level as desired. On the Axe-Fx only, set it up as a Global block. Or, attach its Bypass to an external controller and adjust the value through External Controller Initial Value in Setup > MIDI/Remote, or with a switch.

The Scene ignore feature also lets you adapt a preset to use with multiple guitars:

  1. Put a Filter block for example before the Amp block in your preset. Or put the Filter after the Amp block if you prefer that, or use a PEQ/GEQ, etc.
  2. Dial in the block level to match your low-output guitars with your high-output guitars.
  3. Turn on Scene Ignore on the Filter's channel.
  4. Assign a switch on your floorboard to Filter.
  5. When switching from a high-output to a low-output guitar, just turn on the Filter block. The Filter block will stay engaged when switching between scenes, regardless of its previously saved state in that scene and regardless of the Scene Revert setting.

Read section 4 of the Axe-Fx III and FM9 Owner's Manuals for an example preset for a dual output guitar, such as magnetic + piezo.

Multiple simultaneous instruments

Axe-Fx III 
Guitar 1 connects to the Instrument input on the front or rear panels. Guitar 2 connects to Input 2, 3 or 4. Even a third and fourth instrument can be connected, and each can have its own signal chain on the grid, and its own output if desired. There are two Amp blocks, so two instruments can make use of amp modeling.
FM9 
Guitar 1 connects to the Instrument input on the front or rear panels. Guitar 2 connects to Input 2 or 3. Even a third instrument can be connected. Each can have its own signal chain on the grid, and its own output if desired. There are two Amp blocks, so two instruments can make use of amp modeling.
FM3 
Guitar 1 connects to the Instrument input at the rear. Guitar 2 connects to Input 2. Each can have its own signal chain on the grid, and its own output if desired. There's a single Amp block, so be creative.

For the above units you don't need an Amp block for an acoustic guitar, piezo or an electric that should sound like an acoustic, and perhaps not for bass with the help of the B7K drive model. You may even get away with a Drive block and a Cab block for clean guitar tones at the cost of dynamics. See Section 4 in their respective manuals for more information.

Axe-Fx II 
Set Input 1 to Stereo. Connect one instrument to the front, and the other to Input 1 Right at the rear. Use two rows on the grid. Add a VOL block to each row. Set one to Input left for the instrument that goes into the front input or rear input 1 Left, and the other to Input Right for the instrument that goes into rear Input 1 Right. Add an Amp block after each VOL block if necessary. You can also leave out the VOL blocks and set Amp 1 to Input Left, and Amp 2 to Input Right; this only works with the Amp blocks in the first column. Continue the rows to the end, adding a CAB and effects to each one if necessary, or merge them if desired. Keep the signals separated by using the Balance controls.
AX8 
To use the AX8 with three devices, guitar and two other devices such as piezo or synth, add an Amp and Cab. Put the FX Loop block after the Cab block. This sends the regular guitar sound to Output 2, and lets left and right signals from Input 2 enter the grid. Split the signal after the FX Loop block into two rows, and add a Volume block to each one. Set Input Select in one Volume block to Right Only. Set Pan and Balance as desired. Set Input Select in the other Volume block to Left Only. Set Pan and Balance as desired.

For more information see these pages:

Acoustic instruments

An acoustic instrument with a pickup can be connected to the modeler.

An impulse response (IR) of an acoustic body can add realistic acoustic resonance to the tone, or use the Resonator block if available on the device. Try to use UltraRes IRs when using acoustic IRs when available, but there are no acoustic IRs among the factory cabs. You can find some on Axe-Change.

A basic preset for an acoustic guitar will normally suffice. Use some compression, EQ and reverb, but an Amp block is not required, although the TUBE PRE Amp model can be used to warm up the tone.

You can also use Tone Matching with great results.

Watch the video below.

Read the Owners Manuals for the Axe-Fx III, FM9 and FM3 for setup suggestions.

Bass guitar

The modelers provide bass amp models and built-in IRs of bass cabinets.

The tuner supports bass guitar tuning. The Axe-Fx III, FM9 and FM3 feature improved pitch detection for bass guitars.

The factory preset FILTERING FUNK has a scene Faux Bass which turns an electric guitar into a bass.

For more information see these pages:

MIDI Guitar

See the Axe-Fx III -> Guitar 2 Midi - full guitar synth without hardware! discussion in the Fractal Audio forum.

Expression pedals and external switches

See Expression pedals and external switches for more information.

External effects

External effects, such as pedals, can be integrated into a Fractal Audio-based rig in several ways:

Between guitar and processor 
If you want to connect an effects pedal to an amp modeler, with the processor configured for Amp and Cab modeling, connect it between the guitar and the instrument input on the processor. Remember to check the Input impedance (AX8 and FM3: n/a), and make sure the pedal's output doesn't overload the input of the unit.
Effects loop 
Alternatively, insert the effect in an effects loop. Make sure to adjust levels where needed (block(s), I/O menu, output level knob on front/top panel. You can include/exclude the effect per scene, or use the effects loop block as an audio switcher. On the Axe-Fx III, FM9, FM3 and AX8, set the Output knob to its maximum position to achieve unity gain, and use the Boost/Pad parameter in the I/O menu for the used Input port to set the optimal level for low noise floor.

Output 2 on the FM3 is designed for unity gain applications, like Outputs 3 and 4 on the Axe-Fx III. In a unity gain setup, i.e. when adding an external effects pedal to the FM3, keep the Output 2 block connected to the Input 2 block. IN 2 is specially designed to work as a bypass for the entire loop, allowing signal to flow from In 1 to Out 1 even when the outboard gear is not in use.

For more information read:

FRACTAL AUDIO QUOTES


Axe-Fx III:

[54] The input can handle up to +/- 5V which is greater than any 9V pedal can deliver.

[55] 16dBu is approx. 7V peak.

[56] The outputs have adjustable pads.

PREVIOUS GENERATIONS


Axe-Fx II:

[57] The input buffer is designed for ~10Vpp max.

Wireless receiver

A wireless receiver can be connected to the instrument input or another input.

When using the Axe-Fx III, connect the wireless to the rear instrument input. If you want or need to use a cable plug it into the front input and it will override the rear-panel input automatically.

Be aware that adding a digital wireless system will add some latency to the signal.

FRACTAL AUDIO QUOTES


[58] A wireless will add noise. It's physics. Nothing you can do about it.

PREVIOUS GENERATIONS


Axe-Fx II:

[59] The front input has a better SNR but if you are using a wireless the better SNR of the front input won't be noticeable since the noise of the wireless will dominate.

Microphone

A microphone should be connected to a LINE input. That's Input 2 on the Axe-Fx II, AX8 and FM3, Input 2, 3 or 4 on the Axe-Fx III, Input 2 or 3 on the FM9 or Input 2 on the FM3.

The hardware does not have built-in microphone preamps, so there will be a level mismatch between the line level input and the microphone's output level and the microphone's signal may be too low. Increasing its signal on the grid works but may add noise.

A better solution is to increase the level of the source to get sufficient signal strength into the unit by using an external mic preamp or a device like Shure's A85F adapter, which keeps noise low.

The Cab block's Preamp page lets you add virtual mic preamp distortion, if needed.

Sound from a computer or another device

The processors handle incoming audio from a computer or audio player in different ways.

Through USB Audio 
Audio from the computer can be played through the Axe-Fx II and III, FM3 and FM9 using USB Audio. The audio is not part of the grid and will be streamed to Output 1. The audio can't be routed to another output on the Axe-Fx II. To route the audio to another output on the Axe-Fx III and FM series, see section 3 of the Owner's Manual (Mac), or use ASIO (Windows). To adjust the volume, adjust the volume in the computer software or adjust the USB In parameter in the Setup menu. To let the signal enter the grid, use the Input USB block (FM3: n/a).
The AX8 and FX8 don't support USB Audio.
The Axe-Fx II does not support USB Audio from an iOS device with an USB connection. The headphones output must be used, see below.
The Axe-Fx III, FM9 and FM3 support USB Audio coming from a connected iOS device. See USB: Axe-Fx_III_and_iOS_devices for more information.
USB Audio.png
Through Input ports 
External audio can enter the device by connecting the analog output of a computer or audio player to the inputs.
    • Axe-Fx III – Input 3 or 4 would be a logical choice
    • FM9 – Input 3
    • FM3 – Input 2
    • AX8 and Axe-Fx II – When using Input 1 (rear), set it to stereo, using a preset with shunts only, or with the unit in Bypass mode (Axe-Fx II only)
    • AX8 and Axe-Fx II – When using Input 2, the FX Loop block must be used and connected to the grid output

For more information see How to send signal from Input 2 to Output 2 on the Axe-Fx II.

Bluetooth not supported

Fractal Audio devices do not provide support for Bluetooth connections.

FRACTAL AUDIO QUOTES


Bluetooth latency is ~40ms. That would be intolerable.

Setup menu

Connecting devices and setting levels may require adjusting parameters in the Setup menu.

Read these for more information:

If you are using the device in a region where the frequency of AC power is 50 Hz instead of 60 Hz, change the AC Line Frequency setting in the Setup menu.

Setting levels

About levels in the Axe-Fx III, FM3 and FM9

The following was first published in the forum in Everything you've always wanted to know about LEVELS (III, FM3, FM9):

Introduction

The Axe-Fx III, FM3 and FM9 provide parameters at various places that control the level of the signal directly, as well as meters that display levels visually. This applies to the hardware and software. This document explains them, following the flow of the signal.

Hardware A/D Sensitivity Levels

  • The guitar's output signal enters the hardware through the instrument input. The first parameter that matters, is found at Setup : I/O : Input. The A/D Sensitivity parameters control the signal going into the analog-to-digital converter. Setting it correctly makes sure that minimal undesirable noise will enter the processor (aka signal-to-noise ratio or SNR).
  • The FM3 does not have these parameters. Instead, it provides Setup : I/O : Audio : Input Pad parameters.
  • The INPUT LEDs on the hardware correspond with these parameters.
  • Setting the parameters correctly means that the meter in Setup : I/O : Input doesn't go into red and there doesn't appear a warning about clipping. It’s common for some guitars not to hit red at all, which is nothing to worry about. If you have multiple guitars, just set the parameter for the loudest one, and leave it there. There’s 6 dB of headroom left when the hardware LED goes into red. There's 0.5 headroom left when the warning about clipping appears on screen.
  • IMPORTANT! The A/D parameters do NOT affect volume, tone or the amount of amp gain. That’s because the processor compensates.
  • When you page right from the Home menu, you reach the Meters page. The ANALOG IN meters show the same thing as the INPUT LEDs on the hardware, without the green / orange / red colors.
  • After the A/D conversion, the signal (the note or chord you struck on your guitar) is now in the so-called digital domain.

Digital Audio Input

Setup : I/O : USB/AES provides level controls for signal entering the processor through USB channels and (on the Axe-Fx III only) SPDIF and AES. Check these if you're connected to a computer and you get no sound from your DAW, YouTube, etc.

Input 1 Gain

The Axe-Fx III provides a parameter to adjust ALL presets for variations in guitar output level: Setup : I/O : Input : Input 1 Gain. It trims the level of Input 1 before the start of the grid so, unlike the A/D Input Level parameters, it has an impact on blocks such as the virtual amplifier.
The FM3 doesn't provide this parameter.

Preset: Input block

The signal enters the layout grid through an Input block. Like all blocks on the grid, it has a level parameter and 4 channels. This parameter lends itself well to adjust the signal for differences between guitars per preset, as an alternative to the global Input 1 Gain parameter mentioned above.

Preset: Amp block

  • When it comes to levels, the Amp block on the grid is special. People often use the Amp Level parameter to set the overall level of the preset. This parameter controls the output of the Amp block and therefore does not affect the gain or tone of the virtual amplifier.
  • The Amp block also has a level parameter at the input of the Amp block: Input Trim. It can be used to mimic the difference between the Low and High inputs on a real amplifier, or to control the virtual amplifier’s gain (instead of using Gain in the Amp block).
  • There's much more to the Amp block, like Master Volume, but that's beyond the scope of this article. More information

Preset: More about blocks

  • When you select a block on the hardware and press Edit, you’ll see a mini meter, indicating the left/right input resp. output signals. The software editors do not provide these mini meters. If the input mini meter hits red, it means that the output level of the preceding block is too hot. Blocks in the digital domain can’t really clip though; that can only happen at the final digital-to-analog conversion stage.
  • Page right on the Layout screen to reach the Meters page (not the same as the Meters page on the Home screen), and you’ll see those mini meters for the entire grid. These are very handy to detect the cause of routing or level problems!
  • It’s good practice to aim for unity gain where possible, meaning that engaging and bypassing a block should not cause the sound to get softer or louder, unless that’s the goal.

Preset: Output block

  • The signal exits the layout grid through an Output block. While the Amp Level parameter is the main parameter to control the overall preset level, Output Level can also be used as such. Especially because it provides additional functionality.
  • First, it lets you set individual output levels for each of the 8 scenes of the preset. Handy if you prefer to use dedicated scenes for soloing and such, but note that changing the output levels of individual scenes also affects the level of reverb and delay trails when switching between scenes, which may be undesirable.
  • Also, it provides meters that display the very important preset output level.

Preset: Level Meters

  • As written above, the Output blocks on the grid show vertical meters that display the final preset output level.
  • The same meters, but now displayed horizontally, appear when looking at the Layout screen in “zoomed out” view. These are often referred to as VU meters which show the relative loudness of the preset.
  • The software editors show the same meters in the Preset Leveling window.
  • These meters, which all show the same thing, can be used to set and match the levels of presets for consistent sound. Ideally, the level of the preset should hover around the red lines in the meters. The VU meters are calibrated such that there is still 12 dB of headroom at the red line with the OUT knob (see below) at maximum.

Global EQ

Each Global EQ, found in the Global Settings menu, includes a level parameter. This lets you control the overall level of the outgoing signal through that particular output port. This does not affect AES, SPDIF and USB Audio.

Hardware OUT knobs

  • Finally, the OUT knobs on the hardware let you adjust the overall volume for each pair of analog outputs. The exact position of the OUT knobs is shown as a percentage in Setup : Utility : ADC Levels.
  • OUT 1 also controls the volume level of the headphones output.
  • These knobs do not affect the USB Audio, SPDIF and AES output levels.
  • The OUTPUT LEDs on the Axe-Fx III show the digital levels going into the D/A converters. The FM3 and FM9 have a red CLIP LED instead of meters.
  • When the LED(s) indicates output clipping, there are two ways to intervene: (1) adjust the preset output level (on the grid or with the Global EQ level) or (2) turn down the OUT knob. Because together they set the level into the D/A converter. Note that output clipping can’t damage the device.
  • When you page right from the Home menu, you reach the Meters page. The ANALOG OUTPUT meters show the same thing as the OUTPUT LEDs on the hardware, but without the green / orange / red colors.
  • The maximum output level of the Axe-Fx III, FM3 and FM9 is around 22 dBu.

Nominal Output Level

Setup : Audio : Output Level lets you choose between -10 and +4 for the XLR outputs. This is the overall nominal output level. The default is -10 dBv to reduce the number of support cases due to people overloading the inputs on consumer-grade interfaces, mixers, etc. Most professional gear runs at +4 dBu so you may want to change the level to +4 dBu in that case. The legacy Axe-Fx II is set to +4 dBu at default, so it is louder at factory settings.

Downstream Gear

Powered monitors, amplifiers etc. provide levels controls of their own. This is beyond the scope of this article.

I/O Loops

I/O ports 3 and 4 on the Axe-Fx III, I/O port 2 on the FM3, and I/O 3 on the FM9, are designed for unity gain applications, such as effect loops. What comes in, goes out at the same level. To achieve this, turn the corresponding OUT knob fully clockwise.

A final word...

A level parameter is just that. It makes the signal louder or softer. It's digital, it has no sound of its own, it's neutral. Changing the value of a block’s level parameter will only change the sound (gain, distortion, tone, etc.) when that block is followed by non-LTI effects such as an Amp or Drive block.

Main input level

Iii-meter-bridge.jpg

  • Axe-Fx III – I/O > Input
  • FM3 – I/O > Audio
  • FM9 – I/O > Audio
  • Axe-Fx II – I/O > Input > Instr In/Input 1/Input 2
  • AX8 – I/O > Levels > IN 1 (Instrument) Pad/In 2 (Fx Rtn) Nominal Level
  • FX8 – I/O > Levels > Input 1 (Pre) Pad
What is Input Level or Input Pad for? 

Input Sensitivity, on the Axe-Fx III and FM9, and Input Pad on the FM3, are NOT gain controls. They do NOT affect the overall volume level, they have no effect on output clipping or on amp gain. The control only optimizes the signal-to-noise ratio (sensitivity) of the analog-to-digital converters. The adjustment is applied before the A/D converter and is offset by a corresponding but opposite boost at the output of the converter.

FRACTAL AUDIO QUOTES


Axe-Fx III:

[60] The inputs can handle up to +18dBu. Use the Input Sensitivity controls to adjust accordingly.

FM9:

[61] The instrument input max voltage is about +/- 5.9V (11.8Vpp = about 17.5 dBu). Inputs 2/3 can handle up to around 11V (about 23 dBu). If you need to set it to 5% then set it to 5%. Don't worry about it seeming low. It's just because it's a linear control.

How to set Input Sensitivity or Input Pad 
Set it below the point where the signal start clipping. Watch the meter. Make sure to strum hard, on the loudest pickup. Don't worry if you can't make the warning appear at all, that DOES NOT have an impact on tone or gain. If you have multiple guitars, just set the parameter for the loudest one, and leave it there.
There’s 6 dB of headroom left when the hardware LED goes into red. There's 0.5 headroom left when the warning about clipping appears on screen.
FM3, AX8 and FX8 
These units let you choose from fixed input padding settings. A higher Input Pad value means lower input level ("padding"), which increases noise floor. So keep the pad as close to 0dB as possible.

FRACTAL AUDIO QUOTES


FM3:

[62] The pad set to 18 dB is equivalent to setting the Input 1/Instr A/D Input Level to 10% on the Axe-Fx III.

Axe-Fx III and FM9 
The Instrument input on the Axe-Fx III is more sensitive than the Axe-Fx II's, but it has more headroom/dynamic range.
When using a mono instrument, do not set the Input Mode to Stereo or Sum L+R. Select Left Only (default), otherwise the level will be attenuated.
Input levels can be also controlled via MIDI CCs.

Firmware 22 for the Axe-Fx III and later add an on-screen warning about input clipping (within 0.5 dB of full-scale), because signal peaks can clip the signal, even when the Input LED meter doesn't reach the red LED. There warning is reflected in the mini-tuners (going red) and the meter under Input 1 Level/Instrument in Setup > I/O > Audio.

FRACTAL AUDIO QUOTES


[63] For a Strat, near 100% on the input level is not unusual. I run my Strat around there. It has vintage-type pickups.

[64] To get the best noise performance it is important that the Instr In trim is set correctly in the I/O->Input menu. Set this as high as possible without clipping the input.

[65] You don't HAVE to tickle the reds. Adjust for your hottest guitar and leave it.

[66] The AFXII has digitally controlled potentiometers before and after the A/D and D/A converters. Therefore it knows what the input and output gains are. It compensates for these gains in the digital path.

Full-scale is a term that indicates the maximum signal level into or out of an A/D or D/A converter, respectively. With digital converters the best performance is achieved by operating the converter such that the nominal signal level is close to full-scale. The exact voltage is unknown and irrelevant. Most digital gear will have indicators that measure the levels relative to the converter's full-scale value. For example, the input meters on the Axe-Fx indicate the input signal relative to the A/D converter's full-scale value.

[67] There is no single optimum setting. If you have hot pickups with thick strings and a heavy hand you may need to set it at 10% or less. If you have vintage single-coils with thin strings and a light touch, 100%.

[68] The inputs can handle up to +18dBu. Use the Input Sensitivity controls to adjust accordingly.

[69] Many things contribute: number of windings, magnet strength, distance from strings, string type and gauge, pick thickness, how hard you pick, etc. Nothing has changed in the input processing. The clip indicator trips when the input is within 0.5 dB of full-scale. If if trips you should turn down the sensitivity.

FM3:

[70] Input dynamic range has everything to do with the ability to handle low level signals. The normalized gain of even a medium gain tube amp can be over 60 dB. If your input dynamic range is only 96 dB and you leave 6 dB of headroom your noise floor is now a paltry -30 dB. There's a reason modeling products use various techniques to improve input dynamic range including dual-range A/D techniques, channel doubling, companding, pre/de-emphasis, etc.

Algorithms are extremely important. However usually the quality of the algorithm is proportional to its complexity. The higher the complexity the more powerful the processor required. One of the main reasons today's modelers sound so much better than they did just a decade ago is the increase in computing power allowing more advanced algorithms.

Axe-Fx II:

[71] The Input Trim control in the I/O menu is before the A/D. You can use that to reduce the level into the A/D. If you want 4 dB of gain reduction: A = 10^(-4/20) = 0.63. So you need to reduce your input pad by 37%. The new value is 0.243 * 0.63 = 0.153 => 15.3%

Input 1 is normalized to 1V. The other inputs are normalized to 8V. 20 * log10(8) = 18 dB.

OTHER QUOTES


Cooper Carter:

[72] […] The Instrument Level is to make it so the A/D converter hears the best signal it possibly can. So say you have a super low output Strat. You crank up the input level so that that Strat is hitting the converter at a level that is making sure it's well above the (very low) noise floor of the Axe-Fx. The A/D does its work and then brings down the signal it outputs to the processor by the same amount you gained up, so that what is coming in is going out, regardless. Conversely, if you have a super hot guitar, like an EBMM JP15, it's already hitting the A/D way above the noise floor, and you don't want to add unnecessary noise by having the input higher than it needs to be to convert the signal at an optimal level. So you turn the input level down a good bit. The converter then compensates for how much you turned down by bringing up the signal by an equal amount before it outputs to the processor. The signal hitting your grid (i.e. pedals, amps, whatever) is in theory unchanged in level from what is coming out of your guitar. You've just optimized the level at which it's being A/D converted.

You "can't" really "clip" the input given that it takes drive pedals and what-have-you just as well as an amp does.

Main output level

Iii-meter-bridge.jpg

The main output levels on the amp modelers are directly controlled with the hardware output level knobs, and also depend on system settings and preset settings.

Axe-Fx III and FM9 
The default nominal output level of Outputs 1 and 2 is -10dBV. It's adjustable: -10 or +4 (Output 3 and 4: n/a). The red LEDs on the front panel come on at -1 dBFS, which differs from previous hardware. A front panel LED meter bridge provides instant visual status for the inputs and (analog) outputs. A Meters page in the Home menu and layout grid also shows I/O levels. The Output blocks also provide meters (same as VU meters). Finally, the Utility lets you check the performance of all four outputs.
FM3 
The default nominal output level of Output 1 is -10dBV. It's adjustable: -10 or +4 (Output 2: n/a). The red LEDs on the top panel come on at -1 dBFS. A front panel LED meter bridge provides instant visual status. A Meters page in the Home menu and layout grid also shows I/O levels. The Output blocks also provide meters (same as VU meters). Finally, the Utility menu lets you check the performance of all outputs.

If you need to set the output level of the Axe-Fx III or the FM3 to an exact value (like on the Axe-Fx II), use the Utility > ADC Levels menu.

If you are clipping the outputs, you need to lower the level INSIDE your presets. The physical OUT knobs come after the converters and only affect the level of what you hear.

There's NO need to put a DI box inbetween the modeler's output and the mixing board.

MIDI CCs can control output levels. To reset them without the help of a MIDI controller, change the assignment to "NONE" in I/O.

The main output level is affected by the output level of the selected preset, and the Global EQ's Gain control.

Axe-Fx II and AX8 
The nominal level of the main outputs defaults to +4dBu line level (adjustable on the AX8). This means that you should connect the Axe-Fx II and AX8 to a LINE level input on the mixing board, when available, because the output signal is too hot for a MIC input. If only MIC inputs are available on the mixing console, try this:
    • Use a pad switch on the mixer to attenuate the signal and prevent clipping
    • Decrease input gain on the channel strip
    • Decrease the output level from the device by turning down the Output knob at the front.

FRACTAL AUDIO QUOTES


[73] The converters are AFTER the output level knobs so you may be clipping when converting to fixed-point for USB but the converters won't clip if the output level knobs aren't all the way up.

[74] -10 dBV is compatible with instrument levels.

[75] The default Output Level for Output 1 and 2 is -10 dBv. This was done to reduce the number of support cases due to people overloading the inputs on consumer-grade interfaces, mixers, etc. (IOW cheap stuff). Most professional gear runs at +4 dBu so if using a pro-grade interface, mixer, etc. you may want to go into the Global menu and change the level to +4 dBu.

[76] The Axe-Fx III maximum output level is over 22 dBu (!). The VU meters are calibrated to -12 dBFS. So at the zero line on the VU meters and with the output level knob all the way up you would be putting out around 10 dBu. That's enough to drive any power amp, and then some. The typical power amp has an input sensitivity of 0 dBu for full power so there's more than enough oomph there.

[77] +4 dBu is the nominal output. Max output is +20 dBu.

[78] The meters on the front panel are the post-fader meters.

[79] The meters in the (Output) block are pre-fader (Level knobs on front of unit). The LEDs are post-fader. Simple as that.

[80] The meters on the front of the Axe-Fx are relative to full-scale. They are not calibrated in dBu. They are to assist you so that you don't clip the converters.

[81] The front panel meters indicate the level INTO the D/A converters. The only place the system can clip is at the converters so the meters let you know when you are in danger of clipping the converters.

[…] A signal is generated internally. That signal can be any value from 0 (negative infinity dB) to a thousand dB, in theory. That signal is then multiplied by the "gain" of the output level knob (0 to 1). The knobs have an audio taper but that's irrelevant. If, after applying that gain, the signal exceeds 1.0 the converters will clip and red LEDs on the meters will light.

If you think about the meters as level into the converters it all makes sense because that's what it is. To further demonstrate this increase the Boost/Pad setting for Output 3/4 and watch what happens.

The output meters are the analog of the input meters. They indicate converter levels. Nothing more, nothing less. And what they do is extremely important and convenient.

All Fractal Audio products use floating-point processing. In fact the Axe-Fx III uses 64-bit floating-point in many places. It's impossible to clip internally. The AX-8 and Axe-Fx II use 40-bit in many places and are also impossible to clip internally.

FM3:

[82] The maximum output level is around +22 dBu.

[83] FX III is 6 dB higher than FM3 on Output 1.

[84] If you are clipping the output, which is the final fixed-point signal to the converters (all audio converters use fixed-point), then your internal signals are far too high. If you use the VU meters and set your output to 0 dB, you are guaranteed 12dB of headroom at the converters with the output level knob all the way up. I've never witnessed a palm mute that was more than a few dB hotter than nominal.

Go into the Layout menu and press the Zoom hotkey. This will display VU meters for the two main outputs. Adjust the level of the Amp block (using the Block Level knob with the Amp block selected) so that the signal hovers around the 0 dB marker. If you do this it's impossible to clip the outputs.

The factory presets are all adjusted for roughly 0 dB on the VU meters. Even with the output level knob all the way up I never get anywhere even close to clipping.

We could've taken a conservative approach and built in a lot of headroom so that clipping the converters was impossible but then you lose dynamic range. The approach taken optimizes the dynamic range of the converters (so you aren't wasting bits) thereby ensuring maximum fidelity and lowest noise. It does require that the user adjust their presets correctly to avoid overflowing the converters but the VU meters make this task trivially easy.

[85] It's impossible to clip internally. The output block level meters are intended for use in leveling presets. When routing a signal from Input 1 to Ouput 3 or 4 it's entirely possible for the meters to enter the red zone. This is not an issue. The only place clipping can occur is at the final D/A stage which is indicated by the front panel meter bridge. If the red LEDs light then the D/A is clipping.

[86] […] Brief excursions into clipping may not light the clip LED long enough to be noticeable but can be audible. There is a hard limiter prior to D/A conversion that prevents wrap-around but if your preset is too hot you can hit that limiter which will sound nasty.

As a rule of thumb, a preset shouldn't clip regardless of the pickups used. If you plug in a hotter guitar and the output clips, then your amp block output level is too high.

Axe-Fx II and AX8:

The XLR output is balanced but it's +4dBu nominal. The problem is people connect it to a mic input which is way too sensitive for that level signal. If the board has a mic/line switch you want to set it to line level. Or if it has a pad switch turn that on. Otherwise turn the level knob way down. The thing to remember is that XLR is just a connector. It doesn't imply microphone levels. Most pro stuff like eq's, etc. have line-level XLR's.

AX8:

[87] The output doesn't go all the way to zero. This was done due to the plethora of support issues where people would say they weren't getting any sound and it was simply due to the fact that they had the knob turned all the way down. So now you get a little signal and we get less support calls.

Axe-Fx II:

[88] We test the output to be flat within +/- 1 dB over the range of the knob. In fact I'd be surprised if there were any measurable variation at all.

[89] The output "pot" is actually a ladder of discrete resistors that is remotely controlled by the knob on the front panel. Other products simply reduce the digital signal going into the D/A converter but this is sub-optimum as you reduce your dynamic range when doing this. The Axe-Fx II strives to keep the signal into the D/A as high as possible for optimum dynamic range and then controls the output level using a programmable output gain. The downside of this approach is that you will hear a small noise when the output switches between the resistors in the ladder.

[90] To place a pot after D/A requires running cables to/from the front panel. These cables can degrade signal quality and pick up noise. The pots on the front panel of the II are remote controls for the digital pots. The signal never passes through them. The digital pots also allow us to boost the level from the D/A and then attenuate it precisely to improve output SNR. The Output X Boost/Pad feature would be impossible without digital pots.

Axe-Fx II: (due to single-ended designs and low-voltage/low-power constraints)

Optimal gain staging would be with the level knob around noon. Higher than this and you risk clipping the inputs of the downstream device. With the level knob at full the Axe-Fx II will probably incinerate a Soundblaster or other low-cost stuff. The max level out of the Axe-Fx II is +20dBu. Most pro gear can easily handle that but lots of gear cannot and the trend in newer gear is towards lower and lower maximum input levels . In the old days, +20dBu was routine. Everything could put out and handle +20. Not so much anymore.

[91] The II actually has more output than the I. The II can do about +20 dBu, the I was about +18.

[92] Start with amp volume at noon. Bring up Axe-Fx volume until desired level is reached. If you need more, turn up amp. With the Axe-Fx volume all the way up you would be pushing +20 dBu into the amp which could clip the inputs to the amp.

Preset levels

Read Presets for more information

Headphones, In-Ear Monitoring (IEM)

Headphones

Routing

Use the Output 1 knob to set the headphones level. If you have both monitors and headphones connected and want to listen through headphones only, use one of these methods:

  • Switch off the monitors.
  • Connect the studio monitors to another output and send the Output 1 signal to that output in the I/O menu.
  • Use a line level attenuator to turn down the monitors' level without affecting the headphones level.

If you have a Wet/Dry set up, and want to hear both through headphones or IEMs, send Dry through Out and Wet through Out, and combine those signals into OUT 1. See Route OUT2 to Headphones? in the forum for an example.

To process incoming USB Audio signal before it is routed to an output, put the Input USB block on the grid, add effects, and add the Out block. To route it back to the computer, route the signal to Axe-Fx III USB outputs 7/8 in the computer.

FRACTAL AUDIO QUOTES


[93] Headphones are hardwired to Output 1.

That's a hardware connection. Phones will always match Out1.

For more information read GlennO's Axe-FX For The Recording Musician in the forum.

Impedance and volume

If the volume level through your headphones is very low, switch to lower impedance headphones (such as 32 Ohm), use a headphone amp or use headphones with a built-in amplifier. The Axe-Fx III is better at feeding sufficient signal level to hard-to-drive headphones than the Axe-Fx II was.

Northwest Audio & Video Guy has the Headphone & Amp Impedance article that is useful.

FRACTAL AUDIO QUOTES


[94] The headphone amp in the III is a pro-quality amp designed to drive low-impedance pro headphones. It's not designed for use with things like headphones with built-in amps and IEM amps.

[95] The Axe-Fx III headphone amp is excellent. There are likely dedicated headphone amps that are better but I would have to see the schematic to form an opinion. Many OTS headphone amps are nothing more than a cheap op-amp in a box.

IMO the best way to make a headphone amp is to use an op-amp and then add a current booster inside the feedback loop. You can use a complementary pair of transistors to do this.

No phones output

The AX8 and early FM3 units do not have a dedicated output for headphones. Use a Y-cable with the outputs. If you connect your headphones directly to the AX8, you may get less signal level than from a dedicated headphones output on other devices. A popular solution is to use a small headphones amp, such as from M-Audio or Rolls.

FRACTAL AUDIO QUOTES


[96] It does not have a headphone output but the outputs should be able to drive phones with ease. You'd just need a Y-cable adapter.

[97] The output impedance of the 1/4" outputs is 600 ohms IIRC. This may be too high for some headphones. We always use a small output impedance on our designs to help protect the output devices against improper connections, ESD, etc. The outputs were not really designed to drive headphones, they are designed to drive high-impedance inputs (>10K). Headphones will work but it won't be optimum. For optimum results use a dedicated headphone amp.

Optimizing sound

Sound through headphones can be dull:

FRACTAL AUDIO QUOTES


[98] Because there's no string and body reinforcement. When you play through speakers the sound couples into the guitar body and strings. With headphones you don't get this so the sound is very sterile and lifeless.

Now, if you use speakers during recording and then playback through headphones it will sound fine.

[99] It's lack of acoustic reinforcement. I did a test a few years ago and I don't remember the actual numbers but having a speaker aimed at the guitar adds many dBs of power to the lower mids coming out of the guitar. IOW, if you measure the spectrum of the signal coming out of a guitar alone and then compare that to the signal coming out with a cab or monitor in proximity at a reasonable volume there are a LOT more lower mids with the speaker present. This results in a "thin" sound without the speaker.

[100] The problem with headphones is that there is no acoustic reinforcement of the guitar. There is zero coupling between the speakers (inside the headphones) and the guitar. Without that coupling, which is a type of positive feedback, the sound is lifeless, thin and harsh.

When your heroes recorded their guitar parts that weren't using headphones.

On "Appetite for Destruction" Slash recorded his guitar parts in the control room. To get even more coupling into the guitar a combo amp was in the control room with him pointed at the guitar. A volume pedal allowed him to adjust the volume of the combo amp so he could control the coupling. With the volume pedal all the way up he could get controlled feedback.

I've actually done tests comparing the spectrum out of the guitar when there is no coupling (i.e. monitors turned off) and with typical coupling (monitors loud or using a conventional cab). The boost in the low midrange is significant. I forget the actual numbers but it was at least several dB.

I did some studies years ago and having a speaker in proximity to the guitar actually changes the final tone considerably. I compared the frequency response with the amp in isolation to the frequency response with the amp in proximity and measured several dB difference in the lows and mids. It was clearly audible when the recordings were played back.

Tips for improving sound quality through headphones:

Avoid wireless headphones because they increase latency.

For more information see Wikipedia's Headphones article.

In-Ear Monitoring (IEM)

In-Ear Monitoring (IEM) provides a way for musicians to monitor sound through earbuds, instead of floor wedges etc. While this provides a superior listening environment, it takes getting used to the direct sound into your ears and the absence of surround sounds.

The I/O architecture of the Axe-Fx III and FM make it easy to send and receive IEM-specific signals, without the need for an external mixer.

The same optimisation tips as for headphones apply, see above.

WARNING: Always use the built-in limiter of your IEM system to protect your ears against sudden spikes and peaks!

For more information see Cooper Carter's tips for dialing in IEMs in the forum.

Full Range Flat Response (FRFR)

See the rig diagrams in Section 4 of the Axe-Fx III, FM9 or FM3 Owner's Manual for many examples.

Why use FRFR monitoring

Listening to a virtual amp with a cabinet model requires an amplification system or listening device that covers a broad frequency spectrum, from 20Hz up to 20kHz, AND adds as little coloring of its own as possible. Those systems are called FRFR, for Full Range Flat Response, also referred to as neutral because what goes in, comes out. Tone shaping is entirely left to the input device, which in this case is a Fractal Audio modeler.

From the Axe-Fx III Owner's Manual


A Full-Range Flat Response (“FRFR”) system aims to reproduce the entire audio spectrum without compromise. In comparison, most guitar speakers are narrow range, with no ability to accurately reproduce extended lows and highs. A 1×12 open-back combo is never going to sound like a 4×12 stack. In comparison, full-range flat response studio monitors, high‐quality PA speakers, and FRFR speakers designed specifically for guitar should be able to reproduce anything you play through them.

Many so-called FRFR devices really do not have an entirely flat frequency response.

Among the advantages of FRFR amplification:

  • portability
  • no tone coloring
  • reduced stage volume
  • consistent tone at all volume levels and in every venue
  • flexibility of cab modeling
  • good reproduction of synth and acoustic tones
  • the musician hears exactly what the audience hears

For more information see:

Which systems are FRFR

FRFR systems include:

  • Studio monitors.
  • Active (powered) FRFR cabs and wedges.
  • Passive FRFR cabs and wedges, powered by a separate neutral amplifier.
  • High-quality headphones.
  • High-quality P.A.

Popular manufacturers of FRFR solutions for stage use include Atomic, EAW, ElectroVoice, Friedman, Matrix, Meyer, Mission Engineering, QSC RCF, XiTone, and others.

Quality studio monitor brands include Focal, Adam, Genelec.

Close-miking

Miced cab.png

FRFR amplification leaves tone shaping entirely to the modeler. That includes the use of a virtual speaker AKA a cab model. Fractal Audio's cab models are Impulse Responses (IRs). These are sampled sounds of speaker cabinets, with the recording microphone(s) placed within inches of the speaker cap or cone (near-field). This is referred to as close-miking.

Compared to the sound of a traditional amp and guitar speaker, AKA in the room or far-field, close-miked sound has much more bass content, because of the microphone's proximity to the speaker when capturing the IR. Also, there is much more high-frequency content, because the recording mic usually is placed on-axis to the speaker's cap.

Becoming accustomed to the FRFR sound can take some time. Instead of listening to a traditional guitar speaker, you're hearing the sound of a close-mic'd speaker cabinet, because of the use of cabinet modeling. The directivity of an FRFR speaker is also different from a traditional guitar speaker.

See The One Thing Every Influential Guitar Tone Has In Common on YouTube for more information.

FullRes is Fractal Audio's proprietary technique of adding room to recorded guitar tones and sound through headphones.

For more information see:

FRACTAL AUDIO QUOTES


[101] You're never going to get a full-range monitor to sound like an amp in the room regardless of the IR used. One reason for this is dispersion. A traditional guitar cabinet has a beam pattern that decreases with increasing frequency. This means less high frequencies when listening off-axis. A full-range monitor will have more highs. Now some will argue that if you capture the traditional cab off-axis in the far field then you'll get the same thing but you won't because the monitor is not interacting with the environment in the same way. The traditional cab will send less frequency content to off-axis which is then reflected off the floor, walls and ceiling. The monitor will send more highs off-axis that are reflected. Our hearing relies a LOT on the spatial cues of reflection and the reflections will not be the same.

Compound the above with the fact that 99.9% of IRs are near field captures which sound nothing like the far field.

I believe trying to get a monitor to do amp in the room is a lesson in futility. If you really want that sound use a traditional guitar cab.

[102] You're not going to hear the same thing through FRFR that you heard from guitar cabs. Your audience will hear something very similar but you won't. What you're hearing through FRFR is a mic'd representation of the cabs. It takes some getting used to. You have to start thinking like a producer/engineer rather than a guitar player. If you start trying to dial out what you call "fizz" and "artifacts" you're going to end up with a tone that doesn't cut. It might sound good to you but it won't fit in the mix. That fizz and sizzle is what makes those classic rock tones work. Listen to some isolated tracks of VH and AC/DC and you'll hear a ton of high-end sizzle. In the mix, however, it's not noticeable. If you remove it then the guitar sounds dead.

[103] The sound of an amp in the "far field" is quite different than what you get with close-miking. IR's are made using close-miking and therefore sound nothing like listening to a guitar cab at distance from the cone.

Your audience does not hear the far field tone, they hear the close-miked tone as that's what is put through the FOH.

It can be quite an adjustment coming from far field amp tone to close-miked tone. Some people just never adjust.

Fortunately the Axe-Fx was designed to give you the best of both worlds. You can use the FX Loop and Output 2 to a power amp and conventional guitar cab while routing the fully processed tone with IR to the FOH. See the manual for full details. Rather than using your amp you can use a lightweight solid-state power amp and any of the new, lightweight guitar cabs that use Neodymium speakers. This gives you the classic far field amp tone for yourself in a lightweight package and the polished sound for the FOH direct from Output 1.

[104] Apples-to-oranges. You FRFR setup is using close-mic'd IRs. They typically have a lot more high frequencies than what you hear at a distance and off-axis from the speaker.

[105] […] All speakers "move air", that's the entire point of their design. Guitar speakers are inherently directional at higher frequencies. So when you stand off to the side you hear less highs. If you have two or four speakers the directivity gets even worse. FRFR speakers have less directivity. This combined with IR technology that almost invariably uses samples of a close-miked speaker and you end up with a different listening experience. To confuse the issue further many combo amps have an open back which changes the frequency response at the listening position even more.

Now, if you connect your Axe-Fx to a power amp and traditional 1x12, 2x12, etc. then you will get "amp in the room" but the "moving air" statement has no basis in fact.

[106] […] You can't compare what you are used to hearing "in the room". The close-miked sound ALWAYS has more highs and lows. This is due to the physics of near-field micing. And this is why a highpass and lowpass are frequently employed at mixdown.

[107] […] The classic method is "1W / 1m" which is to apply 1W and measure 1 meter away. When you get the microphone close to the speaker the response is much different and you usually get more highs and lows. This is "close miked" and is the technique normally used in studio recordings. During mixdown the producer/engineer will then often highpass and lowpass the signal to remove these excess highs and lows and to make the guitar "sit in the mix".

IRs are almost always made using the same close-miked technique and, hence, will sound like a raw recording. Far-field IRs are possible but very difficult to obtain requiring a large facility and special techniques.

Our primary goal is to model an amplifier and speaker as accurately as possible and the latest modeling is astonishingly accurate. We do not purport to be producers or mix engineers and leave the choice of low cut and high cut frequencies up to the user. Furthermore many users rely on the soundman to apply the filtering at the board, just as they would when mic'ing a "real" amp. More importantly the choice of frequencies is highly dependent upon the IR used.

[108] IRs are equivalent to close-mic'ing an amp. When you close mic an amp you almost always get more bass and treble than an "amp in the room". The extra bass is due to the proximity effect of the microphone. The extra treble is primarily due to the directivity of the speaker.

During mixdown engineers/producers will typically incorporate a low cut and high cut to help the sound "sit in the mix".

The thing to take away from all this is that an IR represents the close mic'd sound (unless using far-field IRs which are rare) and the close mic'd sound of an amp is much different than the "amp in the room" sound. As such it is common to use frequency shaping on a close-mic'd amp.

[109] The Axe-Fx is extremely accurate in duplicating the sound of a mic'd amp. Your monitoring thus becomes an essential part of the chain and accuracy is paramount. Many "FRFR" monitors are neither FR nor FR.

[110] FRFR is just not the same. Traditional head/cab you hear the sound from a bandwidth-restricted speaker at, say, 10 ft. In a typical modeler setup you are hearing what the "mic heard" when the IR was made and that mic was pushed up against the grill cloth. One approach is to use "far field" IRs which are obtained using a measurement mic at a typical listening distance and angle. These are rare. There are a couple stock far-field IRs. They are indicated by (JM) for Jay Mitchell, who created them. Even then it's still not the same because when you are using a traditional setup you move around while playing and the tone changes based on the angle. With a far-field IR the tone doesn't change with angle. When I was gigging I used a power amp and cab behind me and sent the XLR outputs to FOH. More gear to lug but best of both worlds: traditional backline sound, consistent FOH sound.

[111] It's not the mic per se'. It's near-field vs. far field. Different mics sample the near-field differently. Mic'ing a speaker is sampling the near-field which sounds dramatically different than the far field. The response pattern of the mic samples the near-field and mics each have their unique pattern. Regardless, it's irrelevant. You'll never get monitors to sound like "cab in the room". If you want that use a SS power amp and cab.

FRFR is simply different. It's like mic'ing up the cab in an iso booth and listening from the control room. Therefore it becomes EXTREMELY dependent upon the FRFR speaker. (...) if you have access to some nice studio monitors I'd start there.

Apples and oranges. You're comparing FRFR to amp-in-the-room. They will never sound the same. And, IMO, those Matrix FRFR cabs sound like garbage but that's another story. When you use cabinet modeling into an FRFR you're recreating the sound of a close-mic'd amp. It's analogous to being in the control room while listening to your cab in an isolation booth. I.e., how records are made. If you want to compare to a head plugged into a cab you need to run the Axe-Fx into a power amp into the same cab. Get a *good" solid-state or tube power amp and run that into a Marshall cab. A few tweaks and it should sound nearly identical.

[112] Far-field IRs are not the panacea some are making them out to be. Some things need clarification:

  1. A far-field IR will still not sound exactly like "amp in the room". The reason for this is that the dispersion of a guitar cabinet is very different than that of a FRFR speaker. An FRFR speaker has far wider dispersion at high frequencies, by design. With a guitar cabinet the low frequencies are less directional than the highs. This causes the cab to interact with the room differently. So even if you capture a far-field IR it will not sound the same through a FRFR speaker.
  2. Most of the time we are not in the far-field of a guitar cabinet. At 10 kHz the far-field of a 12" speaker is about 18 ft. So usually we're in the far-field at some frequencies but in the Fresnel zone at others. At a typical distance of, say, 5 ft. we are only in the far-field at frequencies below roughly 3 kHz. Above that we are in the Fresnel zone.
  3. Because of #2 the sound at each ear can be quite a bit different. That six inches or so between our ears makes a big difference. When using a far-field IR the same sound will be presented to each ear. Even when in the far-field the sound changes pretty dramatically vs. angle because the dispersion is a function of frequency. One ear will hear more highs than the other.
  4. A cab with more than one speaker creates significant challenges. For example, a 4x12 has a far-field at 10 kHz that's roughly 100 feet! If you capture an IR of that cab at, say, 10 feet you are nowhere near the far-field. At anything other than nadir (aka boresight, 0 degrees) the individual speakers will contribute with different times of arrival. This results in extremely phasey sound (we were able to get some 4x12 IRs by using a special trick but in general you need to be very far away).
  5. We don't hear this phasiness when listening to the real cab though because of #2. We get very different signals at each ear and our brain processes these. When using a Fresnel-zone IR of a 4x12 the same signal goes to both ears.
  6. Many guitar cabs are open back. A far-field IR of an open back cab through an FRFR monitor will sound very different because you're not reproducing the sound coming out of the back of the cab and bouncing off the walls.
  7. The sound of recorded guitar is near-field. This is what most people are used to hearing. So if you're trying to get the sound of your favorite record you won't get that with far-field IRs.

The takeaway from all this is that if you truly want the sound of amp in the room the best way to get that is to use an actual guitar cab. This isn't to say that far-field IRs are useless. They will give you a roughly similar sound to a guitar cab but it's just not the same.

[113] You'll never get the same experience using FRFR compared to AITR. It's physics. It's not a bunch of internet myth and pseudo-science about "mojo" and "tube magic.

Fletcher-Munson

The Fletcher-Munson curve, or Equal-loudness contour is the scientific name for the fact that human ears perceive sound at low volume levels differently than at higher levels. This is VERY important when dialing in tones.

When tweaking tone at low volume levels, a player often turns up treble and bass. This is what the "Loudness" switch on older home stereo systems did.

When the volume is turned up, those high and low frequencies get harsh and boomy. That guitar sound then competes with cymbals, and will lose. Also, the guitar competes with the bass guitar, and will lose.

This is not specific to FRFR systems, but FRFR amplification makes the Fletcher-Munson effect much more apparent because it amplifies a broad frequency range. In comparison, a traditional guitar speaker operates as a filter, with quite a narrow frequency range.

FRACTAL AUDIO QUOTES


The "Loudness" controls in old Hi-Fi gear was nothing more than a bass/treble boost. It's a gimmick. It was supposed to compensate for the reduced sensitivity of human hearing at lower volumes. It's not accurate, never was and can never be. There are a myriad of reasons why, the most glaring is that you have no way of knowing what the SPL is (without a meter). Since equal loudness contours are dependent on SPL you can't compensate if you don't know the SPL. The Axe-Fx has no idea of the sensitivity of the amplifier and speakers connected. Therefore it can't possibly know what the SPL is and concomitantly can't know how to compensate.

For more information about Fletcher-Munson curves or Equal-loudness see:

Fighting extended frequencies and Fletcher-Munson

Above, we concluded that the FRFR sound has an extended frequency range, which is often undesirable for a guitar sound and can suffer from the Fletcher-Munson curve when not dialed in correctly.

The solution to these issues is really simple: Don't dial in too much top and bottom end, and always dial in your live guitar tones at gig levels, 90dB and higher. Do NOT expect excellent "bedroom" or headphone tones to translate well to a rehearsal room or stage because sound changes as the volume changes. What sounds dull at low volume, may sound fantastic at high volume. And remember that the guitar is a "mid" instrument, so focus on the midrange.

So, how do you tweak the sound for FRFR? Here are some guidelines and options:

  • Use the Low Cut and High Cut parameters in the Cab block to block undesirable top and bottom end. Common values are cutting lows, using "high-pass" between 120-150Hz and cutting highs, or "low-pass", between 5-10kHz. This may seem to make your guitar sound bad or dull by itself, but it will improve its sound within the entire mix.
  • Put a PEQ or GEQ block at the end of the grid and block the lower and higher frequencies.
  • Adjust Depth/Bass and Treble/Presence in the Amp block.
  • Boost the mids. For example: Put a PEQ at the end of the grid, set a band, using Peaking when using the first or last band, to 770 hz, Q at 0.35, Gain between 2 and 4 dB. Or, bump the middle slider of a 5-band Passive GEQ.
  • Use the Cut switch in the Amp block.
  • Add the Factory 1 - 1x4 Pig 57 IR to add body to the sound.

FRACTAL AUDIO QUOTES


[114] Resist the temptation to add bass and treble. The amp designers knew what they were doing (well most of them). If you are applying heavy EQ then you will be disappointed at gig volumes. What sounds midrangey and bland at low volumes will sound great at high volumes.

Do some research on Fletcher-Munson to understand this.

[115] People often talk about applying low cuts and high cuts. This is because the cabinet models used in modelers are almost always (with a couple exceptions) based on near-field samples of guitar cabinets. IOW, the mic is pushed up against the grill cloth. This just happens to be the way that record producers/engineers mic a cabinet in the studio and the way guitar cabs are mic'd on stage. This is done primarily for isolation reasons.

The downside of this approach is that the resulting tone will have a lot more lows and highs than when listening to the amp+cab "in the room". What the mic "hears" when pushed up against the grill cloth is not the same thing that we hear standing 10 feet away.

The most common technique to deal with this is to simply cut out the lows and highs using blocking filters, e.g. highpass and lowpass filters. Producers routinely do this when mixing as excessive amounts of lows and highs will cause the guitar tracks to get "lost in the mix". Live sound engineers often do the same thing.

The Cabinet block has blocking filters built in for just this very reason. You can also use a couple dedicated filter blocks or a parametric EQ block. For now let's use the Cabinet block. My personal settings are Low Cut around 80 Hz and High Cut around 7500 Hz and Filter Slope set to 12 dB/octave but these are just a starting point.

Far-field IRs are available but they are rare due to the difficulty in obtaining them. They require a large facility and special techniques making the process impractical in most cases. So, until an abundant source of far-field IRs are available we need to think like a producer/engineer who is dealing with the mic pushed up against the grill cloth. This means shaping the tone with EQ to remove unwanted frequencies.

Optimize the Amp block's Output Mode

The Axe-Fx III, FM3 and FM9 let you optimize the Amp block's output for the chosen amplification method. Options are:

FRFR — when using low-to-medium volume FRFR amplification

SS PA + Cab — when using a solid-state power amplifier and a traditional guitar speaker

FRACTAL AUDIO QUOTES


Firmware Ares (and later):

[116] Added Output Mode to Amp block. The default value, FRFR, is the classic mode and designed for use with monitors or recording. The SS PA + Cab mode is intended for use with a solid-state power amp and conventional guitar cab. In this mode speaker compression modeling behaves differently relying on the speaker for compression while still simulating the interaction with the power amp. NOTE: this mode is not intended for use with current drive power amps, i.e. tube power amps, Class-D current feedback amps (Quilter Tone Block), etc. NOTE: this mode CAN be used with FRFR monitors in high volume applications where the monitor’s speakers are compressing thereby achieving a more dynamic response.

[117] The default output mode assumes the speaker is a monitor-type speaker. It models the compression of the guitar speaker and transient response and assumes the reproduction speaker is "ideal". SS PWR AMP + CAB mode turns off the speaker modeling aspect because you're using a real guitar speaker.

Stick to the "FRFR" setting when simultaneously using FRFR monitoring/direct-to-FOH and a solid-state power amp and conventional guitar cab on stage.

Recommended Amp and Cab settings

For more information see Table: amp settings, depending on power amp and speaker for the recommended Amp and Cab settings for each type of amplification.

FRFR and amp/cab-in-the-room

Use the parameters below to get the sound of FRFR amplification closer to the familiar "amp/cab in the room" sound.

Cab block:

  • use Room Level
  • use Floor Reflections
  • use FullRes IRs to add room ambience
  • select a "far-field" IR. The stock ones have "JM" in their name. Or, select a stock cab which has been captured with a neutral mic, such as the Red Wirez ones, and set Proximity to its lowest value for simulate far-field coloring
  • create the so-called "HAAS" effect by using two IRs in stereo, with a very short delay in the Cab block on one of them
  • use Smoothing
  • use Low Cut and High Cut to shave off excessive low and high frequencies and mimic the frequency range of a traditional guitar speaker
  • add the Factory 1 - 1x4 Pig 57 IR to add body to the sound
  • bump the middle slider of a 5-band Passive GEQ

Amp block: Use:

  • Speaker Compression
  • Speaker Compliance
  • Speaker Drive
  • Speaker Thump

Or, use a Filter instead of a Cab block. See the following for more information:

In the end, if you crave a real "amp/cab in the room" tone from your modeler, just amplify it through a power amp and a traditional guitar speaker cabinet.

FRACTAL AUDIO QUOTES


[118] You'll never get monitors to sound like "cab in the room". If you want that use a SS power amp and cab. No amount of forum discussion is going to change physics.

Do not put a microphone in front of a FRFR speaker

When you're using FRFR amplification on stage and you need to provide a signal for FOH, do NOT place a microphone in front of the FRFR monitor. That would make no sense: the source signal already contains the sound of a close-miked guitar cab. Direct-to-FOH is the right way to do it: run a cable from the output(s) to the mixing console. For long distances, use the balanced outputs.

Tweeter squeal from FRFR speakers

Some FRFR speakers can emit very high-pitched loud feedback.

FRACTAL AUDIO QUOTES


[119] Tweeter squeal is magnetic feedback from the speaker's tweeter. Move further away from the speakers. This is a phenomenon unique to FRFR solutions.

[120] Magnetic feedback is an issue unique to FRFR amplification. The tweeter creates a magnetic feedback loop with the pickups. The closer you get to the speaker the more feedback until the point it squeals. The only solution is to move away from the speaker or turn down the gain/volume.

[121] The high-pitched feedback is pickup squeal and is caused by electromagnetic feedback from the speaker to your pickups. FRFR tends to exacerbate this since you have a tweeter feeding back high frequencies. A noise gate can help but the best solution is to move away from the speaker.

[122] If the tweeter is not magnetically shielded the magnetic field will couple into the guitar's pickups causing a feedback loop. The issue is exacerbated by high gain. The solution is to use a monitor expressly designed for use with a modeler like the Atomic CLR, Line 6 Powercab, etc. Another solution is to monitor yourself using a conventional guitar cabinet and dedicated power amp.

[123] This is magnetic feedback not acoustic feedback. At high volumes the magnetic field from the tweeter(s) couples into the pickups enough to cause a feedback loop. The solution is to move away from the speakers.

Power amp and guitar speaker

See the rig diagrams in Section 4 of the Axe-Fx III Owner's Manual.

Why use a power amp and guitar speaker

If you need amplification, and FRFR is not your thing, you can amplify the amp modeler using a power amp and a guitar speaker.

When choosing this route, there are still choices to be made, as explained in the sections below.

FRACTAL AUDIO QUOTES


[124] You'll never get monitors to sound like "cab in the room". If you want that use a SS power amp and cab. No amount of forum discussion is going to change physics.

Using a tube power amp for guitar or head or combo

When using the amp modeler with a tube-powered amp which is designed for guitars, like Mesa, VHT, Fryette, and a traditional speaker cabinet:

  • Switch off Power Amp Modeling.
  • Disable Cabinet Modeling, because you're using a traditional guitar speaker.
  • Set the controls on the power amp as neutral as possible.

This also applies when connecting the amp modeler to the Effects Return port of a guitar combo amp or an amp head.

FRACTAL AUDIO QUOTES


[125] If you use a tube power amp and don't turn off power amp modeling in the Axe-Fx you will get the impression that the tube power amp sounds "bigger" and "warmer". This is because the tube power amp will have more bass (and highs) than the solid-state power amp since a tube power amp's response follows the speaker impedance.

People will ALWAYS find that more bass and treble sounds "better" when listening alone but in a band context that tone will get lost. Speaker designers have been exploiting this fact of human perception for decades. Many "hi-fi" speakers exaggerate the bass and treble because the uneducated customer will think they sound "better". A truly flat speaker will sound dull in comparison to one with exaggerated lows and highs. Over time, however, those exaggerated frequencies lead to fatigue. It's only in comparison that exaggerated bass and treble sound "better". In an isolated context this aspect of human perception is not evident.

[126] If you are using a "tube" power amp you should set any Presence, Depth, Resonance, etc. controls to their minimum positions on that amp (assuming they are conventional controls).

[…] Set them to noon on Mesa stuff.

[…] The Presence control on Mesa amps is most neutral around noon. If you turn it up it boosts the highs, if you turn it down it cuts the highs. On most other power amps it only boosts.

[127] If using a tube power amp into a traditional cab all should be zero. If using a solid-state amp into a traditional cab I would recommend Speaker Compression and Compliance not be zero.

Using a neutral tube power amp

When using the amp modeler with a neutral tube power amp, like Fryette's Power Station, and a traditional speaker cabinet:

  • Keep Power Amp Modeling turned on.
  • Disable Cabinet Modeling, because you're using a traditional guitar speaker.
  • Set Speaker Impedance Curve to Resistive Load. Note: if you use the same Amp block for a separate direct signal (to FOH or FRFR monitor), the direct tone will be effected.

FRACTAL AUDIO QUOTES


[128] If using a tube power amp into a traditional cab all should be zero. If using a solid-state amp into a traditional cab I would recommend Speaker Compression and Compliance not be zero.

For more information see Fryette LXII power amp at TGP.

Using a solid-state power amp

When using the amp modeler with a solid-state power amp, no tubes, like a Matrix, Seymour Duncan, or Crown, and a traditional speaker cabinet:

  • Keep Power Amp Modeling turned on.
  • Disable Cabinet Modeling, because you're using a traditional guitar speaker.
  • Turn down Speaker Drive in the Amp block. Turning down Speaker Compression, Speaker Compliance and Cabinet Resonance is not required. .
  • Set the Amp block's Output Mode to: SS Amp + Cab.

FRACTAL AUDIO QUOTES


[129] If using a tube power amp into a traditional cab all should be zero. If using a solid-state amp into a traditional cab I would recommend Speaker Compression and Compliance not be zero.

[130] Added Output Mode to Amp block. The default value, FRFR, is the classic mode and designed for use with monitors or recording. The SS PA + Cab mode is intended for use with a solid-state power amp and conventional guitar cab. In this mode speaker compression modeling behaves differently relying on the speaker for compression while still simulating the interaction with the power amp. NOTE: this mode is not intended for use with current drive power amps, i.e. tube power amps, Class-D current feedback amps (Quilter Tone Block), etc. NOTE: this mode CAN be used with FRFR monitors in high volume applications where the monitor’s speakers are compressing thereby achieving a more dynamic response.

[131] A lot of it is about transient energy storage. A tube amp stores a LOT of energy. Take a typical 100W tube amp like a Diezel. It will typically have 220uF of reservoir capacitance and a B+ of 450V. The energy stored is 22.3 Joules!!!

Now take a typical consumer Class-D "500W" power amp (actual continuous power about 100W). They usually have voltage rails around 50V and 680uF or so of capacitance. The energy stored (assuming bipolar supplies) is 1.7 Joules.

The tube amp has over 13 times the energy storage. So those palm mute transients are reproduced accurately. The Class-D amp runs out of gas.

For example, if your transient duration is, say, 100ms, and you're pushing a full 100W then the energy required is 10 Joules. The Class-D amp simply can't do it.

It's one of my pet peeves. People use cheap, low-end, consumer grade Class-D power amps and then make bold proclamations that the models don't sound as good as the real amp without understanding even a lick of the physics involved.

[132] MAKE SURE YOU SET THE OUTPUT MODE OF THE AMP BLOCK TO "SS PWR AMP + CAB".

The default output mode assumes the speaker is a monitor-type speaker. It models the compression of the guitar speaker and transient response and assumes the reproduction speaker is "ideal".

SS PWR AMP + CAB mode turns off the speaker modeling aspect because you're using a real guitar speaker.

[133] Turn Speaker Drive and Thump off to start. You may want to turn them up if you're listening at lower volumes.

Finding the resonant frequency with a solid-state amplifier

A solid-state amp doesn't automatically interact with the speaker like a tube amp does, which is why the Amp block provides impedance and resonance parameters. The default Low Frequency Resonance value may not get the best results with the speaker in use. Optimize this by finding the resonant frequency of the cabinet, like this:

  1. Put a Filter block after the Amp block.
  2. Set the type to Peaking, Q to 5 or so and Gain to 10 dB.
  3. Start with a Frequency of around 50 Hz. Play some chugga-chugga and slowly adjust the Frequency until you hear and feel the cabinet resonate. You need to do this at loud volume level to notice it. Make a note of the frequency.
  4. Remove the Filter block and set the Amp block's Low Frequency Resonance value to match.

Alternatively:

  1. Add a Synth block (after the Amp block) to the preset and make sure it is connected to the grid output.
  2. Select Sine wave.
  3. Turn off Tracking.
  4. Turn up the volume of your rig.
  5. Adjust Frequency until you hear and feel the cabinet resonate. You need to do this at loud volume level to notice it. Make a note of the frequency.
  6. Remove the Synth block and set the Amp block's Low Frequency Resonance value to match.

FRACTAL AUDIO QUOTES


[134] I often do A/B tests with a real amp into a cab and an Axe-Fx into a Matrix into the same cab. The cab is a stereo 2x12, once side is the real amp the other is the Axe-Fx. Once I adjust the impedance curve there is no difference in "movement" between the two and, if anything, the Axe-Fx often sounds better because it has less noise and hum.

Gain-staging a power amp

Make sure not to overload the input of a connected power amp or active monitor.

FRACTAL AUDIO QUOTES


[135] The II actually has more output than the I. The II can do about +20 dBu, the I was about +18.

[136] Start with amp volume at noon. Bring up Axe-Fx volume until desired level is reached. If you need more, turn up amp. With the Axe-Fx volume all the way up you would be pushing +20 dBu into the amp which could clip the inputs to the amp.

Note: it's common knowledge that a Matrix power amplifier (GT800FX, GT1000FX) sounds at its best with level at 2 o'clock or higher.

About speaker wire/speaker cable

FRACTAL AUDIO QUOTES


[137] The Axe-Fx is designed to recreate the signal at the speaker jack of a tube amp and it does this tremendously well. If I do a Tone Match to the output of the amp vs. the model it's almost always nearly a perfectly flat line.

So today I was playing around and did a quick tone match to one of my Plexis and then a Suhr Badger and the results showed a significant mid-scoop (2-3 dB). I was puzzled. Had I messed something up in the new firmware? I repeated the tone match using a DI off the speaker jack and the result was a perfectly flat line. Then I realized that the difference was due to this 30 ft speaker cable I was using because the speaker cab was remote from the amp. Just a bit surprised that that little resistance could have that much effect.

Fortunately the new Cab-Lab addresses all this by allowing you to capture reference IRs and we've included reference IRs along with our latest Cab-Pack.

To double-check I then captured a reference IR off the speaker and corrected the IR using the new Cab-Lab and viola, perfectly flat.

[138] There's a big difference between a long cable between your guitar and amp and a long speaker cord. A long instrument cord loads your guitar's pickups with a reactive load that's mostly capacitive. This changes the resonant frequency of the pickups and rolls off the highs. A long speaker cord increases the resistance between the amp and the speaker which decreases the damping factor. A lower damping factor means the response follows the impedance curve of the speaker more than a high damping factor.

[139] For 5m regular ol' 14-16 gauge speaker cable is fine.

Recommended Amp and Cab settings

See Table: amp settings, depending on power amp and speaker for each type of amplification.

Combining FRFR with a traditional backline rig

Fractal Audio's amp modelers allow a combination of different output/amplification methods. Many players amplify their modeler on stage in the traditional backline way by using a speaker cabinet with a power amp, with a direct signal going from the modeler to the PA system. The modelers have a factory preset designed for this purpose.

Choose between these methods:

Axe-Fx III, FM9 and FM3

Axe-Fx II and AX8

  • Insert an FXL block and make it part of the routing but don't connect it to the grid output. The signal before the FXL block will be sent to Output 2. This method is more flexible than the one above, because the position of the FXL block determines which part of the signal is being sent to Output 2. For example, placing FXL before or after a Cabinet block determines whether the Output 2 signal includes cabinet modeling or not. Use this when you want your FOH signal to be "direct" (including cab modeling) and your stage sound to come from a traditional cabinet (without cab modeling). Among the factory presets is a template. The Axe-Fx II lets you put FXL in series or parallel, but the AX8 requires FXL in a parallel row to prevent a feedback loop. Playing the Axe-Fx II Direct to FOH & with Onstage Cabs is a video tutorial with more information.
  • Split the signal at the end of the grid into a row with a Cab block and a row with a shunt. In the Output Mixer pan those rows 100% left (Cab) and right (shunt). Now OUT1 Left is the signal with cabinet modeling, and OUT1 Right is the signal without cabinet modeling. This method allows you to use the stereo effects loop for other purposes. [140]

PREVIOUS GENERATIONS


Axe-Fx II and AX8:

[141] Fortunately the Axe-Fx was designed to give you the best of both worlds. You can use the FX Loop and Output 2 to a power amp and conventional guitar cab while routing the fully processed tone with IR to the FOH. See the manual for full details. Rather than using your amp you can use a lightweight solid-state power amp and any of the new, lightweight guitar cabs that use Neodymium speakers. This gives you the classic far field amp tone for yourself in a lightweight package and the polished sound for the FOH direct from Output 1.

[142] When I was gigging I used a power amp and cab behind me and sent the XLR outputs to FOH. More gear to lug but best of both worlds: traditional backline sound, consistent FOH sound.

Table: amp settings, depending on power amp and speaker has recommended Amp and Cab settings for each type of amplification.

Four Cable Method (4CM)

The Four Cable Method, or 4CM, is the common term for a rig that lets you run effects before the amp AND after the effects loop.

See the rig diagrams in Section 4 of the Owner's Manual.

Axe-Fx III – Use I/O 3 or I/O 4

FM9 — Use I/O 3

FM3 — Use I/O 2

In all of the above cases, turn the front panel output knob fully open for unity gain, adjust Boost/Pad in the I/O menu for optimal SNR, and adjust levels where needed.

Axe-Fx II -- Adjust Boost/Pad and Input Level in the I/O menu to optimize the signal. Also, turn the Output Level knob fully open for unity gain. You can't combine 4CM with cab modeling.

AX8 – the AX8 is not optimized for 4CM, but it will work. The process is the same as the Axe-Fx II.

FX8 – see FX8 below.

FRACTAL AUDIO QUOTES


Axe-Fx III:

[143] The Axe-Fx III excels in 4CM. Outputs 3 and 4 are specifically designed to support this (unity gain mode support).

[144] The analog signal path in the Axe-Fx III is the same as the FX8.

[145] The only product more transparent than the FX-8 is the Axe-Fx III.

FM9:

[146] 4CM should work great. The FM9 uses the same "flagship" analog processing as the Axe-Fx III which evolved from the FX8. The FX8 was the best analog path I'd ever designed but the product, unfortunately, did not sell well. I took that design, tweaked it a bit and used it in the Axe-Fx III.

FM3:

[147] The FM3 isn't expressly designed with 4CM in mind like the Axe-Fx III. It can do it but it's not as easy and may not have the same level of fidelity.

Axe-FX II:

[148] The very early Axe-Fx II's had more bandwidth than necessary on Output 2. The frequency response extended to hundreds of kHz. When used with certain tube amps this would cause instability in the output drivers. The solution was to limit the bandwidth to a "normal" range of 20 to 20 kHz. We provided the update for free and all units shipped after the first 100 or so had this update included. The Axe-Fx II Mark II, XL and XL+ have a redesigned output circuit that is immune from any of these issues.

Axe-FX XL and XL+:

[149] It is very difficult to minimize the hiss when putting a digital processor in front of a high-gain amp due to the A/D and D/A conversions. The XL is probably one of the quietest processors made but there will still be some residual hiss when using high gain. The Output 2 Boost/Pad feature was specifically intended to minimize hiss in these scenarios by running the D/A converter as "hot" as possible and then reducing the signal level after the converter with an analog pad.

[150] The XL+ shares the same amazing low-noise architecture of the FX8. I regularly use my XL+ in 4CM as this is part of the modeling process. It's the quietest device I've ever tried in 4CM.

Leon Todd's video FM3 + Tube Amp - 4CM Tutorial has more information as does Ola Englund's video LIVE RIG 2016 - Satan, AX8, 4 cable method.

Effects only

POST effects

When using the Axe-Fx II or III, AX8, FM9 or FM3 as an effects-only device in an amp's effects loop, you probably want it to send and receive line level signals, at unity gain.

  1. Use Input 2 and Output 2 on the Axe-Fx II, FM3 and AX8, and Input/Output 3 on the FM9, or Input/Output 3 or 4 on the Axe-Fx III.
  2. Adjust Input Level for an optimal signal-to-noise ratio.
  3. Select the correct input and output settings in I/O.
  4. Set the Output 2 knob to its maximum position to enable unity gain.
  5. Test the setup by creating a preset with shunts only. The level should be the same as when leaving out the processor. Then start adding effect blocks (no Amp or Cab).

On the Axe-Fx III and FM9, see the rig diagram in Section 4 of the Owner's Manual.

Some amps require inserting a dummy jack into the effects loop's Send to activate the effects loop.

PRE effects

  1. Use Output 2 on the Axe-Fx II, FM3 and AX8, and Input/Output 3 or 4 on the Axe-Fx III and FM9.
  2. In I/O set output level to -10 dB if possible.
  3. Adjust Boost/Pad to make sure the full range of the D/A converter is used and turn up the Output knob all the way for unity gain.
  4. Test the setup by creating a preset with shunts only. The level should be the same as when leaving out the processor. Then start adding effect blocks without the Amp or Cab blocks.

Axe-Fx III, FM3 and FM9: see the rig diagram in Section 4 of the Owner's Manual.

FRACTAL AUDIO QUOTES


[151] You should NOT use Boost/Pad in this configuration.

[152] If you are going into the front of an amp and using the FM3 for effects only then use Output 2 and increase the Boost/Pad in the Setup menu. This will optimize the SNR.

Digital I/O and computer audio

See Digital I/O and computer audio for information.

IR loader

The Axe-Fx III, FM3, FM9 and AX8 can be used as an IR loader.

  1. Connect the guitar to an amp head.
  2. Connect the amp's speaker output to a load box, such as Fractal Audio's X-Load.
  3. Connect the loadbox to the AX8, FM3, FM9 or Axe-Fx.
  4. Use a preset with a Cab block (or the IR Player block on the Axe-Fx III), and without an Amp block.

See the following videos for demonstrations:

Surround or quadraphonic sound

Use one stereo output for two front monitors. Use another for two rear monitors. Split the signal on the grid, and send it through 100% wet Reverb to the output feeding the rear monitors. Verify that both outputs are turned up on the front panel.

Yek's tutorial Have 4 monitors? Use two stereo outputs to achieve semi-surround sound has more information.

Schermafbeelding 2018-07-04 om 10.40.21.png

FX8

FX8-mk2-rear.jpg

As a pedalboard (PRE effects)

  1. Guitar goes into IN [PRE] / INSTR. Note: this input only feeds effect blocks designated as PRE.
  2. OUT [PRE] LEFT goes into the amplifier's guitar input. Use a Humbuster cable to prevent noise.
  3. You can use default FX8 settings. Exception: change the output mode in I/O > Audio (see manual for stereo operation)to Mono (see manual for stereo operation).

You can also use this setup to connect an FX8 to the Axe-Fx.

More information is available in the Owner's Manual, including a description of the cables required.

In an amplifier's effects loop (POST effects)

  1. Guitar goes straight into the amplifier.
  2. Amp's effects loop SEND goes into IN [POST] LEFT.
  3. Amp's effects loop RETURN goes into OUT [POST] LEFT. Use a Humbuster cable to prevent noise.
  4. You can use default FX8 settings. Exceptions:
    1. Change the output mode in I/O > Audio to Mono (see manual for stereo operation).
    2. Change Global Looper Location to OUT POST.
    3. Change Global Detector to IN [POST].

Four Cable Method (4CM)

The FX8 can be set up to put effects before the amp as well as in the amp's effects loop.

  1. Guitar goes into IN [PRE] / INSTR.
  2. OUT [PRE] LEFT goes into the amp's guitar's input. Use a Humbuster cable to prevent noise.
  3. The amp's effects loop SEND goes into IN [POST] LEFT.
  4. The amp's effects loop RETURN goes into OUT [POST] LEFT. Use a Humbuster cable to prevent noise.
  5. You can use default FX8 settings. Exceptions:
    1. Change the output mode in I/O > Audio to Mono (see manual for stereo operation).
    2. Change Global Looper Location to OUT POST.

Note: In the two scenarios above, the outputs are buffered for long cable runs.

If you have the FX8 set up for 4CM and want to change this, for example to put the FX8 before a computer, just use a jumper cable to connect OUT PRE L MONO to IN POST L, with OUT POST L going to the computer, amp or whatever. All effects will work and there's no need to change stuff in the configuration.

If you're using the FX8 in a 4CM setup and you're experiencing hiss, try another Post Level value.

Combine FX8 with Axe-Fx or AX8

You can use the FX8 for "pre" effects where you plug the guitar into the FX8, Axe-Fx or AX8 for post-effects, including amp and cabinet modeling where you plug the FX8 into the Axe-Fx or AX8. By adding a MIDI connection you can change Axe-Fx and AX8 presets from the FX8.

Relays: switch amp channels and more

FX8-mk2-rear.jpg


What are relays? 
Relays are electrically operated switches/connectors, which can be used to switch channels on an amplifier and switch other stuff.
CAUTION: Do NOT connect anything to the relay jacks until you've read the warnings in the manual!
How many relays does the FX8 have? 
The FX8 has two relays.
How can I control these relays? 
These are controlled through:
  • Scenes - you can use scenes to switch amp channels through relays. This is configured on the preset's Config page.
  • Footswitches - you can assign footswitches to the relays per preset, for manual control. Assign the footswitch and configure it on the Footswitch page.
IMPORTANT: a Relay block in the preset will disable the scene's Relay settings.
Do the relays support X/Y switching? 
The relays support X/Y switching.
What are the possible settings? 
  • Off: nothing is connected.
  • Tip: the tip is connected to the sleeve.
  • Ring: the ring is connected to the sleeve.
  • Both: the tip AND ring are connected to the to sleeve.
What are the switch modes of the relays? 
  • Latching: the selected RELAY ON state remains connected and the switch LED remains ON as long as the switch is engaged. Nothing is connected when the switch is OFF.
  • Auto-Off: the selected RELAY ON state remains connected only for a moment when you press the footswitch. The relay then automatically turns OFF, as does the LED.
Which cables can be used? 
Depending on the amp, you can use TS or TRS cables.

FRACTAL AUDIO QUOTES


[153] The FX8 will short tip-to-sleeve, ring-to-sleeve, or both. The circuit is designed to handle 200mA of current. If the current generated by that voltage drop is 200mA or less, then the FX8 will not have a problem.

The relays of the FX8 are designed for use ONLY with amplifiers that use “short-to-sleeve” type switching. Do NOT connect the FX8 relays to the switch jacks of an amp that uses voltage differential switching or any other type of switching aside from short-to-sleeve, or serious damage can occur to both units. If you are not 100% sure, contact your amp manufacturer to determine whether your amp is compatible with short-to-sleeve switching. The FX8 relay jacks are compatible with TRS cables, TS cables, or TRS-to-dual-TS split cables. The relays are also fully isolated from the electrical ground of the FX8.

The FX8 features two TRS (Tip-Ring-Sleeve) relays that can be used to switch the channel or other functions of a connected amplifier or device. If the warning above seems stern, that’s because the last thing we want is for anyone to damage their amp or FX8. In fact, short-to-sleeve relay switched amps are quite common, and your amp may well be perfectly compatible. We need to trust and require you however, to understand how your amp works and make the right choices about connecting it to the FX8 relay jacks. Your amp manufacturer should be able to help if you read them the warning above.

[154] The FX8 relay outputs employ a "Short-to-Sleeve" connection. Each relay output can short Tip-to-Sleeve, Ring-to-Sleeve, and Both. If the pedal connection uses a voltage drop to power an LED, the relay circuit on the FX8 is rated for a maximum of 200mA.

Videos